1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
|
/* Copyright (c) 2024-2025 The Khronos Group Inc.
* Copyright (c) 2024-2025 Valve Corporation
* Copyright (c) 2024-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "../framework/layer_validation_tests.h"
#include "../framework/pipeline_helper.h"
#include "../framework/descriptor_helper.h"
class NegativeGpuAVSpirv : public GpuAVTest {};
// https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/7462
TEST_F(NegativeGpuAVSpirv, DISABLED_LoopHeaderPhi) {
TEST_DESCRIPTION("Require injection in the Loop Header block that contains a Phi");
SetTargetApiVersion(VK_API_VERSION_1_2);
RETURN_IF_SKIP(InitGpuAvFramework());
RETURN_IF_SKIP(InitState());
// The folling HLSL:
//
// RWStructuredBuffer<int> data : register(u0);
// [numthreads(1, 1, 1)]
// void main() {
// int i = 0;
// for (i = 0; i < data[i]; i++) {
// data[0] += i;
// }
// }
//
// Produces a required OOB check in the Loop Header block
// The issue is the OpPhi inside the loop header, it needs to be
// in the OpLoopMerge block for the back edge (%19) to be valid.
// This means doing a if/else like normal breaks this.
const char *cs_source = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %data
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %data DescriptorSet 0
OpDecorate %data Binding 0
OpDecorate %runtimearr ArrayStride 4
OpMemberDecorate %type_RWStructuredBuffer 0 Offset 0
OpDecorate %type_RWStructuredBuffer Block
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%int_1 = OpConstant %int 1
%runtimearr = OpTypeRuntimeArray %int
%type_RWStructuredBuffer = OpTypeStruct %runtimearr
%ptr_RWStructuredBuffer = OpTypePointer StorageBuffer %type_RWStructuredBuffer
%void = OpTypeVoid
%12 = OpTypeFunction %void
%ptr_StorageBuffer = OpTypePointer StorageBuffer %int
%bool = OpTypeBool
%data = OpVariable %ptr_RWStructuredBuffer StorageBuffer
%main = OpFunction %void None %12
%15 = OpLabel
OpBranch %16
%16 = OpLabel
%17 = OpPhi %int %int_0 %15 %18 %19
%20 = OpBitcast %uint %17
%21 = OpAccessChain %ptr_StorageBuffer %data %int_0 %20
%22 = OpLoad %int %21
%23 = OpSLessThan %bool %17 %22
OpLoopMerge %24 %19 None
OpBranchConditional %23 %19 %24
%19 = OpLabel
%25 = OpAccessChain %ptr_StorageBuffer %data %int_0 %uint_0
%26 = OpLoad %int %25
%27 = OpIAdd %int %26 %17
OpStore %25 %27
%18 = OpIAdd %int %17 %int_1
OpBranch %16
%24 = OpLabel
OpReturn
OpFunctionEnd
)";
CreateComputePipelineHelper pipe(*this);
pipe.dsl_bindings_[0] = {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr};
pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_2, SPV_SOURCE_ASM);
pipe.CreateComputePipeline();
vkt::Buffer buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps);
uint32_t *data = (uint32_t *)buffer.Memory().Map();
// Will get to data[4] in loop and can crash
data[0] = 32; // data[0]
data[1] = 32; // data[1]
data[2] = 32; // data[2]
data[3] = 32; // data[3]
pipe.descriptor_set_.WriteDescriptorBufferInfo(0, buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
pipe.descriptor_set_.UpdateDescriptorSets();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe.pipeline_layout_, 0, 1,
&pipe.descriptor_set_.set_, 0, nullptr);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_default_queue->SubmitAndWait(m_command_buffer);
}
|