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#include "floatobj.h"
extern QAction* actionEditToggleFloatExport;
/////////////////////////////////////////////////////////////////
// FloatObj
/////////////////////////////////////////////////////////////////
FloatObj::FloatObj ():OrnamentedObj()
{
// cout << "Const FloatObj ()\n";
setParObj (this);
init();
depth=-1;
}
FloatObj::FloatObj (QGraphicsScene* s):OrnamentedObj(s)
{
// cout << "Const FloatObj (s) called from MapCenterObj (s)\n";
setParObj (this);
init();
depth=-1;
}
FloatObj::FloatObj (QGraphicsScene* s, LinkableMapObj* p):OrnamentedObj (s)
{
// cout << "Const FloatObj (s,p)\n";
setParObj (p);
depth=p->getDepth()+1;
init();
}
FloatObj::~FloatObj ()
{
// cout << "Destr FloatObj\n";
}
void FloatObj::init ()
{
setChildObj(this);
floatExport=true;
zPlane=Z_ICON;
setLinkStyle (LinkableMapObj::Parabel);
setHideLinkUnselected(true);
}
void FloatObj::copy (FloatObj* other)
{
LinkableMapObj::copy (other);
setVisibility (other->visible);
}
void FloatObj::setZValue(const int &i)
{
zPlane=i;
}
int FloatObj::zValue()
{
return zPlane;
}
void FloatObj::setFloatExport(const bool& b)
{
floatExport=b;
}
bool FloatObj::getFloatExport()
{
return floatExport;
}
void FloatObj::move (double x, double y)
{
MapObj::move(x,y);
}
void FloatObj::move (QPointF p)
{
MapObj::move (p);
}
void FloatObj::setDockPos()
{
parPos=absPos;
childPos=absPos;
}
void FloatObj::reposition()
{
move2RelPos (relPos);
updateLink();
}
QRectF FloatObj::getTotalBBox()
{
return bbox;
}
QRectF FloatObj::getBBoxSizeWithChilds()
{
return bboxTotal;
}
void FloatObj::select()
{
LinkableMapObj::select();
LinkableMapObj::setLinkColor(parObj->getLinkColor());
}
void FloatObj::unselect()
{
LinkableMapObj::unselect();
}
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