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/******************************************************************************
* Warmux is a convivial mass murder game.
* Copyright (C) 2001-2011 Warmux Team.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
******************************************************************************
* Particle Engine
*****************************************************************************/
#include "particles/teleport_member.h"
#include "particles/particle.h"
#include "network/randomsync.h"
#include "game/game_time.h"
#include "graphic/sprite.h"
#include "map/camera.h"
TeleportMemberParticle::TeleportMemberParticle(Sprite& spr, const Point2i& position, const Point2i& dest) :
Particle("teleport_member_particle")
{
SetCollisionModel(false, false, false);
spr.RefreshSurface(); // Make sure we have something to build on
image = new Sprite(spr.GetSurface());
ASSERT(image->GetWidth() && image->GetHeight());
SetXY(position);
m_time_left_to_live = 1;
SetSize(image->GetSize());
SetOnTop(true);
destination = dest;
start = position;
time = GameTime::GetInstance()->Read();
MSG_DEBUG("random.get", "TeleportMemberParticle::TeleportMemberParticle(...)");
sin_x_max = RandomSync().GetDouble(QUARTER_PI, THREE * QUARTER_PI);
MSG_DEBUG("random.get", "TeleportMemberParticle::TeleportMemberParticle(...)");
sin_y_max = RandomSync().GetDouble(QUARTER_PI, THREE * QUARTER_PI);
Camera::GetInstance()->FollowObject(this);
}
TeleportMemberParticle::~TeleportMemberParticle()
{
Camera::GetInstance()->StopFollowingObj(this);
}
void TeleportMemberParticle::Refresh()
{
uint now = GameTime::GetInstance()->Read();
if (now > time + TELEPORTATION_ANIM_DURATION)
m_time_left_to_live = 0;
uint dt = now - time;
Point2i dpos = destination - start;
dpos.x = dpos.x * sin(dt*sin_x_max / TELEPORTATION_ANIM_DURATION) / sin(sin_x_max);
dpos.y = dpos.y * sin(dt*sin_y_max / TELEPORTATION_ANIM_DURATION) / sin(sin_y_max);
SetXY(start + dpos);
image->Update();
}
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