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/* Copyright (c) 2018-2025 The Khronos Group Inc.
* Copyright (c) 2018-2025 Valve Corporation
* Copyright (c) 2018-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "gpuav/core/gpuav_validation_pipeline.h"
#include "generated/dispatch_functions.h"
#include "gpuav/core/gpuav.h"
#include "gpuav/resources/gpuav_state_trackers.h"
#include "gpuav/shaders/gpuav_shaders_constants.h"
#include "state_tracker/bind_point.h"
#include "state_tracker/pipeline_state.h"
#include "state_tracker/render_pass_state.h"
namespace gpuav {
namespace valpipe {
namespace internal {
bool CreateComputePipelineHelper(Validator &gpuav, const Location &loc,
const std::vector<VkDescriptorSetLayoutBinding> specific_bindings,
VkDescriptorSetLayout additional_desc_set_layout, uint32_t push_constants_byte_size,
uint32_t spirv_size, const uint32_t *spirv, VkDevice &out_device,
VkDescriptorSetLayout &out_specific_descriptor_set_layout, VkPipelineLayout &out_pipeline_layout,
VkShaderModule &out_shader_module, VkPipeline &out_pipeline) {
out_device = gpuav.device;
VkPushConstantRange push_constant_range = {};
push_constant_range.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
push_constant_range.offset = 0;
push_constant_range.size = push_constants_byte_size;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = vku::InitStructHelper();
ds_layout_ci.bindingCount = static_cast<uint32_t>(specific_bindings.size());
ds_layout_ci.pBindings = specific_bindings.data();
VkResult result = DispatchCreateDescriptorSetLayout(gpuav.device, &ds_layout_ci, nullptr, &out_specific_descriptor_set_layout);
if (result != VK_SUCCESS) {
gpuav.InternalError(gpuav.device, loc, "Failed to create descriptor set layout.");
return false;
}
std::vector<VkDescriptorSetLayout> set_layouts = {out_specific_descriptor_set_layout};
if (additional_desc_set_layout != VK_NULL_HANDLE) {
set_layouts.emplace_back(additional_desc_set_layout);
}
VkPipelineLayoutCreateInfo pipeline_layout_ci = vku::InitStructHelper();
// Any push constants byte size below 4 is illegal. Can come from empty push constant struct
if (push_constant_range.size >= 4) {
pipeline_layout_ci.pushConstantRangeCount = 1;
pipeline_layout_ci.pPushConstantRanges = &push_constant_range;
}
pipeline_layout_ci.setLayoutCount = static_cast<uint32_t>(set_layouts.size());
pipeline_layout_ci.pSetLayouts = set_layouts.data();
result = DispatchCreatePipelineLayout(gpuav.device, &pipeline_layout_ci, nullptr, &out_pipeline_layout);
if (result != VK_SUCCESS) {
gpuav.InternalError(gpuav.device, loc, "Failed to create pipeline layout.");
return false;
}
VkShaderModuleCreateInfo shader_module_ci = vku::InitStructHelper();
shader_module_ci.codeSize = spirv_size;
shader_module_ci.pCode = spirv;
result = DispatchCreateShaderModule(gpuav.device, &shader_module_ci, nullptr, &out_shader_module);
if (result != VK_SUCCESS) {
gpuav.InternalError(gpuav.device, loc, "Failed to create shader module.");
return false;
}
VkComputePipelineCreateInfo compute_validation_pipeline_ci = vku::InitStructHelper();
compute_validation_pipeline_ci.stage = vku::InitStructHelper();
compute_validation_pipeline_ci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
compute_validation_pipeline_ci.stage.module = out_shader_module;
compute_validation_pipeline_ci.stage.pName = "main";
compute_validation_pipeline_ci.layout = out_pipeline_layout;
result =
DispatchCreateComputePipelines(gpuav.device, VK_NULL_HANDLE, 1, &compute_validation_pipeline_ci, nullptr, &out_pipeline);
if (result != VK_SUCCESS) {
gpuav.InternalError(gpuav.device, loc, "Failed to create compute validation pipeline.");
return false;
}
return true;
}
void DestroyComputePipelineHelper(VkDevice device, VkDescriptorSetLayout specific_descriptor_set_layout,
VkPipelineLayout pipeline_layout, VkShaderModule shader_module, VkPipeline pipeline) {
if (specific_descriptor_set_layout != VK_NULL_HANDLE) {
DispatchDestroyDescriptorSetLayout(device, specific_descriptor_set_layout, nullptr);
}
if (pipeline_layout != VK_NULL_HANDLE) {
DispatchDestroyPipelineLayout(device, pipeline_layout, nullptr);
}
if (shader_module != VK_NULL_HANDLE) {
DispatchDestroyShaderModule(device, shader_module, nullptr);
}
if (pipeline != VK_NULL_HANDLE) {
DispatchDestroyPipeline(device, pipeline, nullptr);
}
}
VkDescriptorSet GetDescriptorSetHelper(CommandBufferSubState &cb_state, VkDescriptorSetLayout desc_set_layout) {
return cb_state.gpu_resources_manager.GetManagedDescriptorSet(desc_set_layout);
}
void BindShaderResourcesHelper(Validator &gpuav, CommandBufferSubState &cb_state, VkPipelineLayout pipeline_layout,
VkDescriptorSet desc_set, const std::vector<VkWriteDescriptorSet> &descriptor_writes,
const uint32_t push_constants_byte_size, const void *push_constants) {
// Any push constants byte size below 4 is illegal. Can come from empty push constant struct
if (push_constants_byte_size >= 4) {
DispatchCmdPushConstants(cb_state.VkHandle(), pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_byte_size,
push_constants);
}
if (!descriptor_writes.empty()) {
// Specific resources
DispatchUpdateDescriptorSets(gpuav.device, uint32_t(descriptor_writes.size()), descriptor_writes.data(), 0, nullptr);
DispatchCmdBindDescriptorSets(cb_state.VkHandle(), VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, glsl::kValPipeDescSet,
1, &desc_set, 0, nullptr);
}
}
} // namespace internal
void RestorablePipelineState::Create(CommandBufferSubState &cb_state, VkPipelineBindPoint bind_point) {
pipeline_bind_point_ = bind_point;
const vvl::BindPoint vvl_bind_point = ConvertToVvlBindPoint(bind_point);
LastBound &last_bound = cb_state.base.lastBound[vvl_bind_point];
if (last_bound.pipeline_state) {
pipeline_ = last_bound.pipeline_state->VkHandle();
} else {
assert(shader_objects_.empty());
if (vvl_bind_point == vvl::BindPointGraphics) {
shader_objects_ = last_bound.GetAllBoundGraphicsShaderObjects();
} else if (vvl_bind_point == vvl::BindPointCompute) {
auto compute_shader = last_bound.GetShaderObjectState(ShaderObjectStage::COMPUTE);
if (compute_shader) {
shader_objects_.emplace_back(compute_shader);
}
}
}
desc_set_pipeline_layout_ =
last_bound.desc_set_pipeline_layout ? last_bound.desc_set_pipeline_layout->VkHandle() : VK_NULL_HANDLE;
push_constants_data_ = cb_state.push_constant_data_chunks;
descriptor_sets_.reserve(last_bound.ds_slots.size());
for (std::size_t set_i = 0; set_i < last_bound.ds_slots.size(); set_i++) {
const auto &bound_descriptor_set = last_bound.ds_slots[set_i].ds_state;
if (bound_descriptor_set) {
descriptor_sets_.emplace_back(bound_descriptor_set->VkHandle(), static_cast<uint32_t>(set_i));
if (bound_descriptor_set->IsPushDescriptor()) {
push_descriptor_set_index_ = static_cast<uint32_t>(set_i);
}
dynamic_offsets_.push_back(last_bound.ds_slots[set_i].dynamic_offsets);
}
}
if (last_bound.push_descriptor_set) {
push_descriptor_set_writes_ = last_bound.push_descriptor_set->GetWrites();
}
// Do not handle cb_state.active_render_pass->use_dynamic_rendering_inherited for now
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS && cb_state.base.active_render_pass &&
cb_state.base.active_render_pass->use_dynamic_rendering) {
rendering_info_ = &cb_state.base.active_render_pass->dynamic_rendering_begin_rendering_info;
DispatchCmdEndRendering(cb_state.VkHandle());
VkRenderingInfo rendering_info = vku::InitStructHelper();
rendering_info.renderArea = {{0, 0}, {1, 1}};
rendering_info.layerCount = 1;
rendering_info.viewMask = 0;
rendering_info.colorAttachmentCount = 0;
DispatchCmdBeginRendering(cb_state.VkHandle(), &rendering_info);
}
}
void RestorablePipelineState::Restore() const {
if (rendering_info_) {
DispatchCmdEndRendering(cb_state_.VkHandle());
DispatchCmdBeginRendering(cb_state_.VkHandle(), rendering_info_->ptr());
}
if (pipeline_ != VK_NULL_HANDLE) {
DispatchCmdBindPipeline(cb_state_.VkHandle(), pipeline_bind_point_, pipeline_);
}
if (!shader_objects_.empty()) {
std::vector<VkShaderStageFlagBits> stages;
std::vector<VkShaderEXT> shaders;
for (const vvl::ShaderObject *shader_obj : shader_objects_) {
stages.emplace_back(shader_obj->create_info.stage);
shaders.emplace_back(shader_obj->VkHandle());
}
DispatchCmdBindShadersEXT(cb_state_.VkHandle(), static_cast<uint32_t>(shader_objects_.size()), stages.data(),
shaders.data());
}
for (std::size_t i = 0; i < descriptor_sets_.size(); i++) {
VkDescriptorSet descriptor_set = descriptor_sets_[i].first;
if (descriptor_set != VK_NULL_HANDLE) {
DispatchCmdBindDescriptorSets(cb_state_.VkHandle(), pipeline_bind_point_, desc_set_pipeline_layout_,
descriptor_sets_[i].second, 1, &descriptor_set,
static_cast<uint32_t>(dynamic_offsets_[i].size()), dynamic_offsets_[i].data());
}
}
if (!push_descriptor_set_writes_.empty()) {
DispatchCmdPushDescriptorSetKHR(cb_state_.VkHandle(), pipeline_bind_point_, desc_set_pipeline_layout_,
push_descriptor_set_index_, static_cast<uint32_t>(push_descriptor_set_writes_.size()),
reinterpret_cast<const VkWriteDescriptorSet *>(push_descriptor_set_writes_.data()));
}
for (const auto &push_constant_range : push_constants_data_) {
DispatchCmdPushConstants(cb_state_.VkHandle(), push_constant_range.layout, push_constant_range.stage_flags,
push_constant_range.offset, static_cast<uint32_t>(push_constant_range.values.size()),
push_constant_range.values.data());
}
}
} // namespace valpipe
} // namespace gpuav
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