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/* Copyright (c) 2018-2025 The Khronos Group Inc.
* Copyright (c) 2018-2025 Valve Corporation
* Copyright (c) 2018-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "containers/custom_containers.h"
#include "gpuav/descriptor_validation/gpuav_descriptor_set.h"
#include "gpuav/resources/gpuav_vulkan_objects.h"
#include "gpuav/instrumentation/gpuav_shader_instrumentor.h"
#include <memory>
struct LastBound;
namespace chassis {
struct ShaderObject;
struct CmdBindDescriptorBuffers;
} // namespace chassis
namespace vvl {
class DeviceMemory;
} // namespace vvl
namespace gpuav {
class CommandBufferSubState;
class DescriptorSetSubState;
class QueueSubState;
} // namespace gpuav
namespace gpuav {
class Instance : public vvl::InstanceProxy {
using BaseClass = vvl::InstanceProxy;
public:
Instance(vvl::dispatch::Instance* dispatch) : BaseClass(dispatch, LayerObjectTypeGpuAssisted) {}
void PreCallRecordCreateDevice(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkDevice* pDevice, const RecordObject& record_obj,
vku::safe_VkDeviceCreateInfo* modified_create_info) final;
void ReserveBindingSlot(VkPhysicalDevice physicalDevice, VkPhysicalDeviceLimits& limits, const Location& loc);
void PostCallRecordGetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pPhysicalDeviceProperties,
const RecordObject& record_obj) override;
void PostCallRecordGetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties2* pPhysicalDeviceProperties2,
const RecordObject& record_obj) final;
void InternalWarning(LogObjectList objlist, const Location& loc, const char* const specific_message) const;
void AdjustmentWarning(LogObjectList objlist, const Location& loc, const char* const specific_message) const;
void AddFeatures(VkPhysicalDevice physical_device, vku::safe_VkDeviceCreateInfo* modified_create_info, const Location& loc);
bool timeline_khr_{false};
};
class Validator : public GpuShaderInstrumentor {
using BaseClass = GpuShaderInstrumentor;
using Func = vvl::Func;
using Struct = vvl::Struct;
using Field = vvl::Field;
public:
Validator(vvl::dispatch::Device* dev, Instance* instance_vo)
: BaseClass(dev, instance_vo, LayerObjectTypeGpuAssisted),
global_indices_buffer_(*this),
global_resource_descriptor_buffer_(*this) {}
// gpuav_setup.cpp
// -------------
public:
void FinishDeviceSetup(const VkDeviceCreateInfo* pCreateInfo, const Location& loc) final;
void InternalVmaError(LogObjectList objlist, VkResult result, const char* const specific_message) const;
bool IsAllDeviceLocalMappable() const;
private:
void InitSettings(const Location& loc);
void DestroySubstate();
void BindBufferMemory(VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize offset);
// gpuav_record.cpp
// --------------
public:
void PreCallRecordDestroyDevice(VkDevice device, const VkAllocationCallbacks* pAllocator, const RecordObject& record_obj) final;
void PreCallRecordCreateBuffer(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer, const RecordObject& record_obj, chassis::CreateBuffer& chassis_state) final;
void PreCallRecordBeginCommandBuffer(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo,
const RecordObject& record_obj) final;
void PostCallRecordCreateBuffer(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer, const RecordObject& record_obj) final;
void PreCallRecordDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator,
const RecordObject& record_obj) final;
void PreCallRecordFreeMemory(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator,
const RecordObject& record_obj) final;
void PostCallRecordBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset,
const RecordObject& record_obj) final;
void PostCallRecordBindBufferMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos,
const RecordObject& record_obj) final;
void PostCallRecordBindBufferMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos,
const RecordObject& record_obj) final;
void PreCallRecordCmdBindDescriptorBuffersEXT(VkCommandBuffer commandBuffer, uint32_t bufferCount,
const VkDescriptorBufferBindingInfoEXT* pBindingInfos,
const RecordObject& record_obj,
chassis::CmdBindDescriptorBuffers& chassis_state) final;
void PreCallActionCommand(Validator& gpuav, CommandBufferSubState& cb_state, const LastBound& last_bound, const Location& loc);
void PreCallRecordCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex,
uint32_t firstInstance, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMultiEXT(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawInfoEXT* pVertexInfo,
uint32_t instanceCount, uint32_t firstInstance, uint32_t stride,
const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount,
uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance,
const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMultiIndexedEXT(VkCommandBuffer commandBuffer, uint32_t drawCount,
const VkMultiDrawIndexedInfoEXT* pIndexInfo, uint32_t instanceCount,
uint32_t firstInstance, uint32_t stride, const int32_t* pVertexOffset,
const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndirectByteCountEXT(VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance,
VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset,
uint32_t vertexStride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawIndexedIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMeshTasksNV(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask,
const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMeshTasksIndirectNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
uint32_t drawCount, uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMeshTasksIndirectCountNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMeshTasksEXT(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY,
uint32_t groupCountZ, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMeshTasksIndirectEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
uint32_t drawCount, uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDrawMeshTasksIndirectCountEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride, const RecordObject& record_obj) final;
void PreCallRecordCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z,
const RecordObject& record_obj) final;
void PreCallRecordCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
const RecordObject& record_obj) final;
void PreCallRecordCmdDispatchBase(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ,
const RecordObject& record_obj) final;
void PreCallRecordCmdDispatchBaseKHR(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY,
uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ,
const RecordObject& record_obj) final;
void PreCallRecordDestroyAccelerationStructureKHR(VkDevice device, VkAccelerationStructureKHR accelerationStructure,
const VkAllocationCallbacks* pAllocator,
const RecordObject& record_obj) final;
void PostCallRecordGetAccelerationStructureDeviceAddressKHR(VkDevice device,
const VkAccelerationStructureDeviceAddressInfoKHR* pInfo,
const RecordObject& record_obj) final;
void PreCallRecordCmdBuildAccelerationStructuresKHR(VkCommandBuffer commandBuffer, uint32_t infoCount,
const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos,
const RecordObject& record_obj) final;
void PreCallRecordCmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer,
VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer,
VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride,
VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset,
VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer,
VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride,
uint32_t width, uint32_t height, uint32_t depth, const RecordObject& record_obj) final;
void PreCallRecordCmdTraceRaysKHR(VkCommandBuffer commandBuffer,
const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width,
uint32_t height, uint32_t depth, const RecordObject& record_obj) final;
void PreCallRecordCmdTraceRaysIndirectKHR(VkCommandBuffer commandBuffer,
const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable,
VkDeviceAddress indirectDeviceAddress, const RecordObject& record_obj) final;
void PreCallRecordCmdTraceRaysIndirect2KHR(VkCommandBuffer commandBuffer, VkDeviceAddress indirectDeviceAddress,
const RecordObject& record_obj) final;
void PreCallRecordCmdExecuteGeneratedCommandsEXT(VkCommandBuffer commandBuffer, VkBool32 isPreprocessed,
const VkGeneratedCommandsInfoEXT* pGeneratedCommandsInfo,
const RecordObject& record_obj) final;
void PreCallRecordCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage,
VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions,
const RecordObject&) final;
void PreCallRecordCmdCopyBufferToImage2KHR(VkCommandBuffer commandBuffer,
const VkCopyBufferToImageInfo2KHR* pCopyBufferToImageInfo2KHR,
const RecordObject&) final;
void PreCallRecordCmdCopyBufferToImage2(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo,
const RecordObject&) final;
void PreCallRecordCmdCopyMemoryIndirectKHR(VkCommandBuffer commandBuffer,
const VkCopyMemoryIndirectInfoKHR* pCopyMemoryIndirectInfo,
const RecordObject& record_obj) final;
void PreCallRecordCmdCopyMemoryToImageIndirectKHR(VkCommandBuffer commandBuffer,
const VkCopyMemoryToImageIndirectInfoKHR* pCopyMemoryToImageIndirectInfo,
const RecordObject& record_obj) final;
bool ValidateProtectedImage(const vvl::CommandBuffer& cb_state, const vvl::Image& image_state, const Location& image_loc,
const char* vuid, const char* more_message = "") const final;
bool ValidateUnprotectedImage(const vvl::CommandBuffer& cb_state, const vvl::Image& image_state, const Location& image_loc,
const char* vuid, const char* more_message = "") const final;
bool ValidateProtectedBuffer(const vvl::CommandBuffer& cb_state, const vvl::Buffer& buffer_state, const Location& buffer_loc,
const char* vuid, const char* more_message = "") const final;
bool ValidateUnprotectedBuffer(const vvl::CommandBuffer& cb_state, const vvl::Buffer& buffer_state, const Location& buffer_loc,
const char* vuid, const char* more_message = "") const final;
bool ValidateProtectedTensor(const vvl::CommandBuffer& cb_state, const vvl::Tensor& tensor_state, const Location& tensor_loc,
const char* vuid, const char* more_message = "") const final;
bool ValidateUnprotectedTensor(const vvl::CommandBuffer& cb_state, const vvl::Tensor& tensor_state, const Location& tensor_loc,
const char* vuid, const char* more_message = "") const final;
void Created(vvl::DescriptorSet& set) final;
void Created(vvl::CommandBuffer& cb_state) final;
void Created(vvl::Queue& queue) final;
void Created(vvl::Image&) final;
void Created(vvl::ImageView&) final;
void Created(vvl::Buffer&) final;
void Created(vvl::BufferView&) final;
void Created(vvl::Sampler&) final;
void Created(vvl::AccelerationStructureNV&) final;
void Created(vvl::AccelerationStructureKHR&) final;
void Created(vvl::Tensor&) final;
void Created(vvl::TensorView&) final;
void Created(vvl::ShaderObject&) final;
void Created(vvl::Pipeline&) final;
void DebugCapture() final;
public:
// We find ourselves constantly needing to create some resource for the "lifetime of GPU-AV"
// We don't want a messy global space to managae it and use this to allow each check to manage the resource where it is used.
// The goal is the first time we need the resource, we create it then, and afterwards, its cached and we can regain
vko::SharedResourcesCache<true> shared_resources_cache;
PFN_vkSetDeviceLoaderData vk_set_device_loader_data_;
VmaAllocator vma_allocator_ = {};
std::unique_ptr<vko::DescriptorSetManager> desc_set_manager_;
// This is so universally used, that we decided currently to not be in vko::SharedResourcesCache
// This is just a buffer with a uint32_t value from [0, cts::indices_count - 1] so we can update prior to an action command
// (draw/dispatch) to know where it came from
vko::Buffer global_indices_buffer_;
uint32_t indices_buffer_alignment_ = 0;
// VK_EXT_descriptor_buffer global tracking
//
// Our internal Descriptor Buffer we will use
vko::Buffer global_resource_descriptor_buffer_;
// TODO - These are not needed for DebugPrintf, but will be needed for GPU-AV to track the descriptor used
// Most common apps will have few, but large descriptor buffers
vvl::unordered_set<VkBuffer> resource_descriptor_buffer_handles_;
// We need to track handles in order to adjust vkMapMemory calls
vvl::unordered_set<VkDeviceMemory> resource_descriptor_buffer_memory_handles_;
private:
std::string instrumented_shader_cache_path_{};
// Make sure we call the right versions of any timeline semaphore functions.
bool timeline_khr_{false};
};
} // namespace gpuav
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