File: gpuav_validation_pipeline.cpp

package info (click to toggle)
vulkan-validationlayers 1.4.335.0-2
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 51,728 kB
  • sloc: cpp: 645,254; python: 12,203; sh: 24; makefile: 24; xml: 14
file content (238 lines) | stat: -rw-r--r-- 11,354 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/* Copyright (c) 2018-2025 The Khronos Group Inc.
 * Copyright (c) 2018-2025 Valve Corporation
 * Copyright (c) 2018-2025 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "gpuav/core/gpuav_validation_pipeline.h"

#include "generated/dispatch_functions.h"
#include "gpuav/core/gpuav.h"
#include "gpuav/resources/gpuav_state_trackers.h"
#include "gpuav/shaders/gpuav_shaders_constants.h"
#include "state_tracker/bind_point.h"
#include "state_tracker/pipeline_state.h"
#include "state_tracker/render_pass_state.h"

namespace gpuav {
namespace valpipe {
namespace internal {

bool CreateComputePipelineHelper(Validator &gpuav, const Location &loc,
                                 const std::vector<VkDescriptorSetLayoutBinding> specific_bindings,
                                 VkDescriptorSetLayout additional_desc_set_layout, uint32_t push_constants_byte_size,
                                 uint32_t spirv_size, const uint32_t *spirv, VkDevice &out_device,
                                 VkDescriptorSetLayout &out_specific_descriptor_set_layout, VkPipelineLayout &out_pipeline_layout,
                                 VkShaderModule &out_shader_module, VkPipeline &out_pipeline) {
    out_device = gpuav.device;
    VkPushConstantRange push_constant_range = {};
    push_constant_range.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
    push_constant_range.offset = 0;
    push_constant_range.size = push_constants_byte_size;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = vku::InitStructHelper();

    ds_layout_ci.bindingCount = static_cast<uint32_t>(specific_bindings.size());
    ds_layout_ci.pBindings = specific_bindings.data();
    VkResult result = DispatchCreateDescriptorSetLayout(gpuav.device, &ds_layout_ci, nullptr, &out_specific_descriptor_set_layout);
    if (result != VK_SUCCESS) {
        gpuav.InternalError(gpuav.device, loc, "Failed to create descriptor set layout.");
        return false;
    }

    std::vector<VkDescriptorSetLayout> set_layouts = {out_specific_descriptor_set_layout};
    if (additional_desc_set_layout != VK_NULL_HANDLE) {
        set_layouts.emplace_back(additional_desc_set_layout);
    }
    VkPipelineLayoutCreateInfo pipeline_layout_ci = vku::InitStructHelper();
    // Any push constants byte size below 4 is illegal. Can come from empty push constant struct
    if (push_constant_range.size >= 4) {
        pipeline_layout_ci.pushConstantRangeCount = 1;
        pipeline_layout_ci.pPushConstantRanges = &push_constant_range;
    }
    pipeline_layout_ci.setLayoutCount = static_cast<uint32_t>(set_layouts.size());
    pipeline_layout_ci.pSetLayouts = set_layouts.data();
    result = DispatchCreatePipelineLayout(gpuav.device, &pipeline_layout_ci, nullptr, &out_pipeline_layout);
    if (result != VK_SUCCESS) {
        gpuav.InternalError(gpuav.device, loc, "Failed to create pipeline layout.");
        return false;
    }

    VkShaderModuleCreateInfo shader_module_ci = vku::InitStructHelper();
    shader_module_ci.codeSize = spirv_size;
    shader_module_ci.pCode = spirv;
    result = DispatchCreateShaderModule(gpuav.device, &shader_module_ci, nullptr, &out_shader_module);
    if (result != VK_SUCCESS) {
        gpuav.InternalError(gpuav.device, loc, "Failed to create shader module.");
        return false;
    }

    VkComputePipelineCreateInfo compute_validation_pipeline_ci = vku::InitStructHelper();
    compute_validation_pipeline_ci.stage = vku::InitStructHelper();
    compute_validation_pipeline_ci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
    compute_validation_pipeline_ci.stage.module = out_shader_module;
    compute_validation_pipeline_ci.stage.pName = "main";
    compute_validation_pipeline_ci.layout = out_pipeline_layout;
    result =
        DispatchCreateComputePipelines(gpuav.device, VK_NULL_HANDLE, 1, &compute_validation_pipeline_ci, nullptr, &out_pipeline);
    if (result != VK_SUCCESS) {
        gpuav.InternalError(gpuav.device, loc, "Failed to create compute validation pipeline.");
        return false;
    }

    return true;
}

void DestroyComputePipelineHelper(VkDevice device, VkDescriptorSetLayout specific_descriptor_set_layout,
                                  VkPipelineLayout pipeline_layout, VkShaderModule shader_module, VkPipeline pipeline) {
    if (specific_descriptor_set_layout != VK_NULL_HANDLE) {
        DispatchDestroyDescriptorSetLayout(device, specific_descriptor_set_layout, nullptr);
    }

    if (pipeline_layout != VK_NULL_HANDLE) {
        DispatchDestroyPipelineLayout(device, pipeline_layout, nullptr);
    }

    if (shader_module != VK_NULL_HANDLE) {
        DispatchDestroyShaderModule(device, shader_module, nullptr);
    }

    if (pipeline != VK_NULL_HANDLE) {
        DispatchDestroyPipeline(device, pipeline, nullptr);
    }
}

VkDescriptorSet GetDescriptorSetHelper(CommandBufferSubState &cb_state, VkDescriptorSetLayout desc_set_layout) {
    return cb_state.gpu_resources_manager.GetManagedDescriptorSet(desc_set_layout);
}

void BindShaderResourcesHelper(Validator &gpuav, CommandBufferSubState &cb_state, VkPipelineLayout pipeline_layout,
                               VkDescriptorSet desc_set, const std::vector<VkWriteDescriptorSet> &descriptor_writes,
                               const uint32_t push_constants_byte_size, const void *push_constants) {
    // Any push constants byte size below 4 is illegal. Can come from empty push constant struct
    if (push_constants_byte_size >= 4) {
        DispatchCmdPushConstants(cb_state.VkHandle(), pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_byte_size,
                                 push_constants);
    }

    if (!descriptor_writes.empty()) {
        // Specific resources
        DispatchUpdateDescriptorSets(gpuav.device, uint32_t(descriptor_writes.size()), descriptor_writes.data(), 0, nullptr);

        DispatchCmdBindDescriptorSets(cb_state.VkHandle(), VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, glsl::kValPipeDescSet,
                                      1, &desc_set, 0, nullptr);
    }
}

}  // namespace internal

void RestorablePipelineState::Create(CommandBufferSubState &cb_state, VkPipelineBindPoint bind_point) {
    pipeline_bind_point_ = bind_point;
    const vvl::BindPoint vvl_bind_point = ConvertToVvlBindPoint(bind_point);

    LastBound &last_bound = cb_state.base.lastBound[vvl_bind_point];
    if (last_bound.pipeline_state) {
        pipeline_ = last_bound.pipeline_state->VkHandle();

    } else {
        assert(shader_objects_.empty());
        if (vvl_bind_point == vvl::BindPointGraphics) {
            shader_objects_ = last_bound.GetAllBoundGraphicsShaderObjects();
        } else if (vvl_bind_point == vvl::BindPointCompute) {
            auto compute_shader = last_bound.GetShaderObjectState(ShaderObjectStage::COMPUTE);
            if (compute_shader) {
                shader_objects_.emplace_back(compute_shader);
            }
        }
    }

    desc_set_pipeline_layout_ =
        last_bound.desc_set_pipeline_layout ? last_bound.desc_set_pipeline_layout->VkHandle() : VK_NULL_HANDLE;

    push_constants_data_ = cb_state.push_constant_data_chunks;

    descriptor_sets_.reserve(last_bound.ds_slots.size());
    for (std::size_t set_i = 0; set_i < last_bound.ds_slots.size(); set_i++) {
        const auto &bound_descriptor_set = last_bound.ds_slots[set_i].ds_state;
        if (bound_descriptor_set) {
            descriptor_sets_.emplace_back(bound_descriptor_set->VkHandle(), static_cast<uint32_t>(set_i));
            if (bound_descriptor_set->IsPushDescriptor()) {
                push_descriptor_set_index_ = static_cast<uint32_t>(set_i);
            }
            dynamic_offsets_.push_back(last_bound.ds_slots[set_i].dynamic_offsets);
        }
    }

    if (last_bound.push_descriptor_set) {
        push_descriptor_set_writes_ = last_bound.push_descriptor_set->GetWrites();
    }

    // Do not handle cb_state.active_render_pass->use_dynamic_rendering_inherited for now
    if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS && cb_state.base.active_render_pass &&
        cb_state.base.active_render_pass->use_dynamic_rendering) {
        rendering_info_ = &cb_state.base.active_render_pass->dynamic_rendering_begin_rendering_info;
        DispatchCmdEndRendering(cb_state.VkHandle());

        VkRenderingInfo rendering_info = vku::InitStructHelper();
        rendering_info.renderArea = {{0, 0}, {1, 1}};
        rendering_info.layerCount = 1;
        rendering_info.viewMask = 0;
        rendering_info.colorAttachmentCount = 0;
        DispatchCmdBeginRendering(cb_state.VkHandle(), &rendering_info);
    }
}

void RestorablePipelineState::Restore() const {
    if (rendering_info_) {
        DispatchCmdEndRendering(cb_state_.VkHandle());
        DispatchCmdBeginRendering(cb_state_.VkHandle(), rendering_info_->ptr());
    }

    if (pipeline_ != VK_NULL_HANDLE) {
        DispatchCmdBindPipeline(cb_state_.VkHandle(), pipeline_bind_point_, pipeline_);
    }
    if (!shader_objects_.empty()) {
        std::vector<VkShaderStageFlagBits> stages;
        std::vector<VkShaderEXT> shaders;
        for (const vvl::ShaderObject *shader_obj : shader_objects_) {
            stages.emplace_back(shader_obj->create_info.stage);
            shaders.emplace_back(shader_obj->VkHandle());
        }
        DispatchCmdBindShadersEXT(cb_state_.VkHandle(), static_cast<uint32_t>(shader_objects_.size()), stages.data(),
                                  shaders.data());
    }

    for (std::size_t i = 0; i < descriptor_sets_.size(); i++) {
        VkDescriptorSet descriptor_set = descriptor_sets_[i].first;
        if (descriptor_set != VK_NULL_HANDLE) {
            DispatchCmdBindDescriptorSets(cb_state_.VkHandle(), pipeline_bind_point_, desc_set_pipeline_layout_,
                                          descriptor_sets_[i].second, 1, &descriptor_set,
                                          static_cast<uint32_t>(dynamic_offsets_[i].size()), dynamic_offsets_[i].data());
        }
    }

    if (!push_descriptor_set_writes_.empty()) {
        DispatchCmdPushDescriptorSetKHR(cb_state_.VkHandle(), pipeline_bind_point_, desc_set_pipeline_layout_,
                                        push_descriptor_set_index_, static_cast<uint32_t>(push_descriptor_set_writes_.size()),
                                        reinterpret_cast<const VkWriteDescriptorSet *>(push_descriptor_set_writes_.data()));
    }

    for (const auto &push_constant_range : push_constants_data_) {
        DispatchCmdPushConstants(cb_state_.VkHandle(), push_constant_range.layout, push_constant_range.stage_flags,
                                 push_constant_range.offset, static_cast<uint32_t>(push_constant_range.values.size()),
                                 push_constant_range.values.data());
    }
}
}  // namespace valpipe
}  // namespace gpuav