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// Version directive is set by Warzone when loading the shader
// (This shader supports GLSL 1.20 - 1.50 core.)
uniform mat4 transformationMatrix;
uniform mat4 uvTransformMatrix;
#if (!defined(GL_ES) && (__VERSION__ >= 130)) || (defined(GL_ES) && (__VERSION__ >= 300))
in vec4 vertex;
#else
attribute vec4 vertex;
#endif
#if (!defined(GL_ES) && (__VERSION__ >= 130)) || (defined(GL_ES) && (__VERSION__ >= 300))
out vec2 uv;
#else
varying vec2 uv;
#endif
void main()
{
gl_Position = transformationMatrix * vertex;
vec4 calculatedCoord = uvTransformMatrix * vec4(vertex.xy, 1.f, 1.f);
uv = calculatedCoord.xy;
}
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