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<!-- ====================================================================== -->
<!-- SMIL 3.0 Animation Module ============================================ -->
<!-- file: SMIL-anim.mod
This is SMIL 3.0.
Copyright: 1998-2008 W3C (MIT, ERCIM, Keio), All Rights
Reserved. See http://www.w3.org/Consortium/Legal/.
Editor for SMIL 3.0: Sjoerd Mullender, CWI
Editor for previous versions of SMIL: Jacco van Ossenbruggen,
Sjoerd Mullender.
$Revision: 1.7 $
$Date: 2008/09/07 20:36:49 $
This DTD module is identified by the PUBLIC and SYSTEM identifiers:
PUBLIC "-//W3C//ELEMENTS SMIL 3.0 Animation//EN"
SYSTEM "http://www.w3.org/2008/SMIL30/SMIL-anim.mod"
====================================================================== -->
<!ENTITY % SMIL.BasicAnimation.module "IGNORE">
<!-- ============================= Dependencies =========================== -->
<!-- The integrating profile is expected to define the following entities,
Unless the defaults provided are sufficient.
-->
<!-- SMIL.SplineAnimation.module entity: Define as "INCLUDE" if the
integrating profile includes the SMIL 3.0 SplineAnimation Module,
"IGNORE" if not. The default is "IGNORE", i.e. by default
SplineAnimation is not included in the integrating language
profile.
-->
<!ENTITY % SMIL.SplineAnimation.module "IGNORE">
<!-- Language Designer chooses to integrate targetElement or XLink
attributes. To integrate the targetElement attribute, define the
entity animation-targetElement as "INCLUDE"; to integrate the
XLink attributes, define animation-XLinkTarget as "INCLUDE".
One or the other MUST be defined. It is strongly recommended
that only one of the two be defined.
-->
<![%SMIL.BasicAnimation.module;[
<!ENTITY % SMIL.animation-targetElement "IGNORE">
<![%SMIL.animation-targetElement;[
<!ENTITY % SMIL.animTargetElementAttr "
targetElement IDREF #IMPLIED
">
]]>
<!ENTITY % SMIL.animTargetElementAttr "">
<!ENTITY % SMIL.animation-XLinkTarget "IGNORE">
<![%SMIL.animation-XLinkTarget;[
<!ENTITY % SMIL.animTargetElementXLink "
actuate (onRequest|onLoad) 'onLoad'
href %URI.datatype; #IMPLIED
show (new | embed | replace) #FIXED 'embed'
type (simple | extended | locator | arc) #FIXED 'simple'
">
]]>
<!ENTITY % SMIL.animTargetElementXLink "">
<!-- ========================== Attribute Groups ========================== -->
<!-- All animation elements include these attributes -->
<!ENTITY % SMIL.animAttrsCommon "
%SMIL.Core.attrib;
%SMIL.I18n.attrib;
%SMIL.animTargetElementAttr;
%SMIL.animTargetElementXLink;
">
<!-- All except animateMotion need an identified target attribute -->
<!ENTITY % SMIL.animAttrsNamedTarget "
%SMIL.animAttrsCommon;
attributeName NMTOKEN #REQUIRED
attributeType (CSS | XML | auto) 'auto'
">
<!-- All except set support the full animation-function specification,
additive and cumulative animation.
SplineAnimation adds the attributes keyTimes, keySplines and
path, and the calcMode value "spline", to those of
BasicAnimation.
-->
<![%SMIL.SplineAnimation.module;[
<!ENTITY % SMIL.splineAnimCalcModeValues "| spline">
<!ENTITY % SMIL.splineAnimValueAttrs "
keyTimes CDATA #IMPLIED
keySplines CDATA #IMPLIED
">
<!ENTITY % SMIL.splineAnimPathAttr "
path CDATA #IMPLIED
">
]]>
<!ENTITY % SMIL.splineAnimCalcModeValues "">
<!ENTITY % SMIL.splineAnimValueAttrs "">
<!ENTITY % SMIL.splineAnimPathAttr "">
<!ENTITY % SMIL.animValueAttrs "
%SMIL.BasicAnimation.attrib;
calcMode (discrete|linear|paced %SMIL.splineAnimCalcModeValues;) 'linear'
%SMIL.splineAnimValueAttrs;
additive (replace | sum) 'replace'
accumulate (none | sum) 'none'
">
<!-- ========================== Animation Elements ======================== -->
<!ENTITY % SMIL.animate.attrib "">
<!ENTITY % SMIL.animate.content "EMPTY">
<!ENTITY % SMIL.animate.qname "animate">
<!ELEMENT %SMIL.animate.qname; %SMIL.animate.content;>
<!ATTLIST %SMIL.animate.qname; %SMIL.animate.attrib;
%SMIL.animAttrsNamedTarget;
%SMIL.animValueAttrs;
>
<!ENTITY % SMIL.set.attrib "">
<!ENTITY % SMIL.set.content "EMPTY">
<!ENTITY % SMIL.set.qname "set">
<!ELEMENT %SMIL.set.qname; %SMIL.set.content;>
<!ATTLIST %SMIL.set.qname; %SMIL.set.attrib;
%SMIL.animAttrsNamedTarget;
to CDATA #IMPLIED
>
<!ENTITY % SMIL.animateMotion.attrib "">
<!ENTITY % SMIL.animateMotion.content "EMPTY">
<!ENTITY % SMIL.animateMotion.qname "animateMotion">
<!ELEMENT %SMIL.animateMotion.qname; %SMIL.animateMotion.content;>
<!ATTLIST %SMIL.animateMotion.qname; %SMIL.animateMotion.attrib;
%SMIL.animAttrsCommon;
%SMIL.animValueAttrs;
%SMIL.splineAnimPathAttr;
origin (default) 'default'
>
<!ENTITY % SMIL.animateColor.attrib "">
<!ENTITY % SMIL.animateColor.content "EMPTY">
<!ENTITY % SMIL.animateColor.qname "animateColor">
<!ELEMENT %SMIL.animateColor.qname; %SMIL.animateColor.content;>
<!ATTLIST %SMIL.animateColor.qname; %SMIL.animateColor.attrib;
%SMIL.animAttrsNamedTarget;
%SMIL.animValueAttrs;
>
]]> <!-- BasicAnimation.module -->
<!-- ========================== End Animation ============================= -->
<!-- end of SMIL-anim.mod -->
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