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/*
* don.wl: Gothic-style pyramid structures by Aardappel
* part of WadC
*
* Copyright © 2000 Wouter van Oortmerssen
*
* Distributed under the terms of the GNU GPL Version 2
* See file LICENSE.txt
*
* requires Q1TEX.WAD to play
*/
#"standard.h"
main {
thing
pair
move(64)
pair
move(64)
pair
move(64)
pair
up step(-224, add(512, 96)) down
pair
move(-512)
pair
move(-512)
pair
move(-512)
pair
}
pair {
omega_shadow(64, 32, 8, 256, 0)
move(224)
turnaround
omega_shadow(64, 32, 8, 256, 0)
turnaround
}
omega_shadow(jut, width, times, light, floorlev) {
bot("QMET01")
!poo
move(16)
straight(add(32, width))
^poo
omegashadowaux(jut, width, times, light, floorlev)
}
omegashadowaux(jut, width, times, light, floorlev) {
eq(times, 0)?0:
omega(jut, width, light, floorlev)
omegashadowaux(add(32, jut), add(32, width),
sub(times, 1), sub(light, 16), sub(floorlev, 8))
}
omega(jut, width, light, floorlev) {
straight(16)
left(jut)
eright(16)
straight(width)
eright(16)
straight(jut)
rightsector(floorlev, 128, light)
left(16)
move(sub(0, add(80, width)))
}
secch1 { floor("CFLOOR1") ceil("CITYF17") }
secch2 { floor("WOODF4") ceil("CITYF17") }
secmet8 { floor("METALF07") ceil("METALF07") }
secmet16 { floor("METALF18") ceil("METALF18") }
sechall { floor("METALF11") ceil("WOODF8") }
water { floor("QWATER1") }
sky { ceil("F_SKY1") }
green { floor("QGRASS") wall("QROCK4") }
stonefl { floor("WALLF1") }
metfl { floor("METALF18") }
brick { wall("QCITY01") }
brick2 { wall("QBRICK5") }
column { wall("QCOLUMN") }
met8w { wall("QMET01") }
chouter { wall("QMET13") }
chouter2 { wall("QMET16") }
chwindow { mid("QWINDOW4") }
smalllite { mid("LITE5") }
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