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/* Copyright (c) 2025-2026 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "gpuav/core/gpuav.h"
#include "gpuav/resources/gpuav_state_trackers.h"
#include "gpuav/shaders/gpuav_error_codes.h"
#include "gpuav/shaders/gpuav_error_header.h"
namespace gpuav {
void RegisterMeshShadingValidation(Validator &gpuav, CommandBufferSubState &cb) {
if (!gpuav.gpuav_settings.shader_instrumentation.mesh_shading) {
return;
}
cb.on_instrumentation_error_logger_register_functions.emplace_back(
[](Validator &gpuav, CommandBufferSubState &cb, const LastBound &last_bound) {
CommandBufferSubState::InstrumentationErrorLogger inst_error_logger =
[](Validator &gpuav, const Location &loc, const uint32_t *error_record, std::string &out_error_msg,
std::string &out_vuid_msg) {
using namespace glsl;
bool error_found = false;
if (GetErrorGroup(error_record) != kErrorGroup_InstMeshShading) {
return error_found;
}
error_found = true;
std::ostringstream strm;
const uint32_t error_sub_code = GetSubError(error_record);
switch (error_sub_code) {
case kErrorSubCode_MeshShading_SetMeshOutputs: {
const uint32_t vertex_count = error_record[kInst_LogError_ParameterOffset_0];
const uint32_t primitive_count = error_record[kInst_LogError_ParameterOffset_1];
const uint32_t encoded_output = error_record[kInst_LogError_ParameterOffset_2];
const uint32_t output_vertices = encoded_output >> kInst_MeshShading_OutputVerticesShift;
const uint32_t output_primitive = encoded_output & kInst_MeshShading_OutputPrimitivesMask;
// We normally don't do "logic" to determine the VU, but in this case, its valuable to print both value,
// so we already have all the information and easier to select the VUID here than via the shader
// interface
out_vuid_msg = (vertex_count > output_vertices) ? "VUID-RuntimeSpirv-MeshEXT-07332"
: "VUID-RuntimeSpirv-MeshEXT-07333";
strm << "OpSetMeshOutputsEXT set the Vertex Count to " << vertex_count << " and Primitive Count to "
<< primitive_count << ", but they must be less than the OutputVertices (" << output_vertices
<< ") and OutputPrimitivesEXT (" << output_primitive << ").";
// TODO - Use OpSource to detect this for the user
strm << "\n For GLSL these values are set via \"layout(max_vertices = " << output_vertices
<< ") out;\" and "
"\"layout(max_primitives = "
<< output_primitive
<< ") out;\"\n For HLSL/Slang these values are set via \"void main(out "
"indices uint3 primitives["
<< output_primitive << "], out vertices MeshOutput vertices[" << output_vertices << "])\"";
} break;
default:
error_found = false;
break;
}
out_error_msg += strm.str();
return error_found;
};
return inst_error_logger;
});
}
} // namespace gpuav
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