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warmux 1%3A11.04.1%2Brepack2-4
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# Makefile.in generated by automake 1.11.1 from Makefile.am.
# @configure_input@

# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005, 2006, 2007, 2008, 2009  Free Software Foundation,
# Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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am__warmux_SOURCES_DIST = ai/ai_command.cpp ai/ai_command.h \
	ai/ai_idea.cpp ai/ai_idea.h ai/ai_player.h ai/ai_strategy.cpp \
	ai/ai_strategy.h ai/ai_stupid_player.cpp ai/ai_stupid_player.h \
	ai/ai_weapons_weighting.cpp ai/ai_weapons_weighting.h \
	ai/trajectory.h character/body.cpp character/body.h \
	character/body_list.cpp character/body_list.h \
	character/character.cpp character/character.h \
	character/clothe.cpp character/clothe.h \
	character/damage_stats.cpp character/damage_stats.h \
	character/member.cpp character/member.h \
	character/member_type.h character/movement.cpp \
	character/movement.h game/config.cpp game/config.h \
	game/game.cpp game/game.h game/game_blitz.cpp \
	game/game_blitz.h game/game_classic.cpp game/game_classic.h \
	game/game_mode.cpp game/game_mode.h game/time.cpp \
	game/game_time.h game/stopwatch.cpp game/stopwatch.h \
	graphic/color.cpp graphic/color.h graphic/colors.h \
	graphic/composite_shape.cpp graphic/composite_shape.h \
	graphic/fading_effect.h graphic/font.cpp graphic/font.h \
	graphic/fps.cpp graphic/fps.h graphic/polygon.cpp \
	graphic/polygon.h graphic/polygon_generator.cpp \
	graphic/polygon_generator.h graphic/sprite.cpp \
	graphic/sprite.h graphic/spriteanimation.cpp \
	graphic/spriteanimation.h graphic/spritecache.cpp \
	graphic/spritecache.h graphic/surface.cpp graphic/surface.h \
	graphic/text.cpp graphic/text.h graphic/text_list.cpp \
	graphic/text_list.h graphic/textured_polygon.h \
	graphic/video.cpp graphic/video.h gui/abstract_spin_button.cpp \
	gui/abstract_spin_button.h gui/big/button_pic.cpp \
	gui/big/button_pic.h gui/control_config.h \
	gui/control_config.cpp gui/grid_box.cpp gui/grid_box.h \
	gui/vertical_box.cpp gui/vertical_box.h gui/horizontal_box.cpp \
	gui/horizontal_box.h gui/box.cpp gui/box.h gui/button.cpp \
	gui/button.h gui/button_text.cpp gui/button_text.h \
	gui/check_box.cpp gui/check_box.h gui/combo_box.cpp \
	gui/combo_box.h gui/container.h gui/energy_bar.cpp \
	gui/energy_bar.h gui/figure_widget.cpp gui/figure_widget.h \
	gui/file_list_box.cpp gui/file_list_box.h gui/graph_canvas.cpp \
	gui/graph_canvas.h gui/label.cpp gui/label.h gui/msg_box.cpp \
	gui/msg_box.h gui/null_widget.h gui/picture_text_cbox.cpp \
	gui/picture_text_cbox.h gui/picture_widget.cpp \
	gui/picture_widget.h gui/progress_bar.cpp gui/progress_bar.h \
	gui/question.cpp gui/question.h gui/scroll_box.cpp \
	gui/scroll_box.h gui/select_box.cpp gui/select_box.h \
	gui/spin_button.cpp gui/spin_button.h \
	gui/spin_button_picture.cpp gui/spin_button_picture.h \
	gui/tabs.cpp gui/tabs.h gui/talk_box.cpp gui/talk_box.h \
	gui/text_box.cpp gui/text_box.h gui/torus_cache.cpp \
	gui/torus_cache.h gui/widget.cpp gui/widget.h \
	gui/widget_list.cpp gui/widget_list.h \
	include/action_handler.cpp include/action_handler.h \
	include/app.h include/constant.cpp include/constant.h \
	include/debugmasks.h interface/cursor.cpp interface/cursor.h \
	interface/game_msg.cpp interface/game_msg.h \
	interface/interface.cpp interface/interface.h \
	interface/joystick.cpp interface/joystick.h \
	interface/keyboard.cpp interface/keyboard.h \
	interface/loading_screen.cpp interface/loading_screen.h \
	interface/man_machine_interface.cpp \
	interface/man_machine_interface.h interface/mouse.cpp \
	interface/mouse.h interface/mouse_cursor.cpp \
	interface/mouse_cursor.h interface/movable_by_user.h \
	interface/move_intention.cpp interface/move_intention.h \
	interface/weapon_help.cpp interface/weapon_help.h \
	interface/weapon_menu.cpp interface/weapon_menu.h main.cpp \
	map/camera.cpp map/camera.h map/ground.cpp map/ground.h \
	map/map.cpp map/map.h map/maps_list.cpp map/maps_list.h \
	map/random_map.cpp map/random_map.h map/sky.cpp map/sky.h \
	map/tile.cpp map/tile.h map/tileitem.cpp map/tileitem.h \
	map/water.cpp map/water.h map/wind.cpp map/wind.h \
	menu/benchmark_menu.cpp menu/benchmark_menu.h \
	menu/credits_menu.cpp menu/credits_menu.h menu/game_menu.h \
	menu/game_menu.cpp menu/game_mode_editor.cpp \
	menu/game_mode_editor.h menu/help_menu.cpp menu/help_menu.h \
	menu/main_menu.cpp menu/main_menu.h menu/map_selection_box.cpp \
	menu/map_selection_box.h menu/menu.cpp menu/menu.h \
	menu/network_connection_menu.cpp \
	menu/network_connection_menu.h menu/network_menu.cpp \
	menu/network_menu.h menu/network_teams_selection_box.cpp \
	menu/network_teams_selection_box.h menu/options_menu.cpp \
	menu/options_menu.h menu/pause_menu.cpp menu/pause_menu.h \
	menu/replay_menu.cpp menu/replay_menu.h menu/results_menu.cpp \
	menu/results_menu.h menu/team_box.cpp menu/team_box.h \
	menu/teams_selection_box.cpp menu/teams_selection_box.h \
	msvc/getopt.h network/admin_commands.cpp \
	network/admin_commands.h network/chat.cpp network/chat.h \
	network/chatlogger.cpp network/chatlogger.h \
	network/net_error_msg.cpp network/net_error_msg.h \
	network/network.cpp network/network.h \
	network/network_client.cpp network/network_client.h \
	network/network_local.cpp network/network_local.h \
	network/network_server.cpp network/network_server.h \
	network/randomsync.cpp network/randomsync.h object/barrel.cpp \
	object/barrel.h object/bonus_box.cpp object/bonus_box.h \
	object/medkit.cpp object/medkit.h object/objbox.cpp \
	object/objbox.h object/object_cfg.cpp object/object_cfg.h \
	object/objects_list.cpp object/objects_list.h \
	object/physical_obj.cpp object/physical_obj.h \
	object/physics.cpp object/physics.h particles/body_member.cpp \
	particles/body_member.h particles/bullet.cpp \
	particles/bullet.h particles/dark_smoke.cpp \
	particles/dark_smoke.h particles/explosion_particle.cpp \
	particles/explosion_particle.h particles/explosion_smoke.cpp \
	particles/explosion_smoke.h particles/fading_text.cpp \
	particles/fading_text.h particles/fire.cpp particles/fire.h \
	particles/ground_particles.cpp particles/ground_particles.h \
	particles/ill_bubble.cpp particles/ill_bubble.h \
	particles/magic_star.cpp particles/magic_star.h \
	particles/particle.cpp particles/particle.h \
	particles/polecat_fart.cpp particles/polecat_fart.h \
	particles/smoke.cpp particles/smoke.h particles/star.cpp \
	particles/star.h particles/teleport_member.cpp \
	particles/teleport_member.h particles/water_drop.cpp \
	particles/water_drop.h replay/replay_info.cpp \
	replay/replay_info.h replay/replay.cpp replay/replay.h \
	replay/game_mode_info.h sound/jukebox.cpp sound/jukebox.h \
	sound/sample_cache.cpp sound/sample_cache.h \
	sound/sound_sample.cpp sound/sound_sample.h \
	team/custom_team.cpp team/custom_team.h \
	team/custom_teams_list.cpp team/custom_teams_list.h \
	team/macro.h team/results.cpp team/results.h team/team.cpp \
	team/team.h team/team_energy.cpp team/team_energy.h \
	team/teams_list.cpp team/teams_list.h \
	tool/affine_transform.cpp tool/affine_transform.h \
	tool/ansi_convert.cpp tool/ansi_convert.h tool/copynpaste.cpp \
	tool/copynpaste.h tool/isnan.h tool/math_tools.h \
	tool/resource_manager.cpp tool/resource_manager.h \
	tool/stats.cpp tool/stats.h tool/string_tools.cpp \
	tool/string_tools.h tool/text_handling.cpp \
	tool/text_handling.h tool/xml_document.cpp tool/xml_document.h \
	weapon/air_attack.cpp weapon/air_attack.h weapon/airhammer.cpp \
	weapon/airhammer.h weapon/all.h weapon/anvil.cpp \
	weapon/anvil.h weapon/auto_bazooka.cpp weapon/auto_bazooka.h \
	weapon/baseball.cpp weapon/baseball.h weapon/bazooka.cpp \
	weapon/bazooka.h weapon/blowtorch.cpp weapon/blowtorch.h \
	weapon/bounce_ball.cpp weapon/bounce_ball.h \
	weapon/cluster_bomb.cpp weapon/cluster_bomb.h \
	weapon/cluzooka.cpp weapon/cluzooka.h weapon/construct.cpp \
	weapon/construct.h weapon/crosshair.cpp weapon/crosshair.h \
	weapon/disco_grenade.cpp weapon/disco_grenade.h \
	weapon/dynamite.cpp weapon/dynamite.h weapon/explosion.cpp \
	weapon/explosion.h weapon/flamethrower.cpp \
	weapon/flamethrower.h weapon/footbomb.cpp weapon/footbomb.h \
	weapon/gnu.cpp weapon/gnu.h weapon/grapple.cpp \
	weapon/grapple.h weapon/grenade.cpp weapon/grenade.h \
	weapon/gun.cpp weapon/gun.h weapon/jetpack.cpp \
	weapon/jetpack.h weapon/lowgrav.cpp weapon/lowgrav.h \
	weapon/mine.cpp weapon/mine.h weapon/parachute.cpp \
	weapon/parachute.h weapon/polecat.cpp weapon/polecat.h \
	weapon/rail_gun.cpp weapon/rail_gun.h weapon/riot_bomb.cpp \
	weapon/riot_bomb.h weapon/shotgun.cpp weapon/shotgun.h \
	weapon/skip_turn.cpp weapon/skip_turn.h weapon/slap.cpp \
	weapon/slap.h weapon/snipe_rifle.cpp weapon/snipe_rifle.h \
	weapon/submachine_gun.cpp weapon/submachine_gun.h \
	weapon/suicide.cpp weapon/suicide.h weapon/supertux.cpp \
	weapon/supertux.h weapon/syringe.cpp weapon/syringe.h \
	weapon/teleportation.cpp weapon/teleportation.h \
	weapon/weapon.cpp weapon/weapon.h weapon/weapon_cfg.cpp \
	weapon/weapon_cfg.h weapon/weapon_launcher.cpp \
	weapon/weapon_launcher.h weapon/weapon_strength_bar.cpp \
	weapon/weapon_strength_bar.h weapon/weapons_list.cpp \
	weapon/weapons_list.h warmux.rc maemo/osso.cpp maemo/osso.h
@WIN32_TRUE@am__objects_1 = warmux.$(OBJEXT)
@MAEMO_TRUE@am__objects_2 = osso.$(OBJEXT)
am_warmux_OBJECTS = ai_command.$(OBJEXT) ai_idea.$(OBJEXT) \
	ai_strategy.$(OBJEXT) ai_stupid_player.$(OBJEXT) \
	ai_weapons_weighting.$(OBJEXT) body.$(OBJEXT) \
	body_list.$(OBJEXT) character.$(OBJEXT) clothe.$(OBJEXT) \
	damage_stats.$(OBJEXT) member.$(OBJEXT) movement.$(OBJEXT) \
	config.$(OBJEXT) game.$(OBJEXT) game_blitz.$(OBJEXT) \
	game_classic.$(OBJEXT) game_mode.$(OBJEXT) time.$(OBJEXT) \
	stopwatch.$(OBJEXT) color.$(OBJEXT) composite_shape.$(OBJEXT) \
	font.$(OBJEXT) fps.$(OBJEXT) polygon.$(OBJEXT) \
	polygon_generator.$(OBJEXT) sprite.$(OBJEXT) \
	spriteanimation.$(OBJEXT) spritecache.$(OBJEXT) \
	surface.$(OBJEXT) text.$(OBJEXT) text_list.$(OBJEXT) \
	video.$(OBJEXT) abstract_spin_button.$(OBJEXT) \
	button_pic.$(OBJEXT) control_config.$(OBJEXT) \
	grid_box.$(OBJEXT) vertical_box.$(OBJEXT) \
	horizontal_box.$(OBJEXT) box.$(OBJEXT) button.$(OBJEXT) \
	button_text.$(OBJEXT) check_box.$(OBJEXT) combo_box.$(OBJEXT) \
	energy_bar.$(OBJEXT) figure_widget.$(OBJEXT) \
	file_list_box.$(OBJEXT) graph_canvas.$(OBJEXT) label.$(OBJEXT) \
	msg_box.$(OBJEXT) picture_text_cbox.$(OBJEXT) \
	picture_widget.$(OBJEXT) progress_bar.$(OBJEXT) \
	question.$(OBJEXT) scroll_box.$(OBJEXT) select_box.$(OBJEXT) \
	spin_button.$(OBJEXT) spin_button_picture.$(OBJEXT) \
	tabs.$(OBJEXT) talk_box.$(OBJEXT) text_box.$(OBJEXT) \
	torus_cache.$(OBJEXT) widget.$(OBJEXT) widget_list.$(OBJEXT) \
	action_handler.$(OBJEXT) constant.$(OBJEXT) cursor.$(OBJEXT) \
	game_msg.$(OBJEXT) interface.$(OBJEXT) joystick.$(OBJEXT) \
	keyboard.$(OBJEXT) loading_screen.$(OBJEXT) \
	man_machine_interface.$(OBJEXT) mouse.$(OBJEXT) \
	mouse_cursor.$(OBJEXT) move_intention.$(OBJEXT) \
	weapon_help.$(OBJEXT) weapon_menu.$(OBJEXT) main.$(OBJEXT) \
	camera.$(OBJEXT) ground.$(OBJEXT) map.$(OBJEXT) \
	maps_list.$(OBJEXT) random_map.$(OBJEXT) sky.$(OBJEXT) \
	tile.$(OBJEXT) tileitem.$(OBJEXT) water.$(OBJEXT) \
	wind.$(OBJEXT) benchmark_menu.$(OBJEXT) credits_menu.$(OBJEXT) \
	game_menu.$(OBJEXT) game_mode_editor.$(OBJEXT) \
	help_menu.$(OBJEXT) main_menu.$(OBJEXT) \
	map_selection_box.$(OBJEXT) menu.$(OBJEXT) \
	network_connection_menu.$(OBJEXT) network_menu.$(OBJEXT) \
	network_teams_selection_box.$(OBJEXT) options_menu.$(OBJEXT) \
	pause_menu.$(OBJEXT) replay_menu.$(OBJEXT) \
	results_menu.$(OBJEXT) team_box.$(OBJEXT) \
	teams_selection_box.$(OBJEXT) admin_commands.$(OBJEXT) \
	chat.$(OBJEXT) chatlogger.$(OBJEXT) net_error_msg.$(OBJEXT) \
	network.$(OBJEXT) network_client.$(OBJEXT) \
	network_local.$(OBJEXT) network_server.$(OBJEXT) \
	randomsync.$(OBJEXT) barrel.$(OBJEXT) bonus_box.$(OBJEXT) \
	medkit.$(OBJEXT) objbox.$(OBJEXT) object_cfg.$(OBJEXT) \
	objects_list.$(OBJEXT) physical_obj.$(OBJEXT) \
	physics.$(OBJEXT) body_member.$(OBJEXT) bullet.$(OBJEXT) \
	dark_smoke.$(OBJEXT) explosion_particle.$(OBJEXT) \
	explosion_smoke.$(OBJEXT) fading_text.$(OBJEXT) fire.$(OBJEXT) \
	ground_particles.$(OBJEXT) ill_bubble.$(OBJEXT) \
	magic_star.$(OBJEXT) particle.$(OBJEXT) polecat_fart.$(OBJEXT) \
	smoke.$(OBJEXT) star.$(OBJEXT) teleport_member.$(OBJEXT) \
	water_drop.$(OBJEXT) replay_info.$(OBJEXT) replay.$(OBJEXT) \
	jukebox.$(OBJEXT) sample_cache.$(OBJEXT) \
	sound_sample.$(OBJEXT) custom_team.$(OBJEXT) \
	custom_teams_list.$(OBJEXT) results.$(OBJEXT) team.$(OBJEXT) \
	team_energy.$(OBJEXT) teams_list.$(OBJEXT) \
	affine_transform.$(OBJEXT) ansi_convert.$(OBJEXT) \
	copynpaste.$(OBJEXT) resource_manager.$(OBJEXT) \
	stats.$(OBJEXT) string_tools.$(OBJEXT) text_handling.$(OBJEXT) \
	xml_document.$(OBJEXT) air_attack.$(OBJEXT) \
	airhammer.$(OBJEXT) anvil.$(OBJEXT) auto_bazooka.$(OBJEXT) \
	baseball.$(OBJEXT) bazooka.$(OBJEXT) blowtorch.$(OBJEXT) \
	bounce_ball.$(OBJEXT) cluster_bomb.$(OBJEXT) \
	cluzooka.$(OBJEXT) construct.$(OBJEXT) crosshair.$(OBJEXT) \
	disco_grenade.$(OBJEXT) dynamite.$(OBJEXT) explosion.$(OBJEXT) \
	flamethrower.$(OBJEXT) footbomb.$(OBJEXT) gnu.$(OBJEXT) \
	grapple.$(OBJEXT) grenade.$(OBJEXT) gun.$(OBJEXT) \
	jetpack.$(OBJEXT) lowgrav.$(OBJEXT) mine.$(OBJEXT) \
	parachute.$(OBJEXT) polecat.$(OBJEXT) rail_gun.$(OBJEXT) \
	riot_bomb.$(OBJEXT) shotgun.$(OBJEXT) skip_turn.$(OBJEXT) \
	slap.$(OBJEXT) snipe_rifle.$(OBJEXT) submachine_gun.$(OBJEXT) \
	suicide.$(OBJEXT) supertux.$(OBJEXT) syringe.$(OBJEXT) \
	teleportation.$(OBJEXT) weapon.$(OBJEXT) weapon_cfg.$(OBJEXT) \
	weapon_launcher.$(OBJEXT) weapon_strength_bar.$(OBJEXT) \
	weapons_list.$(OBJEXT) $(am__objects_1) $(am__objects_2)
warmux_OBJECTS = $(am_warmux_OBJECTS)
warmux_LINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(warmux_LDFLAGS) \
	$(LDFLAGS) -o $@
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am__mv = mv -f
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	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
CXXLD = $(CXX)
CXXLINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) \
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COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
	$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
SOURCES = $(warmux_SOURCES)
DIST_SOURCES = $(am__warmux_SOURCES_DIST)
RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \
	html-recursive info-recursive install-data-recursive \
	install-dvi-recursive install-exec-recursive \
	install-html-recursive install-info-recursive \
	install-pdf-recursive install-ps-recursive install-recursive \
	installcheck-recursive installdirs-recursive pdf-recursive \
	ps-recursive uninstall-recursive
RECURSIVE_CLEAN_TARGETS = mostlyclean-recursive clean-recursive	\
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AM_RECURSIVE_TARGETS = $(RECURSIVE_TARGETS:-recursive=) \
	$(RECURSIVE_CLEAN_TARGETS:-recursive=) tags TAGS ctags CTAGS \
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ETAGS = etags
CTAGS = ctags
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DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
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  dir0=`pwd`; \
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    first=`echo "$$dir1" | sed -e "$$sed_first"`; \
    if test "$$first" != "."; then \
      if test "$$first" = ".."; then \
        dir2=`echo "$$dir0" | sed -e "$$sed_last"`/"$$dir2"; \
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psdir = @psdir@
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sysconfdir = @sysconfdir@
target = @target@
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SUBDIRS = .
warmux_SOURCES = ai/ai_command.cpp ai/ai_command.h ai/ai_idea.cpp \
	ai/ai_idea.h ai/ai_player.h ai/ai_strategy.cpp \
	ai/ai_strategy.h ai/ai_stupid_player.cpp ai/ai_stupid_player.h \
	ai/ai_weapons_weighting.cpp ai/ai_weapons_weighting.h \
	ai/trajectory.h character/body.cpp character/body.h \
	character/body_list.cpp character/body_list.h \
	character/character.cpp character/character.h \
	character/clothe.cpp character/clothe.h \
	character/damage_stats.cpp character/damage_stats.h \
	character/member.cpp character/member.h \
	character/member_type.h character/movement.cpp \
	character/movement.h game/config.cpp game/config.h \
	game/game.cpp game/game.h game/game_blitz.cpp \
	game/game_blitz.h game/game_classic.cpp game/game_classic.h \
	game/game_mode.cpp game/game_mode.h game/time.cpp \
	game/game_time.h game/stopwatch.cpp game/stopwatch.h \
	graphic/color.cpp graphic/color.h graphic/colors.h \
	graphic/composite_shape.cpp graphic/composite_shape.h \
	graphic/fading_effect.h graphic/font.cpp graphic/font.h \
	graphic/fps.cpp graphic/fps.h graphic/polygon.cpp \
	graphic/polygon.h graphic/polygon_generator.cpp \
	graphic/polygon_generator.h graphic/sprite.cpp \
	graphic/sprite.h graphic/spriteanimation.cpp \
	graphic/spriteanimation.h graphic/spritecache.cpp \
	graphic/spritecache.h graphic/surface.cpp graphic/surface.h \
	graphic/text.cpp graphic/text.h graphic/text_list.cpp \
	graphic/text_list.h graphic/textured_polygon.h \
	graphic/video.cpp graphic/video.h gui/abstract_spin_button.cpp \
	gui/abstract_spin_button.h gui/big/button_pic.cpp \
	gui/big/button_pic.h gui/control_config.h \
	gui/control_config.cpp gui/grid_box.cpp gui/grid_box.h \
	gui/vertical_box.cpp gui/vertical_box.h gui/horizontal_box.cpp \
	gui/horizontal_box.h gui/box.cpp gui/box.h gui/button.cpp \
	gui/button.h gui/button_text.cpp gui/button_text.h \
	gui/check_box.cpp gui/check_box.h gui/combo_box.cpp \
	gui/combo_box.h gui/container.h gui/energy_bar.cpp \
	gui/energy_bar.h gui/figure_widget.cpp gui/figure_widget.h \
	gui/file_list_box.cpp gui/file_list_box.h gui/graph_canvas.cpp \
	gui/graph_canvas.h gui/label.cpp gui/label.h gui/msg_box.cpp \
	gui/msg_box.h gui/null_widget.h gui/picture_text_cbox.cpp \
	gui/picture_text_cbox.h gui/picture_widget.cpp \
	gui/picture_widget.h gui/progress_bar.cpp gui/progress_bar.h \
	gui/question.cpp gui/question.h gui/scroll_box.cpp \
	gui/scroll_box.h gui/select_box.cpp gui/select_box.h \
	gui/spin_button.cpp gui/spin_button.h \
	gui/spin_button_picture.cpp gui/spin_button_picture.h \
	gui/tabs.cpp gui/tabs.h gui/talk_box.cpp gui/talk_box.h \
	gui/text_box.cpp gui/text_box.h gui/torus_cache.cpp \
	gui/torus_cache.h gui/widget.cpp gui/widget.h \
	gui/widget_list.cpp gui/widget_list.h \
	include/action_handler.cpp include/action_handler.h \
	include/app.h include/constant.cpp include/constant.h \
	include/debugmasks.h interface/cursor.cpp interface/cursor.h \
	interface/game_msg.cpp interface/game_msg.h \
	interface/interface.cpp interface/interface.h \
	interface/joystick.cpp interface/joystick.h \
	interface/keyboard.cpp interface/keyboard.h \
	interface/loading_screen.cpp interface/loading_screen.h \
	interface/man_machine_interface.cpp \
	interface/man_machine_interface.h interface/mouse.cpp \
	interface/mouse.h interface/mouse_cursor.cpp \
	interface/mouse_cursor.h interface/movable_by_user.h \
	interface/move_intention.cpp interface/move_intention.h \
	interface/weapon_help.cpp interface/weapon_help.h \
	interface/weapon_menu.cpp interface/weapon_menu.h main.cpp \
	map/camera.cpp map/camera.h map/ground.cpp map/ground.h \
	map/map.cpp map/map.h map/maps_list.cpp map/maps_list.h \
	map/random_map.cpp map/random_map.h map/sky.cpp map/sky.h \
	map/tile.cpp map/tile.h map/tileitem.cpp map/tileitem.h \
	map/water.cpp map/water.h map/wind.cpp map/wind.h \
	menu/benchmark_menu.cpp menu/benchmark_menu.h \
	menu/credits_menu.cpp menu/credits_menu.h menu/game_menu.h \
	menu/game_menu.cpp menu/game_menu.h menu/game_mode_editor.cpp \
	menu/game_mode_editor.h menu/help_menu.cpp menu/help_menu.h \
	menu/main_menu.cpp menu/main_menu.h menu/map_selection_box.cpp \
	menu/map_selection_box.h menu/menu.cpp menu/menu.h \
	menu/network_connection_menu.cpp \
	menu/network_connection_menu.h menu/network_menu.cpp \
	menu/network_menu.h menu/network_teams_selection_box.cpp \
	menu/network_teams_selection_box.h menu/options_menu.cpp \
	menu/options_menu.h menu/pause_menu.cpp menu/pause_menu.h \
	menu/replay_menu.cpp menu/replay_menu.h menu/results_menu.cpp \
	menu/results_menu.h menu/team_box.cpp menu/team_box.h \
	menu/teams_selection_box.cpp menu/teams_selection_box.h \
	msvc/getopt.h network/admin_commands.cpp \
	network/admin_commands.h network/chat.cpp network/chat.h \
	network/chatlogger.cpp network/chatlogger.h \
	network/net_error_msg.cpp network/net_error_msg.h \
	network/network.cpp network/network.h \
	network/network_client.cpp network/network_client.h \
	network/network_local.cpp network/network_local.h \
	network/network_server.cpp network/network_server.h \
	network/randomsync.cpp network/randomsync.h object/barrel.cpp \
	object/barrel.h object/bonus_box.cpp object/bonus_box.h \
	object/medkit.cpp object/medkit.h object/objbox.cpp \
	object/objbox.h object/object_cfg.cpp object/object_cfg.h \
	object/objects_list.cpp object/objects_list.h \
	object/physical_obj.cpp object/physical_obj.h \
	object/physics.cpp object/physics.h particles/body_member.cpp \
	particles/body_member.h particles/bullet.cpp \
	particles/bullet.h particles/dark_smoke.cpp \
	particles/dark_smoke.h particles/explosion_particle.cpp \
	particles/explosion_particle.h particles/explosion_smoke.cpp \
	particles/explosion_smoke.h particles/fading_text.cpp \
	particles/fading_text.h particles/fire.cpp particles/fire.h \
	particles/ground_particles.cpp particles/ground_particles.h \
	particles/ill_bubble.cpp particles/ill_bubble.h \
	particles/magic_star.cpp particles/magic_star.h \
	particles/particle.cpp particles/particle.h \
	particles/polecat_fart.cpp particles/polecat_fart.h \
	particles/smoke.cpp particles/smoke.h particles/star.cpp \
	particles/star.h particles/teleport_member.cpp \
	particles/teleport_member.h particles/water_drop.cpp \
	particles/water_drop.h replay/replay_info.cpp \
	replay/replay_info.h replay/replay.cpp replay/replay.h \
	replay/game_mode_info.h sound/jukebox.cpp sound/jukebox.h \
	sound/sample_cache.cpp sound/sample_cache.h \
	sound/sound_sample.cpp sound/sound_sample.h \
	team/custom_team.cpp team/custom_team.h \
	team/custom_teams_list.cpp team/custom_teams_list.h \
	team/macro.h team/results.cpp team/results.h team/team.cpp \
	team/team.h team/team_energy.cpp team/team_energy.h \
	team/teams_list.cpp team/teams_list.h \
	tool/affine_transform.cpp tool/affine_transform.h \
	tool/ansi_convert.cpp tool/ansi_convert.h tool/copynpaste.cpp \
	tool/copynpaste.h tool/isnan.h tool/math_tools.h \
	tool/resource_manager.cpp tool/resource_manager.h \
	tool/stats.cpp tool/stats.h tool/string_tools.cpp \
	tool/string_tools.h tool/text_handling.cpp \
	tool/text_handling.h tool/xml_document.cpp tool/xml_document.h \
	weapon/air_attack.cpp weapon/air_attack.h weapon/airhammer.cpp \
	weapon/airhammer.h weapon/all.h weapon/anvil.cpp \
	weapon/anvil.h weapon/auto_bazooka.cpp weapon/auto_bazooka.h \
	weapon/baseball.cpp weapon/baseball.h weapon/bazooka.cpp \
	weapon/bazooka.h weapon/blowtorch.cpp weapon/blowtorch.h \
	weapon/bounce_ball.cpp weapon/bounce_ball.h \
	weapon/cluster_bomb.cpp weapon/cluster_bomb.h \
	weapon/cluzooka.cpp weapon/cluzooka.h weapon/construct.cpp \
	weapon/construct.h weapon/crosshair.cpp weapon/crosshair.h \
	weapon/disco_grenade.cpp weapon/disco_grenade.h \
	weapon/dynamite.cpp weapon/dynamite.h weapon/explosion.cpp \
	weapon/explosion.h weapon/flamethrower.cpp \
	weapon/flamethrower.h weapon/footbomb.cpp weapon/footbomb.h \
	weapon/gnu.cpp weapon/gnu.h weapon/grapple.cpp \
	weapon/grapple.h weapon/grenade.cpp weapon/grenade.h \
	weapon/gun.cpp weapon/gun.h weapon/jetpack.cpp \
	weapon/jetpack.h weapon/lowgrav.cpp weapon/lowgrav.h \
	weapon/mine.cpp weapon/mine.h weapon/parachute.cpp \
	weapon/parachute.h weapon/polecat.cpp weapon/polecat.h \
	weapon/rail_gun.cpp weapon/rail_gun.h weapon/riot_bomb.cpp \
	weapon/riot_bomb.h weapon/shotgun.cpp weapon/shotgun.h \
	weapon/skip_turn.cpp weapon/skip_turn.h weapon/slap.cpp \
	weapon/slap.h weapon/snipe_rifle.cpp weapon/snipe_rifle.h \
	weapon/submachine_gun.cpp weapon/submachine_gun.h \
	weapon/suicide.cpp weapon/suicide.h weapon/supertux.cpp \
	weapon/supertux.h weapon/syringe.cpp weapon/syringe.h \
	weapon/teleportation.cpp weapon/teleportation.h \
	weapon/weapon.cpp weapon/weapon.h weapon/weapon_cfg.cpp \
	weapon/weapon_cfg.h weapon/weapon_launcher.cpp \
	weapon/weapon_launcher.h weapon/weapon_strength_bar.cpp \
	weapon/weapon_strength_bar.h weapon/weapons_list.cpp \
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body.o: character/body.cpp
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body.obj: character/body.cpp
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body_list.o: character/body_list.cpp
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body_list.obj: character/body_list.cpp
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character.o: character/character.cpp
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character.obj: character/character.cpp
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clothe.o: character/clothe.cpp
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clothe.obj: character/clothe.cpp
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damage_stats.o: character/damage_stats.cpp
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damage_stats.obj: character/damage_stats.cpp
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member.o: character/member.cpp
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member.obj: character/member.cpp
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movement.o: character/movement.cpp
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movement.obj: character/movement.cpp
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config.o: game/config.cpp
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config.obj: game/config.cpp
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game.o: game/game.cpp
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game.obj: game/game.cpp
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game_blitz.o: game/game_blitz.cpp
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game_blitz.obj: game/game_blitz.cpp
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game_classic.o: game/game_classic.cpp
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game_classic.obj: game/game_classic.cpp
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game_mode.o: game/game_mode.cpp
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game_mode.obj: game/game_mode.cpp
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time.o: game/time.cpp
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time.obj: game/time.cpp
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stopwatch.o: game/stopwatch.cpp
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stopwatch.obj: game/stopwatch.cpp
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color.o: graphic/color.cpp
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color.obj: graphic/color.cpp
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composite_shape.o: graphic/composite_shape.cpp
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composite_shape.obj: graphic/composite_shape.cpp
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font.o: graphic/font.cpp
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font.obj: graphic/font.cpp
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fps.o: graphic/fps.cpp
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fps.obj: graphic/fps.cpp
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polygon.o: graphic/polygon.cpp
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polygon.obj: graphic/polygon.cpp
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polygon_generator.o: graphic/polygon_generator.cpp
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polygon_generator.obj: graphic/polygon_generator.cpp
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sprite.o: graphic/sprite.cpp
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sprite.obj: graphic/sprite.cpp
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spriteanimation.o: graphic/spriteanimation.cpp
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spriteanimation.obj: graphic/spriteanimation.cpp
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spritecache.o: graphic/spritecache.cpp
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spritecache.obj: graphic/spritecache.cpp
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surface.o: graphic/surface.cpp
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surface.obj: graphic/surface.cpp
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text.o: graphic/text.cpp
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text.obj: graphic/text.cpp
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text_list.o: graphic/text_list.cpp
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text_list.obj: graphic/text_list.cpp
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video.o: graphic/video.cpp
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video.obj: graphic/video.cpp
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abstract_spin_button.o: gui/abstract_spin_button.cpp
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abstract_spin_button.obj: gui/abstract_spin_button.cpp
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button_pic.o: gui/big/button_pic.cpp
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button_pic.obj: gui/big/button_pic.cpp
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control_config.o: gui/control_config.cpp
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control_config.obj: gui/control_config.cpp
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grid_box.o: gui/grid_box.cpp
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grid_box.obj: gui/grid_box.cpp
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vertical_box.o: gui/vertical_box.cpp
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vertical_box.obj: gui/vertical_box.cpp
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horizontal_box.o: gui/horizontal_box.cpp
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horizontal_box.obj: gui/horizontal_box.cpp
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box.o: gui/box.cpp
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box.obj: gui/box.cpp
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button.o: gui/button.cpp
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button.obj: gui/button.cpp
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button_text.o: gui/button_text.cpp
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button_text.obj: gui/button_text.cpp
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check_box.o: gui/check_box.cpp
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check_box.obj: gui/check_box.cpp
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combo_box.o: gui/combo_box.cpp
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combo_box.obj: gui/combo_box.cpp
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energy_bar.o: gui/energy_bar.cpp
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energy_bar.obj: gui/energy_bar.cpp
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figure_widget.o: gui/figure_widget.cpp
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figure_widget.obj: gui/figure_widget.cpp
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file_list_box.o: gui/file_list_box.cpp
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file_list_box.obj: gui/file_list_box.cpp
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graph_canvas.o: gui/graph_canvas.cpp
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graph_canvas.obj: gui/graph_canvas.cpp
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label.o: gui/label.cpp
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label.obj: gui/label.cpp
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msg_box.o: gui/msg_box.cpp
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msg_box.obj: gui/msg_box.cpp
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picture_text_cbox.o: gui/picture_text_cbox.cpp
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select_box.o: gui/select_box.cpp
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tabs.o: gui/tabs.cpp
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talk_box.o: gui/talk_box.cpp
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torus_cache.o: gui/torus_cache.cpp
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cursor.o: interface/cursor.cpp
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game_msg.o: interface/game_msg.cpp
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interface.o: interface/interface.cpp
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joystick.o: interface/joystick.cpp
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keyboard.o: interface/keyboard.cpp
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loading_screen.o: interface/loading_screen.cpp
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man_machine_interface.o: interface/man_machine_interface.cpp
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man_machine_interface.obj: interface/man_machine_interface.cpp
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mouse.o: interface/mouse.cpp
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mouse.obj: interface/mouse.cpp
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mouse_cursor.o: interface/mouse_cursor.cpp
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mouse_cursor.obj: interface/mouse_cursor.cpp
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move_intention.o: interface/move_intention.cpp
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move_intention.obj: interface/move_intention.cpp
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weapon_help.o: interface/weapon_help.cpp
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weapon_help.obj: interface/weapon_help.cpp
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weapon_menu.o: interface/weapon_menu.cpp
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weapon_menu.obj: interface/weapon_menu.cpp
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camera.o: map/camera.cpp
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camera.obj: map/camera.cpp
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ground.o: map/ground.cpp
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ground.obj: map/ground.cpp
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map.o: map/map.cpp
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map.obj: map/map.cpp
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maps_list.o: map/maps_list.cpp
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maps_list.obj: map/maps_list.cpp
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random_map.o: map/random_map.cpp
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random_map.obj: map/random_map.cpp
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sky.o: map/sky.cpp
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sky.obj: map/sky.cpp
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tile.o: map/tile.cpp
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tile.obj: map/tile.cpp
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tileitem.o: map/tileitem.cpp
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tileitem.obj: map/tileitem.cpp
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water.o: map/water.cpp
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water.obj: map/water.cpp
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wind.o: map/wind.cpp
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wind.obj: map/wind.cpp
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benchmark_menu.o: menu/benchmark_menu.cpp
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benchmark_menu.obj: menu/benchmark_menu.cpp
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credits_menu.o: menu/credits_menu.cpp
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credits_menu.obj: menu/credits_menu.cpp
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game_menu.o: menu/game_menu.cpp
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game_menu.obj: menu/game_menu.cpp
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game_mode_editor.o: menu/game_mode_editor.cpp
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game_mode_editor.obj: menu/game_mode_editor.cpp
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help_menu.o: menu/help_menu.cpp
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help_menu.obj: menu/help_menu.cpp
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main_menu.o: menu/main_menu.cpp
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main_menu.obj: menu/main_menu.cpp
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map_selection_box.o: menu/map_selection_box.cpp
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map_selection_box.obj: menu/map_selection_box.cpp
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menu.o: menu/menu.cpp
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menu.obj: menu/menu.cpp
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network_connection_menu.o: menu/network_connection_menu.cpp
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network_connection_menu.obj: menu/network_connection_menu.cpp
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network_menu.o: menu/network_menu.cpp
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network_menu.obj: menu/network_menu.cpp
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network_teams_selection_box.o: menu/network_teams_selection_box.cpp
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network_teams_selection_box.obj: menu/network_teams_selection_box.cpp
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options_menu.o: menu/options_menu.cpp
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options_menu.obj: menu/options_menu.cpp
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pause_menu.o: menu/pause_menu.cpp
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pause_menu.obj: menu/pause_menu.cpp
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replay_menu.o: menu/replay_menu.cpp
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replay_menu.obj: menu/replay_menu.cpp
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results_menu.o: menu/results_menu.cpp
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results_menu.obj: menu/results_menu.cpp
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team_box.o: menu/team_box.cpp
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team_box.obj: menu/team_box.cpp
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teams_selection_box.o: menu/teams_selection_box.cpp
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teams_selection_box.obj: menu/teams_selection_box.cpp
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admin_commands.o: network/admin_commands.cpp
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admin_commands.obj: network/admin_commands.cpp
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chat.o: network/chat.cpp
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chat.obj: network/chat.cpp
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chatlogger.o: network/chatlogger.cpp
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chatlogger.obj: network/chatlogger.cpp
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net_error_msg.o: network/net_error_msg.cpp
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net_error_msg.obj: network/net_error_msg.cpp
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network.o: network/network.cpp
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network.obj: network/network.cpp
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network_client.o: network/network_client.cpp
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network_client.obj: network/network_client.cpp
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network_local.o: network/network_local.cpp
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network_local.obj: network/network_local.cpp
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network_server.o: network/network_server.cpp
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network_server.obj: network/network_server.cpp
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randomsync.o: network/randomsync.cpp
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randomsync.obj: network/randomsync.cpp
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barrel.o: object/barrel.cpp
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barrel.obj: object/barrel.cpp
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bonus_box.o: object/bonus_box.cpp
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bonus_box.obj: object/bonus_box.cpp
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medkit.o: object/medkit.cpp
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medkit.obj: object/medkit.cpp
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objbox.o: object/objbox.cpp
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object_cfg.o: object/object_cfg.cpp
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objects_list.o: object/objects_list.cpp
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objects_list.obj: object/objects_list.cpp
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physical_obj.o: object/physical_obj.cpp
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physical_obj.obj: object/physical_obj.cpp
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physics.o: object/physics.cpp
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body_member.o: particles/body_member.cpp
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body_member.obj: particles/body_member.cpp
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bullet.o: particles/bullet.cpp
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bullet.obj: particles/bullet.cpp
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dark_smoke.o: particles/dark_smoke.cpp
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dark_smoke.obj: particles/dark_smoke.cpp
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explosion_particle.o: particles/explosion_particle.cpp
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explosion_particle.obj: particles/explosion_particle.cpp
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explosion_smoke.o: particles/explosion_smoke.cpp
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fading_text.o: particles/fading_text.cpp
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fading_text.obj: particles/fading_text.cpp
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fire.o: particles/fire.cpp
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fire.obj: particles/fire.cpp
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ground_particles.o: particles/ground_particles.cpp
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ground_particles.obj: particles/ground_particles.cpp
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ill_bubble.o: particles/ill_bubble.cpp
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ill_bubble.obj: particles/ill_bubble.cpp
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magic_star.o: particles/magic_star.cpp
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magic_star.obj: particles/magic_star.cpp
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particle.o: particles/particle.cpp
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particle.obj: particles/particle.cpp
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polecat_fart.o: particles/polecat_fart.cpp
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polecat_fart.obj: particles/polecat_fart.cpp
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smoke.o: particles/smoke.cpp
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smoke.obj: particles/smoke.cpp
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star.o: particles/star.cpp
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star.obj: particles/star.cpp
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teleport_member.o: particles/teleport_member.cpp
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teleport_member.obj: particles/teleport_member.cpp
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water_drop.o: particles/water_drop.cpp
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water_drop.obj: particles/water_drop.cpp
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replay_info.o: replay/replay_info.cpp
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replay_info.obj: replay/replay_info.cpp
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replay.o: replay/replay.cpp
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replay.obj: replay/replay.cpp
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jukebox.o: sound/jukebox.cpp
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jukebox.obj: sound/jukebox.cpp
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sample_cache.o: sound/sample_cache.cpp
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sample_cache.obj: sound/sample_cache.cpp
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sound_sample.o: sound/sound_sample.cpp
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sound_sample.obj: sound/sound_sample.cpp
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custom_team.o: team/custom_team.cpp
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custom_team.obj: team/custom_team.cpp
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custom_teams_list.o: team/custom_teams_list.cpp
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custom_teams_list.obj: team/custom_teams_list.cpp
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results.o: team/results.cpp
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results.obj: team/results.cpp
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team.o: team/team.cpp
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team.obj: team/team.cpp
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team_energy.o: team/team_energy.cpp
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team_energy.obj: team/team_energy.cpp
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teams_list.o: team/teams_list.cpp
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teams_list.obj: team/teams_list.cpp
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affine_transform.o: tool/affine_transform.cpp
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affine_transform.obj: tool/affine_transform.cpp
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ansi_convert.o: tool/ansi_convert.cpp
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copynpaste.o: tool/copynpaste.cpp
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copynpaste.obj: tool/copynpaste.cpp
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resource_manager.o: tool/resource_manager.cpp
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stats.o: tool/stats.cpp
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stats.obj: tool/stats.cpp
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string_tools.o: tool/string_tools.cpp
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string_tools.obj: tool/string_tools.cpp
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text_handling.o: tool/text_handling.cpp
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xml_document.o: tool/xml_document.cpp
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air_attack.o: weapon/air_attack.cpp
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air_attack.obj: weapon/air_attack.cpp
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airhammer.o: weapon/airhammer.cpp
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airhammer.obj: weapon/airhammer.cpp
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anvil.o: weapon/anvil.cpp
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anvil.obj: weapon/anvil.cpp
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auto_bazooka.o: weapon/auto_bazooka.cpp
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auto_bazooka.obj: weapon/auto_bazooka.cpp
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baseball.o: weapon/baseball.cpp
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baseball.obj: weapon/baseball.cpp
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bazooka.o: weapon/bazooka.cpp
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bazooka.obj: weapon/bazooka.cpp
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blowtorch.o: weapon/blowtorch.cpp
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blowtorch.obj: weapon/blowtorch.cpp
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bounce_ball.o: weapon/bounce_ball.cpp
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bounce_ball.obj: weapon/bounce_ball.cpp
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cluster_bomb.o: weapon/cluster_bomb.cpp
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cluster_bomb.obj: weapon/cluster_bomb.cpp
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cluzooka.o: weapon/cluzooka.cpp
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cluzooka.obj: weapon/cluzooka.cpp
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construct.o: weapon/construct.cpp
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construct.obj: weapon/construct.cpp
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crosshair.o: weapon/crosshair.cpp
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crosshair.obj: weapon/crosshair.cpp
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disco_grenade.o: weapon/disco_grenade.cpp
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disco_grenade.obj: weapon/disco_grenade.cpp
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dynamite.o: weapon/dynamite.cpp
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dynamite.obj: weapon/dynamite.cpp
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explosion.o: weapon/explosion.cpp
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explosion.obj: weapon/explosion.cpp
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flamethrower.o: weapon/flamethrower.cpp
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flamethrower.obj: weapon/flamethrower.cpp
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footbomb.o: weapon/footbomb.cpp
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footbomb.obj: weapon/footbomb.cpp
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gnu.o: weapon/gnu.cpp
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gnu.obj: weapon/gnu.cpp
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grapple.o: weapon/grapple.cpp
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grapple.obj: weapon/grapple.cpp
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grenade.o: weapon/grenade.cpp
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grenade.obj: weapon/grenade.cpp
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gun.o: weapon/gun.cpp
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gun.obj: weapon/gun.cpp
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jetpack.o: weapon/jetpack.cpp
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jetpack.obj: weapon/jetpack.cpp
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lowgrav.o: weapon/lowgrav.cpp
@am__fastdepCXX_TRUE@	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT lowgrav.o -MD -MP -MF $(DEPDIR)/lowgrav.Tpo -c -o lowgrav.o `test -f 'weapon/lowgrav.cpp' || echo '$(srcdir)/'`weapon/lowgrav.cpp
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lowgrav.obj: weapon/lowgrav.cpp
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mine.o: weapon/mine.cpp
@am__fastdepCXX_TRUE@	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT mine.o -MD -MP -MF $(DEPDIR)/mine.Tpo -c -o mine.o `test -f 'weapon/mine.cpp' || echo '$(srcdir)/'`weapon/mine.cpp
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mine.obj: weapon/mine.cpp
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parachute.o: weapon/parachute.cpp
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parachute.obj: weapon/parachute.cpp
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polecat.o: weapon/polecat.cpp
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polecat.obj: weapon/polecat.cpp
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rail_gun.o: weapon/rail_gun.cpp
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rail_gun.obj: weapon/rail_gun.cpp
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riot_bomb.o: weapon/riot_bomb.cpp
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riot_bomb.obj: weapon/riot_bomb.cpp
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shotgun.o: weapon/shotgun.cpp
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shotgun.obj: weapon/shotgun.cpp
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skip_turn.o: weapon/skip_turn.cpp
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skip_turn.obj: weapon/skip_turn.cpp
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slap.o: weapon/slap.cpp
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slap.obj: weapon/slap.cpp
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snipe_rifle.o: weapon/snipe_rifle.cpp
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snipe_rifle.obj: weapon/snipe_rifle.cpp
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submachine_gun.o: weapon/submachine_gun.cpp
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submachine_gun.obj: weapon/submachine_gun.cpp
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suicide.o: weapon/suicide.cpp
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suicide.obj: weapon/suicide.cpp
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supertux.o: weapon/supertux.cpp
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supertux.obj: weapon/supertux.cpp
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syringe.o: weapon/syringe.cpp
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syringe.obj: weapon/syringe.cpp
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teleportation.o: weapon/teleportation.cpp
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teleportation.obj: weapon/teleportation.cpp
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weapon.o: weapon/weapon.cpp
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weapon.obj: weapon/weapon.cpp
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weapon_cfg.o: weapon/weapon_cfg.cpp
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weapon_cfg.obj: weapon/weapon_cfg.cpp
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weapon_launcher.o: weapon/weapon_launcher.cpp
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weapon_launcher.obj: weapon/weapon_launcher.cpp
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weapon_strength_bar.o: weapon/weapon_strength_bar.cpp
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weapon_strength_bar.obj: weapon/weapon_strength_bar.cpp
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weapons_list.o: weapon/weapons_list.cpp
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weapons_list.obj: weapon/weapons_list.cpp
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osso.o: maemo/osso.cpp
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osso.obj: maemo/osso.cpp
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	here=`$(am__cd) $(top_builddir) && pwd` \
	  && $(am__cd) $(top_srcdir) \
	  && gtags -i $(GTAGS_ARGS) "$$here"

distclean-tags:
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distdir: $(DISTFILES)
	@srcdirstrip=`echo "$(srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \
	topsrcdirstrip=`echo "$(top_srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \
	list='$(DISTFILES)'; \
	  dist_files=`for file in $$list; do echo $$file; done | \
	  sed -e "s|^$$srcdirstrip/||;t" \
	      -e "s|^$$topsrcdirstrip/|$(top_builddir)/|;t"`; \
	case $$dist_files in \
	  */*) $(MKDIR_P) `echo "$$dist_files" | \
			   sed '/\//!d;s|^|$(distdir)/|;s,/[^/]*$$,,' | \
			   sort -u` ;; \
	esac; \
	for file in $$dist_files; do \
	  if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
	  if test -d $$d/$$file; then \
	    dir=`echo "/$$file" | sed -e 's,/[^/]*$$,,'`; \
	    if test -d "$(distdir)/$$file"; then \
	      find "$(distdir)/$$file" -type d ! -perm -700 -exec chmod u+rwx {} \;; \
	    fi; \
	    if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
	      cp -fpR $(srcdir)/$$file "$(distdir)$$dir" || exit 1; \
	      find "$(distdir)/$$file" -type d ! -perm -700 -exec chmod u+rwx {} \;; \
	    fi; \
	    cp -fpR $$d/$$file "$(distdir)$$dir" || exit 1; \
	  else \
	    test -f "$(distdir)/$$file" \
	    || cp -p $$d/$$file "$(distdir)/$$file" \
	    || exit 1; \
	  fi; \
	done
	@list='$(DIST_SUBDIRS)'; for subdir in $$list; do \
	  if test "$$subdir" = .; then :; else \
	    test -d "$(distdir)/$$subdir" \
	    || $(MKDIR_P) "$(distdir)/$$subdir" \
	    || exit 1; \
	  fi; \
	done
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	    $(am__relativize); \
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	    dir1=$$subdir; dir2="$(top_distdir)"; \
	    $(am__relativize); \
	    new_top_distdir=$$reldir; \
	    echo " (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) top_distdir="$$new_top_distdir" distdir="$$new_distdir" \\"; \
	    echo "     am__remove_distdir=: am__skip_length_check=: am__skip_mode_fix=: distdir)"; \
	    ($(am__cd) $$subdir && \
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		am__remove_distdir=: \
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	        distdir) \
	      || exit 1; \
	  fi; \
	done
check-am: all-am
check: check-recursive
all-am: Makefile $(PROGRAMS)
installdirs: installdirs-recursive
installdirs-am:
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	  test -z "$$dir" || $(MKDIR_P) "$$dir"; \
	done
install: install-recursive
install-exec: install-exec-recursive
install-data: install-data-recursive
uninstall: uninstall-recursive

install-am: all-am
	@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am

installcheck: installcheck-recursive
install-strip:
	$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
	  install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
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mostlyclean-generic:

clean-generic:

distclean-generic:
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	-test . = "$(srcdir)" || test -z "$(CONFIG_CLEAN_VPATH_FILES)" || rm -f $(CONFIG_CLEAN_VPATH_FILES)

maintainer-clean-generic:
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clean: clean-recursive

clean-am: clean-binPROGRAMS clean-generic mostlyclean-am

distclean: distclean-recursive
	-rm -rf ./$(DEPDIR)
	-rm -f Makefile
distclean-am: clean-am distclean-compile distclean-generic \
	distclean-tags

dvi: dvi-recursive

dvi-am:

html: html-recursive

html-am:

info: info-recursive

info-am:

install-data-am:

install-dvi: install-dvi-recursive

install-dvi-am:

install-exec-am: install-binPROGRAMS

install-html: install-html-recursive

install-html-am:

install-info: install-info-recursive

install-info-am:

install-man:

install-pdf: install-pdf-recursive

install-pdf-am:

install-ps: install-ps-recursive

install-ps-am:

installcheck-am:

maintainer-clean: maintainer-clean-recursive
	-rm -rf ./$(DEPDIR)
	-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic

mostlyclean: mostlyclean-recursive

mostlyclean-am: mostlyclean-compile mostlyclean-generic

pdf: pdf-recursive

pdf-am:

ps: ps-recursive

ps-am:

uninstall-am: uninstall-binPROGRAMS

.MAKE: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) ctags-recursive \
	install-am install-strip tags-recursive

.PHONY: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) CTAGS GTAGS \
	all all-am check check-am clean clean-binPROGRAMS \
	clean-generic ctags ctags-recursive distclean \
	distclean-compile distclean-generic distclean-tags distdir dvi \
	dvi-am html html-am info info-am install install-am \
	install-binPROGRAMS install-data install-data-am install-dvi \
	install-dvi-am install-exec install-exec-am install-html \
	install-html-am install-info install-info-am install-man \
	install-pdf install-pdf-am install-ps install-ps-am \
	install-strip installcheck installcheck-am installdirs \
	installdirs-am maintainer-clean maintainer-clean-generic \
	mostlyclean mostlyclean-compile mostlyclean-generic pdf pdf-am \
	ps ps-am tags tags-recursive uninstall uninstall-am \
	uninstall-binPROGRAMS

@WIN32_TRUE@.rc.o: $(top_srcdir)/lib/warmux/include/config_autotools.h
@WIN32_TRUE@	$(WINDRES) -I$(top_srcdir)/lib/warmux/include -D HAVE_CONFIG_H -o $@ -i $<

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# Otherwise a system limit (for SysV at least) may be exceeded.
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