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// Copyright (c) 2025 The Khronos Group Inc.
// Copyright (c) 2025 Valve Corporation
// Copyright (c) 2025 LunarG, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This is in a dedicated file instead of common_descriptor_sets.h until we get every shader to use this.
// (We don't want to link this in if not required)
// TODO - Would be nice to get this down to a only 16 bytes as per-thread memory is VERY precious for runtime perf
struct ErrorPayload {
uint inst_offset;
uint shader_error_encoding;
uint parameter_0;
uint parameter_1;
uint parameter_2;
} error_payload;
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