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/******************************************************************************
* Warmux is a convivial mass murder game.
* Copyright (C) 2001-2011 Warmux Team.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
******************************************************************************
* Sprite cache.
******************************************************************************
* 2005/09/21: Jean-Christophe Duberga (jcduberga@gmx.de)
* Initial version
*****************************************************************************/
#ifndef _SPRITE_CACHE_H
#define _SPRITE_CACHE_H
#include <vector>
#include <assert.h>
#include <WARMUX_base.h>
#include "graphic/surface.h"
class Sprite;
#if 0 //def ANDROID
# define RotoZoomC(a, x, y) RotoZoom(a, x, y).DisplayFormatColorKey(128)
#else
# define RotoZoomC(a, x, y) RotoZoom(a, x, y)
#endif
class SpriteSubframeCache
{
std::vector<Surface> rotated;
Double min, max;
Double RestrictAngle(Double angle) const
{
while (angle < min)
angle += TWO_PI;
while (angle >= max)
angle -= TWO_PI;
ASSERT(angle>=min && angle<max);
return angle;
}
public:
Surface surface;
SpriteSubframeCache() { };
SpriteSubframeCache(const Surface& surf) : surface(surf) { };
SpriteSubframeCache(const SpriteSubframeCache& other)
: rotated(other.rotated)
, min(other.min)
, max(other.max)
, surface(other.surface)
{ }
~SpriteSubframeCache() { rotated.clear(); surface.Free(); }
Surface GetSurfaceForAngle(Double angle);
void SetCache(uint num, const Double& mini, const Double& maxi);
};
class SpriteFrameCache
{
public:
uint delay;
SpriteSubframeCache normal;
SpriteSubframeCache flipped;
SpriteFrameCache(uint d = 100) { delay = d; }
SpriteFrameCache(const Surface& surf, uint d = 100)
: delay(d)
, normal(surf)
{ }
SpriteFrameCache(const SpriteFrameCache& other)
: delay(other.delay)
, normal(other.normal)
, flipped(other.flipped)
{ }
void SetCaches(bool flipped, uint rotation_num, Double min, Double max);
};
class SpriteCache : public std::vector<SpriteFrameCache>
{
Sprite &sprite;
uint rotation_cache_size;
bool have_flipping_cache;
public:
explicit SpriteCache(Sprite &spr)
: sprite(spr)
, rotation_cache_size(0)
, have_flipping_cache(false)
{ }
void SetFrames(const SpriteCache &other)
{
clear();
rotation_cache_size = other.rotation_cache_size;
have_flipping_cache = other.have_flipping_cache;
for (uint i=0; i<other.size(); i++)
push_back(SpriteFrameCache(other[i]));
}
void AddFrame(const Surface& surf, uint delay=100) { push_back(SpriteFrameCache(surf, delay)); }
void EnableCaches(bool flipped, uint rotation_num, const Double& min, const Double& max);
//operator SpriteFrameCache& [](uint index) { return frames.at(index); }
void SetDelay(uint delay)
{
for (uint i=0; i<size(); i++)
operator[](i).delay = delay;
}
void FixParameters(const Double& rotation_rad,
const Double& scale_x, const Double& scale_y,
bool force_color_key);
bool HasRotationCache() const { return rotation_cache_size; }
bool HasFlippedCache() const { return have_flipping_cache; }
};
#endif /* _SPRITE_CACHE_H */
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