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/*
* Copyright (c) 2025 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
#include "../framework/layer_validation_tests.h"
#include "../framework/pipeline_helper.h"
#include "../framework/shader_object_helper.h"
class PositiveShader64BitIndexing : public VkLayerTest {};
TEST_F(PositiveShader64BitIndexing, PragmaEnableLength64) {
TEST_DESCRIPTION("Validate length64 supported when enabled by shader execution mode");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_EXT_shader_64bit_indexing : enable
#pragma shader_64bit_indexing
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main(){ b.x.length64(); }
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
pipe.CreateComputePipeline();
}
TEST_F(PositiveShader64BitIndexing, PipelineEnableLength64) {
TEST_DESCRIPTION("Validate length64 supported when enabled by pipeline create flag");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main(){ b.x.length64(); }
)glsl";
VkPipelineCreateFlags2CreateInfo pipe_flags2 = vku::InitStructHelper();
pipe_flags2.flags = VK_PIPELINE_CREATE_2_64_BIT_INDEXING_BIT_EXT;
CreateComputePipelineHelper pipe(*this, &pipe_flags2);
pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
pipe.CreateComputePipeline();
}
TEST_F(PositiveShader64BitIndexing, ShaderEnableLength64) {
TEST_DESCRIPTION("Validate length64 supported when enabled by shader create flag");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::dynamicRendering);
AddRequiredFeature(vkt::Feature::shaderObject);
AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main(){ b.x.length64(); }
)glsl";
const auto spv = GLSLToSPV(VK_SHADER_STAGE_COMPUTE_BIT, cs_source);
OneOffDescriptorSet descriptor_set(m_device,
{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
});
VkShaderCreateInfoEXT create_info = ShaderCreateInfo(spv, VK_SHADER_STAGE_COMPUTE_BIT, 1, &descriptor_set.layout_.handle());
create_info.flags = VK_SHADER_CREATE_64_BIT_INDEXING_BIT_EXT;
const vkt::Shader shader(*m_device, create_info);
}
TEST_F(PositiveShader64BitIndexing, CoopVecMul) {
TEST_DESCRIPTION("Validate coopvec matmul 64-bit offset supported when enabled by pipeline create flag");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::shaderFloat16);
AddRequiredFeature(vkt::Feature::vulkanMemoryModel);
AddRequiredFeature(vkt::Feature::cooperativeVector);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
AddRequiredExtensions(VK_NV_COOPERATIVE_VECTOR_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_NV_cooperative_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main() {
coopvecNV<float16_t, 16> A;
coopvecNV<float16_t, 16> R;
uint64_t offset = 0;
coopVecMatMulNV(R, A, gl_ComponentTypeFloat16NV, b.x, offset, gl_ComponentTypeFloat16NV, 16, 16, gl_CooperativeVectorMatrixLayoutInferencingOptimalNV, false, 0);
}
)glsl";
VkPipelineCreateFlags2CreateInfo pipe_flags2 = vku::InitStructHelper();
pipe_flags2.flags = VK_PIPELINE_CREATE_2_64_BIT_INDEXING_BIT_EXT;
CreateComputePipelineHelper pipe(*this, &pipe_flags2);
pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
pipe.CreateComputePipeline();
}
TEST_F(PositiveShader64BitIndexing, CoopVecLoad) {
TEST_DESCRIPTION("Validate coopvec load 64-bit offset supported");
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::shaderFloat16);
AddRequiredFeature(vkt::Feature::vulkanMemoryModel);
AddRequiredFeature(vkt::Feature::cooperativeVector);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
AddRequiredExtensions(VK_NV_COOPERATIVE_VECTOR_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_NV_cooperative_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main() {
coopvecNV<float16_t, 16> A;
uint64_t offset = 0;
coopVecLoadNV(A, b.x, offset);
}
)glsl";
VkPipelineCreateFlags2CreateInfo pipe_flags2 = vku::InitStructHelper();
pipe_flags2.flags = VK_PIPELINE_CREATE_2_64_BIT_INDEXING_BIT_EXT;
CreateComputePipelineHelper pipe(*this, &pipe_flags2);
pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
pipe.CreateComputePipeline();
}
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