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/*
* player.c: The basic player interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.c 4.1 2020/05/18 16:47:29 kls Exp $
*/
#include "player.h"
#include "i18n.h"
// --- cPlayer ---------------------------------------------------------------
cPlayer::cPlayer(ePlayMode PlayMode)
{
device = NULL;
playMode = PlayMode;
}
cPlayer::~cPlayer()
{
Detach();
}
int cPlayer::PlayPes(const uchar *Data, int Length, bool VideoOnly)
{
if (device)
return device->PlayPes(Data, Length, VideoOnly);
esyslog("ERROR: attempt to use cPlayer::PlayPes() without attaching to a cDevice!");
return -1;
}
void cPlayer::Detach(void)
{
if (device)
device->Detach(this);
}
// --- cControl --------------------------------------------------------------
cControl *cControl::control = NULL;
cMutex cControl::mutex;
cControl::cControl(cPlayer *Player, bool Hidden)
{
attached = false;
hidden = Hidden;
player = Player;
}
cControl::~cControl()
{
if (this == control)
control = NULL;
}
cOsdObject *cControl::GetInfo(void)
{
return NULL;
}
const cRecording *cControl::GetRecording(void)
{
return NULL;
}
cString cControl::GetHeader(void)
{
return "";
}
#if DEPRECATED_CCONTROL
cControl *cControl::Control(bool Hidden)
{
cMutexLock MutexLock(&mutex);
return (control && (!control->hidden || Hidden)) ? control : NULL;
}
#endif
cControl *cControl::Control(cMutexLock &MutexLock, bool Hidden)
{
MutexLock.Lock(&mutex);
return (control && (!control->hidden || Hidden)) ? control : NULL;
}
void cControl::Launch(cControl *Control)
{
cMutexLock MutexLock(&mutex);
cControl *c = control; // keeps control from pointing to uninitialized memory TODO obsolete once DEPRECATED_CCONTROL is gone
control = Control;
delete c;
}
void cControl::Attach(void)
{
cMutexLock MutexLock(&mutex);
if (control && !control->attached && control->player && !control->player->IsAttached()) {
if (cDevice::PrimaryDevice()->AttachPlayer(control->player))
control->attached = true;
else {
Skins.Message(mtError, tr("Channel locked (recording)!"));
Shutdown();
}
}
}
void cControl::Shutdown(void)
{
cMutexLock MutexLock(&mutex);
cControl *c = control; // avoids recursions
control = NULL;
delete c;
}
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