1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
|
/*
This file is part of Warzone 2100.
Copyright (C) 2008-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_LIB_SEQUENCE_SEQUENCE_H__
#define __INCLUDED_LIB_SEQUENCE_SEQUENCE_H__
#include "lib/framework/types.h"
extern bool seq_Play(const char* filename);
extern bool seq_Playing(void);
extern bool seq_Update(void);
extern void seq_Shutdown(void);
extern int seq_GetFrameNumber(void);
extern void seq_SetDisplaySize(int sizeX, int sizeY, int posX, int posY);
#endif // __INCLUDED_LIB_SEQUENCE_SEQUENCE_H__
|