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Source: wadc
Section: utils
Priority: optional
Maintainer: Jonathan Dowland <jmtd@debian.org>
Build-Depends: asciidoctor,
debhelper-compat (= 12),
default-jdk-headless,
dh-exec,
maven-debian-helper
Standards-Version: 4.6.1
Vcs-Git: https://github.com/jmtd/wadc.git -b debian
Vcs-Browser: https://github.com/jmtd/wadc
Homepage: https://jmtd.net/wadc/
Package: wadc
Architecture: all
Depends: default-jre | java8-runtime,
jarwrapper,
libpicocli-java (>= 4.6.1),
${maven:Depends},
${misc:Depends}
Recommends: freedoom | doom-wad | boom-wad | game-data-packager,
prboom-plus | boom-engine | doom-engine,
zdbsp | doom-node-builder,
${java:Recommends}
Suggests: ${maven:OptionalDepends}
Description: programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and
functional programming language for developing Doom-engine maps.
It can be used to generate complex levels which can be saved in
Doom's WAD format.
.
The IDE includes a text-editor component; a debug output
pane and a 2D drawing pane which previews the current
script's output. Also included is an experimental command line
interface, wadccli.
.
An external nodes builder (such as zdbsp) is required before
the resulting WAD file can be played by a doom-engine.
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