File: gpuav_error_codes.h

package info (click to toggle)
vulkan-validationlayers 1.4.341.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 54,356 kB
  • sloc: cpp: 675,478; python: 12,311; sh: 24; makefile: 24; xml: 14
file content (202 lines) | stat: -rw-r--r-- 8,335 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
// Copyright (c) 2021-2026 The Khronos Group Inc.
// Copyright (c) 2021-2026 Valve Corporation
// Copyright (c) 2021-2026 LunarG, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Values used between the GLSL shaders and the GPU-AV logic

// NOTE: This header is included by the instrumentation shaders and glslang doesn't support #pragma once
#ifndef GPU_ERROR_CODES_H
#define GPU_ERROR_CODES_H

#ifdef __cplusplus
namespace gpuav {
namespace glsl {
#endif

// Error Groups
//
// These will match one-for-one with the file found in gpu_shader folder
// Note - We currently have a max of 256 slots for error groups (see kHeader_ShaderIdErrorOffset)
const int kErrorGroup_InstDescriptorIndexingOOB = 1;
const int kErrorGroup_InstBufferDeviceAddress = 2;
const int kErrorGroup_InstRayQuery = 3;
const int kErrorGroup_GpuPreDraw = 4;
const int kErrorGroup_GpuPreDispatch = 5;
const int kErrorGroup_GpuPreTraceRays = 6;
const int kErrorGroup_GpuCopyBufferToImage = 7;
const int kErrorGroup_InstDescriptorClass = 8;
const int kErrorGroup_InstIndexedDraw = 9;
const int kErrorGroup_GpuCopyMemoryIndirect = 10;
const int kErrorGroup_InstSanitizer = 11;
const int kErrorGroup_GpuPreBuildAccelerationStructures = 12;
const int kErrorGroup_InstMeshShading = 13;
const int kErrorGroup_InstRayHitObject = 14;

// We just take ExecutionModel and normalize it so we only use 5 bits to store it
const int kExecutionModel_Vertex = 0;
const int kExecutionModel_TessellationControl = 1;
const int kExecutionModel_TessellationEvaluation = 2;
const int kExecutionModel_Geometry = 3;
const int kExecutionModel_Fragment = 4;
const int kExecutionModel_GLCompute = 5;
const int kExecutionModel_Kernel = 6;
const int kExecutionModel_TaskNV = 7;
const int kExecutionModel_MeshNV = 8;
const int kExecutionModel_RayGenerationKHR = 9;
const int kExecutionModel_IntersectionKHR = 10;
const int kExecutionModel_AnyHitKHR = 11;
const int kExecutionModel_ClosestHitKHR = 12;
const int kExecutionModel_MissKHR = 13;
const int kExecutionModel_CallableKHR = 14;
const int kExecutionModel_TaskEXT = 15;
const int kExecutionModel_MeshEXT = 16;
// Used for MultiEntry and there is no single stage set
const int kExecutionModel_MultiEntryPoint = 31;

// Descriptor Indexing
//
const int kErrorSubCode_DescriptorIndexing_Bounds = 1;
const int kErrorSubCode_DescriptorIndexing_Uninitialized = 2;
const int kErrorSubCode_DescriptorIndexing_Destroyed = 3;

// Descriptor Class specific errors
//
// Buffers
const int kErrorSubCode_DescriptorClass_GeneralBufferBounds = 1;
// Texel Buffers
const int kErrorSubCode_DescriptorClass_TexelBufferBounds = 2;
// Buffers, but with Cooperative Matrix
const int kErrorSubCode_DescriptorClass_GeneralBufferCoopMatBounds = 3;

// Buffer Device Address
//
const int kErrorSubCode_BufferDeviceAddress_UnallocRef = 1;
const int kErrorSubCode_BufferDeviceAddress_Alignment = 2;

// Ray Query
//
const int kErrorSubCode_RayQuery_NegativeMin = 1;
const int kErrorSubCode_RayQuery_NegativeMax = 2;
const int kErrorSubCode_RayQuery_BothSkip = 3;
const int kErrorSubCode_RayQuery_SkipCull = 4;
const int kErrorSubCode_RayQuery_Opaque = 5;
const int kErrorSubCode_RayQuery_MinMax = 6;
const int kErrorSubCode_RayQuery_MinNaN = 7;
const int kErrorSubCode_RayQuery_MaxNaN = 8;
const int kErrorSubCode_RayQuery_OriginNaN = 9;
const int kErrorSubCode_RayQuery_DirectionNaN = 10;
const int kErrorSubCode_RayQuery_OriginFinite = 11;
const int kErrorSubCode_RayQuery_DirectionFinite = 12;

// Ray Hit Object (VK_EXT_ray_tracing_invocation_reorder)
// OpHitObjectTraceRayEXT, OpHitObjectTraceReorderExecuteEXT, OpHitObjectTraceRayMotionEXT,
// OpHitObjectTraceMotionReorderExecuteEXT, OpHitObjectSetShaderBindingTableRecordIndexEXT
//
const int kErrorSubCode_RayHitObject_NegativeMin = 1;
const int kErrorSubCode_RayHitObject_NegativeMax = 2;
const int kErrorSubCode_RayHitObject_BothSkip = 3;
const int kErrorSubCode_RayHitObject_SkipCull = 4;
const int kErrorSubCode_RayHitObject_Opaque = 5;
const int kErrorSubCode_RayHitObject_MinMax = 6;
const int kErrorSubCode_RayHitObject_MinNaN = 7;
const int kErrorSubCode_RayHitObject_MaxNaN = 8;
const int kErrorSubCode_RayHitObject_OriginNaN = 9;
const int kErrorSubCode_RayHitObject_DirectionNaN = 10;
const int kErrorSubCode_RayHitObject_OriginFinite = 11;
const int kErrorSubCode_RayHitObject_DirectionFinite = 12;
const int kErrorSubCode_RayHitObject_SkipTrianglesWithPipelineSkipAABBs = 13;
const int kErrorSubCode_RayHitObject_SkipAABBsWithPipelineSkipTriangles = 14;
const int kErrorSubCode_RayHitObject_TimeOutOfRange = 15;
const int kErrorSubCode_RayHitObject_SBTIndexExceedsLimit = 16;

// MeshShading
//
const int kErrorSubCode_MeshShading_SetMeshOutputs = 1;

// Indexed Draw
//
const int kErrorSubCode_IndexedDraw_OOBVertexIndex = 1;
const int kErrorSubCode_IndexedDraw_OOBInstanceIndex = 2;

// Sanitizer
//
const int kErrorSubCode_Sanitizer_Empty = 0;  // reserved to mean no error was set
const int kErrorSubCode_Sanitizer_DivideZero = 1;
const int kErrorSubCode_Sanitizer_ImageGather = 2;
const int kErrorSubCode_Sanitizer_Pow = 3;
const int kErrorSubCode_Sanitizer_Atan2 = 4;
const int kErrorSubCode_Sanitizer_Fminmax = 5;
const int kErrorSubCode_Sanitizer_Count = 6;  // update when adding new item

// Pre Draw
//
// The draw count exceeded the draw buffer size
const int kErrorSubCode_PreDraw_DrawBufferSize = 1;
// The draw count exceeded the maxDrawCount parameter to the command
const int kErrorSubCode_PreDraw_DrawCountLimit = 2;
// A firstInstance field was non-zero
const int kErrorSubCode_PreDraw_FirstInstance = 3;
// Mesh limit checks
const int kErrorSubCode_PreDraw_GroupCountX = 4;
const int kErrorSubCode_PreDraw_GroupCountY = 5;
const int kErrorSubCode_PreDraw_GroupCountZ = 6;
const int kErrorSubCode_PreDraw_GroupCountTotal = 7;
// The index count exceeded the index buffer size
const int kErrorSubCode_OobIndexBuffer = 8;
// An index in the index buffer exceeded the vertex buffer size
const int kErrorSubCode_OobVertexBuffer = 9;

// Pre Dispatch
//
const int kErrorSubCode_PreDispatch_CountLimitX = 1;
const int kErrorSubCode_PreDispatch_CountLimitY = 2;
const int kErrorSubCode_PreDispatch_CountLimitZ = 3;

// Pre Trace Rays
//
const int kErrorSubCode_PreTraceRays_LimitWidth = 1;
const int kErrorSubCode_PreTraceRays_LimitHeight = 2;
const int kErrorSubCode_PreTraceRays_LimitDepth = 3;
const int kErrorSubCode_PreTraceRays_LimitVolume = 4;
// Pre Copy Buffer To Image
//
const int kErrorSubCodePreCopyBufferToImageBufferTexel = 1;

// Pre Copy Memory Indirect
//
const int kErrorSubCode_PreCopyMemoryIndirect_SrcAddressAligned = 1;
const int kErrorSubCode_PreCopyMemoryIndirect_DstAddressAligned = 2;
const int kErrorSubCode_PreCopyMemoryIndirect_SizeAligned = 3;
const int kErrorSubCode_PreCopyMemoryToImageIndirect_SrcAddressAligned = 4;
const int kErrorSubCode_PreCopyMemoryToImageIndirect_BufferRowLength = 5;
const int kErrorSubCode_PreCopyMemoryToImageIndirect_BufferImageHeight = 6;
const int kErrorSubCode_PreCopyMemoryIndirect_SrcAddressInvalid = 7;
const int kErrorSubCode_PreCopyMemoryIndirect_DstAddressInvalid = 8;
const int kErrorSubCode_PreCopyMemoryToImageIndirect_SrcAddressInvalid = 9;

// Pre Build Acceleration Structures
//
const int kErrorSubCode_PreBuildAccelerationStructures_BlasAddrAlignment = 1;
const int kErrorSubCode_PreBuildAccelerationStructures_InvalidAS = 2;
const int kErrorSubCode_PreBuildAccelerationStructures_DestroyedASBuffer = 3;
const int kErrorSubCode_PreBuildAccelerationStructures_InvalidASType = 4;
const int kErrorSubCode_PreBuildAccelerationStructures_DestroyedASMemory = 5;
const int kErrorSubCode_PreBuildAccelerationStructures_BlasMemoryOverlap = 6;
const int kErrorSubCode_PreBuildAccelerationStructures_MaxFetchedIndex = 7;

#ifdef __cplusplus
}  // namespace glsl
}  // namespace gpuav
#endif
#endif