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/******************************************************************************
* Warmux is a convivial mass murder game.
* Copyright (C) 2001-2011 Warmux Team.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
******************************************************************************/
#include <time.h>
#include <stdio.h>
#include <WSERVER_debug.h>
#include "clock.h"
#include "sync_slave.h"
#include "stat.h"
Clock wx_clock;
Clock::Clock() : BasicClock()
{
last_refresh = time(NULL);
}
void Clock::HandleJobs(bool local)
{
if (time(NULL) == last_refresh)
return;
// Every day
if (time(NULL) % (60 * 60 * 24) == 0) {
DPRINT(INFO, "%s", UpTimeStr());
DPRINT(INFO, "Day changed to : %s", DateStr());
stats.hourly.Rotate();
stats.daily.Write();
}
// Every hour
else if (time(NULL) % (60 * 60) == 0) {
stats.hourly.Write();
}
// Refresh connections to the servers every minutes
else if (time(NULL) % 60 == 0 && !local) {
sync_slave.Start();
}
last_refresh = time(NULL);
}
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