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/* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (C) 2015-2025 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* The Shader Validation file is in charge of taking the Shader Module data and validating it
*/
#pragma once
#include <vulkan/vulkan_core.h>
#include <spirv-tools/libspirv.hpp>
struct DeviceFeatures;
struct DeviceExtensions;
class APIVersion;
spv_target_env PickSpirvEnv(const APIVersion &api_version, bool spirv_1_4);
void AdjustValidatorOptions(const DeviceExtensions &device_extensions, const DeviceFeatures &enabled_features,
spv_target_env spirv_environment, spvtools::ValidatorOptions &out_options, uint32_t *out_hash,
std::string &out_command);
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