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#include "mapobj.h"
#include "misc.h"
/////////////////////////////////////////////////////////////////
// MapObj
/////////////////////////////////////////////////////////////////
MapObj::MapObj ()
{
//qWarning ( "Const MapObj (): Please set scene somehow!!!");
scene=NULL;
init ();
}
MapObj::MapObj (QGraphicsScene *s)
{
// cout << "Const MapObj\n";
scene=s;
init ();
}
MapObj::MapObj (MapObj* mo)
{
// cout << "CopyConst MapObj\n";
copy (mo);
}
MapObj::~MapObj ()
{
// cout << "Destr MapObj\n";
}
void MapObj::init ()
{
absPos=QPointF(0,0);
visible=true;
}
void MapObj::copy(MapObj* other)
{
// scene=other->scene; // already set in constr. of child, use that one...
absPos=other->absPos;
bbox.setX (other->bbox.x() );
bbox.setY (other->bbox.y() );
bbox.setSize (QSizeF(other->bbox.width(), other->bbox.height() ) );
}
QGraphicsScene* MapObj::getScene()
{
return scene;
}
qreal MapObj::x()
{
return absPos.x();
}
qreal MapObj::y()
{
return absPos.y();
}
qreal MapObj::width()
{
return bbox.width();
}
qreal MapObj::height()
{
return bbox.height();
}
QPointF MapObj::getAbsPos()
{
return absPos;
}
QString MapObj::getPos()
{
return qpointfToString(absPos);
}
void MapObj::move (double x, double y)
{
absPos.setX( x);
absPos.setY( y);
bbox.moveTo(QPointF(x,y));
clickBox.moveTo(QPointF(x,y));
}
void MapObj::move (QPointF p)
{
absPos=p;
bbox.moveTo (p);
clickBox.moveTo (p);
}
void MapObj::moveBy (double x, double y)
{
MapObj::move (x+absPos.x(),y+absPos.y() );
bbox.moveTo (bbox.x()+x,bbox.y()+y);
clickBox.moveTo (clickBox.x()+x,clickBox.y()+y);
}
bool MapObj::inBox(const QPointF &p)
{
if (p.x() >= clickBox.left() && p.x() <= clickBox.right()
&& p.y() <= clickBox.bottom() && p.y() >= clickBox.top() )
return true;
return false;
}
QRectF MapObj::getBBox()
{
return bbox;
}
QRectF MapObj::addBBox(QRectF r1, QRectF r2)
{
// Find smallest QRectF containing given rectangles
QRectF n;
// Set left border
if (r1.left() <= r2.left() )
n.setLeft(r1.left() );
else
n.setLeft(r2.left() );
// Set top border
if (r1.top() <= r2.top() )
n.setTop(r1.top() );
else
n.setTop(r2.top() );
// Set right border
if (r1.right() <= r2.right() )
n.setRight(r2.right() );
else
n.setRight(r1.right() );
// Set bottom
if (r1.bottom() <= r2.bottom() )
n.setBottom(r2.bottom() );
else
n.setBottom(r1.bottom() );
return n;
}
QSizeF MapObj::getSize()
{
return bbox.size();
}
bool MapObj::isVisibleObj()
{
return visible;
}
void MapObj::setVisibility(bool v)
{
visible=v;
}
void MapObj::animate()
{
}
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