File: results_menu.h

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warmux 1%3A11.04.1%2Brepack2-4
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/******************************************************************************
 *  Warmux is a convivial mass murder game.
 *  Copyright (C) 2001-2011 Warmux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************
 * Resulst menu
 *****************************************************************************/

#ifndef RESULTS_MENU_H
#define RESULTS_MENU_H

#include <vector>
#include "graphic/surface.h"
#include "menu.h"

class ResultBox;
class PictureWidget;
class TeamResults;
class Team;
class MultiTabs;
class TalkBox;
class TextBox;
class FileListBox;
class PictureWidget;
class Button;

class ResultsMenu : public Menu
{
  std::vector<TeamResults*>& results;
  const Team *first_team, *second_team, *third_team;
  int     index;

  MultiTabs *tabs;
  MultiTabs *stats;

  /* Chat controller */
  TalkBox* msg_box;

  Box    *winner_box;
  PictureWidget *podium;
  Surface podium_img;

  /* Replay saving */
  Button      *save;
  FileListBox *folders;
  TextBox     *replay_name;
  TextBox     *comment;

  bool signal_ok();
  void key_ok();

  void ComputeTeamsOrder();
  void DrawPodium(const Point2i &position) const;
  void DrawTeamOnPodium(const Team& team, const Point2i& relative_position);
  bool SaveReplay();

  void Draw(const Point2i &mousePosition);
  void OnClickUp(const Point2i &mousePosition, int button);

public:
  ResultsMenu(std::vector<TeamResults*>& v, bool disconnected = false);

  void ReceiveMsgCallback(const std::string& msg, const Color& color);
};

#endif //RESULTS_MENU_H