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/*
* Copyright (c) 2024-2025 Valve Corporation
* Copyright (c) 2024-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
#include <vulkan/vulkan_core.h>
#include "../framework/layer_validation_tests.h"
#include "../framework/pipeline_helper.h"
#include "../framework/gpu_av_helper.h"
#include "utils/math_utils.h"
class PositiveGpuAVDescriptorBuffer : public GpuAVTest {};
TEST_F(PositiveGpuAVDescriptorBuffer, BasicCompute) {
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::descriptorBuffer);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
RETURN_IF_SKIP(InitGpuAvFramework());
RETURN_IF_SKIP(InitState());
m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit);
m_errorMonitor->SetAllowedFailureMsg("WARNING-Setting-Limit-Adjusted");
VkPhysicalDeviceDescriptorBufferPropertiesEXT descriptor_buffer_properties = vku::InitStructHelper();
GetPhysicalDeviceProperties2(descriptor_buffer_properties);
vkt::Buffer buffer_data(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, vkt::device_address);
uint32_t *data = (uint32_t *)buffer_data.Memory().Map();
data[0] = 8;
data[1] = 12;
data[2] = 1;
VkDescriptorSetLayoutBinding binding = {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr};
vkt::DescriptorSetLayout ds_layout(*m_device, binding, VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT);
VkPipelineLayoutCreateInfo pipe_layout_ci = vku::InitStructHelper();
pipe_layout_ci.setLayoutCount = 1;
pipe_layout_ci.pSetLayouts = &ds_layout.handle();
vkt::PipelineLayout pipeline_layout(*m_device, pipe_layout_ci);
VkDeviceSize ds_layout_size = ds_layout.GetDescriptorBufferSize();
ds_layout_size = Align(ds_layout_size, descriptor_buffer_properties.descriptorBufferOffsetAlignment);
vkt::Buffer descriptor_buffer(*m_device, ds_layout_size, VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT,
vkt::device_address);
vkt::DescriptorGetInfo get_info(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, buffer_data, 16);
void *mapped_descriptor_data = descriptor_buffer.Memory().Map();
vk::GetDescriptorEXT(device(), get_info, descriptor_buffer_properties.storageBufferDescriptorSize, mapped_descriptor_data);
const char *cs_source = R"glsl(
#version 450
layout (set = 0, binding = 0) buffer SSBO_0 {
uint a;
uint b;
uint c;
};
void main() {
c = a + b;
}
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_2);
pipe.cp_ci_.flags |= VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT;
pipe.cp_ci_.layout = pipeline_layout;
pipe.CreateComputePipeline();
m_command_buffer.Begin();
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
VkDescriptorBufferBindingInfoEXT descriptor_buffer_binding_info = vku::InitStructHelper();
descriptor_buffer_binding_info.address = descriptor_buffer.Address();
descriptor_buffer_binding_info.usage = VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT;
vk::CmdBindDescriptorBuffersEXT(m_command_buffer, 1, &descriptor_buffer_binding_info);
uint32_t buffer_index = 0;
VkDeviceSize buffer_offset = 0;
vk::CmdSetDescriptorBufferOffsetsEXT(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, 0, 1, &buffer_index,
&buffer_offset);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_default_queue->SubmitAndWait(m_command_buffer);
ASSERT_TRUE(data[0] == 8);
ASSERT_TRUE(data[1] == 12);
ASSERT_TRUE(data[2] == 20);
}
TEST_F(PositiveGpuAVDescriptorBuffer, BasicGraphics) {
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::descriptorBuffer);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
AddRequiredFeature(vkt::Feature::fragmentStoresAndAtomics);
AddRequiredFeature(vkt::Feature::runtimeDescriptorArray);
RETURN_IF_SKIP(InitGpuAvFramework());
RETURN_IF_SKIP(InitState());
InitRenderTarget();
m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit);
m_errorMonitor->SetAllowedFailureMsg("WARNING-Setting-Limit-Adjusted");
VkPhysicalDeviceDescriptorBufferPropertiesEXT descriptor_buffer_properties = vku::InitStructHelper();
GetPhysicalDeviceProperties2(descriptor_buffer_properties);
vkt::Buffer bda(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, vkt::device_address);
vkt::Buffer ssbo_0(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, vkt::device_address);
vkt::Buffer ubo_1(*m_device, 16, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, vkt::device_address);
auto ssbo_ptr = (VkDeviceAddress *)ssbo_0.Memory().Map();
ssbo_ptr[0] = bda.Address(); // ptr
uint32_t *data = (uint32_t *)ubo_1.Memory().Map();
data[0] = 0; // index
std::vector<VkDescriptorSetLayoutBinding> bindings = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, VK_SHADER_STAGE_ALL, nullptr},
{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}};
vkt::DescriptorSetLayout ds_layout(*m_device, bindings, VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT);
VkPipelineLayoutCreateInfo pipe_layout_ci = vku::InitStructHelper();
pipe_layout_ci.setLayoutCount = 1;
pipe_layout_ci.pSetLayouts = &ds_layout.handle();
vkt::PipelineLayout pipeline_layout(*m_device, pipe_layout_ci);
VkDeviceSize ds_layout_size = ds_layout.GetDescriptorBufferSize();
ds_layout_size = Align(ds_layout_size, descriptor_buffer_properties.descriptorBufferOffsetAlignment);
vkt::Buffer descriptor_buffer(*m_device, ds_layout_size, VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT,
vkt::device_address);
vkt::DescriptorGetInfo get_info_0(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, ssbo_0, 16);
uint8_t *mapped_descriptor_data = (uint8_t *)descriptor_buffer.Memory().Map();
vk::GetDescriptorEXT(device(), get_info_0, descriptor_buffer_properties.storageBufferDescriptorSize,
mapped_descriptor_data + ds_layout.GetDescriptorBufferBindingOffset(0));
vkt::DescriptorGetInfo get_info_1(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, ubo_1, 16);
vk::GetDescriptorEXT(device(), get_info_1, descriptor_buffer_properties.uniformBufferDescriptorSize,
mapped_descriptor_data + ds_layout.GetDescriptorBufferBindingOffset(1));
const char *fs_source = R"glsl(
#version 450
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_nonuniform_qualifier : enable
layout(buffer_reference, std430) buffer Ptr {
uint i;
};
layout (set = 0, binding = 0) buffer SSBO_0 {
Ptr ptr;
} SSBO[];
layout (set = 0, binding = 1) uniform UBO_1 {
uint index;
};
void main() {
SSBO[index].ptr.i = 11;
}
)glsl";
VkShaderObj vs(this, kVertexDrawPassthroughGlsl, VK_SHADER_STAGE_VERTEX_BIT);
VkShaderObj fs(this, fs_source, VK_SHADER_STAGE_FRAGMENT_BIT);
CreatePipelineHelper pipe(*this);
pipe.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
pipe.gp_ci_.flags |= VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT;
pipe.gp_ci_.layout = pipeline_layout;
pipe.CreateGraphicsPipeline();
m_command_buffer.Begin();
m_command_buffer.BeginRenderPass(m_renderPassBeginInfo);
vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
VkDescriptorBufferBindingInfoEXT descriptor_buffer_binding_info = vku::InitStructHelper();
descriptor_buffer_binding_info.address = descriptor_buffer.Address();
descriptor_buffer_binding_info.usage = VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT;
vk::CmdBindDescriptorBuffersEXT(m_command_buffer, 1, &descriptor_buffer_binding_info);
uint32_t buffer_index = 0;
VkDeviceSize buffer_offset = 0;
vk::CmdSetDescriptorBufferOffsetsEXT(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &buffer_index,
&buffer_offset);
vk::CmdDraw(m_command_buffer, 3, 1, 0, 0);
m_command_buffer.EndRenderPass();
m_command_buffer.End();
m_default_queue->SubmitAndWait(m_command_buffer);
data = (uint32_t *)bda.Memory().Map();
ASSERT_TRUE(data[0] == 11);
}
TEST_F(PositiveGpuAVDescriptorBuffer, NoPipelineLayout) {
SetTargetApiVersion(VK_API_VERSION_1_2);
AddRequiredExtensions(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::shaderObject);
AddRequiredFeature(vkt::Feature::descriptorBuffer);
AddRequiredFeature(vkt::Feature::bufferDeviceAddress);
// Once other GPU-AV checks are enabled, don't need to enable to debug printf
VkLayerSettingEXT setting = {OBJECT_LAYER_NAME, "printf_enable", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue};
VkLayerSettingsCreateInfoEXT layer_settings_create_info = vku::InitStructHelper();
layer_settings_create_info.settingCount = 1;
layer_settings_create_info.pSettings = &setting;
RETURN_IF_SKIP(InitFramework(&layer_settings_create_info));
if (!CanEnableGpuAV(*this)) {
GTEST_SKIP() << "Requirements for GPU-AV/Printf are not met";
}
RETURN_IF_SKIP(InitState());
vkt::Buffer descriptor_buffer(*m_device, 1024, VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT, vkt::device_address);
const char *cs_source = R"glsl(
#version 450
layout (constant_id = 0) const uint c = 3;
#extension GL_EXT_debug_printf : enable
void main() {
debugPrintfEXT("c == %u\n", c);
}
)glsl";
const vkt::Shader cs(*m_device, VK_SHADER_STAGE_COMPUTE_BIT, GLSLToSPV(VK_SHADER_STAGE_COMPUTE_BIT, cs_source));
m_command_buffer.Begin();
const VkShaderStageFlagBits stages[] = {VK_SHADER_STAGE_COMPUTE_BIT};
vk::CmdBindShadersEXT(m_command_buffer, 1, stages, &cs.handle());
VkDescriptorBufferBindingInfoEXT descriptor_buffer_binding_info = vku::InitStructHelper();
descriptor_buffer_binding_info.address = descriptor_buffer.Address();
descriptor_buffer_binding_info.usage = VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT;
// Will still force DescriptorModeBuffer
vk::CmdBindDescriptorBuffersEXT(m_command_buffer, 1, &descriptor_buffer_binding_info);
vk::CmdDispatch(m_command_buffer, 1, 1, 1);
m_command_buffer.End();
m_default_queue->SubmitAndWait(m_command_buffer);
}
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