1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221
|
/*
* 2countrev.wl - part of WadC
* Copyright © 2016 Jonathan Dowland <jon@dow.land>
*
* Distributed under the terms of the GNU GPL Version 2
* See file LICENSE.txt
*
* 2 bit binary counter which activates trap doors when
* it overflows
* see also counter.wl
*/
#"control.h"
#"basic.h"
#"boom.h"
#"monsters.h"
main {
-- control lines for scrolling
linetype(253, $scroll_north_ish) step(256,-64)
linetype(253, $scroll_east_ish) step(64,256)
linetype(253, $scroll_south_ish) step(-256,64)
linetype(253, $scroll_west_ish) step(-64,-256)
leftsector(0,0,0)
linetype(0,0)
countertextures
move(512)
!main
counters(2)
^main
movestep(256,-64) rotleft
revdoor
movestep(0,-64)
revroom
^main
movestep(448,64)
revdoor
movestep(0,-64)
revroom
^digits
movestep(64,64)
revdoor
movestep(0,-64)
revroom
}
revdoor {
top("BIGDOOR1")
box(0,80,160,16,128)
move(16)
sectortype(0,$revdoor)
top("BIGDOOR1")
box(0,0,160,16,128)
top("BRICK7")
sectortype(0,0)
move(16)
box(0,80,160,16,128)
move(16)
}
revroom {
box(0,80,160,256,256)
movestep(224,224)
turnaround
revenant
for(0,3,
for(0,2, thing move(64))
movestep(-192,64)
)
}
/*
* some custom textures for the counter display
* (etc)
*/
countertextures {
-- custom texture for binary display
texture("RIPPLE", 64, 128)
addpatch("COMP03_1", 0, 0)
addpatch("COMP03_2", 0, 64)
addpatch("WINUM0", 0, 116)
addpatch("WINUM1", 32, 116)
-- redefine switch textures
texture("SW1STRTN", 64, 128)
addpatch("RW24_2", 0, 0)
addpatch("SW1S0", 16, 72)
texture("SW2STRTN", 64, 128)
addpatch("RW24_2", 0, 0)
addpatch("SW1S1", 16, 72)
}
counters(x) {
-- ripple counters themselves
-- from most signifiant bit to least
set("carry", $revdoor)
fori(1, x,
set("current", newtag)
set(cat("show",i), counter(get("current"), get("carry")))
set("carry", get("current"))
movestep(0,256)
)
-- viewing space
^main
movestep(192,-64)
unpegged
sectortype(0, 0)
counterswitch
straight(128)
counterswitch
rotright
counterswitch
straight(sub(mul(x,256),64))
!digits
counterswitch
rotright
counterswitch
straight(128)
counterswitch
rotright
counterswitch
straight(sub(mul(x,256),64))
counterswitch
rightsector(0,128,160)
^digits
move(-64) rotleft
fori(1, x,
digit(get(cat("show",i))) movestep(0,-64)
)
placeitem(-64, 0, turnaround player1start)
}
counterswitch {
linetype(gendoor(trigger_s1,
speed_turbo,
door_open_delay_close,
0,
door_delay_1s), get("current"))
mid("SW1STRTN")
straight(64)
mid("BRICK7")
linetype(0,0)
}
/*
* a big 1/0 digit display
*/
digit(tag) {
!digit
top("RIPPLE") bot("RIPPLE")
straight(2) xoff(32) yoff(96) right(32) xoff(0) yoff(0) right(2) right(32) rotright rightsector(48,80,144)
move(2)
sectortype(0,tag)
straight(2) yoff(96) right(32) yoff(0) right(2) right(32) rotright rightsector(48,80,144)
sectortype(0,0)
move(2)
box(80,80,144,2,32)
^digit
}
/*
* counter - a binary ripple register
* tag - the sector tag value for activating/incrementing this register
* carry - the sector tag value of the next counter register to carry into
* returns: a tag value to use for displaying the register value
*/
counter(tag, carry) {
-- XXX: these directions are a bit misleading because of the WadC/Doom
-- disagreement on the X axis direction
set("counter", newtag)
sectortype(0, $scroll_east_ish) trapezium(get("counter"),83) guard(tag,carry) movestep(0,192) rotleft
sectortype(0, $scroll_north_ish) trapezium(0,0) movestep(0,192) rotleft
sectortype(0, $scroll_west_ish) trapezium(get("counter"),84) guard(tag,0) movestep(0,192) rotleft
sectortype(0, $scroll_south_ish) trapezium(0,0) movestep(0,192) rotleft
placeitem(96,32,rotright player1start)
get("counter")
}
/*
* recv is the receiver of the value (counter display)
*/
trapezium(recv,type) {
step(80,80)
step(0,32)
{ eq(recv,0) ? 0 : linetype(type, recv) } step(-80,80) linetype(0,0)
impassable step(0,-192) impassable
rightsector(16,80,120)
}
/*
* door used to gate the counters
*/
guard(tag,carry) {
!guard
movestep(72,100)
left(8)
{ eq(0,carry) ? 0 : linetype(gendoor(
trigger_wr,
speed_turbo,
door_open_delay_close,
0,
door_delay_1s), carry) } left(64) linetype(0,0)
left(8)
left(64)
sectortype(0,tag) innerleftsector(16,16,0) sectortype(0,0)
^guard
}
|