File: gl_basic_cocoa.m

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// Copyright 2012 Intel Corporation
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this
//   list of conditions and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "gl_basic_cocoa.h"

#include <stdio.h>
#include <Cocoa/Cocoa.h>

static NSAutoreleasePool* pool;

void
gl_basic_cocoa_init(void)
{
    // From the NSApplication Class Reference:
    //     [...] if you do need to use Cocoa classes within the main()
    //     function itself (other than to load nib files or to instantiate
    //     NSApplication), you should create an autorelease pool before using
    //     the classes and then release the pool when you’re done.
    pool = [[NSAutoreleasePool alloc] init];

    // From the NSApplication Class Reference:
    //     The sharedApplication class method initializes the display
    //     environment and connects your program to the window server and the
    //     display server.
    //
    // It also creates the singleton NSApp if it does not yet exist.
    [NSApplication sharedApplication];
}

void
gl_basic_cocoa_finish(void)
{
    // stdout must be flushed before invoking the garbage collector.
    // Otherwise, the content of stdout does not appear over ssh. Weird.
    fflush(stdout);
    [pool drain];
}