1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748
|
/*
* Copyright (c) 2020-2025 The Khronos Group Inc.
* Copyright (c) 2020-2025 Valve Corporation
* Copyright (c) 2020-2025 LunarG, Inc.
* Copyright (c) 2020-2025 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
#include <vulkan/vulkan_core.h>
#include "../framework/layer_validation_tests.h"
#include "../framework/pipeline_helper.h"
#include "../framework/shader_object_helper.h"
#include "../framework/descriptor_helper.h"
#include "../framework/gpu_av_helper.h"
class NegativeGpuAV : public GpuAVTest {};
TEST_F(NegativeGpuAV, ValidationAbort) {
TEST_DESCRIPTION("GPU validation: Verify that aborting GPU-AV is safe.");
// GPU Shader Instrumentation requires Vulkan 1.1 or later
SetTargetApiVersion(VK_API_VERSION_1_0);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFramework(&validation_features));
m_errorMonitor->SetDesiredError("GPU-AV is being disabled");
RETURN_IF_SKIP(InitState());
m_errorMonitor->VerifyFound();
// Still make sure we can use Vulkan as expected without errors
InitRenderTarget();
CreateComputePipelineHelper pipe(*this);
pipe.CreateComputePipeline();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_default_queue->SubmitAndWait(m_command_buffer);
}
TEST_F(NegativeGpuAV, ValidationFeatures) {
TEST_DESCRIPTION("Validate Validation Features");
SetTargetApiVersion(VK_API_VERSION_1_1);
AddRequiredExtensions(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME);
VkValidationFeatureEnableEXT enables[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT};
VkValidationFeaturesEXT features = vku::InitStructHelper();
features.enabledValidationFeatureCount = 1;
features.pEnabledValidationFeatures = enables;
auto ici = GetInstanceCreateInfo();
features.pNext = ici.pNext;
ici.pNext = &features;
VkInstance instance;
m_errorMonitor->SetDesiredError("VUID-VkValidationFeaturesEXT-pEnabledValidationFeatures-02967");
vk::CreateInstance(&ici, nullptr, &instance);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, SelectInstrumentedShaders) {
TEST_DESCRIPTION("GPU validation: Validate selection of which shaders get instrumented for GPU-AV");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics);
std::vector<VkLayerSettingEXT> layer_settings = {
{OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}};
RETURN_IF_SKIP(InitGpuAvFramework(layer_settings));
RETURN_IF_SKIP(InitState());
InitRenderTarget();
vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}});
const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_});
descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptor_set.UpdateDescriptorSets();
static const char vertshader[] = R"glsl(
#version 450
layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data;
void main() {
Data.data[4] = 0xdeadca71;
}
)glsl";
VkValidationFeatureEnableEXT enabled[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT};
VkValidationFeaturesEXT features = vku::InitStructHelper();
features.enabledValidationFeatureCount = 1;
features.pEnabledValidationFeatures = enabled;
VkShaderObj vs(this, vertshader, VK_SHADER_STAGE_VERTEX_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main", &features);
CreatePipelineHelper pipe(*this);
pipe.shader_stages_[0] = vs.GetStageCreateInfo();
pipe.gp_ci_.layout = pipeline_layout;
pipe.CreateGraphicsPipeline();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
m_command_buffer.BeginRenderPass(m_renderPassBeginInfo);
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0,
nullptr);
vk::CmdDraw(m_command_buffer, 3, 1, 0, 0);
m_command_buffer.EndRenderPass();
m_command_buffer.End();
m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-storageBuffers-06936", 3);
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, SelectInstrumentedShadersRegex) {
TEST_DESCRIPTION(
"Selectively instrument shaders for validation, using regexes: all shaders matching regexes must be instrumented. Here it "
"means they should emit errors");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics);
std::vector<VkLayerSettingEXT> layer_settings(2);
layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue};
std::array<const char *, 2> shader_regexes = {{"vertex_foo", "fragment_.*"}};
layer_settings[1] = {OBJECT_LAYER_NAME, "gpuav_shaders_to_instrument", VK_LAYER_SETTING_TYPE_STRING_EXT, size32(shader_regexes),
shader_regexes.data()};
RETURN_IF_SKIP(InitGpuAvFramework(layer_settings));
InitState();
InitRenderTarget();
vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}});
const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_});
descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptor_set.UpdateDescriptorSets();
static const char vertshader[] = R"glsl(
#version 450
layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data;
void main() {
Data.data[4] = 0xdeadca71;
}
)glsl";
VkShaderObj vs(this, vertshader, VK_SHADER_STAGE_VERTEX_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main");
VkShaderObj fs(this, kFragmentMinimalGlsl, VK_SHADER_STAGE_FRAGMENT_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main");
VkDebugUtilsObjectNameInfoEXT name_info = vku::InitStructHelper();
name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
name_info.pObjectName = "vertex_foo";
name_info.objectHandle = uint64_t(vs.handle());
vk::SetDebugUtilsObjectNameEXT(device(), &name_info);
name_info.pObjectName = "fragment_bar";
name_info.objectHandle = uint64_t(fs.handle());
vk::SetDebugUtilsObjectNameEXT(device(), &name_info);
CreatePipelineHelper pipe(*this);
pipe.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
pipe.gp_ci_.layout = pipeline_layout;
m_errorMonitor->SetDesiredInfo("vertex_foo");
m_errorMonitor->SetDesiredInfo("fragment_bar");
pipe.CreateGraphicsPipeline();
m_errorMonitor->VerifyFound();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
m_command_buffer.BeginRenderPass(m_renderPassBeginInfo);
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0,
nullptr);
vk::CmdDraw(m_command_buffer, 3, 1, 0, 0);
m_command_buffer.EndRenderPass();
m_command_buffer.End();
m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-storageBuffers-06936", 3);
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, SelectInstrumentedShadersRegexDestroyedShaders) {
TEST_DESCRIPTION(
"Selectively instrument shaders for validation, using regexes: all shaders matching regexes must be instrumented. Here it "
"means they should emit errors. Shaders are destroyed after creating pipeline, it should have no impact.");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics);
std::vector<VkLayerSettingEXT> layer_settings(2);
layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue};
std::array<const char *, 2> shader_regexes = {{"vertex_foo", "fragment_.*"}};
layer_settings[1] = {OBJECT_LAYER_NAME, "gpuav_shaders_to_instrument", VK_LAYER_SETTING_TYPE_STRING_EXT, size32(shader_regexes),
shader_regexes.data()};
RETURN_IF_SKIP(InitGpuAvFramework(layer_settings));
InitState();
InitRenderTarget();
vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}});
const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_});
descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptor_set.UpdateDescriptorSets();
static const char vertshader[] = R"glsl(
#version 450
layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data;
void main() {
Data.data[4] = 0xdeadca71;
}
)glsl";
VkShaderObj vs(this, vertshader, VK_SHADER_STAGE_VERTEX_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main");
VkShaderObj fs(this, kFragmentMinimalGlsl, VK_SHADER_STAGE_FRAGMENT_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main");
VkDebugUtilsObjectNameInfoEXT name_info = vku::InitStructHelper();
name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
name_info.pObjectName = "vertex_foo";
name_info.objectHandle = uint64_t(vs.handle());
vk::SetDebugUtilsObjectNameEXT(device(), &name_info);
name_info.pObjectName = "fragment_bar";
name_info.objectHandle = uint64_t(fs.handle());
vk::SetDebugUtilsObjectNameEXT(device(), &name_info);
CreatePipelineHelper pipe(*this);
pipe.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
pipe.gp_ci_.layout = pipeline_layout;
m_errorMonitor->SetDesiredInfo("vertex_foo");
m_errorMonitor->SetDesiredInfo("fragment_bar");
pipe.CreateGraphicsPipeline();
m_errorMonitor->VerifyFound();
vs.destroy();
fs.destroy();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
m_command_buffer.BeginRenderPass(m_renderPassBeginInfo);
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0,
nullptr);
vk::CmdDraw(m_command_buffer, 3, 1, 0, 0);
m_command_buffer.EndRenderPass();
m_command_buffer.End();
m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-storageBuffers-06936", 3);
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, SelectInstrumentedShadersShaderObject) {
TEST_DESCRIPTION("GPU validation: Validate selection of which shaders get instrumented for GPU-AV");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::dynamicRendering);
AddRequiredFeature(vkt::Feature::shaderObject);
AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics);
std::vector<VkLayerSettingEXT> layer_settings = {
{OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}};
RETURN_IF_SKIP(InitGpuAvFramework(layer_settings));
RETURN_IF_SKIP(InitState());
InitDynamicRenderTarget();
OneOffDescriptorSet vert_descriptor_set(m_device,
{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT, nullptr},
});
vkt::PipelineLayout pipeline_layout(*m_device, {&vert_descriptor_set.layout_});
static const char vert_src[] = R"glsl(
#version 460
layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data;
void main() {
Data.data[4] = 0xdeadca71;
}
)glsl";
const auto vert_spv = GLSLToSPV(VK_SHADER_STAGE_VERTEX_BIT, vert_src);
const auto frag_spv = GLSLToSPV(VK_SHADER_STAGE_FRAGMENT_BIT, kFragmentMinimalGlsl);
VkDescriptorSetLayout descriptor_set_layouts[] = {vert_descriptor_set.layout_.handle()};
VkShaderCreateInfoEXT vert_create_info = ShaderCreateInfo(vert_spv, VK_SHADER_STAGE_VERTEX_BIT, 1, descriptor_set_layouts);
VkShaderCreateInfoEXT frag_create_info = ShaderCreateInfo(frag_spv, VK_SHADER_STAGE_FRAGMENT_BIT, 1, descriptor_set_layouts);
VkValidationFeatureEnableEXT enabled[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT};
VkValidationFeaturesEXT features = vku::InitStructHelper();
features.enabledValidationFeatureCount = 1;
features.pEnabledValidationFeatures = enabled;
vert_create_info.pNext = &features;
frag_create_info.pNext = &features;
const vkt::Shader vert_shader(*m_device, vert_create_info);
const vkt::Shader frag_shader(*m_device, frag_create_info);
vkt::Buffer buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vert_descriptor_set.WriteDescriptorBufferInfo(0, buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
vert_descriptor_set.UpdateDescriptorSets();
m_command_buffer.Begin();
m_command_buffer.BeginRenderingColor(GetDynamicRenderTarget(), GetRenderTargetArea());
SetDefaultDynamicStatesExclude();
m_command_buffer.BindShaders(vert_shader, frag_shader);
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0u, 1u, &vert_descriptor_set.set_,
0u, nullptr);
vk::CmdDraw(m_command_buffer, 3, 1, 0, 0);
m_command_buffer.EndRendering();
m_command_buffer.End();
// Should get a warning since shader was instrumented
m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-None-08613", 3);
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, UseAllDescriptorSlotsPipelineNotReserved) {
TEST_DESCRIPTION("Don't reserve a descriptor slot and proceed to use them all so GPU-AV can't");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME);
AddRequiredExtensions(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
// not using VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT
const VkValidationFeatureEnableEXT gpu_av_enables = VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT;
VkValidationFeaturesEXT validation_features = vku::InitStructHelper();
validation_features.enabledValidationFeatureCount = 1;
validation_features.pEnabledValidationFeatures = &gpu_av_enables;
RETURN_IF_SKIP(InitFramework(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit);
vkt::Buffer block_buffer(*m_device, 16, 0, vkt::device_address);
vkt::Buffer in_buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
auto data = static_cast<VkDeviceAddress *>(in_buffer.Memory().Map());
data[0] = block_buffer.Address();
OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}});
descriptor_set.WriteDescriptorBufferInfo(0, in_buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptor_set.UpdateDescriptorSets();
const uint32_t set_limit = m_device->Physical().limits_.maxBoundDescriptorSets;
// First try to use too many sets in the pipeline layout
{
m_errorMonitor->SetDesiredWarning(
"This Pipeline Layout has too many descriptor sets that will not allow GPU shader instrumentation to be setup for "
"pipelines created with it");
std::vector<const vkt::DescriptorSetLayout *> empty_layouts(set_limit);
for (uint32_t i = 0; i < set_limit; i++) {
empty_layouts[i] = &descriptor_set.layout_;
}
vkt::PipelineLayout bad_pipe_layout(*m_device, empty_layouts);
m_errorMonitor->VerifyFound();
}
// Reduce by one (so there is room now) and do something invalid. (To make sure things still work as expected)
std::vector<const vkt::DescriptorSetLayout *> layouts(set_limit - 1);
for (uint32_t i = 0; i < set_limit - 1; i++) {
layouts[i] = &descriptor_set.layout_;
}
vkt::PipelineLayout pipe_layout(*m_device, layouts);
char const *shader_source = R"glsl(
#version 450
#extension GL_EXT_buffer_reference : enable
layout(buffer_reference, std430) readonly buffer IndexBuffer {
int indices[];
};
layout(set = 0, binding = 0) buffer foo {
IndexBuffer data;
int x;
};
void main() {
x = data.indices[16];
}
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(this, shader_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_2);
pipe.cp_ci_.layout = pipe_layout;
pipe.CreateComputePipeline();
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe_layout, 0, 1, &descriptor_set.set_, 0,
nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_errorMonitor->SetDesiredError("UNASSIGNED-Device address out of bounds");
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, UseAllDescriptorSlotsPipelineReserved) {
TEST_DESCRIPTION("Reserve a descriptor slot and proceed to use them all anyway so GPU-AV can't");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
RETURN_IF_SKIP(InitGpuAvFramework());
RETURN_IF_SKIP(InitState());
m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit);
vkt::Buffer index_buffer(*m_device, 16, 0, vkt::device_address);
vkt::Buffer storage_buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
auto data = static_cast<VkDeviceAddress *>(storage_buffer.Memory().Map());
data[0] = index_buffer.Address();
OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}});
descriptor_set.WriteDescriptorBufferInfo(0, storage_buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptor_set.UpdateDescriptorSets();
// Add one to use the descriptor slot we tried to reserve
const uint32_t set_limit = m_device->Physical().limits_.maxBoundDescriptorSets + 1;
// First try to use too many sets in the pipeline layout
{
m_errorMonitor->SetDesiredWarning(
"This Pipeline Layout has too many descriptor sets that will not allow GPU shader instrumentation to be setup for "
"pipelines created with it");
std::vector<const vkt::DescriptorSetLayout *> empty_layouts(set_limit);
for (uint32_t i = 0; i < set_limit; i++) {
empty_layouts[i] = &descriptor_set.layout_;
}
vkt::PipelineLayout bad_pipe_layout(*m_device, empty_layouts);
m_errorMonitor->VerifyFound();
}
// Reduce by one (so there is room now) and do something invalid. (To make sure things still work as expected)
std::vector<const vkt::DescriptorSetLayout *> layouts(set_limit - 1);
for (uint32_t i = 0; i < set_limit - 1; i++) {
layouts[i] = &descriptor_set.layout_;
}
vkt::PipelineLayout pipe_layout(*m_device, layouts);
char const *shader_source = R"glsl(
#version 450
#extension GL_EXT_buffer_reference : enable
layout(buffer_reference, std430) readonly buffer IndexBuffer {
int indices[];
};
layout(set = 0, binding = 0) buffer storage_buffer {
IndexBuffer data;
int x;
};
void main() {
x = data.indices[16];
}
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(this, shader_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_2);
pipe.cp_ci_.layout = pipe_layout;
pipe.CreateComputePipeline();
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe_layout, 0, 1, &descriptor_set.set_, 0,
nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_errorMonitor->SetDesiredError("UNASSIGNED-Device address out of bounds");
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, ForceUniformAndStorageBuffer8BitAccess) {
TEST_DESCRIPTION("Make sure that GPU-AV enabled storageBuffer8BitAccess on behalf of app");
SetTargetApiVersion(VK_API_VERSION_1_1);
AddRequiredFeature(vkt::Feature::fragmentStoresAndAtomics);
AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics);
AddRequiredFeature(vkt::Feature::shaderInt64);
RETURN_IF_SKIP(InitGpuAvFramework());
if (!DeviceExtensionSupported(VK_KHR_8BIT_STORAGE_EXTENSION_NAME)) {
GTEST_SKIP() << VK_KHR_8BIT_STORAGE_EXTENSION_NAME << " not supported, skipping test";
}
VkPhysicalDevice8BitStorageFeaturesKHR eight_bit_storage_features = vku::InitStructHelper();
VkPhysicalDeviceFeatures2 features_2 = vku::InitStructHelper(&eight_bit_storage_features);
vk::GetPhysicalDeviceFeatures2(Gpu(), &features_2);
if (!eight_bit_storage_features.storageBuffer8BitAccess) {
GTEST_SKIP() << "Required feature storageBuffer8BitAccess is not supported, skipping test";
}
m_errorMonitor->SetDesiredWarning(
"Adding a VkPhysicalDevice8BitStorageFeatures to pNext with storageBuffer8BitAccess set to VK_TRUE");
// noise
m_errorMonitor->SetAllowedFailureMsg("Adding a VkPhysicalDevice8BitStorageFeatures to pNext with shaderInt64 set to VK_TRUE");
m_errorMonitor->SetAllowedFailureMsg(
"Adding a VkPhysicalDeviceVulkanMemoryModelFeatures to pNext with vulkanMemoryModel and vulkanMemoryModelDeviceScope set "
"to VK_TRU");
m_errorMonitor->SetAllowedFailureMsg(
"Adding a VkPhysicalDeviceTimelineSemaphoreFeatures to pNext with timelineSemaphore set to VK_TRUE");
m_errorMonitor->SetAllowedFailureMsg(
"Adding a VkPhysicalDeviceBufferDeviceAddressFeatures to pNext with bufferDeviceAddress set to VK_TRUE");
m_errorMonitor->SetAllowedFailureMsg(
"Buffer device address validation option was enabled, but required buffer device address extension and/or features are not "
"enabled");
m_errorMonitor->SetAllowedFailureMsg("Ray Query validation option was enabled");
m_errorMonitor->SetAllowedFailureMsg(
"vkGetDeviceProcAddr(): pName is trying to grab vkGetPhysicalDeviceCalibrateableTimeDomainsKHR which is an instance level "
"function");
RETURN_IF_SKIP(InitState());
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, UseAllDescriptorSlotsPipelineLayout) {
SetTargetApiVersion(VK_API_VERSION_1_1);
// Use robustness to make sure we don't crash as we won't catch the invalid shader
AddRequiredFeature(vkt::Feature::robustBufferAccess);
RETURN_IF_SKIP(InitGpuAvFramework());
RETURN_IF_SKIP(InitState());
m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit);
vkt::Buffer buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}});
descriptor_set.WriteDescriptorBufferInfo(0, buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptor_set.UpdateDescriptorSets();
// Add one to use the descriptor slot we tried to reserve
const uint32_t set_limit = m_device->Physical().limits_.maxBoundDescriptorSets + 1;
std::vector<const vkt::DescriptorSetLayout *> empty_layouts(set_limit);
for (uint32_t i = 0; i < set_limit; i++) {
empty_layouts[i] = &descriptor_set.layout_;
}
m_errorMonitor->SetAllowedFailureMsg("This Pipeline Layout has too many descriptor sets");
vkt::PipelineLayout bad_pipe_layout(*m_device, empty_layouts);
char const *shader_source = R"glsl(
#version 450
layout(set = 0, binding = 0) buffer foo {
int x;
int indices[];
};
void main() {
x = indices[64]; // OOB
}
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(this, shader_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_1);
pipe.cp_ci_.layout = bad_pipe_layout;
pipe.CreateComputePipeline();
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, bad_pipe_layout, 0, 1, &descriptor_set.set_, 0,
nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
// normally would produce a VUID-vkCmdDispatch-storageBuffers-06936 warning, but we didn't instrument the shader in the end
m_default_queue->SubmitAndWait(m_command_buffer);
}
TEST_F(NegativeGpuAV, RemoveGpuAvInPresenceOfSyncVal) {
TEST_DESCRIPTION("Disabling GPU-AV when requirements are not met and sync val is on should not cause a crash");
SetTargetApiVersion(VK_API_VERSION_1_0); // GPU-AV needs >1.1
const std::array validation_enables = {
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT,
VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT,
};
const std::array validation_disables = {
VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT, VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT,
VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT, VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT};
AddRequiredExtensions(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME);
VkValidationFeaturesEXT validation_features = vku::InitStructHelper();
validation_features.enabledValidationFeatureCount = size32(validation_enables);
validation_features.pEnabledValidationFeatures = validation_enables.data();
if (m_gpuav_disable_core) {
validation_features.disabledValidationFeatureCount = size32(validation_disables);
validation_features.pDisabledValidationFeatures = validation_disables.data();
}
RETURN_IF_SKIP(InitFramework(&validation_features));
m_errorMonitor->SetDesiredError("UNASSIGNED-GPU-Assisted-Validation");
RETURN_IF_SKIP(InitState());
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeGpuAV, BadDestroy) {
TEST_DESCRIPTION(
"In PreCallRecordDestroyDevice, make sure CommandBufferSubState is destroyed before destroying device state and validation "
"does not crash");
RETURN_IF_SKIP(InitGpuAvFramework());
// Workaround for overzealous layers checking even the guaranteed 0th queue family
const auto q_props = vkt::PhysicalDevice(Gpu()).queue_properties_;
ASSERT_TRUE(q_props.size() > 0);
ASSERT_TRUE(q_props[0].queueCount > 0);
const float q_priority[] = {1.0f};
VkDeviceQueueCreateInfo queue_ci = vku::InitStructHelper();
queue_ci.queueFamilyIndex = 0;
queue_ci.queueCount = 1;
queue_ci.pQueuePriorities = q_priority;
VkDeviceCreateInfo device_ci = vku::InitStructHelper();
device_ci.queueCreateInfoCount = 1;
device_ci.pQueueCreateInfos = &queue_ci;
VkDevice leaky_device;
ASSERT_EQ(VK_SUCCESS, vk::CreateDevice(Gpu(), &device_ci, nullptr, &leaky_device));
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info = vku::InitStructHelper();
pool_create_info.queueFamilyIndex = 0;
vk::CreateCommandPool(leaky_device, &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer = VK_NULL_HANDLE;
VkCommandBufferAllocateInfo command_buffer_allocate_info = vku::InitStructHelper();
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 1;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vk::AllocateCommandBuffers(leaky_device, &command_buffer_allocate_info, &command_buffer);
m_errorMonitor->SetDesiredError("VUID-vkDestroyDevice-device-05137");
m_errorMonitor->SetDesiredError("VUID-vkDestroyDevice-device-05137");
// Those 2 will come from self validation if it is enabled
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137");
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137");
vk::DestroyDevice(leaky_device, nullptr);
m_errorMonitor->VerifyFound();
// There's no way we can destroy the command pool at this point. Even though DestroyDevice failed, the loader has already
// removed references to the device
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137");
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137");
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyInstance-instance-00629");
}
TEST_F(NegativeGpuAV, LeakedResource) {
TEST_DESCRIPTION("https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/10218");
RETURN_IF_SKIP(InitGpuAvFramework());
RETURN_IF_SKIP(InitState());
char const *cs_source = R"glsl(
#version 450
layout (set = 0, binding = 0) uniform sampler2D samplerColor[2];
void main() {
vec4 color = texture(samplerColor[1], vec2(0.0));
}
)glsl";
vkt::Image image(*m_device, 32, 32, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT);
image.SetLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkImageViewCreateInfo view_ci = vku::InitStructHelper();
view_ci.image = image;
view_ci.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_ci.format = VK_FORMAT_R8G8B8A8_UNORM;
view_ci.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
VkImageView image_view;
vk::CreateImageView(device(), &view_ci, nullptr, &image_view);
VkSamplerCreateInfo sampler_ci = SafeSaneSamplerCreateInfo();
VkSampler sampler;
vk::CreateSampler(device(), &sampler_ci, nullptr, &sampler);
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
pipe.CreateComputePipeline();
pipe.descriptor_set_.WriteDescriptorImageInfo(0, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0);
pipe.descriptor_set_.WriteDescriptorImageInfo(0, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1);
pipe.descriptor_set_.UpdateDescriptorSets();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe.pipeline_layout_, 0, 1,
&pipe.descriptor_set_.set_, 0, nullptr);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137"); // sampler
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137"); // imageView
}
TEST_F(NegativeGpuAV, ValidationAbortAndLeakedResource) {
// GPU Shader Instrumentation requires Vulkan 1.1 or later
SetTargetApiVersion(VK_API_VERSION_1_0);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFramework(&validation_features));
m_errorMonitor->SetDesiredError("GPU-AV is being disabled");
RETURN_IF_SKIP(InitState());
m_errorMonitor->VerifyFound();
InitRenderTarget();
VkSamplerCreateInfo sampler_ci = SafeSaneSamplerCreateInfo();
VkSampler sampler;
vk::CreateSampler(device(), &sampler_ci, nullptr, &sampler);
CreateComputePipelineHelper pipe(*this);
pipe.CreateComputePipeline();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_default_queue->SubmitAndWait(m_command_buffer);
m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137");
}
TEST_F(NegativeGpuAV, LeakDeviceMemory) {
RETURN_IF_SKIP(InitGpuAvFramework());
RETURN_IF_SKIP(InitState());
VkBufferCreateInfo buff_ci = vku::InitStructHelper();
buff_ci.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
buff_ci.size = 256u;
vkt::Buffer buffer(*m_device, buff_ci, vkt::no_mem);
VkMemoryRequirements mem_reqs;
vk::GetBufferMemoryRequirements(device(), buffer, &mem_reqs);
VkMemoryAllocateInfo alloc_info = vku::InitStructHelper();
alloc_info.allocationSize = mem_reqs.size;
m_device->Physical().SetMemoryType(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VkDeviceMemory device_memory;
vk::AllocateMemory(device(), &alloc_info, nullptr, &device_memory);
m_errorMonitor->SetUnexpectedError("VUID-vkDestroyDevice-device-05137");
}
|