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/******************************************************************************
* Warmux is a convivial mass murder game.
* Copyright (C) 2001-2011 Warmux Team.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
******************************************************************************/
#ifndef SYNC_SLAVE_H
#define SYNC_SLAVE_H
#include <map>
#include <string>
#include "net_data.h"
const std::string sync_serv_version = "WIS";
// Connection to an other index server
// We don't send anything to this connection (except the handshake+version), we just receive information
// about new games on this server (this server will open a socket by itself to receive information about
// connections on us).
class IndexServerConn : public NetData
{
private:
bool HandShake();
public:
IndexServerConn(const std::string &addr, int port);
~IndexServerConn();
bool HandleMsg(enum IndexServerMsg msg_id);
};
// List that contains informations about warmux client/server connected
// on other index servers
class SyncSlave : public std::map<std::string, IndexServerConn*>
{
public:
SyncSlave();
~SyncSlave();
bool Start();
void CheckGames();
};
extern SyncSlave sync_slave;
#endif
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