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/******************************************************************************
* Warmux is a convivial mass murder game.
* Copyright (C) 2001-2011 Warmux Team.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
******************************************************************************
* Arrow on top of the active character
*****************************************************************************/
#ifndef CURSOR_H
#define CURSOR_H
//-----------------------------------------------------------------------------
#include <WARMUX_base.h>
#include <WARMUX_singleton.h>
//-----------------------------------------------------------------------------
class Sprite;
class CharacterCursor : public Singleton<CharacterCursor>
{
Sprite *arrow_jump;
Sprite *arrow_change;
Sprite *arrow;
public:
void Reset();
void Draw();
void Refresh();
void FollowActiveCharacter ();
// Hide the cursor
void Hide();
protected:
friend class Singleton<CharacterCursor>;
CharacterCursor();
~CharacterCursor();
};
//-----------------------------------------------------------------------------
#endif
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