1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286
|
/*
* Copyright (c) 2025 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
#include "../framework/layer_validation_tests.h"
#include "../framework/pipeline_helper.h"
#include "../framework/shader_object_helper.h"
class NegativeShader64BitIndexing : public VkLayerTest {};
TEST_F(NegativeShader64BitIndexing, Length64) {
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main(){ b.x.length64(); }
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-OpArrayLength-11807");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeShader64BitIndexing, ShaderObjectLength64) {
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::dynamicRendering);
AddRequiredFeature(vkt::Feature::shaderObject);
AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main(){ b.x.length64(); }
)glsl";
const auto spv = GLSLToSPV(VK_SHADER_STAGE_COMPUTE_BIT, cs_source);
OneOffDescriptorSet descriptor_set(m_device,
{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
});
VkShaderCreateInfoEXT create_info = ShaderCreateInfo(spv, VK_SHADER_STAGE_COMPUTE_BIT, 1, &descriptor_set.layout_.handle());
m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-OpArrayLength-11807");
const vkt::Shader shader(*m_device, create_info);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeShader64BitIndexing, UntypedPointerLength64) {
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredExtensions(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::shaderUntypedPointers);
RETURN_IF_SKIP(Init());
const char *cs_source = R"(
OpCapability Shader
OpCapability UntypedPointersKHR
OpCapability Int64
OpExtension "SPV_KHR_untyped_pointers"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %b
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %_runtimearr_float ArrayStride 4
OpDecorate %B Block
OpMemberDecorate %B 0 NonWritable
OpMemberDecorate %B 0 Offset 0
OpDecorate %b NonWritable
OpDecorate %b Binding 0
OpDecorate %b DescriptorSet 0
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%_runtimearr_float = OpTypeRuntimeArray %float
%B = OpTypeStruct %_runtimearr_float
%ptr = OpTypeUntypedPointerKHR StorageBuffer
%b = OpUntypedVariableKHR %ptr StorageBuffer %B
%ulong = OpTypeInt 64 0
%long = OpTypeInt 64 1
%main = OpFunction %void None %4
%6 = OpLabel
%13 = OpUntypedArrayLengthKHR %ulong %B %b 0
%15 = OpBitcast %long %13
OpReturn
OpFunctionEnd
)";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3, SPV_SOURCE_ASM);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-OpArrayLength-11807");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeShader64BitIndexing, CoopVecMul) {
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::shaderFloat16);
AddRequiredFeature(vkt::Feature::vulkanMemoryModel);
AddRequiredFeature(vkt::Feature::cooperativeVector);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
AddRequiredExtensions(VK_NV_COOPERATIVE_VECTOR_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_NV_cooperative_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main() {
coopvecNV<float16_t, 16> A;
coopvecNV<float16_t, 16> R;
uint64_t offset = 0;
coopVecMatMulNV(R, A, gl_ComponentTypeFloat16NV, b.x, offset, gl_ComponentTypeFloat16NV, 16, 16, gl_CooperativeVectorMatrixLayoutInferencingOptimalNV, false, 0);
}
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-OpCooperativeVectorMatrixMulAddNV-11808");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeShader64BitIndexing, CoopVecLoad) {
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::shaderFloat16);
AddRequiredFeature(vkt::Feature::vulkanMemoryModel);
AddRequiredFeature(vkt::Feature::cooperativeVector);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
AddRequiredExtensions(VK_NV_COOPERATIVE_VECTOR_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_NV_cooperative_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main() {
coopvecNV<float16_t, 16> A;
uint64_t offset = 0;
coopVecLoadNV(A, b.x, offset);
}
)glsl";
CreateComputePipelineHelper pipe(*this);
pipe.cs_ = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_3);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-OpCooperativeVectorLoadNV-11809");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeShader64BitIndexing, PipelineMissingEnable) {
SetTargetApiVersion(VK_API_VERSION_1_3);
// don't enable shader64BitIndexing
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main(){ b.x.length64(); }
)glsl";
VkPipelineCreateFlags2CreateInfo pipe_flags2 = vku::InitStructHelper();
pipe_flags2.flags = VK_PIPELINE_CREATE_2_64_BIT_INDEXING_BIT_EXT;
CreateComputePipelineHelper pipe(*this, &pipe_flags2);
pipe.cs_ = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT);
pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
m_errorMonitor->SetDesiredError("VUID-VkComputePipelineCreateInfo-flags-11798");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeShader64BitIndexing, ShaderMissingEnable) {
SetTargetApiVersion(VK_API_VERSION_1_3);
// don't enable shader64BitIndexing
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::dynamicRendering);
AddRequiredFeature(vkt::Feature::shaderObject);
AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
RETURN_IF_SKIP(Init());
const char *cs_source = R"glsl(
#version 450
#extension GL_EXT_shader_64bit_indexing : enable
layout(set = 0, binding = 0) readonly buffer B { float x[]; } b;
void main(){ b.x.length64(); }
)glsl";
const auto spv = GLSLToSPV(VK_SHADER_STAGE_COMPUTE_BIT, cs_source);
OneOffDescriptorSet descriptor_set(m_device,
{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
});
VkShaderCreateInfoEXT create_info = ShaderCreateInfo(spv, VK_SHADER_STAGE_COMPUTE_BIT, 1, &descriptor_set.layout_.handle());
create_info.flags = VK_SHADER_CREATE_64_BIT_INDEXING_BIT_EXT;
m_errorMonitor->SetDesiredError("VUID-VkShaderCreateInfoEXT-flags-11758");
const vkt::Shader shader(*m_device, create_info);
m_errorMonitor->VerifyFound();
}
TEST_F(NegativeShader64BitIndexing, ConstantSizeOfLength64) {
SetTargetApiVersion(VK_API_VERSION_1_3);
AddRequiredExtensions(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME);
AddRequiredExtensions(VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME);
AddRequiredFeature(vkt::Feature::descriptorHeap);
AddRequiredFeature(vkt::Feature::shader64BitIndexing);
AddRequiredFeature(vkt::Feature::shaderInt64);
AddRequiredFeature(vkt::Feature::shaderUntypedPointers);
RETURN_IF_SKIP(Init());
const char* cs_source = R"(
OpCapability Shader
OpCapability UntypedPointersKHR
OpCapability DescriptorHeapEXT
OpCapability Int64
OpExtension "SPV_EXT_descriptor_heap"
OpExtension "SPV_KHR_untyped_pointers"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint64 = OpTypeInt 64 0
%15 = OpTypeBufferEXT StorageBuffer
%16 = OpConstantSizeOfEXT %uint64 %15
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
VkShaderObj cs_module = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_2, SPV_SOURCE_ASM);
VkPipelineCreateFlags2CreateInfoKHR pipe_flags2 = vku::InitStructHelper();
pipe_flags2.flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT;
CreateComputePipelineHelper pipe(*this, &pipe_flags2);
pipe.cp_ci_.stage = cs_module.GetStageCreateInfo();
pipe.cp_ci_.layout = VK_NULL_HANDLE;
m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-OpConstantSizeOfEXT-11475");
pipe.CreateComputePipeline(false);
m_errorMonitor->VerifyFound();
}
|