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#include <cstring>
#include <iostream>
#include <fstream>
#include <WARMUX_base.h>
#ifdef DEBUG
#include <WARMUX_random.h>
#endif
#include "network/chatlogger.h"
#include "game/config.h"
#include <time.h>
#define TIME_BASE_YEAR 1900
ChatLogger::ChatLogger()
: logdir(Config::GetInstance()->GetChatLogDir())
, logfile(logdir + "chat.log")
{
// FIXME: also add the game name to the filename
//
// currently, it seems this info doesn't get to the client,
// and probably the game_name should be stored after selecting
// the game
time_t t;
struct tm lt, *plt;
std::string timestamp;
if (((time_t) -1) == time(&t)) {
timestamp = std::string (_("(unknown time)")) ;
} else {
// convert to local time
plt = localtime(&t);
memcpy(<, plt, sizeof(struct tm));
timestamp = Format("%4d-%02d-%02d-%02dH%02dm%02d" ,
lt.tm_year + TIME_BASE_YEAR, lt.tm_mon+1, lt.tm_mday+1,
lt.tm_hour, lt.tm_min, lt.tm_sec ) ;
#ifndef DEBUG
logfile = Format ("%s.log" , timestamp.c_str());
#else // DEBUG
logfile = Format ("%s-%c.log" , timestamp.c_str(), (char)(RandomLocal().GetInt(0,10)+'a'));
#endif // DEBUG
}
// TRANSLATORS: after this string there will be a time stamp or the string '(unknown time)'
timestamp = std::string(_("New network game at ")) + timestamp ;
std::string fn = logdir + logfile ;
m_logfilename.open(fn.c_str(), std::ios::out | std::ios::app);
if (m_logfilename.fail())
Error(Format(_("Couldn't open file %s"), fn.c_str()));
else
this->LogMessage(timestamp);
}
void ChatLogger::LogMessage(const std::string &msg)
{
time_t t;
struct tm lt, *plt;
std::string timestamp;
if (m_logfilename.fail())
return;
if (((time_t) -1) == time(&t)) {
timestamp = std::string(_("(unknown time)"));
} else {
// convert to local time
plt = localtime(&t);
memcpy(<, plt, sizeof(struct tm));
timestamp = Format("(%02dH%02dm%02d) ", lt.tm_hour, lt.tm_min, lt.tm_sec);
}
m_logfilename << timestamp << msg << std::endl << std::flush;
}
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