1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
|
Source: wadc
Section: utils
Priority: optional
Maintainer: Jonathan Dowland <jmtd@debian.org>
Build-Depends: debhelper (>= 9),
default-jdk-headless (>= 2:1.8),
maven-debian-helper (>= 2.1),
dh-exec
Standards-Version: 3.9.8
Vcs-Git: https://github.com/jmtd/wadc -b debian
Vcs-Browser: https://github.com/jmtd/wadc
Homepage: https://jmtd.net/wadc/
Package: wadc
Architecture: all
Depends: openjdk-8-jre | java8-runtime, ${maven:Depends}, ${misc:Depends}, jarwrapper
Recommends: freedoom | doom-wad | boom-wad | game-data-packager,
prboom-plus | boom-engine | doom-engine,
glbsp, ${java:Recommends}
Suggests: ${maven:OptionalDepends}
Description: programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and
functional programming language for developing Doom-engine maps.
It can be used to generate complex levels which can be saved in
Doom's WAD format.
.
The IDE includes a text-editor component; a debug output
pane and a 2D drawing pane which previews the current
script's output. Also included is an experimental command line
interface, wadccli.
.
An external nodes builder (such as glbsp) is required before
the resulting WAD file can be played by a doom-engine.
|