1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331
|
/*
* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (c) 2015-2025 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
#include "../framework/layer_validation_tests.h"
#include "../framework/pipeline_helper.h"
class PositiveShaderCompute : public VkLayerTest {};
TEST_F(PositiveShaderCompute, WorkGroupSizePrecedenceOverLocalSize) {
// "If an object is decorated with the WorkgroupSize decoration, this takes precedence over any LocalSize or LocalSizeId
// execution mode."
TEST_DESCRIPTION("Make sure work WorkgroupSize decoration is used over LocalSize");
RETURN_IF_SKIP(Init());
uint32_t x_size_limit = m_device->Physical().limits_.maxComputeWorkGroupSize[0];
uint32_t y_size_limit = m_device->Physical().limits_.maxComputeWorkGroupSize[1];
uint32_t z_size_limit = m_device->Physical().limits_.maxComputeWorkGroupSize[2];
std::stringstream spv_source;
spv_source << R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize )";
spv_source << std::to_string(x_size_limit + 1) << " " << std::to_string(y_size_limit + 1) << " "
<< std::to_string(z_size_limit + 1);
spv_source << R"(
OpSource GLSL 450
OpName %main "main"
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%v3uint = OpTypeVector %uint 3
%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto set_info = [&](CreateComputePipelineHelper &helper) {
helper.cs_ = VkShaderObj(this, spv_source.str().c_str(), VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_0,
SPV_SOURCE_ASM);
};
CreateComputePipelineHelper::OneshotTest(*this, set_info, kErrorBit);
}
TEST_F(PositiveShaderCompute, WorkGroupSizeSpecConstantUnder) {
TEST_DESCRIPTION("Make sure spec constants get applied to to be under maxComputeWorkGroupSize");
RETURN_IF_SKIP(Init());
uint32_t x_size_limit = m_device->Physical().limits_.maxComputeWorkGroupSize[0];
std::stringstream spv_source;
spv_source << R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 450
OpDecorate %7 SpecId 0
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%7 = OpSpecConstant %uint )";
spv_source << std::to_string(x_size_limit + 1);
spv_source << R"(
%uint_1 = OpConstant %uint 1
%v3uint = OpTypeVector %uint 3
%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %7 %uint_1 %uint_1
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
uint32_t data = 1;
VkSpecializationMapEntry entry;
entry.constantID = 0;
entry.offset = 0;
entry.size = sizeof(uint32_t);
VkSpecializationInfo specialization_info = {};
specialization_info.mapEntryCount = 1;
specialization_info.pMapEntries = &entry;
specialization_info.dataSize = sizeof(uint32_t);
specialization_info.pData = &data;
const auto set_info = [&](CreateComputePipelineHelper &helper) {
helper.cs_ = VkShaderObj(this, spv_source.str().c_str(), VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_0,
SPV_SOURCE_ASM, &specialization_info);
};
CreateComputePipelineHelper::OneshotTest(*this, set_info, kErrorBit);
}
TEST_F(PositiveShaderCompute, WorkGroupSizeLocalSizeId) {
TEST_DESCRIPTION("Validate LocalSizeId doesn't triggers maxComputeWorkGroupSize limit");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::maintenance4);
RETURN_IF_SKIP(Init());
std::stringstream spv_source;
spv_source << R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionModeId %main LocalSizeId %uint_2 %uint_1 %uint_1
OpSource GLSL 450
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%uint_1 = OpConstant %uint 1
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto set_info = [&](CreateComputePipelineHelper &helper) {
helper.cs_ = VkShaderObj(this, spv_source.str().c_str(), VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3,
SPV_SOURCE_ASM);
};
CreateComputePipelineHelper::OneshotTest(*this, set_info, kErrorBit);
}
TEST_F(PositiveShaderCompute, WorkGroupSizeLocalSizeIdSpecConstant) {
TEST_DESCRIPTION("Validate LocalSizeId doesn't triggers maxComputeWorkGroupSize limit with spec constants");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::maintenance4);
RETURN_IF_SKIP(Init());
uint32_t x_size_limit = m_device->Physical().limits_.maxComputeWorkGroupSize[0];
// layout(local_size_x_id = 18, local_size_z_id = 19) in;
// layout(local_size_x = 32) in;
std::stringstream spv_source;
spv_source << R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionModeId %main LocalSizeId %spec_x %uint_1 %spec_z
OpSource GLSL 450
OpDecorate %spec_x SpecId 18
OpDecorate %spec_z SpecId 19
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%spec_x = OpSpecConstant %uint 32
%uint_1 = OpConstant %uint 1
%spec_z = OpSpecConstant %uint 1
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
uint32_t data = x_size_limit - 1;
VkSpecializationMapEntry entry;
entry.constantID = 18;
entry.offset = 0;
entry.size = sizeof(uint32_t);
VkSpecializationInfo specialization_info = {};
specialization_info.mapEntryCount = 1;
specialization_info.pMapEntries = &entry;
specialization_info.dataSize = sizeof(uint32_t);
specialization_info.pData = &data;
const auto set_info = [&](CreateComputePipelineHelper &helper) {
helper.cs_ = VkShaderObj(this, spv_source.str().c_str(), VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3,
SPV_SOURCE_ASM, &specialization_info);
};
CreateComputePipelineHelper::OneshotTest(*this, set_info, kErrorBit);
}
TEST_F(PositiveShaderCompute, WorkGroupSizePrecedenceOverLocalSizeId) {
// "If an object is decorated with the WorkgroupSize decoration, this takes precedence over any LocalSize or LocalSizeId
// execution mode."
TEST_DESCRIPTION("Make sure work WorkgroupSize decoration is used over LocalSizeId");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::maintenance4);
RETURN_IF_SKIP(Init());
uint32_t x_size_limit = m_device->Physical().limits_.maxComputeWorkGroupSize[0];
std::stringstream spv_source;
spv_source << R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionModeId %main LocalSizeId %spec_x %uint_1 %uint_1
OpSource GLSL 450
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
OpDecorate %spec_x SpecId 18
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%spec_x = OpSpecConstant %uint )";
spv_source << std::to_string(x_size_limit + 1);
spv_source << R"(
%uint_1 = OpConstant %uint 1
%v3uint = OpTypeVector %uint 3
%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto set_info = [&](CreateComputePipelineHelper &helper) {
helper.cs_ = VkShaderObj(this, spv_source.str().c_str(), VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3,
SPV_SOURCE_ASM);
};
CreateComputePipelineHelper::OneshotTest(*this, set_info, kErrorBit);
}
TEST_F(PositiveShaderCompute, SharedMemorySpecConstantOp) {
TEST_DESCRIPTION("Validate compute shader shared memory");
RETURN_IF_SKIP(Init());
const uint32_t max_shared_memory_size = m_device->Physical().limits_.maxComputeSharedMemorySize;
const uint32_t max_shared_ints = max_shared_memory_size / 4;
if (max_shared_ints < 16 * 7) {
GTEST_SKIP() << "Supported compute shader shared memory size is too small";
}
char const *cs_source = R"glsl(
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(constant_id = 0) const uint Condition = 0;
layout(constant_id = 1) const uint SharedSize = 16;
#define enableSharedMemoryOpt (Condition == 1 || Condition == 2 || Condition == 3)
shared uint arr[enableSharedMemoryOpt ? SharedSize : 1][enableSharedMemoryOpt ? 7 : 1];
void main() {}
)glsl";
const auto set_info = [&](CreateComputePipelineHelper &helper) {
helper.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
};
CreateComputePipelineHelper::OneshotTest(*this, set_info, kErrorBit);
}
TEST_F(PositiveShaderCompute, SharedMemory) {
TEST_DESCRIPTION("Validate compute shader shared memory does not exceed maxComputeSharedMemorySize");
RETURN_IF_SKIP(Init());
// Make sure compute pipeline has a compute shader stage set
char const *csSource = R"glsl(
#version 450
shared uint a;
shared float b;
shared vec2 c;
shared mat3 d;
shared mat4 e[3];
struct A {
int f;
float g;
uint h;
};
shared A f;
void main(){
}
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(this, csSource, VK_SHADER_STAGE_COMPUTE_BIT);
pipe.CreateComputePipeline();
}
TEST_F(PositiveShaderCompute, ZeroInitializeWorkgroupMemoryFeature) {
TEST_DESCRIPTION("Enable and use shaderZeroInitializeWorkgroupMemory feature");
AddRequiredExtensions(VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::shaderZeroInitializeWorkgroupMemory);
RETURN_IF_SKIP(Init());
const char *spv_source = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 450
OpName %main "main"
OpName %counter "counter"
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_ptr_Workgroup_uint = OpTypePointer Workgroup %uint
%zero_uint = OpConstantNull %uint
%counter = OpVariable %_ptr_Workgroup_uint Workgroup %zero_uint
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
auto cs = VkShaderObj::CreateFromASM(this, spv_source, VK_SHADER_STAGE_COMPUTE_BIT);
const auto set_info = [&cs](CreateComputePipelineHelper &helper) { helper.cs_ = std::move(cs); };
CreateComputePipelineHelper::OneshotTest(*this, set_info, kErrorBit);
}
|