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/* Copyright (c) 2022-2025 The Khronos Group Inc.
* Copyright (c) 2022-2025 Valve Corporation
* Copyright (c) 2022-2025 LunarG, Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <array>
#include <vector>
#include <string>
#include <utility>
#include <cstdint>
#include <vulkan/vulkan.h>
#include <vulkan/utility/vk_struct_helper.hpp>
#define OBJECT_LAYER_NAME "VK_LAYER_KHRONOS_validation"
enum ValidationCheckDisables {
VALIDATION_CHECK_DISABLE_COMMAND_BUFFER_STATE,
VALIDATION_CHECK_DISABLE_OBJECT_IN_USE,
VALIDATION_CHECK_DISABLE_QUERY_VALIDATION,
VALIDATION_CHECK_DISABLE_IMAGE_LAYOUT_VALIDATION,
};
enum ValidationCheckEnables {
VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_ARM,
VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,
VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_IMG,
VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,
VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_ALL,
};
// ValidationDisabled and ValidationEnabled vectors are containers for bools that can opt in or out of specific classes of
// validation checks. Enum values can be specified via the vk_layer_settings.txt config file or at CreateInstance time via the
// VK_EXT_validation_features extension that can selectively disable or enable checks.
enum DisableFlags {
command_buffer_state,
object_in_use,
query_validation,
image_layout_validation,
object_tracking,
core_checks,
thread_safety,
stateless_checks,
handle_wrapping,
shader_validation,
shader_validation_caching,
// Insert new disables above this line
kMaxDisableFlags,
};
enum EnableFlags {
gpu_validation,
gpu_validation_reserve_binding_slot,
best_practices,
vendor_specific_arm,
vendor_specific_amd,
vendor_specific_img,
vendor_specific_nvidia,
debug_printf_validation,
sync_validation,
deprecation_detection,
// Insert new enables above this line
kMaxEnableFlags,
};
using ValidationDisabled = std::array<bool, kMaxDisableFlags>;
using ValidationEnabled = std::array<bool, kMaxEnableFlags>;
// General settings to be used by all parts of the Validation Layers
struct GlobalSettings {
bool fine_grained_locking = true;
bool debug_disable_spirv_val = false;
// Have quick way to know if user only has requsted errors as we can skip larger, expensive parts of the code if the user will
// never see the message
bool only_report_errors = false;
// We have the spirv::Module state object designed to hold the SPIR-V and parse it so we can do validation on it, the
// issue/tricky part is gpuav/debugPrint use this to get the original SPIR-V (which we need to provide any useful error
// messages). These settings are here to make it more obvious what we want at runtime
//
// Stores a copy, needed to provide error messages and how DebugPrintf works
// (performance is fast, but memory overhead is higher)
bool spirv_store = true;
// Parsing of the SPIR-V to provide information for validation (core check, sync val, etc)
// (small performance hit for large shader)
bool spirv_parse = true;
// If we want to have spirv-opt potentially do constant folding on the spec constants
// (by far the largest performance bottle neck for large shaders using spec cosntants)
bool spirv_const_fold = true;
};
class DebugReport;
struct GpuAVSettings;
struct SyncValSettings;
struct MessageFormatSettings;
struct ConfigAndEnvSettings {
// Matches up with what is passed down to VK_EXT_layer_settings
const char *layer_description;
// Used so we can find things like VkValidationFeaturesEXT
const VkInstanceCreateInfo *create_info;
// Find grain way to turn off/on parts of validation
ValidationEnabled &enabled;
ValidationDisabled &disabled;
// Settings for DebugReport
DebugReport *debug_report;
GlobalSettings* global_settings;
// Individual settings for different internal layers
GpuAVSettings *gpuav_settings;
SyncValSettings *syncval_settings;
};
const std::vector<std::string> &GetDisableFlagNameHelper();
const std::vector<std::string> &GetEnableFlagNameHelper();
// Process validation features, flags and settings specified through extensions, a layer settings file, or environment variables
void ProcessConfigAndEnvSettings(ConfigAndEnvSettings *settings_data);
std::vector<std::pair<uint32_t, uint32_t>> &GetCustomStypeInfo();
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