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/*
* blockmap.wl: example of using a blockmap to bound random drawing
*
* part of WadC
*
* Copyright © 2019 Jonathan Dowland
*
* Distributed under the terms of the GNU GPL Version 2
* See file LICENSE.txt
*
* draws a random assortment of rooms, using a blocklist to avoid overdrawing,
* and a drawlist to determine where the rooms can be added
*/
#"basic.h"
#"blockmap.h"
quantity { knob("quantity", 1, 16, 128) }
brightness { knob("brightness", 0, 160, 255) }
------------------------------------------------------------------------------
drawlist
{
get("drawlist")
}
drawlist_init
{
set("drawlist", nil)
}
drawlist_add(t)
{
_drawlist_add(t,getorient)
}
_drawlist_add(t,_orient)
{
ifelse(eq(1,pair_in_list(pair(t,_orient),drawlist)),
0,
-- sidecar the orientation into the tuple
set("drawlist", cons(pair(t,_orient),drawlist)))
}
drawlist_dump
{
map(drawlist,
print(cat(pair_str(fst(mapvar)),cat(",", snd(mapvar))))
)
}
------------------------------------------------------------------------------
door
{
box(0,128, brightness, 64,128)
}
inner_arrow
{
pushpop(
movestep(64,96)
step(96,0)
step(0,-32)
step(64,64)
step(-64,64)
step(0,-32)
step(-96,0)
step(0,-64)
innerrightsector(0,160,0)
)
}
possible_future_room(t)
{
-- populate drawlist
-- XXX the 'and' trick is working around a bug in not()/blockmap_check
if(and(1,not(blockmap_check(pair_add(t,pair_rotate(pair(1,0),getorient))))),
drawlist_add(pair_add(t,pair_rotate(pair(1,0),getorient))))
}
-- a basic square room, possibly with a door to the "top", and another to
-- the right.
basic_room(t)
{
box(0,160, brightness, 256,256)
inner_arrow
possible_future_room(t)
rotright
possible_future_room(t)
rotleft
}
right_turn(t)
{
movestep(0,64)
straight(192)
right(192)
possible_future_room(t)
right(128)
right(64)
left(64)
right(128)
rotright
rightsector(0,160,160)
}
left_turn(t)
{
movestep(0,64)
straight(64)
left(64)
possible_future_room(t)
right(128)
right(192)
right(192)
right(128)
rotright
rightsector(0,160,160)
}
tee(t)
{
movestep(0,64)
straight(64)
left(64)
possible_future_room(t)
right(128)
right(256)
possible_future_room(t)
right(128)
right(64)
left(64)
right(128)
rotright
rightsector(0,160,160)
}
random_room(t)
{
basic_room(t) | right_turn(t) | left_turn(t) | tee(t)
}
main
{
seed(rand(0,191617415))
!start
blockmap_init
drawlist_init
place(64,96, thing)
drawlist_add(pair(0,0))
fori(1, quantity, place_random_room)
}
place_random_room
{
-- XXX the drawlist might be empty!
ifelse(eq(0, list_length(drawlist)),
print("drawlist is empty!"),
-- random index into drawlist
_random_room(rand(0,sub(list_length(drawlist),1))))
}
_random_room(_i)
{
if(and(1,not(blockmap_check(fst(list_get(drawlist, _i))))),
set("weeeee2", list_get(drawlist, _i))
set("drawlist", list_remove(drawlist, _i))
orientfix(fst(get("weeeee2")), snd(get("weeeee2")))
place(-64,64, door)
random_room(fst(get("weeeee2")))
_blockmap_mark(fst(get("weeeee2")))
)
}
-- assume we are at the bottom-left of a blockmap space. move/rotate according
-- to orientation
orientfix(_t, _o)
{
^start
movestep(mul(320,fst(_t)),mul(320,snd(_t)))
orientswitch(_o,
/* north */ 0,
/* south */ movestep(256,256) turnaround,
/* east */ move(256) rotright,
/* west */ movestep(0,256) rotleft
)
}
orientswitch(orient, n, s, e, w)
{
ifelse(eq(orient, north), n,
ifelse(eq(orient, south), s,
ifelse(eq(orient, east), e,w
)))
}
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