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/*
* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (c) 2015-2025 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
#include "../framework/layer_validation_tests.h"
#include "../framework/ray_tracing_objects.h"
#include "../framework/descriptor_helper.h"
#include "../framework/gpu_av_helper.h"
class PositiveGpuAVRayTracing : public GpuAVRayTracingTest {};
TEST_F(PositiveGpuAVRayTracing, BasicTraceRays) {
TEST_DESCRIPTION(
"Setup a ray tracing pipeline (ray generation, miss and closest hit shaders) and acceleration structure, and trace one "
"ray. Only call traceRay in the ray generation shader");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::rayTracingPipeline);
AddRequiredFeature(vkt::Feature::accelerationStructure);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFrameworkForRayTracingTest(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
vkt::rt::Pipeline pipeline(*this, m_device);
// Set shaders
const char* ray_gen = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require // Requires SPIR-V 1.5 (Vulkan 1.2)
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(location = 0) rayPayloadEXT vec3 hit;
void main() {
traceRayEXT(tlas, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, vec3(0,0,1), 0.1, vec3(0,0,1), 1000.0, 0);
}
)glsl";
pipeline.SetGlslRayGenShader(ray_gen);
const char* miss = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT vec3 hit;
void main() {
hit = vec3(0.1, 0.2, 0.3);
}
)glsl";
pipeline.AddGlslMissShader(miss);
const char* closest_hit = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT vec3 hit;
hitAttributeEXT vec2 baryCoord;
void main() {
const vec3 barycentricCoords = vec3(1.0f - baryCoord.x - baryCoord.y, baryCoord.x, baryCoord.y);
hit = barycentricCoords;
}
)glsl";
pipeline.AddGlslClosestHitShader(closest_hit);
// Descriptor set
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0);
pipeline.CreateDescriptorSet();
vkt::as::BuildGeometryInfoKHR tlas(vkt::as::blueprint::BuildOnDeviceTopLevel(*m_device, *m_default_queue, m_command_buffer));
pipeline.GetDescriptorSet().WriteDescriptorAccelStruct(0, 1, &tlas.GetDstAS()->handle());
pipeline.GetDescriptorSet().UpdateDescriptorSets();
pipeline.Build();
// Bind descriptor set, pipeline, and trace rays
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.GetPipelineLayout(), 0, 1,
&pipeline.GetDescriptorSet().set_, 0, nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkt::rt::TraceRaysSbt trace_rays_sbt = pipeline.GetTraceRaysSbt();
vk::CmdTraceRaysKHR(m_command_buffer, &trace_rays_sbt.ray_gen_sbt, &trace_rays_sbt.miss_sbt, &trace_rays_sbt.hit_sbt,
&trace_rays_sbt.callable_sbt, 1, 1, 1);
m_command_buffer.End();
m_default_queue->Submit(m_command_buffer);
m_device->Wait();
}
TEST_F(PositiveGpuAVRayTracing, BasicTraceRaysMultipleStages) {
TEST_DESCRIPTION(
"Setup a ray tracing pipeline (ray generation, miss and closest hit shaders) and acceleration structure, and trace one "
"ray");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::rayTracingPipeline);
AddRequiredFeature(vkt::Feature::accelerationStructure);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFrameworkForRayTracingTest(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
vkt::rt::Pipeline pipeline(*this, m_device);
// Set shaders
const char* ray_gen = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require // Requires SPIR-V 1.5 (Vulkan 1.2)
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(location = 0) rayPayloadEXT vec3 hit;
void main() {
traceRayEXT(tlas, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, vec3(0,0,1), 0.1, vec3(0,0,1), 1000.0, 0);
}
)glsl";
pipeline.SetGlslRayGenShader(ray_gen);
const char* miss = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(location = 0) rayPayloadInEXT vec3 hit;
void main() {
hit = vec3(0.1, 0.2, 0.3);
}
)glsl";
pipeline.AddGlslMissShader(miss);
const char* closest_hit = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(location = 0) rayPayloadInEXT vec3 hit;
hitAttributeEXT vec2 baryCoord;
void main() {
const vec3 barycentricCoords = vec3(1.0f - baryCoord.x - baryCoord.y, baryCoord.x, baryCoord.y);
hit = barycentricCoords;
}
)glsl";
pipeline.AddGlslClosestHitShader(closest_hit);
// Descriptor set
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0);
pipeline.CreateDescriptorSet();
vkt::as::BuildGeometryInfoKHR tlas(vkt::as::blueprint::BuildOnDeviceTopLevel(*m_device, *m_default_queue, m_command_buffer));
pipeline.GetDescriptorSet().WriteDescriptorAccelStruct(0, 1, &tlas.GetDstAS()->handle());
pipeline.GetDescriptorSet().UpdateDescriptorSets();
pipeline.Build();
// Bind descriptor set, pipeline, and trace rays
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.GetPipelineLayout(), 0, 1,
&pipeline.GetDescriptorSet().set_, 0, nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkt::rt::TraceRaysSbt trace_rays_sbt = pipeline.GetTraceRaysSbt();
vk::CmdTraceRaysKHR(m_command_buffer, &trace_rays_sbt.ray_gen_sbt, &trace_rays_sbt.miss_sbt, &trace_rays_sbt.hit_sbt,
&trace_rays_sbt.callable_sbt, 1, 1, 1);
m_command_buffer.End();
m_default_queue->Submit(m_command_buffer);
m_device->Wait();
}
TEST_F(PositiveGpuAVRayTracing, DynamicTminTmax) {
TEST_DESCRIPTION(
"Setup a ray tracing pipeline (ray generation, miss and closest hit shaders) and acceleration structure, and trace one "
"ray, with dynamic t_min and t_max");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::rayTracingPipeline);
AddRequiredFeature(vkt::Feature::accelerationStructure);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFrameworkForRayTracingTest(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
vkt::rt::Pipeline pipeline(*this, m_device);
// Set shaders
const char* ray_gen = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require // Requires SPIR-V 1.5 (Vulkan 1.2)
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
float t_min;
float t_max;
} trace_rays_params;
layout(location = 0) rayPayloadEXT vec3 hit;
void main() {
traceRayEXT(tlas, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, vec3(0,0,1), trace_rays_params.t_min, vec3(0,0,1), trace_rays_params.t_max, 0);
}
)glsl";
pipeline.SetGlslRayGenShader(ray_gen);
const char* miss = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
float t_min;
float t_max;
} trace_rays_params;
layout(location = 0) rayPayloadInEXT vec3 hit;
void main() {
hit = vec3(0.1, 0.2, 0.3);
}
)glsl";
pipeline.AddGlslMissShader(miss);
const char* closest_hit = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
float t_min;
float t_max;
} trace_rays_params;
layout(location = 0) rayPayloadInEXT vec3 hit;
hitAttributeEXT vec2 baryCoord;
void main() {
const vec3 barycentricCoords = vec3(1.0f - baryCoord.x - baryCoord.y, baryCoord.x, baryCoord.y);
hit = barycentricCoords;
}
)glsl";
pipeline.AddGlslClosestHitShader(closest_hit);
// Descriptor set
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0);
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
pipeline.CreateDescriptorSet();
vkt::as::BuildGeometryInfoKHR tlas(vkt::as::blueprint::BuildOnDeviceTopLevel(*m_device, *m_default_queue, m_command_buffer));
pipeline.GetDescriptorSet().WriteDescriptorAccelStruct(0, 1, &tlas.GetDstAS()->handle());
vkt::Buffer uniform_buffer(*m_device, 4096, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, kHostVisibleMemProps);
auto uniform_buffer_ptr = static_cast<float*>(uniform_buffer.Memory().Map());
uniform_buffer_ptr[0] = 0.1f; // t_min
uniform_buffer_ptr[1] = 42.0f; // t_max
pipeline.GetDescriptorSet().WriteDescriptorBufferInfo(1, uniform_buffer, 0, 4096, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
pipeline.GetDescriptorSet().UpdateDescriptorSets();
// Build pipeline
pipeline.Build();
// Bind descriptor set, pipeline, and trace rays
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.GetPipelineLayout(), 0, 1,
&pipeline.GetDescriptorSet().set_, 0, nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkt::rt::TraceRaysSbt trace_rays_sbt = pipeline.GetTraceRaysSbt();
vk::CmdTraceRaysKHR(m_command_buffer, &trace_rays_sbt.ray_gen_sbt, &trace_rays_sbt.miss_sbt, &trace_rays_sbt.hit_sbt,
&trace_rays_sbt.callable_sbt, 1, 1, 1);
m_command_buffer.End();
m_default_queue->Submit(m_command_buffer);
m_device->Wait();
}
TEST_F(PositiveGpuAVRayTracing, BasicTraceRaysDynamicRayFlags) {
TEST_DESCRIPTION(
"Setup a ray tracing pipeline (ray generation, miss and closest hit shaders) and acceleration structure, and trace one "
"ray, with dynamic ray flags mask set to gl_RayFlagsCullBackFacingTrianglesEXT");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::rayTracingPipeline);
AddRequiredFeature(vkt::Feature::accelerationStructure);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFrameworkForRayTracingTest(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
vkt::rt::Pipeline pipeline(*this, m_device);
// Set shaders
const char* ray_gen = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require // Requires SPIR-V 1.5 (Vulkan 1.2)
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
uint ray_flags;
} trace_rays_params;
layout(location = 0) rayPayloadEXT vec3 hit;
void main() {
traceRayEXT(tlas, trace_rays_params.ray_flags, 0xff, 0, 0, 0, vec3(0,0,1), 0.1, vec3(0,0,1), 1.0, 0);
}
)glsl";
pipeline.SetGlslRayGenShader(ray_gen);
const char* miss = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
uint ray_flags;
} trace_rays_params;
layout(location = 0) rayPayloadInEXT vec3 hit;
void main() {
hit = vec3(0.1, 0.2, 0.3);
}
)glsl";
pipeline.AddGlslMissShader(miss);
const char* closest_hit = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
uint ray_flags;
} trace_rays_params;
layout(location = 0) rayPayloadInEXT vec3 hit;
hitAttributeEXT vec2 baryCoord;
void main() {
const vec3 barycentricCoords = vec3(1.0f - baryCoord.x - baryCoord.y, baryCoord.x, baryCoord.y);
hit = barycentricCoords;
}
)glsl";
pipeline.AddGlslClosestHitShader(closest_hit);
// Descriptor set
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0);
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
pipeline.CreateDescriptorSet();
vkt::as::BuildGeometryInfoKHR tlas(vkt::as::blueprint::BuildOnDeviceTopLevel(*m_device, *m_default_queue, m_command_buffer));
pipeline.GetDescriptorSet().WriteDescriptorAccelStruct(0, 1, &tlas.GetDstAS()->handle());
vkt::Buffer uniform_buffer(*m_device, 4096, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, kHostVisibleMemProps);
auto uniform_buffer_ptr = static_cast<uint32_t*>(uniform_buffer.Memory().Map());
uniform_buffer_ptr[0] = 16; // gl_RayFlagsCullBackFacingTrianglesEXT
pipeline.GetDescriptorSet().WriteDescriptorBufferInfo(1, uniform_buffer, 0, 4096, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
pipeline.GetDescriptorSet().UpdateDescriptorSets();
// Build pipeline
pipeline.Build();
// Bind descriptor set, pipeline, and trace rays
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.GetPipelineLayout(), 0, 1,
&pipeline.GetDescriptorSet().set_, 0, nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkt::rt::TraceRaysSbt trace_rays_sbt = pipeline.GetTraceRaysSbt();
vk::CmdTraceRaysKHR(m_command_buffer, &trace_rays_sbt.ray_gen_sbt, &trace_rays_sbt.miss_sbt, &trace_rays_sbt.hit_sbt,
&trace_rays_sbt.callable_sbt, 1, 1, 1);
m_command_buffer.End();
m_default_queue->Submit(m_command_buffer);
m_device->Wait();
}
TEST_F(PositiveGpuAVRayTracing, DynamicRayFlagsSkipTriangle) {
TEST_DESCRIPTION(
"Setup a ray tracing pipeline (ray generation, miss and closest hit shaders) and acceleration structure, and trace one "
"ray, with dynamic ray flags mask set to gl_RayFlagsSkipTrianglesEXT");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::rayTracingPipeline);
AddRequiredFeature(vkt::Feature::accelerationStructure);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
AddRequiredFeature(vkt::Feature::rayTraversalPrimitiveCulling);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFrameworkForRayTracingTest(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
vkt::rt::Pipeline pipeline(*this, m_device);
// Set shaders
const char* ray_gen = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require // Requires SPIR-V 1.5 (Vulkan 1.2)
#extension GL_EXT_ray_flags_primitive_culling : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
uint ray_flags;
} trace_rays_params;
layout(location = 0) rayPayloadEXT vec3 hit;
void main() {
traceRayEXT(tlas, trace_rays_params.ray_flags, 0xff, 0, 0, 0, vec3(0,0,1), 0.1, vec3(0,0,1), 1.0, 0);
}
)glsl";
pipeline.SetGlslRayGenShader(ray_gen);
const char* miss = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_EXT_ray_flags_primitive_culling : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
uint ray_flags;
} trace_rays_params;
layout(location = 0) rayPayloadInEXT vec3 hit;
void main() {
hit = vec3(0.1, 0.2, 0.3);
}
)glsl";
pipeline.AddGlslMissShader(miss);
const char* closest_hit = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_EXT_ray_flags_primitive_culling : require
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(binding = 1, set = 0) uniform Uniforms {
uint ray_flags;
} trace_rays_params;
layout(location = 0) rayPayloadInEXT vec3 hit;
hitAttributeEXT vec2 baryCoord;
void main() {
const vec3 barycentricCoords = vec3(1.0f - baryCoord.x - baryCoord.y, baryCoord.x, baryCoord.y);
hit = barycentricCoords;
}
)glsl";
pipeline.AddGlslClosestHitShader(closest_hit);
// Descriptor set
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0);
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
pipeline.CreateDescriptorSet();
vkt::as::BuildGeometryInfoKHR tlas(vkt::as::blueprint::BuildOnDeviceTopLevel(*m_device, *m_default_queue, m_command_buffer));
pipeline.GetDescriptorSet().WriteDescriptorAccelStruct(0, 1, &tlas.GetDstAS()->handle());
vkt::Buffer uniform_buffer(*m_device, 4096, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, kHostVisibleMemProps);
auto uniform_buffer_ptr = static_cast<uint32_t*>(uniform_buffer.Memory().Map());
uniform_buffer_ptr[0] = 0x100; // gl_RayFlagsSkipTrianglesEXT, or RayFlagsSkipTrianglesKHRMask in SPIR-V
pipeline.GetDescriptorSet().WriteDescriptorBufferInfo(1, uniform_buffer, 0, 4096, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
pipeline.GetDescriptorSet().UpdateDescriptorSets();
// Build pipeline
pipeline.Build();
// Bind descriptor set, pipeline, and trace rays
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.GetPipelineLayout(), 0, 1,
&pipeline.GetDescriptorSet().set_, 0, nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkt::rt::TraceRaysSbt trace_rays_sbt = pipeline.GetTraceRaysSbt();
vk::CmdTraceRaysKHR(m_command_buffer, &trace_rays_sbt.ray_gen_sbt, &trace_rays_sbt.miss_sbt, &trace_rays_sbt.hit_sbt,
&trace_rays_sbt.callable_sbt, 1, 1, 1);
m_command_buffer.End();
m_default_queue->Submit(m_command_buffer);
m_device->Wait();
}
TEST_F(PositiveGpuAVRayTracing, BasicTraceRaysMultiEntryPoint) {
TEST_DESCRIPTION(
"Setup a ray tracing pipeline (ray generation, miss and closest hit shaders are in one shader with corresponding entry "
"points) and acceleration structure, and trace one "
"ray. Only call traceRay in the ray generation shader");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::rayTracingPipeline);
AddRequiredFeature(vkt::Feature::accelerationStructure);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
AddRequiredFeature(vkt::Feature::runtimeDescriptorArray);
AddRequiredFeature(vkt::Feature::shaderSampledImageArrayNonUniformIndexing);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFrameworkForRayTracingTest(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
vkt::rt::Pipeline pipeline(*this, m_device);
// Compile with
// dxc -spirv -T lib_6_4 -fspv-target-env=vulkan1.2 -Fo out.spv in.hlsl
/*
struct ColorPayload {
uint index;
};
[shader("miss")] void mainMiss(inout ColorPayload payload) { payload.index = 0; }
[shader("closesthit")] void mainClosestHit(inout ColorPayload payload, BuiltInTriangleIntersectionAttributes attr) {
payload.index = 1;
}
RWStructuredBuffer<float> OutBuffer : register(u0); // StorageBuffer (set 0, binding 0)
Texture2D MyTextures[] : register(t1); // Texture array (set 0, binding 1)
RaytracingAccelerationStructure _tlas; // (set 0, binding 2)
[shader("raygeneration")] void mainRaygen() {
float2 uv = float2(0.5, 0.5);
RayDesc ray;
ray.Origin = ray.Origin;
ray.TMin = 0;
ray.Direction = float3(0.5, 0.5, 0.5);
ray.TMax = 1e6;
ColorPayload payload;
TraceRay(_tlas, -1, RAY_FLAG_NONE, 0, 0, 0, ray, payload);
// the index will either be 0 or 1, this can be adjusted, but the main thing is to use this to trigger (or not trigger)
// descriptor indexing OOB
Texture2D tex = MyTextures[NonUniformResourceIndex(payload.index)];
float4 val = tex[uv];
OutBuffer[0] = val.x;
}
*/
const char* shader_source = R"(
OpCapability RayTracingKHR
OpCapability RuntimeDescriptorArray
OpCapability ShaderNonUniform
OpCapability SampledImageArrayNonUniformIndexing
OpExtension "SPV_KHR_ray_tracing"
OpExtension "SPV_EXT_descriptor_indexing"
OpMemoryModel Logical GLSL450
OpEntryPoint MissNV %mainMiss "mainMiss" %payload
OpEntryPoint ClosestHitNV %mainClosestHit "mainClosestHit" %payload_0
OpEntryPoint RayGenerationNV %mainRaygen "mainRaygen" %OutBuffer %MyTextures %_tlas %payload_1
OpSource HLSL 640
OpName %type_RWStructuredBuffer_float "type.RWStructuredBuffer.float"
OpName %OutBuffer "OutBuffer"
OpName %type_2d_image "type.2d.image"
OpName %MyTextures "MyTextures"
OpName %accelerationStructureNV "accelerationStructureNV"
OpName %_tlas "_tlas"
OpName %ColorPayload "ColorPayload"
OpMemberName %ColorPayload 0 "index"
OpName %payload "payload"
OpName %payload_0 "payload"
OpName %payload_1 "payload"
OpName %mainMiss "mainMiss"
OpName %mainClosestHit "mainClosestHit"
OpName %mainRaygen "mainRaygen"
OpDecorate %payload_1 Location 0
OpDecorate %OutBuffer DescriptorSet 0
OpDecorate %OutBuffer Binding 0
OpDecorate %MyTextures DescriptorSet 0
OpDecorate %MyTextures Binding 1
OpDecorate %_tlas DescriptorSet 0
OpDecorate %_tlas Binding 2
OpDecorate %_runtimearr_float ArrayStride 4
OpMemberDecorate %type_RWStructuredBuffer_float 0 Offset 0
OpDecorate %type_RWStructuredBuffer_float Block
OpDecorate %15 NonUniform
OpDecorate %16 NonUniform
OpDecorate %17 NonUniform
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint_1 = OpConstant %uint 1
%float = OpTypeFloat 32
%float_0_5 = OpConstant %float 0.5
%float_0 = OpConstant %float 0
%v3float = OpTypeVector %float 3
%27 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
%float_1000000 = OpConstant %float 1000000
%uint_4294967295 = OpConstant %uint 4294967295
%_runtimearr_float = OpTypeRuntimeArray %float
%type_RWStructuredBuffer_float = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_type_RWStructuredBuffer_float = OpTypePointer StorageBuffer %type_RWStructuredBuffer_float
%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown
%_runtimearr_type_2d_image = OpTypeRuntimeArray %type_2d_image
%_ptr_UniformConstant__runtimearr_type_2d_image = OpTypePointer UniformConstant %_runtimearr_type_2d_image
%accelerationStructureNV = OpTypeAccelerationStructureKHR
%_ptr_UniformConstant_accelerationStructureNV = OpTypePointer UniformConstant %accelerationStructureNV
%ColorPayload = OpTypeStruct %uint
%_ptr_IncomingRayPayloadNV_ColorPayload = OpTypePointer IncomingRayPayloadNV %ColorPayload
%_ptr_RayPayloadNV_ColorPayload = OpTypePointer RayPayloadNV %ColorPayload
%void = OpTypeVoid
%37 = OpTypeFunction %void
%v4float = OpTypeVector %float 4
%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image
%v2uint = OpTypeVector %uint 2
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%OutBuffer = OpVariable %_ptr_StorageBuffer_type_RWStructuredBuffer_float StorageBuffer
%MyTextures = OpVariable %_ptr_UniformConstant__runtimearr_type_2d_image UniformConstant
%_tlas = OpVariable %_ptr_UniformConstant_accelerationStructureNV UniformConstant
%payload = OpVariable %_ptr_IncomingRayPayloadNV_ColorPayload IncomingRayPayloadNV
%payload_0 = OpVariable %_ptr_IncomingRayPayloadNV_ColorPayload IncomingRayPayloadNV
%payload_1 = OpVariable %_ptr_RayPayloadNV_ColorPayload RayPayloadNV
%42 = OpUndef %v3float
%43 = OpUndef %uint
%44 = OpConstantComposite %ColorPayload %uint_0
%45 = OpConstantComposite %ColorPayload %uint_1
%46 = OpConstantComposite %v2uint %uint_0 %uint_0
%mainMiss = OpFunction %void None %37
%47 = OpLabel
OpStore %payload %44
OpReturn
OpFunctionEnd
%mainClosestHit = OpFunction %void None %37
%48 = OpLabel
OpStore %payload_0 %45
OpReturn
OpFunctionEnd
%mainRaygen = OpFunction %void None %37
%49 = OpLabel
%50 = OpCompositeConstruct %ColorPayload %43
OpStore %payload_1 %50
%51 = OpLoad %accelerationStructureNV %_tlas
OpTraceRayKHR %51 %uint_4294967295 %uint_0 %uint_0 %uint_0 %uint_0 %42 %float_0 %27 %float_1000000 %payload_1
%52 = OpLoad %ColorPayload %payload_1
%53 = OpCompositeExtract %uint %52 0
%15 = OpCopyObject %uint %53
%16 = OpAccessChain %_ptr_UniformConstant_type_2d_image %MyTextures %15
%17 = OpLoad %type_2d_image %16
%54 = OpImageFetch %v4float %17 %46 Lod %uint_0
%55 = OpCompositeExtract %float %54 0
%56 = OpAccessChain %_ptr_StorageBuffer_float %OutBuffer %int_0 %uint_0
OpStore %56 %55
OpReturn
OpFunctionEnd
)";
pipeline.AddSpirvRayGenShader(shader_source, "mainRaygen");
pipeline.AddSpirvMissShader(shader_source, "mainMiss");
pipeline.AddSpirvClosestHitShader(shader_source, "mainClosestHit");
// Descriptor set
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0);
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, 2);
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 2);
pipeline.CreateDescriptorSet();
// Buffer binding
vkt::Buffer buffer(*m_device, 4096, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
pipeline.GetDescriptorSet().WriteDescriptorBufferInfo(0, buffer, 0, 4096, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
// Texture array binding
vkt::Image image(*m_device, 16, 16, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT);
image.SetLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vkt::ImageView image_view = image.CreateView();
vkt::Sampler sampler(*m_device, SafeSaneSamplerCreateInfo());
pipeline.GetDescriptorSet().WriteDescriptorImageInfo(1, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0);
pipeline.GetDescriptorSet().WriteDescriptorImageInfo(1, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1);
// TLAS binding
vkt::as::BuildGeometryInfoKHR tlas(vkt::as::blueprint::BuildOnDeviceTopLevel(*m_device, *m_default_queue, m_command_buffer));
pipeline.GetDescriptorSet().WriteDescriptorAccelStruct(2, 1, &tlas.GetDstAS()->handle());
pipeline.GetDescriptorSet().UpdateDescriptorSets();
// Build pipeline
pipeline.Build();
// Bind descriptor set, pipeline, and trace rays
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.GetPipelineLayout(), 0, 1,
&pipeline.GetDescriptorSet().set_, 0, nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkt::rt::TraceRaysSbt trace_rays_sbt = pipeline.GetTraceRaysSbt();
vk::CmdTraceRaysKHR(m_command_buffer, &trace_rays_sbt.ray_gen_sbt, &trace_rays_sbt.miss_sbt, &trace_rays_sbt.hit_sbt,
&trace_rays_sbt.callable_sbt, 1, 1, 1);
m_command_buffer.End();
m_default_queue->Submit(m_command_buffer);
m_device->Wait();
}
TEST_F(PositiveGpuAVRayTracing, BasicTraceRaysDeferredBuild) {
TEST_DESCRIPTION(
"Setup a ray tracing pipeline (ray generation, miss and closest hit shaders, and deferred build) and acceleration "
"structure, and trace one "
"ray. Only call traceRay in the ray generation shader");
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredFeature(vkt::Feature::rayTracingPipeline);
AddRequiredFeature(vkt::Feature::accelerationStructure);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures();
RETURN_IF_SKIP(InitFrameworkForRayTracingTest(&validation_features));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV are not met";
}
RETURN_IF_SKIP(InitState());
vkt::rt::Pipeline pipeline(*this, m_device);
// Set shaders
const char* ray_gen = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require // Requires SPIR-V 1.5 (Vulkan 1.2)
layout(binding = 0, set = 0) uniform accelerationStructureEXT tlas;
layout(location = 0) rayPayloadEXT vec3 hit;
void main() {
traceRayEXT(tlas, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, vec3(0,0,1), 0.1, vec3(0,0,1), 1000.0, 0);
}
)glsl";
pipeline.SetGlslRayGenShader(ray_gen);
const char* miss = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT vec3 hit;
void main() {
hit = vec3(0.1, 0.2, 0.3);
}
)glsl";
pipeline.AddGlslMissShader(miss);
const char* closest_hit = R"glsl(
#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT vec3 hit;
hitAttributeEXT vec2 baryCoord;
void main() {
const vec3 barycentricCoords = vec3(1.0f - baryCoord.x - baryCoord.y, baryCoord.x, baryCoord.y);
hit = barycentricCoords;
}
)glsl";
pipeline.AddGlslClosestHitShader(closest_hit);
pipeline.AddBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0);
pipeline.CreateDescriptorSet();
vkt::as::BuildGeometryInfoKHR tlas(vkt::as::blueprint::BuildOnDeviceTopLevel(*m_device, *m_default_queue, m_command_buffer));
pipeline.GetDescriptorSet().WriteDescriptorAccelStruct(0, 1, &tlas.GetDstAS()->handle());
pipeline.GetDescriptorSet().UpdateDescriptorSets();
// Deferred pipeline build
RETURN_IF_SKIP(pipeline.DeferBuild());
RETURN_IF_SKIP(pipeline.Build());
// Bind descriptor set, pipeline, and trace rays
m_command_buffer.Begin();
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.GetPipelineLayout(), 0, 1,
&pipeline.GetDescriptorSet().set_, 0, nullptr);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkt::rt::TraceRaysSbt trace_rays_sbt = pipeline.GetTraceRaysSbt();
vk::CmdTraceRaysKHR(m_command_buffer, &trace_rays_sbt.ray_gen_sbt, &trace_rays_sbt.miss_sbt, &trace_rays_sbt.hit_sbt,
&trace_rays_sbt.callable_sbt, 1, 1, 1);
m_command_buffer.End();
m_default_queue->Submit(m_command_buffer);
m_device->Wait();
}
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