File: shader_64bit_indexing_positive.cpp

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vulkan-validationlayers 1.4.335.0-2
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/*
 * Copyright (c) 2025 NVIDIA Corporation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 */

#include "../framework/layer_validation_tests.h"
#include "../framework/pipeline_helper.h"
#include "../framework/shader_object_helper.h"

class PositiveShader64BitIndexing : public VkLayerTest {};

TEST_F(PositiveShader64BitIndexing, PragmaEnableLength64) {
    TEST_DESCRIPTION("Validate length64 supported when enabled by shader execution mode");
    SetTargetApiVersion(VK_API_VERSION_1_3);
    AddRequiredFeature(vkt::Feature::shader64BitIndexing);
    AddRequiredFeature(vkt::Feature::shaderInt64);
    AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
    RETURN_IF_SKIP(Init());

    const char *cs_source = R"glsl(
        #version 450
        #extension GL_EXT_shader_64bit_indexing : enable
        #pragma shader_64bit_indexing
        layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
        void main(){ b.x.length64(); }
    )glsl";

    CreateComputePipelineHelper pipe(*this);
    pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
    pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
    pipe.CreateComputePipeline();
}

TEST_F(PositiveShader64BitIndexing, PipelineEnableLength64) {
    TEST_DESCRIPTION("Validate length64 supported when enabled by pipeline create flag");
    SetTargetApiVersion(VK_API_VERSION_1_3);
    AddRequiredFeature(vkt::Feature::shader64BitIndexing);
    AddRequiredFeature(vkt::Feature::shaderInt64);
    AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
    RETURN_IF_SKIP(Init());

    const char *cs_source = R"glsl(
        #version 450
        #extension GL_EXT_shader_64bit_indexing : enable
        layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
        void main(){ b.x.length64(); }
    )glsl";

    VkPipelineCreateFlags2CreateInfo pipe_flags2 = vku::InitStructHelper();
    pipe_flags2.flags = VK_PIPELINE_CREATE_2_64_BIT_INDEXING_BIT_EXT;

    CreateComputePipelineHelper pipe(*this, &pipe_flags2);
    pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
    pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
    pipe.CreateComputePipeline();
}

TEST_F(PositiveShader64BitIndexing, ShaderEnableLength64) {
    TEST_DESCRIPTION("Validate length64 supported when enabled by shader create flag");
    SetTargetApiVersion(VK_API_VERSION_1_3);
    AddRequiredFeature(vkt::Feature::shader64BitIndexing);
    AddRequiredFeature(vkt::Feature::shaderInt64);
    AddRequiredFeature(vkt::Feature::dynamicRendering);
    AddRequiredFeature(vkt::Feature::shaderObject);
    AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
    AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
    AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
    RETURN_IF_SKIP(Init());

    const char *cs_source = R"glsl(
        #version 450
        #extension GL_EXT_shader_64bit_indexing : enable
        layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
        void main(){ b.x.length64(); }
    )glsl";

    const auto spv = GLSLToSPV(VK_SHADER_STAGE_COMPUTE_BIT, cs_source);

    OneOffDescriptorSet descriptor_set(m_device,
                                       {
                                           {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
                                       });

    VkShaderCreateInfoEXT create_info = ShaderCreateInfo(spv, VK_SHADER_STAGE_COMPUTE_BIT, 1, &descriptor_set.layout_.handle());
    create_info.flags = VK_SHADER_CREATE_64_BIT_INDEXING_BIT_EXT;
    const vkt::Shader shader(*m_device, create_info);
}

TEST_F(PositiveShader64BitIndexing, CoopVecMul) {
    TEST_DESCRIPTION("Validate coopvec matmul 64-bit offset supported when enabled by pipeline create flag");
    SetTargetApiVersion(VK_API_VERSION_1_3);
    AddRequiredFeature(vkt::Feature::shader64BitIndexing);
    AddRequiredFeature(vkt::Feature::shaderInt64);
    AddRequiredFeature(vkt::Feature::shaderFloat16);
    AddRequiredFeature(vkt::Feature::vulkanMemoryModel);
    AddRequiredFeature(vkt::Feature::cooperativeVector);
    AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
    AddRequiredExtensions(VK_NV_COOPERATIVE_VECTOR_EXTENSION_NAME);
    RETURN_IF_SKIP(Init());

    const char *cs_source = R"glsl(
        #version 450
        #extension GL_NV_cooperative_vector : enable
        #extension GL_EXT_shader_explicit_arithmetic_types : enable
        #extension GL_EXT_shader_64bit_indexing : enable
        layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
        void main() {
            coopvecNV<float16_t, 16> A;
            coopvecNV<float16_t, 16> R;
            uint64_t offset = 0;
            coopVecMatMulNV(R, A, gl_ComponentTypeFloat16NV, b.x, offset, gl_ComponentTypeFloat16NV, 16, 16, gl_CooperativeVectorMatrixLayoutInferencingOptimalNV, false, 0);
        }
    )glsl";

    VkPipelineCreateFlags2CreateInfo pipe_flags2 = vku::InitStructHelper();
    pipe_flags2.flags = VK_PIPELINE_CREATE_2_64_BIT_INDEXING_BIT_EXT;

    CreateComputePipelineHelper pipe(*this, &pipe_flags2);
    pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3);
    pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
    pipe.CreateComputePipeline();
}

TEST_F(PositiveShader64BitIndexing, CoopVecLoad) {
    TEST_DESCRIPTION("Validate coopvec load 64-bit offset supported");
    SetTargetApiVersion(VK_API_VERSION_1_3);
    AddRequiredFeature(vkt::Feature::shader64BitIndexing);
    AddRequiredFeature(vkt::Feature::shaderInt64);
    AddRequiredFeature(vkt::Feature::shaderFloat16);
    AddRequiredFeature(vkt::Feature::vulkanMemoryModel);
    AddRequiredFeature(vkt::Feature::cooperativeVector);
    AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
    AddRequiredExtensions(VK_NV_COOPERATIVE_VECTOR_EXTENSION_NAME);
    RETURN_IF_SKIP(Init());

    const char *cs_source = R"glsl(
        #version 450
        #extension GL_NV_cooperative_vector : enable
        #extension GL_EXT_shader_explicit_arithmetic_types : enable
        #extension GL_EXT_shader_64bit_indexing : enable
        layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
        void main() {
            coopvecNV<float16_t, 16> A;
            uint64_t offset = 0;
            coopVecLoadNV(A, b.x, offset);
        }
    )glsl";

    VkPipelineCreateFlags2CreateInfo pipe_flags2 = vku::InitStructHelper();
    pipe_flags2.flags = VK_PIPELINE_CREATE_2_64_BIT_INDEXING_BIT_EXT;

    CreateComputePipelineHelper pipe(*this, &pipe_flags2);
    pipe.cs_ = VkShaderObj(this, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3);
    pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
    pipe.CreateComputePipeline();
}