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/* Copyright (c) 2019-2025 The Khronos Group Inc.
* Copyright (c) 2019-2025 Valve Corporation
* Copyright (c) 2019-2025 LunarG, Inc.
* Modifications Copyright (C) 2022 RasterGrid Kft.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
// This file should not need to include anything else, the goal of this file is utils that "could" be in the Vulkan-Headers
#include <vulkan/vulkan_core.h>
// It is very rare to have more than 3 stages (really only geo/tess) and better to save memory/time for the 99% use cases
static const uint32_t kCommonMaxGraphicsShaderStages = 3;
static const VkShaderStageFlags kShaderStageAllGraphics =
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT |
VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_TASK_BIT_EXT | VK_SHADER_STAGE_MESH_BIT_EXT;
static const VkShaderStageFlags kShaderStageAllRayTracing =
VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_RAYGEN_BIT_KHR;
static inline uint32_t GetIndexAlignment(VkIndexType indexType) {
switch (indexType) {
case VK_INDEX_TYPE_UINT16:
return 2;
case VK_INDEX_TYPE_UINT32:
return 4;
case VK_INDEX_TYPE_UINT8:
return 1;
case VK_INDEX_TYPE_NONE_KHR: // alias VK_INDEX_TYPE_NONE_NV
return 0;
default:
// Not a real index type. Express no alignment requirement here; we expect upper layer
// to have already picked up on the enum being nonsense.
return 1;
}
}
inline constexpr uint32_t GetIndexBitsSize(VkIndexType indexType) {
switch (indexType) {
case VK_INDEX_TYPE_UINT16:
return 16;
case VK_INDEX_TYPE_UINT32:
return 32;
case VK_INDEX_TYPE_NONE_KHR:
return 0;
case VK_INDEX_TYPE_UINT8_KHR:
return 8;
case VK_INDEX_TYPE_MAX_ENUM:
return 0;
}
return 0;
}
static bool inline IsStageInPipelineBindPoint(VkShaderStageFlags stages, VkPipelineBindPoint bind_point) {
switch (bind_point) {
case VK_PIPELINE_BIND_POINT_GRAPHICS:
return (stages & kShaderStageAllGraphics) != 0;
case VK_PIPELINE_BIND_POINT_COMPUTE:
return (stages & VK_SHADER_STAGE_COMPUTE_BIT) != 0;
case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR:
return (stages & kShaderStageAllRayTracing) != 0;
default:
return false;
}
}
// all "advanced blend operation" found in spec
static inline bool IsAdvanceBlendOperation(const VkBlendOp blend_op) {
return (static_cast<int>(blend_op) >= VK_BLEND_OP_ZERO_EXT) && (static_cast<int>(blend_op) <= VK_BLEND_OP_BLUE_EXT);
}
// Helper for Dual-Source Blending
static inline bool IsSecondaryColorInputBlendFactor(VkBlendFactor blend_factor) {
return (blend_factor == VK_BLEND_FACTOR_SRC1_COLOR || blend_factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR ||
blend_factor == VK_BLEND_FACTOR_SRC1_ALPHA || blend_factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
}
static inline bool IsPointTopology(VkPrimitiveTopology topology) { return topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST; };
static inline bool IsLineTopology(VkPrimitiveTopology topology) {
return (topology == VK_PRIMITIVE_TOPOLOGY_LINE_LIST || topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP ||
topology == VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY ||
topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY);
};
static inline bool IsTriangleTopology(VkPrimitiveTopology topology) {
return (topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST || topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP ||
topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN || topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY ||
topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY);
};
// from vkspec.html#drawing-primitive-topology-class
static inline bool IsSameTopologyClass(VkPrimitiveTopology a, VkPrimitiveTopology b) {
if (IsPointTopology(a)) {
return IsPointTopology(b);
} else if (IsLineTopology(a)) {
return IsLineTopology(b);
} else if (IsTriangleTopology(a)) {
return IsTriangleTopology(b);
} else {
return a == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST && b == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
}
};
static inline VkPrimitiveTopology TriangleToLineTopology(VkPrimitiveTopology topology) {
if (topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST) {
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
} else if (topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY) {
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
} else if (topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP) {
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
} else if (topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY) {
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
} else if (topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN) {
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
}
return VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
}
static inline VkExtent3D CastTo3D(const VkExtent2D &d2) {
VkExtent3D d3 = {d2.width, d2.height, 1};
return d3;
}
static inline VkOffset3D CastTo3D(const VkOffset2D &d2) {
VkOffset3D d3 = {d2.x, d2.y, 0};
return d3;
}
// Returns true if sub_rect is entirely contained within rect
static inline bool ContainsRect(VkRect2D rect, VkRect2D sub_rect) {
if ((sub_rect.offset.x < rect.offset.x) || (sub_rect.offset.x + sub_rect.extent.width > rect.offset.x + rect.extent.width) ||
(sub_rect.offset.y < rect.offset.y) || (sub_rect.offset.y + sub_rect.extent.height > rect.offset.y + rect.extent.height)) {
return false;
}
return true;
}
static constexpr VkPipelineStageFlags2 kFramebufferStagePipelineStageFlags =
(VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
static constexpr VkAccessFlags2 kShaderTileImageAllowedAccessFlags =
VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
static constexpr bool HasNonFramebufferStagePipelineStageFlags(VkPipelineStageFlags2 inflags) {
return (inflags & ~kFramebufferStagePipelineStageFlags) != 0;
}
static constexpr bool HasFramebufferStagePipelineStageFlags(VkPipelineStageFlags2 inflags) {
return (inflags & kFramebufferStagePipelineStageFlags) != 0;
}
static constexpr bool HasNonShaderTileImageAccessFlags(VkAccessFlags2 in_flags) {
return ((in_flags & ~kShaderTileImageAllowedAccessFlags) != 0);
}
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