File: debugmasks.h

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warmux 1%3A11.04.1%2Brepack2-4
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/******************************************************************************
 *  Warmux is a convivial mass murder game.
 *  Copyright (C) 2001-2011 Warmux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************/

#ifndef WMX_LOG
#warning this file must not be included!
#endif

/*
 * WARNING: this file is autogenerated, do not edit it by hand!
 *
 */

std::string used_debug_masks =
  "action_handler | action_handler.menu | action_time | body | body_anim | " \
  "body.clothe | body.movement | body.state | bonus | box | camera.shake | " \
  "character | character.collision | character.energy | damage | " \
  "explosion | extra_slow | eye | game | game.endofturn | game_mode | " \
  "game.statechange | ghost | grapple.hook | grapple.node | " \
  "ground_generator.element | ground_generator.island | jukebox | " \
  "jukebox.play | keyboard | lst_objects | map | map.generation | " \
  "map.load | map.random | menu | mine | mouse | network | " \
  "network.game_master | network.game_state | network.refresh_games_list | " \
  "network.state | network.thread | network.traffic | physical | " \
  "physical.mem | physic.compute | physic.move | physic.overlapping | " \
  "physic.physic | physic.position | physic.state | random | random.get | " \
  "random.verify | singleton | slow | sprite | team | test_rectangle | " \
  "time.increase | time.skip | time.verify | time.waiting | weapon | " \
  "weapon.change | weapon.gnu | weapon.handposition | weapon.hole | " \
  "weapon.polecat | weapon.projectile | weapon.shoot | widget.border | " \
  "widgetlist | wind | xml | xml.entities | xml.tree";