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/* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (C) 2015-2024 Google Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
* Modifications Copyright (C) 2022 RasterGrid Kft.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cc_state_tracker.h"
#include <vulkan/vulkan_core.h>
#include "core_validation.h"
#include "cc_sync_vuid_maps.h"
#include "error_message/error_strings.h"
#include "generated/error_location_helper.h"
#include "state_tracker/buffer_state.h"
#include "state_tracker/descriptor_sets.h"
#include "state_tracker/image_state.h"
#include "state_tracker/event_map.h"
#include "state_tracker/pipeline_state.h"
#include "state_tracker/query_state.h"
#include "state_tracker/render_pass_state.h"
#include "state_tracker/shader_object_state.h"
// Location to add per-queue submit debug info if built with -D DEBUG_CAPTURE_KEYBOARD=ON
void CoreChecks::DebugCapture() {}
void CoreChecks::Created(vvl::CommandBuffer& cb) {
cb.SetSubState(container_type, std::make_unique<core::CommandBufferSubState>(cb, *this));
}
void CoreChecks::Created(vvl::Queue& queue) {
queue.SetSubState(container_type, std::make_unique<core::QueueSubState>(*this, queue));
}
namespace core {
CommandBufferSubState::CommandBufferSubState(vvl::CommandBuffer& cb, CoreChecks& validator)
: vvl::CommandBufferSubState(cb), validator(validator) {
ResetCBState();
}
void CommandBufferSubState::Begin(const VkCommandBufferBeginInfo& begin_info) {
if (begin_info.pInheritanceInfo && base.IsSecondary()) {
// If we are a secondary command-buffer and inheriting. Update the items we should inherit.
if (begin_info.flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
// Check for VkCommandBufferInheritanceViewportScissorInfoNV (VK_NV_inherited_viewport_scissor)
auto p_inherited_viewport_scissor_info =
vku::FindStructInPNextChain<VkCommandBufferInheritanceViewportScissorInfoNV>(begin_info.pInheritanceInfo->pNext);
if (p_inherited_viewport_scissor_info != nullptr && p_inherited_viewport_scissor_info->viewportScissor2D) {
auto p_viewport_depths = p_inherited_viewport_scissor_info->pViewportDepths;
viewport.inherited_depths.assign(p_viewport_depths,
p_viewport_depths + p_inherited_viewport_scissor_info->viewportDepthCount);
}
}
if (auto custom_resolve_ci =
vku::FindStructInPNextChain<VkCustomResolveCreateInfoEXT>(begin_info.pInheritanceInfo->pNext)) {
custom_resolve.inherited_struct = true;
custom_resolve.inherited_resolve = custom_resolve_ci->customResolve;
}
}
}
void CommandBufferSubState::UpdateActionPipelineState(LastBound& last_bound, const vvl::Pipeline& pipeline_state) {
// Update the consumed viewport/scissor count.
{
const auto* viewport_state = pipeline_state.ViewportState();
// If rasterization disabled (no viewport/scissors used), or the actual number of viewports/scissors is dynamic (unknown at
// this time), then these are set to 0 to disable this checking.
const auto has_dynamic_viewport_count = pipeline_state.IsDynamic(CB_DYNAMIC_STATE_VIEWPORT_WITH_COUNT);
const auto has_dynamic_scissor_count = pipeline_state.IsDynamic(CB_DYNAMIC_STATE_SCISSOR_WITH_COUNT);
const uint32_t pipeline_viewport_count =
(has_dynamic_viewport_count || !viewport_state) ? 0 : viewport_state->viewportCount;
const uint32_t pipeline_scissor_count = (has_dynamic_scissor_count || !viewport_state) ? 0 : viewport_state->scissorCount;
// For each draw command D recorded to this command buffer, let
// * g_D be the graphics pipeline used
// * v_G be the viewportCount of g_D (0 if g_D disables rasterization or enables VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT)
// * s_G be the scissorCount of g_D (0 if g_D disables rasterization or enables VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT)
// Then this value is max(0, max(v_G for all D in cb), max(s_G for all D in cb))
used_viewport_scissor_count = std::max({used_viewport_scissor_count, pipeline_viewport_count, pipeline_scissor_count});
viewport.used_dynamic_count |= pipeline_state.IsDynamic(CB_DYNAMIC_STATE_VIEWPORT_WITH_COUNT);
scissor.used_dynamic_count |= pipeline_state.IsDynamic(CB_DYNAMIC_STATE_SCISSOR_WITH_COUNT);
}
if (pipeline_state.IsDynamic(CB_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT) &&
base.IsDynamicStateSet(CB_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT)) {
base.SetActiveSubpassRasterizationSampleCount(base.dynamic_state_value.rasterization_samples);
}
if (last_bound.desc_set_pipeline_layout) {
UpdateActiveSlotsState(last_bound, pipeline_state.active_slots);
}
}
void CommandBufferSubState::UpdateActionShaderObjectState(LastBound& last_bound) {
if (last_bound.desc_set_pipeline_layout) {
for (uint32_t stage = 0; stage < kShaderObjectStageCount; ++stage) {
const auto shader_object = last_bound.GetShaderObjectState(static_cast<ShaderObjectStage>(stage));
if (shader_object) {
UpdateActiveSlotsState(last_bound, shader_object->active_slots);
}
}
}
}
void CommandBufferSubState::UpdateActiveSlotsState(LastBound& last_bound, const ActiveSlotMap& active_slots) {
for (const auto& [set_index, binding_req_map] : active_slots) {
if (set_index >= last_bound.ds_slots.size()) {
continue;
}
auto& ds_slot = last_bound.ds_slots[set_index];
// Pull the set node
auto& descriptor_set = ds_slot.ds_state;
if (!descriptor_set) {
continue;
}
// For the "bindless" style resource usage with many descriptors, need to optimize command <-> descriptor binding
// We can skip updating the state if "nothing" has changed since the last validation.
// See CoreChecks::ValidateActionState for more details.
const bool need_update = // Update if descriptor set (or contents) has changed
ds_slot.validated_set != descriptor_set.get() ||
ds_slot.validated_set_change_count != descriptor_set->GetChangeCount() ||
(!base.dev_data.disabled[image_layout_validation] &&
ds_slot.validated_set_image_layout_change_count != base.image_layout_change_count);
if (need_update) {
if (!base.dev_data.disabled[command_buffer_state] && !descriptor_set->IsPushDescriptor()) {
base.AddChild(descriptor_set);
}
// Bind this set and its active descriptor resources to the command buffer
descriptor_set->UpdateImageLayoutDrawStates(&base.dev_data, base, binding_req_map);
ds_slot.validated_set = descriptor_set.get();
ds_slot.validated_set_change_count = descriptor_set->GetChangeCount();
ds_slot.validated_set_image_layout_change_count = base.image_layout_change_count;
}
}
}
void CommandBufferSubState::UpdateCustomResolve(LastBound& last_bound) {
// we only need to record the first time custom resolved is used to compare to future usages
if (!custom_resolve.started && !custom_resolve.used) {
return;
}
custom_resolve.used = true;
const VkCustomResolveCreateInfoEXT* create_info = nullptr;
if (last_bound.cb_state.IsSecondary()) {
create_info = vku::FindStructInPNextChain<VkCustomResolveCreateInfoEXT>(last_bound.cb_state.inheritance_info.pNext);
} else if (last_bound.pipeline_state && last_bound.pipeline_state->fragment_output_state) {
// Will get normal and GPL Fragment Output pipelines
create_info = vku::FindStructInPNextChain<VkCustomResolveCreateInfoEXT>(
last_bound.pipeline_state->fragment_output_state->parent.GetCreateInfoPNext());
}
if (create_info) {
custom_resolve.color_formats.reserve(create_info->colorAttachmentCount);
for (uint32_t i = 0; i < create_info->colorAttachmentCount; i++) {
custom_resolve.color_formats.emplace_back(create_info->pColorAttachmentFormats[i]);
}
custom_resolve.depth_format = create_info->depthAttachmentFormat;
custom_resolve.stencil_format = create_info->stencilAttachmentFormat;
}
}
// Common logic after any draw/dispatch/traceRays
void CommandBufferSubState::RecordActionCommand(LastBound& last_bound, const Location&) {
if (last_bound.pipeline_state) {
UpdateActionPipelineState(last_bound, *last_bound.pipeline_state);
} else {
UpdateActionShaderObjectState(last_bound);
}
UpdateCustomResolve(last_bound);
}
void CommandBufferSubState::RecordBindPipeline(VkPipelineBindPoint bind_point, vvl::Pipeline& pipeline) {
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) {
// Trash dynamic viewport/scissor state if pipeline defines static state and enabled rasterization.
// akeley98 NOTE: There's a bit of an ambiguity in the spec, whether binding such a pipeline overwrites
// the entire viewport (scissor) array, or only the subsection defined by the viewport (scissor) count.
// I am taking the latter interpretation based on the implementation details of NVIDIA's Vulkan driver.
const auto* viewport_state = pipeline.ViewportState();
if (!pipeline.IsDynamic(CB_DYNAMIC_STATE_VIEWPORT_WITH_COUNT)) {
viewport.trashed_count = true;
if (viewport_state && (!pipeline.IsDynamic(CB_DYNAMIC_STATE_VIEWPORT))) {
viewport.trashed_mask |= (1u << viewport_state->viewportCount) - 1u;
// should become = ~uint32_t(0) if the other interpretation is correct.
}
}
if (!pipeline.IsDynamic(CB_DYNAMIC_STATE_SCISSOR_WITH_COUNT)) {
scissor.trashed_count = true;
if (viewport_state && (!pipeline.IsDynamic(CB_DYNAMIC_STATE_SCISSOR))) {
scissor.trashed_mask |= (1u << viewport_state->scissorCount) - 1u;
// should become = ~uint32_t(0) if the other interpretation is correct.
}
}
}
}
void CommandBufferSubState::RecordSetViewport(uint32_t first_viewport, uint32_t viewport_count) {
uint32_t bits = ((1u << viewport_count) - 1u) << first_viewport;
viewport.mask |= bits;
viewport.trashed_mask &= ~bits;
}
void CommandBufferSubState::RecordSetViewportWithCount(uint32_t viewport_count) {
uint32_t bits = (1u << viewport_count) - 1u;
viewport.count_mask |= bits;
viewport.trashed_mask &= ~bits;
viewport.trashed_count = false;
}
void CommandBufferSubState::RecordSetScissor(uint32_t first_scissor, uint32_t scissor_count) {
uint32_t bits = ((1u << scissor_count) - 1u) << first_scissor;
scissor.mask |= bits;
scissor.trashed_mask &= ~bits;
}
void CommandBufferSubState::RecordSetScissorWithCount(uint32_t scissor_count) {
uint32_t bits = (1u << scissor_count) - 1u;
scissor.count_mask |= bits;
scissor.trashed_mask &= ~bits;
scissor.trashed_count = false;
}
void CommandBufferSubState::RecordNextSubpass(const VkSubpassBeginInfo&, const VkSubpassEndInfo*, const Location&) {
ASSERT_AND_RETURN(base.active_render_pass);
validator.TransitionSubpassLayouts(base, *base.active_render_pass, base.GetActiveSubpass());
}
void CommandBufferSubState::RecordBeginRendering(const VkRenderingInfo& rendering_info, const Location& loc) {
custom_resolve.started = false;
custom_resolve.used = false;
}
void CommandBufferSubState::RecordBeginRenderPass(const VkRenderPassBeginInfo& render_pass_begin, const VkSubpassBeginInfo&,
const Location&) {
ASSERT_AND_RETURN(base.active_render_pass);
// transition attachments to the correct layouts for beginning of renderPass and first subpass
validator.TransitionBeginRenderPassLayouts(base, *base.active_render_pass);
}
void CommandBufferSubState::RecordEndRendering(const VkRenderingEndInfoEXT* pRenderingEndInfo) {
// Only track the first call to vkCmdEndRendering2EXT for pFragmentDensityOffsets, because they must match due to VU 10730
if (fragment_density_offsets.empty()) {
std::vector<VkOffset2D> new_offsets = {{0, 0}};
if (pRenderingEndInfo) {
const auto* fdm_offset_end_info =
vku::FindStructInPNextChain<VkRenderPassFragmentDensityMapOffsetEndInfoEXT>(pRenderingEndInfo->pNext);
if (fdm_offset_end_info) {
new_offsets.resize(fdm_offset_end_info->fragmentDensityOffsetCount);
for (uint32_t i = 0; i < fdm_offset_end_info->fragmentDensityOffsetCount; ++i) {
new_offsets[i] = fdm_offset_end_info->pFragmentDensityOffsets[i];
}
}
}
fragment_density_offsets = new_offsets;
}
}
void CommandBufferSubState::RecordEndRenderPass(const VkSubpassEndInfo*, const Location&) {
validator.TransitionFinalSubpassLayouts(base);
}
void CommandBufferSubState::RecordBeginCustomResolve() { custom_resolve.started = true; }
template <typename RegionType>
void CommandBufferSubState::RecordCopyBufferCommon(vvl::Buffer& src_buffer_state, vvl::Buffer& dst_buffer_state,
uint32_t region_count, const RegionType* regions, const Location& loc) {
if (region_count == 0 || (!src_buffer_state.sparse && !dst_buffer_state.sparse)) {
return;
}
using BufferRange = vvl::BindableMemoryTracker::BufferRange;
std::vector<BufferRange> src_ranges(region_count);
std::vector<BufferRange> dst_ranges(region_count);
BufferRange src_ranges_bounds(regions[0].srcOffset, regions[0].srcOffset + regions[0].size);
BufferRange dst_ranges_bounds(regions[0].dstOffset, regions[0].dstOffset + regions[0].size);
for (uint32_t i = 0; i < region_count; ++i) {
const RegionType& region = regions[i];
src_ranges[i] = vvl::range<VkDeviceSize>{region.srcOffset, region.srcOffset + region.size};
dst_ranges[i] = vvl::range<VkDeviceSize>{region.dstOffset, region.dstOffset + region.size};
src_ranges_bounds.begin = std::min(src_ranges_bounds.begin, region.srcOffset);
src_ranges_bounds.end = std::max(src_ranges_bounds.end, region.srcOffset + region.size);
dst_ranges_bounds.begin = std::min(dst_ranges_bounds.begin, region.dstOffset);
dst_ranges_bounds.end = std::max(dst_ranges_bounds.end, region.dstOffset + region.size);
}
auto queue_submit_validation = [this, &src_buffer_state, &dst_buffer_state, src_ranges = std::move(src_ranges),
dst_ranges = std::move(dst_ranges), src_ranges_bounds, dst_ranges_bounds,
loc](const class vvl::Queue& queue_state, const vvl::CommandBuffer& cb_state) -> bool {
bool skip = false;
auto src_vk_memory_to_ranges_map = src_buffer_state.GetBoundRanges(src_ranges_bounds, src_ranges);
auto dst_vk_memory_to_ranges_map = dst_buffer_state.GetBoundRanges(dst_ranges_bounds, dst_ranges);
for (const auto& [vk_memory, src_ranges] : src_vk_memory_to_ranges_map) {
const auto find_mem_it = dst_vk_memory_to_ranges_map.find(vk_memory);
if (find_mem_it == dst_vk_memory_to_ranges_map.end()) {
continue;
}
// Some source and destination ranges are bound to the same VkDeviceMemory, look for overlaps.
// Memory ranges are sorted, so looking for overlaps can be done in linear time
auto& dst_ranges_vec = find_mem_it->second;
auto src_ranges_it = src_ranges.cbegin();
auto dst_ranges_it = dst_ranges_vec.cbegin();
while (src_ranges_it != src_ranges.cend() && dst_ranges_it != dst_ranges_vec.cend()) {
if (src_ranges_it->first.intersects(dst_ranges_it->first)) {
auto memory_range_overlap = src_ranges_it->first & dst_ranges_it->first;
const LogObjectList objlist(cb_state.Handle(), src_buffer_state.Handle(), dst_buffer_state.Handle(), vk_memory);
const bool is_2 = loc.function == vvl::Func::vkCmdCopyBuffer2 || loc.function == vvl::Func::vkCmdCopyBuffer2KHR;
const char* vuid = is_2 ? "VUID-VkCopyBufferInfo2-pRegions-00117" : "VUID-vkCmdCopyBuffer-pRegions-00117";
skip |= validator.LogError(
vuid, objlist, loc,
"Copy source buffer range %s (from buffer %s) and destination buffer range %s (from buffer %s) are "
"bound to the same memory (%s), "
"and end up overlapping on memory range %s.",
vvl::string_range(src_ranges_it->second).c_str(),
validator.FormatHandle(src_buffer_state.VkHandle()).c_str(),
vvl::string_range(dst_ranges_it->second).c_str(),
validator.FormatHandle(dst_buffer_state.VkHandle()).c_str(), validator.FormatHandle(vk_memory).c_str(),
vvl::string_range(memory_range_overlap).c_str());
}
if (src_ranges_it->first < dst_ranges_it->first) {
++src_ranges_it;
} else {
++dst_ranges_it;
}
}
}
return skip;
};
queue_submit_functions.emplace_back(queue_submit_validation);
}
void CommandBufferSubState::RecordCopyBuffer(vvl::Buffer& src_buffer_state, vvl::Buffer& dst_buffer_state, uint32_t region_count,
const VkBufferCopy* regions, const Location& loc) {
RecordCopyBufferCommon(src_buffer_state, dst_buffer_state, region_count, regions, loc);
}
void CommandBufferSubState::RecordCopyBuffer2(vvl::Buffer& src_buffer_state, vvl::Buffer& dst_buffer_state, uint32_t region_count,
const VkBufferCopy2* regions, const Location& loc) {
RecordCopyBufferCommon(src_buffer_state, dst_buffer_state, region_count, regions, loc);
}
void CommandBufferSubState::RecordCopyImage(vvl::Image& src_image_state, vvl::Image& dst_image_state,
VkImageLayout src_image_layout, VkImageLayout dst_image_layout, uint32_t region_count,
const VkImageCopy* regions, const Location& loc) {
for (const VkImageCopy& region : vvl::make_span(regions, region_count)) {
base.TrackImageFirstLayout(src_image_state, RangeFromLayers(region.srcSubresource), region.srcOffset.z, region.extent.depth,
src_image_layout);
base.TrackImageFirstLayout(dst_image_state, RangeFromLayers(region.dstSubresource), region.dstOffset.z, region.extent.depth,
dst_image_layout);
}
}
void CommandBufferSubState::RecordCopyImage2(vvl::Image& src_image_state, vvl::Image& dst_image_state,
VkImageLayout src_image_layout, VkImageLayout dst_image_layout, uint32_t region_count,
const VkImageCopy2* regions, const Location& loc) {
for (const VkImageCopy2& region : vvl::make_span(regions, region_count)) {
base.TrackImageFirstLayout(src_image_state, RangeFromLayers(region.srcSubresource), region.srcOffset.z, region.extent.depth,
src_image_layout);
base.TrackImageFirstLayout(dst_image_state, RangeFromLayers(region.dstSubresource), region.dstOffset.z, region.extent.depth,
dst_image_layout);
}
}
void CommandBufferSubState::RecordCopyBufferToImage(vvl::Buffer&, vvl::Image& dst_image_state, VkImageLayout dst_image_layout,
uint32_t region_count, const VkBufferImageCopy* regions, const Location& loc) {
for (const VkBufferImageCopy& region : vvl::make_span(regions, region_count)) {
base.TrackImageFirstLayout(dst_image_state, RangeFromLayers(region.imageSubresource), region.imageOffset.z,
region.imageExtent.depth, dst_image_layout);
}
}
void CommandBufferSubState::RecordCopyBufferToImage2(vvl::Buffer&, vvl::Image& dst_image_state, VkImageLayout dst_image_layout,
uint32_t region_count, const VkBufferImageCopy2* regions,
const Location& loc) {
for (const VkBufferImageCopy2& region : vvl::make_span(regions, region_count)) {
base.TrackImageFirstLayout(dst_image_state, RangeFromLayers(region.imageSubresource), region.imageOffset.z,
region.imageExtent.depth, dst_image_layout);
}
}
void CommandBufferSubState::RecordCopyImageToBuffer(vvl::Image& src_image_state, vvl::Buffer&, VkImageLayout src_image_layout,
uint32_t region_count, const VkBufferImageCopy* regions, const Location& loc) {
for (const VkBufferImageCopy& region : vvl::make_span(regions, region_count)) {
base.TrackImageFirstLayout(src_image_state, RangeFromLayers(region.imageSubresource), region.imageOffset.z,
region.imageExtent.depth, src_image_layout);
}
}
void CommandBufferSubState::RecordCopyImageToBuffer2(vvl::Image& src_image_state, vvl::Buffer&, VkImageLayout src_image_layout,
uint32_t region_count, const VkBufferImageCopy2* regions,
const Location& loc) {
for (const VkBufferImageCopy2& region : vvl::make_span(regions, region_count)) {
base.TrackImageFirstLayout(src_image_state, RangeFromLayers(region.imageSubresource), region.imageOffset.z,
region.imageExtent.depth, src_image_layout);
}
}
void CommandBufferSubState::RecordBlitImage(vvl::Image& src_image_state, vvl::Image& dst_image_state,
VkImageLayout src_image_layout, VkImageLayout dst_image_layout, uint32_t region_count,
const VkImageBlit* regions, const Location& loc) {
for (const VkImageBlit& region : vvl::make_span(regions, region_count)) {
const int32_t src_depth_offset = (int32_t)std::min(region.srcOffsets[0].z, region.srcOffsets[1].z);
const uint32_t src_depth_extent = (uint32_t)std::abs(region.srcOffsets[1].z - region.srcOffsets[0].z);
base.TrackImageFirstLayout(src_image_state, RangeFromLayers(region.srcSubresource), src_depth_offset, src_depth_extent,
src_image_layout);
const int32_t dst_depth_offset = (int32_t)std::min(region.dstOffsets[0].z, region.dstOffsets[1].z);
const uint32_t dst_depth_extent = (uint32_t)std::abs(region.dstOffsets[1].z - region.dstOffsets[0].z);
base.TrackImageFirstLayout(dst_image_state, RangeFromLayers(region.dstSubresource), dst_depth_offset, dst_depth_extent,
dst_image_layout);
}
}
void CommandBufferSubState::RecordBlitImage2(vvl::Image& src_image_state, vvl::Image& dst_image_state,
VkImageLayout src_image_layout, VkImageLayout dst_image_layout, uint32_t region_count,
const VkImageBlit2* regions, const Location& loc) {
for (const VkImageBlit2& region : vvl::make_span(regions, region_count)) {
const int32_t src_depth_offset = (int32_t)std::min(region.srcOffsets[0].z, region.srcOffsets[1].z);
const uint32_t src_depth_extent = (uint32_t)std::abs(region.srcOffsets[1].z - region.srcOffsets[0].z);
base.TrackImageFirstLayout(src_image_state, RangeFromLayers(region.srcSubresource), src_depth_offset, src_depth_extent,
src_image_layout);
const int32_t dst_depth_offset = (int32_t)std::min(region.dstOffsets[0].z, region.dstOffsets[1].z);
const uint32_t dst_depth_extent = (uint32_t)std::abs(region.dstOffsets[1].z - region.dstOffsets[0].z);
base.TrackImageFirstLayout(dst_image_state, RangeFromLayers(region.dstSubresource), dst_depth_offset, dst_depth_extent,
dst_image_layout);
}
}
void CommandBufferSubState::RecordClearColorImage(vvl::Image& image_state, VkImageLayout image_layout, const VkClearColorValue*,
uint32_t range_count, const VkImageSubresourceRange* ranges, const Location&) {
for (uint32_t i = 0; i < range_count; ++i) {
base.TrackImageFirstLayout(image_state, ranges[i], 0, 0, image_layout);
}
}
void CommandBufferSubState::RecordClearDepthStencilImage(vvl::Image& image_state, VkImageLayout image_layout,
const VkClearDepthStencilValue*, uint32_t range_count,
const VkImageSubresourceRange* ranges, const Location&) {
for (uint32_t i = 0; i < range_count; ++i) {
base.TrackImageFirstLayout(image_state, ranges[i], 0, 0, image_layout);
}
}
void CommandBufferSubState::RecordClearAttachments(uint32_t attachment_count, const VkClearAttachment* pAttachments,
uint32_t rect_count, const VkClearRect* pRects, const Location& loc) {
const vvl::RenderPass* rp_state = base.active_render_pass.get();
if (!rp_state || base.IsPrimary()) {
return;
}
std::shared_ptr<std::vector<VkClearRect>> clear_rect_copy;
if (rp_state->use_dynamic_rendering_inherited) {
for (uint32_t attachment_index = 0; attachment_index < attachment_count; attachment_index++) {
const auto clear_desc = &pAttachments[attachment_index];
auto colorAttachmentCount = rp_state->inheritance_rendering_info.colorAttachmentCount;
int image_index = -1;
if ((clear_desc->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) && (clear_desc->colorAttachment < colorAttachmentCount)) {
image_index = base.GetDynamicRenderingColorAttachmentIndex(clear_desc->colorAttachment);
} else if (clear_desc->aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT)) {
image_index = base.GetDynamicRenderingAttachmentIndex(AttachmentInfo::Type::Depth);
} else if (clear_desc->aspectMask & (VK_IMAGE_ASPECT_STENCIL_BIT)) {
image_index = base.GetDynamicRenderingAttachmentIndex(AttachmentInfo::Type::Stencil);
}
if (image_index != -1) {
if (!clear_rect_copy) {
// We need a copy of the clear rectangles that will persist until the last lambda executes
// but we want to create it as lazily as possible
clear_rect_copy.reset(new std::vector<VkClearRect>(pRects, pRects + rect_count));
}
// if a secondary level command buffer inherits the framebuffer from the primary command buffer
// (see VkCommandBufferInheritanceInfo), this validation must be deferred until queue submit time
auto val_fn = [this, rect_count, clear_rect_copy, loc](const vvl::CommandBuffer& secondary,
const vvl::CommandBuffer* prim_cb, const vvl::Framebuffer*) {
assert(rect_count == clear_rect_copy->size());
return validator.ValidateClearAttachmentExtent(
secondary, prim_cb->render_area,
prim_cb->active_render_pass->dynamic_rendering_begin_rendering_info.layerCount, rect_count,
clear_rect_copy->data(), loc);
};
cmd_execute_commands_functions.emplace_back(val_fn);
}
}
} else if (!rp_state->use_dynamic_rendering) {
const VkRenderPassCreateInfo2* renderpass_create_info = rp_state->create_info.ptr();
const VkSubpassDescription2* subpass_desc = &renderpass_create_info->pSubpasses[base.GetActiveSubpass()];
for (uint32_t attachment_index = 0; attachment_index < attachment_count; attachment_index++) {
const auto clear_desc = &pAttachments[attachment_index];
uint32_t fb_attachment = VK_ATTACHMENT_UNUSED;
if ((clear_desc->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) &&
(clear_desc->colorAttachment < subpass_desc->colorAttachmentCount)) {
fb_attachment = subpass_desc->pColorAttachments[clear_desc->colorAttachment].attachment;
} else if ((clear_desc->aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) &&
subpass_desc->pDepthStencilAttachment) {
fb_attachment = subpass_desc->pDepthStencilAttachment->attachment;
}
if (fb_attachment != VK_ATTACHMENT_UNUSED) {
if (!clear_rect_copy) {
// We need a copy of the clear rectangles that will persist until the last lambda executes
// but we want to create it as lazily as possible
clear_rect_copy.reset(new std::vector<VkClearRect>(pRects, pRects + rect_count));
}
// if a secondary level command buffer inherits the framebuffer from the primary command buffer
// (see VkCommandBufferInheritanceInfo), this validation must be deferred until queue submit time
auto val_fn = [this, rect_count, clear_rect_copy, loc](const vvl::CommandBuffer& secondary,
const vvl::CommandBuffer* prim_cb,
const vvl::Framebuffer* fb) {
assert(rect_count == clear_rect_copy->size());
bool skip = false;
if (fb && prim_cb->IsPrimary()) {
skip |= validator.ValidateClearAttachmentExtent(secondary, prim_cb->render_area, fb->create_info.layers,
rect_count, clear_rect_copy->data(), loc);
}
return skip;
};
cmd_execute_commands_functions.emplace_back(val_fn);
}
}
}
}
void CommandBufferSubState::RecordSetEvent(VkEvent event, VkPipelineStageFlags2 stage_mask,
const VkDependencyInfo* dependency_info) {
vku::safe_VkDependencyInfo safe_dependency_info = {};
if (dependency_info) {
safe_dependency_info.initialize(dependency_info);
} else {
// Set sType to invalid, so following code can check sType to see if the struct is valid
safe_dependency_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
}
event_updates.emplace_back([event, stage_mask, safe_dependency_info](vvl::CommandBuffer&, bool do_validate,
EventMap& local_event_signal_info, VkQueue,
const Location& loc) {
local_event_signal_info[event] = EventInfo{stage_mask, true, safe_dependency_info};
return false; // skip
});
}
void CommandBufferSubState::RecordResetEvent(VkEvent event, VkPipelineStageFlags2) {
event_updates.emplace_back(
[event](vvl::CommandBuffer&, bool do_validate, EventMap& local_event_signal_info, VkQueue, const Location& loc) {
local_event_signal_info[event] = EventInfo{VK_PIPELINE_STAGE_2_NONE, false};
return false; // skip
});
}
void CommandBufferSubState::RecordWaitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags2 src_stage_mask,
const VkDependencyInfo* dependency_info, const Location& loc) {
// vvl::CommandBuffer will add to the events vector. TODO this is now incorrect
auto first_event_index = base.events.size();
auto event_added_count = eventCount;
vku::safe_VkDependencyInfo safe_dependency_info = {};
if (dependency_info) {
safe_dependency_info.initialize(dependency_info);
} else {
// Set sType to invalid, so following code can check sType to see if the struct is valid
safe_dependency_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
}
event_updates.emplace_back(
[event_added_count, first_event_index, src_stage_mask, safe_dependency_info](
vvl::CommandBuffer& cb_state, bool do_validate, EventMap& local_event_signal_info, VkQueue queue, const Location& loc) {
if (!do_validate) return false;
return CoreChecks::ValidateWaitEventsAtSubmit(cb_state, event_added_count, first_event_index, src_stage_mask,
safe_dependency_info, local_event_signal_info, queue, loc);
});
}
void CommandBufferSubState::RecordBarriers(uint32_t buffer_barrier_count, const VkBufferMemoryBarrier* buffer_barriers,
uint32_t image_barrier_count, const VkImageMemoryBarrier* image_barriers,
VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
const Location& loc) {
for (uint32_t i = 0; i < buffer_barrier_count; i++) {
Location barrier_loc(loc.function, vvl::Struct::VkBufferMemoryBarrier, vvl::Field::pBufferMemoryBarriers, i);
const BufferBarrier barrier(buffer_barriers[i], src_stage_mask, dst_stage_mask);
validator.RecordBarrierValidationInfo(barrier_loc, base, barrier, qfo_transfer_buffer_barriers);
}
for (uint32_t i = 0; i < image_barrier_count; i++) {
auto image_state = base.dev_data.Get<vvl::Image>(image_barriers[i].image);
ASSERT_AND_CONTINUE(image_state);
Location barrier_loc(loc.function, vvl::Struct::VkImageMemoryBarrier, vvl::Field::pImageMemoryBarriers, i);
const ImageBarrier img_barrier(image_barriers[i], src_stage_mask, dst_stage_mask);
validator.RecordBarrierValidationInfo(barrier_loc, base, img_barrier, *image_state, qfo_transfer_image_barriers);
validator.EnqueueValidateImageBarrierAttachment(barrier_loc, *this, img_barrier);
validator.EnqueueValidateDynamicRenderingImageBarrierLayouts(barrier_loc, base, img_barrier);
// Update layouts at the end. Submit time enqueuing logic above needs pre-update layout map.
validator.RecordTransitionImageLayout(base, img_barrier, *image_state);
}
}
void CommandBufferSubState::RecordBarriers2(const VkDependencyInfo& dep_info, const Location& loc) {
for (uint32_t i = 0; i < dep_info.bufferMemoryBarrierCount; i++) {
Location barrier_loc(loc.function, vvl::Struct::VkBufferMemoryBarrier2, vvl::Field::pBufferMemoryBarriers, i);
const BufferBarrier barrier(dep_info.pBufferMemoryBarriers[i]);
validator.RecordBarrierValidationInfo(barrier_loc, base, barrier, qfo_transfer_buffer_barriers);
}
for (uint32_t i = 0; i < dep_info.imageMemoryBarrierCount; i++) {
auto image_state = base.dev_data.Get<vvl::Image>(dep_info.pImageMemoryBarriers[i].image);
ASSERT_AND_CONTINUE(image_state);
Location barrier_loc(loc.function, vvl::Struct::VkImageMemoryBarrier2, vvl::Field::pImageMemoryBarriers, i);
const ImageBarrier img_barrier(dep_info.pImageMemoryBarriers[i]);
validator.RecordBarrierValidationInfo(barrier_loc, base, img_barrier, *image_state, qfo_transfer_image_barriers);
validator.EnqueueValidateImageBarrierAttachment(barrier_loc, *this, img_barrier);
validator.EnqueueValidateDynamicRenderingImageBarrierLayouts(barrier_loc, base, img_barrier);
// Update layouts at the end. Submit time enqueuing logic above needs pre-update layout map.
validator.RecordTransitionImageLayout(base, img_barrier, *image_state);
}
if (const auto tensor_barrier_dep_info = vku::FindStructInPNextChain<VkTensorDependencyInfoARM>(dep_info.pNext)) {
const Location tensor_dep_info_loc(loc.function, vvl::Struct::VkTensorDependencyInfoARM, vvl::Field::pNext);
for (uint32_t i = 0; i < tensor_barrier_dep_info->tensorMemoryBarrierCount; ++i) {
const TensorBarrier barrier(tensor_barrier_dep_info->pTensorMemoryBarriers[i]);
base.tensor_barriers.emplace_back(barrier);
}
}
}
static void SetQueryState(const QueryObject& object, QueryState value, QueryMap* local_query_to_state_map) {
(*local_query_to_state_map)[object] = value;
}
static void SetQueryStateMulti(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, uint32_t perf_query_pass,
QueryState value, QueryMap* local_query_to_state_map) {
for (uint32_t i = 0; i < queryCount; i++) {
QueryObject query_obj = {queryPool, firstQuery + i, perf_query_pass};
(*local_query_to_state_map)[query_obj] = value;
}
}
void CommandBufferSubState::RecordBeginQuery(const QueryObject& query_obj, const Location& loc) {
query_updates.emplace_back([this, query_obj, loc](vvl::CommandBuffer& cb_state_arg, bool do_validate,
VkQueryPool& first_perf_query_pool, uint32_t perf_query_pass,
QueryMap* local_query_to_state_map) {
bool skip = false;
// Need to enqueue validation before we update
if (do_validate) {
skip |= validator.ValidatePerformanceQuery(cb_state_arg, query_obj, loc, first_perf_query_pool, perf_query_pass,
local_query_to_state_map);
skip |= validator.VerifyQueryIsReset(cb_state_arg, query_obj, loc, perf_query_pass, local_query_to_state_map);
}
SetQueryState(QueryObject(query_obj, perf_query_pass), QUERYSTATE_RUNNING, local_query_to_state_map);
return skip;
});
}
void CommandBufferSubState::RecordEndQuery(const QueryObject& query_obj, const Location& loc) {
query_updates.emplace_back([this, query_obj, loc](vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&,
uint32_t perf_query_pass, QueryMap* local_query_to_state_map) {
bool skip = false;
if (do_validate) {
auto query_pool_state = base.dev_data.Get<vvl::QueryPool>(query_obj.pool);
ASSERT_AND_RETURN_SKIP(query_pool_state);
if (query_pool_state->has_perf_scope_command_buffer && cb_state_arg.command_count != query_obj.end_command_index) {
const LogObjectList objlist(cb_state_arg.Handle(), query_pool_state->Handle());
skip |= validator.LogError(
"VUID-vkCmdEndQuery-queryPool-03227", objlist, loc,
"Query pool %s was created with a counter of scope "
"VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR but the end of the query is not the last "
"command in the command buffer %s.",
validator.FormatHandle(query_obj.pool).c_str(), validator.FormatHandle(cb_state_arg).c_str());
}
}
SetQueryState(QueryObject(query_obj, perf_query_pass), QUERYSTATE_ENDED, local_query_to_state_map);
return skip;
});
}
void CommandBufferSubState::RecordWriteTimestamp(const QueryObject& query_obj, const Location& loc) {
query_updates.emplace_back([this, query_obj, loc](vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&,
uint32_t perf_query_pass, QueryMap* local_query_to_state_map) {
bool skip = false;
if (do_validate) {
skip |= validator.VerifyQueryIsReset(cb_state_arg, query_obj, loc, perf_query_pass, local_query_to_state_map);
}
SetQueryState(QueryObject(query_obj, perf_query_pass), QUERYSTATE_ENDED, local_query_to_state_map);
return skip;
});
}
void CommandBufferSubState::RecordEndQueries(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount) {
query_updates.emplace_back([queryPool, firstQuery, queryCount](vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&,
uint32_t perf_query_pass, QueryMap* local_query_to_state_map) {
SetQueryStateMulti(queryPool, firstQuery, queryCount, perf_query_pass, QUERYSTATE_ENDED, local_query_to_state_map);
return false;
});
}
static QueryState GetLocalQueryState(const QueryMap* local_query_to_state_map, VkQueryPool queryPool, uint32_t queryIndex,
uint32_t perf_query_pass) {
QueryObject query = QueryObject(queryPool, queryIndex, perf_query_pass);
auto iter = local_query_to_state_map->find(query);
if (iter != local_query_to_state_map->end()) return iter->second;
return QUERYSTATE_UNKNOWN;
}
void CommandBufferSubState::RecordResetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount,
bool is_perf_query, const Location& loc) {
query_updates.emplace_back(
[queryPool, firstQuery, queryCount, is_perf_query, loc](vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&,
uint32_t perf_query_pass, QueryMap* local_query_to_state_map) {
bool skip = false;
if (is_perf_query && do_validate) {
const auto& state_data = cb_state_arg.dev_data;
for (uint32_t i = 0; i < queryCount; i++) {
QueryState state = GetLocalQueryState(local_query_to_state_map, queryPool, firstQuery + i, perf_query_pass);
if (state == QUERYSTATE_ENDED) {
const LogObjectList objlist(cb_state_arg.Handle(), queryPool);
skip |= state_data.LogError("VUID-vkCmdResetQueryPool-firstQuery-02862", objlist, loc,
"Query index %" PRIu32 " was begun and reset in the same command buffer.",
firstQuery + i);
break;
}
}
}
SetQueryStateMulti(queryPool, firstQuery, queryCount, perf_query_pass, QUERYSTATE_RESET, local_query_to_state_map);
return skip;
});
}
void CommandBufferSubState::RecordCopyQueryPoolResults(vvl::QueryPool& pool_state, vvl::Buffer&, uint32_t first_query,
uint32_t query_count, VkDeviceSize, VkDeviceSize, VkQueryResultFlags flags,
const Location& loc) {
query_updates.emplace_back(
[this, &pool_state, first_query, query_count, flags, loc](vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&,
uint32_t perf_query_pass, QueryMap* local_query_to_state_map) {
if (!do_validate) {
return false;
}
bool skip = false;
for (uint32_t i = 0; i < query_count; i++) {
QueryState state =
GetLocalQueryState(local_query_to_state_map, pool_state.VkHandle(), first_query + i, perf_query_pass);
QueryResultType result_type = pool_state.GetQueryResultType(state, flags);
if (result_type != QUERYRESULT_SOME_DATA && result_type != QUERYRESULT_UNKNOWN) {
const LogObjectList objlist(cb_state_arg.Handle(), pool_state.Handle());
skip |= validator.LogError("VUID-vkCmdCopyQueryPoolResults-None-08752", objlist, loc,
"Requesting a copy from query to buffer on %s query %" PRIu32 ": %s",
validator.FormatHandle(pool_state.Handle()).c_str(), first_query + i,
string_QueryResultType(result_type));
}
}
skip |= validator.ValidateQueryPoolWasReset(pool_state, first_query, query_count, loc, local_query_to_state_map,
perf_query_pass);
return skip;
});
}
void CommandBufferSubState::RecordWriteAccelerationStructuresProperties(VkQueryPool queryPool, uint32_t firstQuery,
uint32_t accelerationStructureCount, const Location& loc) {
query_updates.emplace_back([this, accelerationStructureCount, firstQuery, queryPool, loc](
vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&, uint32_t perf_query_pass,
QueryMap* local_query_to_state_map) {
bool skip = false;
if (do_validate) {
for (uint32_t i = 0; i < accelerationStructureCount; i++) {
QueryObject query_obj = {queryPool, firstQuery + i, perf_query_pass};
skip |= validator.VerifyQueryIsReset(cb_state_arg, query_obj, loc, perf_query_pass, local_query_to_state_map);
}
}
SetQueryStateMulti(queryPool, firstQuery, accelerationStructureCount, perf_query_pass, QUERYSTATE_ENDED,
local_query_to_state_map);
return skip;
});
}
void CommandBufferSubState::RecordVideoInlineQueries(const VkVideoInlineQueryInfoKHR& query_info) {
query_updates.emplace_back([query_info](vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&,
uint32_t perf_query_pass, QueryMap* local_query_to_state_map) {
for (uint32_t i = 0; i < query_info.queryCount; i++) {
SetQueryState(QueryObject(query_info.queryPool, query_info.firstQuery + i), QUERYSTATE_ENDED, local_query_to_state_map);
}
return false;
});
}
void CommandBufferSubState::RecordBeginVideoCoding(vvl::VideoSession& vs_state, const VkVideoBeginCodingInfoKHR& begin_info,
const Location& loc) {
if (begin_info.referenceSlotCount > 0) {
std::vector<vvl::VideoReferenceSlot> expected_slots{};
expected_slots.reserve(begin_info.referenceSlotCount);
for (uint32_t i = 0; i < begin_info.referenceSlotCount; ++i) {
if (begin_info.pReferenceSlots[i].slotIndex >= 0) {
expected_slots.emplace_back(*validator.device_state, *vs_state.profile, begin_info.pReferenceSlots[i], false);
}
}
// Enqueue submission time validation of DPB slots
base.video_session_updates[vs_state.VkHandle()].emplace_back(
[this, expected_slots, loc](const vvl::VideoSession* vs_state, vvl::VideoSessionDeviceState& dev_state,
bool do_validate) {
if (!do_validate) return false;
bool skip = false;
for (const auto& slot : expected_slots) {
if (!dev_state.IsSlotActive(slot.index)) {
skip |= validator.LogError("VUID-vkCmdBeginVideoCodingKHR-slotIndex-07239", vs_state->Handle(), loc,
"DPB slot index %d is not active in %s.", slot.index,
validator.FormatHandle(*vs_state).c_str());
} else if (slot.resource && !dev_state.IsSlotPicture(slot.index, slot.resource)) {
skip |= validator.LogError("VUID-vkCmdBeginVideoCodingKHR-pPictureResource-07265", vs_state->Handle(), loc,
"DPB slot index %d of %s is not currently associated with the specified "
"video picture resource: %s, layer %" PRIu32 ", offset (%s), extent (%s).",
slot.index, validator.FormatHandle(*vs_state).c_str(),
validator.FormatHandle(slot.resource.image_state->Handle()).c_str(),
slot.resource.range.baseArrayLayer,
string_VkOffset2D(slot.resource.coded_offset).c_str(),
string_VkExtent2D(slot.resource.coded_extent).c_str());
}
}
return skip;
});
}
if (vs_state.IsEncode()) {
vku::safe_VkVideoBeginCodingInfoKHR safe_begin_info(&begin_info);
// Enqueue submission time validation of rate control state
base.video_session_updates[vs_state.VkHandle()].emplace_back(
[this, safe_begin_info, loc](const vvl::VideoSession* vs_state, vvl::VideoSessionDeviceState& dev_state,
bool do_validate) {
if (!do_validate) return false;
return dev_state.ValidateRateControlState(validator, vs_state, safe_begin_info, loc);
});
}
}
void CommandBufferSubState::EnqueueVerifyVideoSessionInitialized(vvl::VideoSession& vs_state, const Location& loc,
const char* vuid) {
base.video_session_updates[vs_state.VkHandle()].emplace_back(
[this, loc, vuid](const vvl::VideoSession* vs_state, vvl::VideoSessionDeviceState& dev_state, bool do_validate) {
bool skip = false;
if (!dev_state.IsInitialized()) {
skip |= validator.LogError(vuid, vs_state->Handle(), loc, "Bound video session %s is uninitialized.",
validator.FormatHandle(*vs_state).c_str());
}
return skip;
});
}
void CommandBufferSubState::EnqueueVerifyVideoInlineQueryUnavailable(const VkVideoInlineQueryInfoKHR& query_info,
vvl::Func command) {
if (validator.disabled[query_validation]) return;
query_updates.emplace_back([this, query_info, command](vvl::CommandBuffer& cb_state_arg, bool do_validate, VkQueryPool&,
uint32_t perf_query_pass, QueryMap* local_query_to_state_map) {
if (!do_validate) return false;
bool skip = false;
for (uint32_t i = 0; i < query_info.queryCount; i++) {
QueryObject query_obj = {query_info.queryPool, query_info.firstQuery + i, perf_query_pass};
skip |= validator.VerifyQueryIsReset(cb_state_arg, query_obj, command, perf_query_pass, local_query_to_state_map);
}
return skip;
});
}
void CommandBufferSubState::RecordControlVideoCoding(vvl::VideoSession& vs_state, const VkVideoCodingControlInfoKHR& control_info,
const Location& loc) {
if ((control_info.flags & VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR) == 0) {
EnqueueVerifyVideoSessionInitialized(vs_state, loc, "VUID-vkCmdControlVideoCodingKHR-flags-07017");
}
}
void CommandBufferSubState::RecordDecodeVideo(vvl::VideoSession& vs_state, const VkVideoDecodeInfoKHR& decode_info,
const Location& loc) {
EnqueueVerifyVideoSessionInitialized(vs_state, loc, "VUID-vkCmdDecodeVideoKHR-None-07011");
if (vs_state.GetCodecOp() == VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_KHR) {
std::vector<vvl::VideoReferenceSlot> reference_slots{};
reference_slots.reserve(decode_info.referenceSlotCount);
for (uint32_t i = 0; i < decode_info.referenceSlotCount; ++i) {
reference_slots.emplace_back(*validator.device_state, *vs_state.profile, decode_info.pReferenceSlots[i]);
}
// Enqueue submission time validation of picture kind (frame, top field, bottom field) for H.264
base.video_session_updates[vs_state.VkHandle()].emplace_back(
[this, reference_slots, loc](const vvl::VideoSession* vs_state, vvl::VideoSessionDeviceState& dev_state,
bool do_validate) {
if (!do_validate) return false;
bool skip = false;
const auto log_picture_kind_error = [&](const vvl::VideoReferenceSlot& slot, const char* vuid,
const char* picture_kind) -> bool {
return validator.LogError(vuid, vs_state->Handle(), loc,
"DPB slot index %d of %s does not currently contain a %s with the specified "
"video picture resource: %s, layer %" PRIu32 ", offset (%s), extent (%s).",
slot.index, validator.FormatHandle(*vs_state).c_str(), picture_kind,
validator.FormatHandle(slot.resource.image_state->Handle()).c_str(),
slot.resource.range.baseArrayLayer,
string_VkOffset2D(slot.resource.coded_offset).c_str(),
string_VkExtent2D(slot.resource.coded_extent).c_str());
};
for (const auto& slot : reference_slots) {
if (slot.picture_id.IsFrame() &&
!dev_state.IsSlotPicture(slot.index, vvl::VideoPictureID::Frame(), slot.resource)) {
skip |= log_picture_kind_error(slot, "VUID-vkCmdDecodeVideoKHR-pDecodeInfo-07266", "frame");
}
if (slot.picture_id.ContainsTopField() &&
!dev_state.IsSlotPicture(slot.index, vvl::VideoPictureID::TopField(), slot.resource)) {
skip |= log_picture_kind_error(slot, "VUID-vkCmdDecodeVideoKHR-pDecodeInfo-07267", "top field");
}
if (slot.picture_id.ContainsBottomField() &&
!dev_state.IsSlotPicture(slot.index, vvl::VideoPictureID::BottomField(), slot.resource)) {
skip |= log_picture_kind_error(slot, "VUID-vkCmdDecodeVideoKHR-pDecodeInfo-07268", "bottom field");
}
}
return skip;
});
}
if (vs_state.create_info.flags & VK_VIDEO_SESSION_CREATE_INLINE_QUERIES_BIT_KHR) {
const auto inline_query_info = vku::FindStructInPNextChain<VkVideoInlineQueryInfoKHR>(decode_info.pNext);
if (inline_query_info != nullptr && inline_query_info->queryPool != VK_NULL_HANDLE) {
EnqueueVerifyVideoInlineQueryUnavailable(*inline_query_info, loc.function);
}
}
}
void CommandBufferSubState::RecordEncodeVideo(vvl::VideoSession& vs_state, const VkVideoEncodeInfoKHR& encode_info,
const Location& loc) {
EnqueueVerifyVideoSessionInitialized(vs_state, loc, "VUID-vkCmdEncodeVideoKHR-None-07012");
// For encode sessions also verify encode quality level match for the bound parameters object
if (vs_state.IsEncode() && base.bound_video_session_parameters) {
if (!base.video_encode_quality_level.has_value()) {
// If we already know the current encode quality level already at command buffer recording
// time, because it was set in this command buffer, then that was already checked outside
// so we only have to do submit-time validation if that's not the case
base.video_session_updates[vs_state.VkHandle()].emplace_back(
[this, vsp_state = base.bound_video_session_parameters, loc](
const vvl::VideoSession* vs_state, vvl::VideoSessionDeviceState& dev_state, bool do_validate) {
if (!do_validate) return false;
bool skip = false;
if (vsp_state->GetEncodeQualityLevel() != dev_state.GetEncodeQualityLevel()) {
const LogObjectList objlist(vs_state->Handle(), vsp_state->Handle());
skip |= validator.LogError("VUID-vkCmdEncodeVideoKHR-None-08318", objlist, loc,
"The currently configured encode quality level (%" PRIu32
") for %s "
"does not match the encode quality level (%" PRIu32 ") %s was created with.",
dev_state.GetEncodeQualityLevel(), validator.FormatHandle(*vs_state).c_str(),
vsp_state->GetEncodeQualityLevel(), validator.FormatHandle(*vsp_state).c_str());
}
return skip;
});
}
}
if (vs_state.create_info.flags & VK_VIDEO_SESSION_CREATE_INLINE_QUERIES_BIT_KHR) {
const auto inline_query_info = vku::FindStructInPNextChain<VkVideoInlineQueryInfoKHR>(encode_info.pNext);
if (inline_query_info != nullptr && inline_query_info->queryPool != VK_NULL_HANDLE) {
EnqueueVerifyVideoInlineQueryUnavailable(*inline_query_info, loc.function);
}
}
}
void CommandBufferSubState::Retire(uint32_t perf_submit_pass,
const std::function<bool(const QueryObject&)>& is_query_updated_after) {
QueryMap local_query_to_state_map;
VkQueryPool first_pool = VK_NULL_HANDLE;
for (auto& function : query_updates) {
function(base, /*do_validate*/ false, first_pool, perf_submit_pass, &local_query_to_state_map);
}
for (const auto& [query_object, query_state] : local_query_to_state_map) {
if (query_state == QUERYSTATE_ENDED && !is_query_updated_after(query_object)) {
auto query_pool_state = base.dev_data.Get<vvl::QueryPool>(query_object.pool);
if (!query_pool_state) continue;
query_pool_state->SetQueryState(query_object.slot, query_object.perf_pass, QUERYSTATE_AVAILABLE);
}
}
}
void CommandBufferSubState::Reset(const Location& loc) { ResetCBState(); }
void CommandBufferSubState::Destroy() { ResetCBState(); }
void CommandBufferSubState::ResetCBState() {
// QFO Tranfser
qfo_transfer_image_barriers.Reset();
qfo_transfer_buffer_barriers.Reset();
// VK_EXT_nested_command_buffer
nesting_level = 0;
// VK_EXT_custom_resolve
custom_resolve.started = false;
custom_resolve.used = false;
custom_resolve.inherited_struct = false;
custom_resolve.inherited_resolve = false;
custom_resolve.color_formats.clear();
custom_resolve.depth_format = VK_FORMAT_UNDEFINED;
custom_resolve.stencil_format = VK_FORMAT_UNDEFINED;
// Submit time validation
queue_submit_functions.clear();
submit_validate_dynamic_rendering_barrier_subresources.clear();
event_updates.clear();
cmd_execute_commands_functions.clear();
query_updates.clear();
// Inherited Viewport/Scissor
used_viewport_scissor_count = 0;
viewport.mask = 0;
viewport.count_mask = 0;
viewport.trashed_mask = 0;
viewport.trashed_count = false;
viewport.used_dynamic_count = false;
viewport.inherited_depths.clear();
scissor.mask = 0;
scissor.count_mask = 0;
scissor.trashed_mask = 0;
scissor.trashed_count = false;
scissor.used_dynamic_count = false;
}
void CommandBufferSubState::RecordExecuteCommand(vvl::CommandBuffer& secondary_command_buffer, uint32_t, const Location&) {
auto& secondary_sub_state = SubState(secondary_command_buffer);
if (secondary_command_buffer.IsSecondary()) {
nesting_level = std::max(nesting_level, secondary_sub_state.nesting_level + 1);
}
for (auto& function : secondary_sub_state.event_updates) {
event_updates.push_back(function);
}
for (auto& function : secondary_sub_state.queue_submit_functions) {
queue_submit_functions.push_back(function);
}
// State is trashed after executing secondary command buffers.
// Importantly, this function runs after CoreChecks::PreCallValidateCmdExecuteCommands.
viewport.trashed_mask = vvl::kU32Max;
viewport.trashed_count = true;
scissor.trashed_mask = vvl::kU32Max;
scissor.trashed_count = true;
// Add a query update that runs all the query updates that happen in the sub command buffer.
// This avoids locking ambiguity because primary command buffers are locked when these
// callbacks run, but secondary command buffers are not.
const VkCommandBuffer sub_command_buffer = secondary_command_buffer.VkHandle();
query_updates.emplace_back([sub_command_buffer](vvl::CommandBuffer& cb_state_arg, bool do_validate,
VkQueryPool& first_perf_query_pool, uint32_t perf_query_pass,
QueryMap* local_query_to_state_map) {
bool skip = false;
auto secondary_cb_state_arg = cb_state_arg.dev_data.GetWrite<vvl::CommandBuffer>(sub_command_buffer);
auto& secondary_sub_state_arg = SubState(*secondary_cb_state_arg);
for (auto& function : secondary_sub_state_arg.query_updates) {
skip |=
function(*secondary_cb_state_arg, do_validate, first_perf_query_pool, perf_query_pass, local_query_to_state_map);
}
return skip;
});
}
void CommandBufferSubState::Submit(vvl::Queue& queue_state, uint32_t perf_submit_pass, const Location& loc) {
for (auto& func : queue_submit_functions) {
func(queue_state, base);
}
// Update vvl::Event with src_stage from the last recorded SetEvent.
// Ultimately, it tracks the last SetEvent for the entire submission.
{
EventMap local_event_signal_info;
for (const auto& function : event_updates) {
function(base, /*do_validate*/ false, local_event_signal_info,
VK_NULL_HANDLE /* when do_validate is false then wait handler is inactive */, loc);
}
for (const auto& [event, info] : local_event_signal_info) {
auto event_state = base.dev_data.Get<vvl::Event>(event);
event_state->signaled = info.signal;
event_state->dependency_info = info.dependency_info;
event_state->signal_src_stage_mask = info.src_stage_mask;
event_state->signaling_queue = queue_state.VkHandle();
}
}
// Update vvl::QueryPool with a query state at the end of the command buffer.
// Ultimately, it tracks the final query state for the entire submission.
{
VkQueryPool first_pool = VK_NULL_HANDLE;
QueryMap local_query_to_state_map;
for (auto& function : query_updates) {
function(base, /*do_validate*/ false, first_pool, perf_submit_pass, &local_query_to_state_map);
}
for (const auto& [query_object, query_state] : local_query_to_state_map) {
auto query_pool_state = base.dev_data.Get<vvl::QueryPool>(query_object.pool);
if (!query_pool_state) continue;
query_pool_state->SetQueryState(query_object.slot, query_object.perf_pass, query_state);
}
}
}
void CommandBufferSubState::SubmitTimeValidate() {
for (const auto& [image, subresources] : submit_validate_dynamic_rendering_barrier_subresources) {
const auto image_state = validator.Get<vvl::Image>(image);
if (!image_state) {
continue;
}
const auto global_layout_map = image_state->layout_map.get();
ASSERT_AND_CONTINUE(global_layout_map);
auto global_layout_map_guard = image_state->LayoutMapReadLock();
for (const std::pair<VkImageSubresourceRange, vvl::LocationCapture>& entry : subresources) {
const VkImageSubresourceRange& subresource = entry.first;
const Location& barrier_loc = entry.second.Get();
subresource_adapter::RangeGenerator range_gen(image_state->subresource_encoder, subresource);
ForEachMatchingLayoutMapRange(
*global_layout_map, std::move(range_gen),
[this, &barrier_loc, &image_state](const ImageLayoutMap::key_type& range, const VkImageLayout& layout) {
if (layout != VK_IMAGE_LAYOUT_RENDERING_LOCAL_READ && layout != VK_IMAGE_LAYOUT_GENERAL) {
const auto& vuid =
GetDynamicRenderingBarrierVUID(barrier_loc, vvl::DynamicRenderingBarrierError::kImageLayout);
const LogObjectList objlist(base.Handle(), image_state->Handle());
const Location& image_loc = barrier_loc.dot(vvl::Field::image);
const VkImageSubresource subresource =
static_cast<VkImageSubresource>(image_state->subresource_encoder.Decode(range.begin));
return validator.LogError(vuid, objlist, image_loc, "(%s, %s) has layout %s.",
validator.FormatHandle(image_state->Handle()).c_str(),
string_VkImageSubresource(subresource).c_str(), string_VkImageLayout(layout));
}
return false;
});
}
}
}
QueueSubState::QueueSubState(CoreChecks& core_checks, vvl::Queue& q)
: vvl::QueueSubState(q), queue_submission_validator_(core_checks) {}
void QueueSubState::PreSubmit(std::vector<vvl::QueueSubmission>& submissions) {
for (const auto& submission : submissions) {
for (auto& cb : submission.cb_submissions) {
auto guard = cb.cb->ReadLock();
CommandBufferSubState& cb_substate = SubState(*cb.cb);
cb_substate.SubmitTimeValidate();
}
}
}
void QueueSubState::Retire(vvl::QueueSubmission& submission) {
queue_submission_validator_.Validate(submission);
queue_submission_validator_.Update(submission);
auto is_query_updated_after = [this](const QueryObject& query_object) {
auto guard = base.Lock();
bool first_queue_submission = true;
for (const vvl::QueueSubmission& queue_submission : base.Submissions()) {
// The current submission is still on the deque, so skip it
if (first_queue_submission) {
first_queue_submission = false;
continue;
}
for (const vvl::CommandBufferSubmission& cb_submission : queue_submission.cb_submissions) {
if (query_object.perf_pass != queue_submission.perf_submit_pass) {
continue;
}
if (cb_submission.cb->UpdatesQuery(query_object)) {
return true;
}
}
}
return false;
};
for (vvl::CommandBufferSubmission& cb_submission : submission.cb_submissions) {
CommandBufferSubState& cb_sub_state = SubState(*cb_submission.cb);
auto cb_guard = cb_sub_state.base.WriteLock();
for (vvl::CommandBuffer* secondary_cmd_buffer : cb_submission.cb->linked_command_buffers) {
CommandBufferSubState& secondary_sub_state = SubState(*secondary_cmd_buffer);
auto secondary_guard = secondary_sub_state.base.WriteLock();
secondary_sub_state.Retire(submission.perf_submit_pass, is_query_updated_after);
}
cb_sub_state.Retire(submission.perf_submit_pass, is_query_updated_after);
}
}
} // namespace core
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