File: game_msg.h

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/******************************************************************************
 *  Warmux is a convivial mass murder game.
 *  Copyright (C) 2001-2011 Warmux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************
 * Messages displayed at the top of the display, and in the terminal.
 *****************************************************************************/

#ifndef GAME_MESSAGES_H
#define GAME_MESSAGES_H
//-----------------------------------------------------------------------------
#include <WARMUX_base.h>
#include <WARMUX_singleton.h>
#include "graphic/text.h"
#include <string>
#include <list>
//-----------------------------------------------------------------------------

/*
 * Class Message
 * derivated from Text
 * Stores a Text and a date (typically the date of creation of the message)
 */
class Message : public Text
{
  uint time;

public:
  Message(const std::string &new_txt,
          const Color &new_color,
          Font::font_size_t font_size,
          Font::font_style_t font_style,
          uint _time) :
    Text(new_txt, new_color, font_size, font_style),
    time(_time) {};

  uint get_time() { return time; }
};

/*
 * class GameMessages
 * stores and displays messages on the screen
 *
 * use
 * void Add(const std::string &message)
 * to add a message
 */
class GameMessages : public Singleton<GameMessages>
{
public:
  // remove all messages
  void Reset();

  // display all messages in list
  void Draw();

  // Remove too old messages
  void Refresh();

  // Add a message
  void Add(const std::string &message, const Color& color);

private:
  std::list<Message *> list;
  typedef std::list<Message *>::iterator iterator;

protected:
  friend class Singleton<GameMessages>;
  GameMessages() { };
  ~GameMessages() { Reset(); };
};

//-----------------------------------------------------------------------------
#endif