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#"basic.h"
#"monsters.h"
main {
undefx
sectordefaults(0, 128, 192, 192)
playerstartskeyedexit
segplain(64)
setnoisesector
segmonstertele($tele1, $dest1, 32, 64, 512, 640, 7, demon, imp, lostsoul)
place(64, -96, teleportlanding thing)
typesector(0, $dest1, segplain(256))
setbord(32, 160, 48)
ceil("F_SKY1")
ceilup(512)
segbord(erightdent(32,64))
segbordplain(512)
curvebendbord(128,1)
curvebendbord(128,-1)
seg2(pushpop(rotright stairs(8, "FLAT5_1", 1) floorup(-128)) straight(getwidth),
straight(getwidth))
curvebendbord(128,-1)
segbordplain(256)
curvebendbord(256,-1)
segbordplain(512)
curvebendbord(160,-1)
right(160)
rightsector(128, getceilheight, 255)
movestep(-512,0)
step(-48,208)
step(32,112)
step(176,128)
step(288,128)
straight(528)
step(576,-48)
step(96,-256)
step(336,-464)
step(48,-304)
step(-304,-736)
step(-816,-512)
step(-496,112)
step(-704,496)
step(-128,480)
step(128,192)
step(256,112)
step(32,96)
floor("LAVA1")
leftsector(-16, getceilheight, 160)
}
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