File: i18n.cpp

package info (click to toggle)
warzone2100 4.6.1-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 660,348 kB
  • sloc: cpp: 675,711; ansic: 387,204; javascript: 75,107; python: 16,628; php: 4,294; sh: 3,941; makefile: 2,330; lisp: 1,492; cs: 489; xml: 404; perl: 224; ruby: 156; java: 89
file content (739 lines) | stat: -rw-r--r-- 24,204 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
/*
	This file is part of Warzone 2100.
	Copyright (C) 2005-2020  Warzone 2100 Project

	Warzone 2100 is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Warzone 2100 is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Warzone 2100; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "frame.h"
#include "string_ext.h"

#include <sstream>
#include <vector>

#include <locale.h>
#include <physfs.h>
#include "wzpaths.h"

#ifdef WZ_OS_MAC
# include <CoreFoundation/CoreFoundation.h>
# include <CoreFoundation/CFURL.h>
#endif

#include <nonstd/optional.hpp>
using nonstd::optional;
using nonstd::nullopt;

/* Always use fallbacks on Windows */
#if defined(WZ_OS_WIN)
#  undef LOCALEDIR
#endif

#if !defined(LOCALEDIR)
#  define LOCALEDIR "locale"
#endif

#ifdef PORTABLE
#  ifdef PACKAGE
#   undef PACKAGE
#   define PACKAGE "warzone2100_portable"
#  endif
#endif
// Language names (http://en.wikipedia.org/wiki/List_of_ISO_639-2_codes)
#define LANG_NAME_ARABIC "العربية"
#define LANG_NAME_BASQUE "Euskara"
#define LANG_NAME_BULGARIAN "български език"
#define LANG_NAME_CATALAN "Català"
#define LANG_NAME_CHINESE_SIMPLIFIED "汉语"
#define LANG_NAME_CHINESE_TRADITIONAL "漢語"
#define LANG_NAME_CROATIAN "Hrvatski"
#define LANG_NAME_CZECH "Česky"
#define LANG_NAME_DANISH "Dansk"
#define LANG_NAME_DUTCH "Nederlands"
#define LANG_NAME_ENGLISH "English"
#define LANG_NAME_ENGLISH_UK "British English"
#define LANG_NAME_ESTONIAN "Eesti Keel"
#define LANG_NAME_FINNISH "Suomi"
#define LANG_NAME_FRENCH "Français"
#define LANG_NAME_FRISIAN_NETHERLANDS "Frysk"
#define LANG_NAME_GERMAN "Deutsch"
#define LANG_NAME_GREEK "Ελληνικά"
#define LANG_NAME_HUNGARIAN "Magyar"
#define LANG_NAME_INDONESIAN "Bahasa Indonesia"
#define LANG_NAME_IRISH "Imruagadh"
#define LANG_NAME_ITALIAN "Italiano"
#define LANG_NAME_KOREAN "한국어"
#define LANG_NAME_LATIN "Latine"
#define LANG_NAME_LATVIAN "Latviešu valoda"
#define LANG_NAME_LITHUANIAN "Lietuvių kalba"
#define LANG_NAME_NORWEGIAN "Norsk"
#define LANG_NAME_NORWEGIAN_NYNORSK "Nynorsk"
#define LANG_NAME_POLISH "Polski"
#define LANG_NAME_PORTUGUESE_BRAZILIAN "Português Brasileiro"
#define LANG_NAME_PORTUGUESE "Português"
#define LANG_NAME_ROMANIAN "Română"
#define LANG_NAME_RUSSIAN "Русский"
#define LANG_NAME_SLOVAK "Slovensky"
#define LANG_NAME_SLOVENIAN "Slovenski"
#define LANG_NAME_SPANISH "Español"
#define LANG_NAME_SWEDISH "Svenska"
#define LANG_NAME_SWEDISH_SWEDEN "Svenska (Sverige)"
#define LANG_NAME_TURKISH "Türkçe"
#define LANG_NAME_UKRAINIAN "Українська"
#define LANG_NAME_UZBEK_CYRILLIC "Ўзбек"

#if defined(WZ_OS_WIN)
/*
 *  See msdn.microsoft.com for this stuff, esp.
 *  http://msdn.microsoft.com/en-us/library/ms693062%28VS.85,printer%29.aspx
 *  http://msdn.microsoft.com/en-us/library/dd318693%28VS.85,printer%29.aspx
 */
static const struct
{
	const char *language;
	const char *name;
	const char *localeFilename; // the actual filename on disk, minus the extension (ex. "en_GB")
	USHORT usPrimaryLanguage;
	USHORT usSubLanguage;
} map[] =
{
	{ "", N_("System locale"), "", LANG_NEUTRAL, SUBLANG_DEFAULT },
#  if defined(ENABLE_NLS)
	{ "ar_SA", LANG_NAME_ARABIC, "ar_SA", LANG_ARABIC, SUBLANG_DEFAULT },
	{ "bg", LANG_NAME_BULGARIAN, "bg_BG", LANG_BULGARIAN, SUBLANG_DEFAULT },
	{ "ca_ES", LANG_NAME_CATALAN, "ca_ES", LANG_CATALAN, SUBLANG_DEFAULT },
	{ "cs_CZ", LANG_NAME_CZECH, "cs", LANG_CZECH, SUBLANG_DEFAULT },
	{ "da", LANG_NAME_DANISH, "da", LANG_DANISH, SUBLANG_DEFAULT },
	{ "de", LANG_NAME_GERMAN, "de", LANG_GERMAN, SUBLANG_GERMAN },
	{ "el_GR", LANG_NAME_GREEK, "el", LANG_GREEK, SUBLANG_DEFAULT },
	{ "en", LANG_NAME_ENGLISH, "en", LANG_ENGLISH, SUBLANG_DEFAULT },
	{ "en_GB", LANG_NAME_ENGLISH_UK, "en_GB", LANG_ENGLISH, SUBLANG_ENGLISH_UK },
	{ "es", LANG_NAME_SPANISH, "es", LANG_SPANISH, SUBLANG_SPANISH },
	{ "et_EE", LANG_NAME_ESTONIAN, "et_EE", LANG_ESTONIAN, SUBLANG_DEFAULT },
//	{ "eu", LANG_NAME_BASQUE, LANG_BASQUE, SUBLANG_DEFAULT },
	{ "fi", LANG_NAME_FINNISH, "fi", LANG_FINNISH, SUBLANG_DEFAULT },
	{ "fr", LANG_NAME_FRENCH, "fr", LANG_FRENCH, SUBLANG_FRENCH },
	/* Our Frisian translation is the "West Frisian" variation of it. This
	 * variation is mostly spoken in the Dutch province Friesland (Fryslân
	 * in Frisian) and has ISO 639-3 code "fry".
	 *
	 * FIXME: We should really use a sub-language code for this. E.g.
	 *        fy_XX.
	 */
	{ "fy_NL", LANG_NAME_FRISIAN_NETHERLANDS, "fy", LANG_FRISIAN, SUBLANG_FRISIAN_NETHERLANDS },
	{ "ga_IE", LANG_NAME_IRISH, "ga", LANG_IRISH, SUBLANG_IRISH_IRELAND },
	{ "hr", LANG_NAME_CROATIAN, "hr", LANG_CROATIAN, SUBLANG_DEFAULT },
	{ "hu", LANG_NAME_HUNGARIAN, "hu", LANG_HUNGARIAN, SUBLANG_DEFAULT },
	{ "id", LANG_NAME_INDONESIAN, "id", LANG_INDONESIAN, SUBLANG_DEFAULT },
	{ "it", LANG_NAME_ITALIAN, "it", LANG_ITALIAN, SUBLANG_ITALIAN },
	{ "ko_KR", LANG_NAME_KOREAN, "ko", LANG_KOREAN, SUBLANG_DEFAULT },
//	{ "la", LANG_NAME_LATIN, "la", LANG_LATIN, SUBLANG_DEFAULT },
	{ "lt", LANG_NAME_LITHUANIAN, "lt", LANG_LITHUANIAN, SUBLANG_DEFAULT },
//	{ "lv", LANG_NAME_LATVIAN, LANG_LATVIAN, SUBLANG_DEFAULT },
	// MSDN uses "no"...
	{ "nb_NO", LANG_NAME_NORWEGIAN, "nb", LANG_NORWEGIAN, SUBLANG_DEFAULT },
//	{ "nn", LANG_NAME_NORWEGIAN_NYNORSK, LANG_NORWEGIAN, SUBLANG_NORWEGIAN_NYNORSK },
	{ "nl", LANG_NAME_DUTCH, "nl", LANG_DUTCH, SUBLANG_DUTCH },
	{ "pl", LANG_NAME_POLISH, "pl", LANG_POLISH, SUBLANG_DEFAULT },
	{ "pt_BR", LANG_NAME_PORTUGUESE_BRAZILIAN, "pt_BR", LANG_PORTUGUESE, SUBLANG_PORTUGUESE_BRAZILIAN },
	{ "pt", LANG_NAME_PORTUGUESE, "pt", LANG_PORTUGUESE, SUBLANG_DEFAULT },
	{ "ro", LANG_NAME_ROMANIAN, "ro", LANG_ROMANIAN, SUBLANG_DEFAULT },
	{ "ru", LANG_NAME_RUSSIAN, "ru", LANG_RUSSIAN, SUBLANG_DEFAULT },
	{ "sk", LANG_NAME_SLOVAK, "sk", LANG_SLOVAK, SUBLANG_DEFAULT },
	{ "sl_SI", LANG_NAME_SLOVENIAN, "sl", LANG_SLOVENIAN, SUBLANG_DEFAULT },
#if (WINVER >= 0x0600)
//	{ "sv_SE", LANG_NAME_SWEDISH_SWEDEN, LANG_SWEDISH, SUBLANG_SWEDISH_SWEDEN },
#else
//	{ "sv_SE", LANG_NAME_SWEDISH_SWEDEN, LANG_SWEDISH, SUBLANG_SWEDISH },
#endif
//	{ "sv", LANG_NAME_SWEDISH, LANG_SWEDISH, SUBLANG_DEFAULT },
	{ "tr", LANG_NAME_TURKISH, "tr", LANG_TURKISH, SUBLANG_DEFAULT },
//	{ "uz", LANG_NAME_UZBEK_CYRILLIC, LANG_UZBEK, SUBLANG_UZBEK_CYRILLIC },
	{ "uk_UA", LANG_NAME_UKRAINIAN, "uk_UA", LANG_UKRAINIAN, SUBLANG_DEFAULT },
	{ "zh_CN", LANG_NAME_CHINESE_SIMPLIFIED, "zh_CN", LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED },
	{ "zh_TW", LANG_NAME_CHINESE_TRADITIONAL, "zh_TW", LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL },
#  endif
};
#else
static const struct
{
	const char *language;
	const char *name;
	const char *localeFilename; // the actual filename on disk, minus the extension (ex. "en_GB")
	const char *locale;
	const char *localeFallback;
} map[] =
{
	{ "",   N_("System locale"), "", "", "" },
#  if defined(ENABLE_NLS)
	{ "ar_SA", LANG_NAME_ARABIC, "ar_SA", "ar_SA.UTF-8", "ar"},
	{ "bg", LANG_NAME_BULGARIAN, "bg_BG", "bg_BG.UTF-8", "bg" },
	{ "ca_ES", LANG_NAME_CATALAN, "ca_ES", "ca_ES.UTF-8", "ca" },
	{ "cs_CZ", LANG_NAME_CZECH, "cs", "cs_CZ.UTF-8", "cs" },
	{ "da", LANG_NAME_DANISH, "da", "da_DK.UTF-8", "da_DK" },
	{ "de", LANG_NAME_GERMAN, "de", "de_DE.UTF-8", "de_DE" },
	{ "el_GR", LANG_NAME_GREEK, "el", "el_GR.UTF-8", "el" },
	{ "en", LANG_NAME_ENGLISH, "en", "en_US.UTF-8", "en_US" },
	{ "en_GB", LANG_NAME_ENGLISH_UK, "en_GB", "en_GB.UTF-8", "en_GB" },
	{ "es", LANG_NAME_SPANISH, "es", "es_ES.UTF-8", "es_ES" },
	{ "et_EE", LANG_NAME_ESTONIAN, "et_EE", "et_EE.UTF-8", "et" },
//	{ "eu_ES", LANG_NAME_BASQUE, "eu_ES.UTF-8", "eu" },
	{ "fi", LANG_NAME_FINNISH, "fi", "fi_FI.UTF-8", "fi_FI" },
	{ "fr", LANG_NAME_FRENCH, "fr", "fr_FR.UTF-8", "fr_FR" },
	/* Our Frisian translation is the "West Frisian" variation of it. This
	 * variation is mostly spoken in the Dutch province Friesland (Fryslân
	 * in Frisian) and has ISO 639-3 code "fry".
	 */
	{ "fy_NL", LANG_NAME_FRISIAN_NETHERLANDS, "fy", "fy_NL.UTF-8", "fy" },
	{ "ga_IE", LANG_NAME_IRISH, "ga", "ga_IE.UTF-8", "ga" },
	{ "hr", LANG_NAME_CROATIAN, "hr", "hr_HR.UTF-8", "hr_HR" },
	{ "hu", LANG_NAME_HUNGARIAN, "hu", "hu_HU.UTF-8", "hu_HU" },
	{ "id", LANG_NAME_INDONESIAN, "id", "id_ID.UTF-8", "id" },
	{ "it", LANG_NAME_ITALIAN, "it", "it_IT.UTF-8", "it_IT" },
	{ "ko_KR", LANG_NAME_KOREAN, "ko", "ko_KR.UTF-8", "ko" },
	{ "la", LANG_NAME_LATIN, "la", "la.UTF-8", "la" },
	{ "lt", LANG_NAME_LITHUANIAN, "lt", "lt_LT.UTF-8", "lt_LT" },
//	{ "lv", LANG_NAME_LATVIAN, "lv_LV.UTF-8", "lv_LV" },
	{ "nb_NO", LANG_NAME_NORWEGIAN, "nb", "nb_NO.UTF-8", "nb" },
//	{ "nn_NO", LANG_NAME_NORWEGIAN_NYNORSK, "nn_NO.UTF-8", "nn" },
	{ "nl", LANG_NAME_DUTCH, "nl", "nl_NL.UTF-8", "nl_NL" },
	{ "pl", LANG_NAME_POLISH, "pl", "pl_PL.UTF-8", "pl_PL" },
	{ "pt_BR", LANG_NAME_PORTUGUESE_BRAZILIAN, "pt_BR", "pt_BR.UTF-8", "pt_BR" },
	{ "pt", LANG_NAME_PORTUGUESE, "pt", "pt_PT.UTF-8", "pt_PT" },
	{ "ro", LANG_NAME_ROMANIAN, "ro", "ro_RO.UTF-8", "ro_RO" },
	{ "ru", LANG_NAME_RUSSIAN, "ru", "ru_RU.UTF-8", "ru_RU" },
	{ "sk", LANG_NAME_SLOVAK, "sk", "sk_SK.UTF-8", "sk_SK" },
	{ "sl_SI", LANG_NAME_SLOVENIAN, "sl", "sl_SI.UTF-8", "sl" },
//	{ "sv_SE", LANG_NAME_SWEDISH_SWEDEN, "sv_SE.UTF-8", "sv" },
//	{ "sv", LANG_NAME_SWEDISH, "sv.UTF-8", "sv" },
	{ "tr", LANG_NAME_TURKISH, "tr", "tr_TR.UTF-8", "tr_TR" },
//	{ "uz", LANG_NAME_UZBEK_CYRILLIC, "uz_UZ.UTF-8", "uz_UZ" },
	{ "uk_UA", LANG_NAME_UKRAINIAN, "uk_UA", "uk_UA.UTF-8", "uk" },
	{ "zh_CN", LANG_NAME_CHINESE_SIMPLIFIED, "zh_CN", "zh_CN.UTF-8", "zh_CN" },
	{ "zh_TW", LANG_NAME_CHINESE_TRADITIONAL, "zh_TW", "zh_TW.UTF-8", "zh_TW" },
#  endif
};
#endif

static unsigned int selectedLanguage = 0;
static bool canUseLANGUAGEEnvVar = false;

static std::string compileDate;

/*!
 * Return the language part of the selected locale
 */
#if !defined(ENABLE_NLS)
const char *getLanguage()
{
	return "";
}
#elif defined(WZ_OS_WIN)
const char *getLanguage()
{
	USHORT usPrimaryLanguage = PRIMARYLANGID(LANGIDFROMLCID(GetThreadLocale()));
	unsigned int i;

	if (selectedLanguage == 0)
	{
		return "";  // Return empty string for system default
	}

	for (i = 0; i < ARRAY_SIZE(map); i++)
	{
		if (usPrimaryLanguage == map[i].usPrimaryLanguage)
		{
			return map[i].language;
		}
	}

	return "";
}
#else
const char *getLanguage()
{
	static char language[6] = { '\0' }; // large enough for xx_YY
	const char *localeName = setlocale(LC_MESSAGES, NULL);
	char *delim = NULL;

	if (selectedLanguage == 0 || localeName == NULL)
	{
		return "";  // Return empty string for system default and errors
	}

	sstrcpy(language, localeName);

	// cut anything after a '.' to get rid of the encoding part
	delim = strchr(language, '.');
	if (delim)
	{
		*delim = '\0';
	}

	// if language is xx_XX, cut the _XX part
	delim = strchr(language, '_');
	if (delim)
	{
		if (!strncasecmp(language, delim + 1, 2))
		{
			*delim = '\0';
		}
	}

	return language;
}
#endif


const char *getLanguageName()
{
	const char *language = getLanguage();
	unsigned int i;

	for (i = 0; i < ARRAY_SIZE(map); i++)
	{
		if (strcmp(language, map[i].language) == 0)
		{
			return gettext(map[i].name);
		}
	}

	return language;
}


#if defined(ENABLE_NLS)
#  if defined(WZ_OS_WIN)
static bool setLocaleWindows(USHORT usPrimaryLanguage, USHORT usSubLanguage)
{
	bool success = SUCCEEDED(SetThreadLocale(MAKELCID(MAKELANGID(usPrimaryLanguage, usSubLanguage), SORT_DEFAULT)));

	if (!success)
	{
		wz_info("Failed to set locale to \"%d\"", usPrimaryLanguage);
	}
	else
	{
		debug(LOG_WZ, "Requested locale \"%d\"", usPrimaryLanguage);
	}

	setlocale(LC_NUMERIC, "C"); // set radix character to the period (".")

	return success;
}
#  elif defined(__EMSCRIPTEN__)
static bool setLocaleEmscripten(const char *localeFilename)
{
	setlocale(LC_ALL, localeFilename);

	const char * numericLocale = setlocale(LC_NUMERIC, "C"); // set radix character to the period (".")
	debug(LOG_WZ, "LC_NUMERIC: \"%s\"", (numericLocale != nullptr) ? numericLocale : "<null>");

	return true;
}
#  else
/*!
 * Set the prefered locale
 * \param locale The locale, NOT just the language part
 * \note Use this instead of setlocale(), because we need the default radix character
 */
static bool setLocaleUnix(const char *locale)
{
	const char *pEnvLang = nullptr;

	// Set the appropriate language environment variables *before* the call to libintl's `setlocale`.
	// (The LANGUAGE and LANG env-vars) (temporarily saving the old values)
	// This is *REQUIRED* on some platforms where other environment variables (LC_ALL, LC_MESSAGES, etc) are sometimes set (ex. macOS), or run-time language switching won't work
	pEnvLang = getenv("LANGUAGE");
	std::string prior_LANGUAGE((pEnvLang != nullptr) ? pEnvLang : "");
	pEnvLang = getenv("LANG");
	std::string prior_LANG((pEnvLang != nullptr) ? pEnvLang : "");
#if defined(HAVE_SETENV)
	setenv("LANGUAGE", locale, 1);
	setenv("LANG", locale, 1);
#else
	# warning "No supported method to set environment variables"
#endif

	const char *actualLocale = setlocale(LC_ALL, locale);

	if (actualLocale == NULL)
	{
		wz_info("Failed to set locale to \"%s\"", locale);
#if defined(HAVE_SETENV)
		setenv("LANGUAGE", prior_LANGUAGE.c_str(), 1);
		setenv("LANG", prior_LANG.c_str(), 1);
#else
		# warning "No supported method to set environment variables"
#endif
	}
	else
	{
		if (strcmp(locale, actualLocale))
		{
			debug(LOG_WZ, "Requested locale \"%s\", got \"%s\" instead", locale, actualLocale);
		}
	}

	const char * numericLocale = setlocale(LC_NUMERIC, "C"); // set radix character to the period (".")
	debug(LOG_WZ, "LC_NUMERIC: \"%s\"", (numericLocale != nullptr) ? numericLocale : "<null>");

	return (actualLocale != NULL);
}
static bool setLocaleUnix_LANGUAGEFallback(const char *localeFilename)
{
	if (!canUseLANGUAGEEnvVar)
	{
		return false;
	}
#if defined(HAVE_SETENV) // or possibly other methods in the future?
	const char *pEnvLang = getenv("LANGUAGE");
	std::string prior_LANGUAGE((pEnvLang != nullptr) ? pEnvLang : "");

	setlocale(LC_ALL, ""); // use default system locale

#if defined(HAVE_SETENV)
	setenv("LANGUAGE", localeFilename, 1); // libintl will pick this up and use this preferentially
#else
	# warning "No supported method to set environment variables"
#endif

	const char * numericLocale = setlocale(LC_NUMERIC, "C"); // set radix character to the period (".")
	debug(LOG_WZ, "LC_NUMERIC: \"%s\"", (numericLocale != nullptr) ? numericLocale : "<null>");

	return true;
#else // defined(HAVE_SETENV)
	return false;
#endif // defined(HAVE_SETENV)
}
#  endif
#endif


bool setLanguage(const char *language)
{
#if !defined(ENABLE_NLS)
	return true;
#else
	unsigned int i;

	for (i = 0; i < ARRAY_SIZE(map); i++)
	{
		if (strcmp(language, map[i].language) == 0)
		{
			selectedLanguage = i;
			debug(LOG_WZ, "Setting language to \"%s\" (%s)", map[i].name, map[i].language);

#  if defined(WZ_OS_WIN)
			return setLocaleWindows(map[i].usPrimaryLanguage, map[i].usSubLanguage);
#  elif defined(__EMSCRIPTEN__)
			return setLocaleEmscripten(map[i].localeFilename);
#  else
			return setLocaleUnix(map[i].locale) || setLocaleUnix(map[i].localeFallback) || setLocaleUnix_LANGUAGEFallback(map[i].localeFilename);
#  endif
		}
	}

	debug(LOG_ERROR, "Requested language \"%s\" not supported.", language);

	return false;
#endif
}

std::vector<locale_info> getLocales()
{
	std::vector<locale_info> locales;
	for (const auto &entry: map)
	{
		locales.push_back({entry.language, entry.name});
	}

	return locales;
}

std::string wzBindTextDomain(const char *domainname, const char *dirname)
{
	debug(LOG_WZ, "bindTextDomain(%s, %s)", (domainname) ? domainname : "NULL", (dirname) ? dirname : "NULL");

#if (LIBINTL_VERSION >= 0x001500) && defined(_WIN32) && !defined(__CYGWIN__)
	// gettext 0.21+ provides a wbindtextdomain function on native Windows platforms
	// that properly supports Unicode paths

	// convert the dirname from UTF-8 to UTF-16
	int wstr_len = MultiByteToWideChar(CP_UTF8, 0, dirname, -1, NULL, 0);
	if (wstr_len <= 0)
	{
		DWORD dwError = GetLastError();
		debug(LOG_ERROR, "Could not not convert string from UTF-8; MultiByteToWideChar failed with error %lu: %s\n", dwError, dirname);
		return std::string();
	}
	auto wstr_dirname = std::vector<wchar_t>(wstr_len, L'\0');
	if (MultiByteToWideChar(CP_UTF8, 0, dirname, -1, &wstr_dirname[0], wstr_len) == 0)
	{
		DWORD dwError = GetLastError();
		debug(LOG_ERROR, "Could not not convert string from UTF-8; MultiByteToWideChar[2] failed with error %lu: %s\n", dwError, dirname);
		return std::string();
	}

	// and call wbindtextdomain
	const wchar_t *pResult = wbindtextdomain(domainname, wstr_dirname.data());
	if (!pResult)
	{
		debug(LOG_ERROR, "wbindtextdomain failed");
		return std::string();
	}

	// convert the result back to UTF-8
	std::vector<char> utf8Buffer;
	int utf8Len = WideCharToMultiByte(CP_UTF8, 0, pResult, -1, NULL, 0, NULL, NULL);
	if ( utf8Len <= 0 )
	{
		// Encoding conversion error
		DWORD dwError = GetLastError();
		debug(LOG_ERROR, "Could not not convert string to UTF-8; WideCharToMultiByte failed with error %lu\n", dwError);
		return std::string();
	}
	utf8Buffer.resize(utf8Len, 0);
	if ( (utf8Len = WideCharToMultiByte(CP_UTF8, 0, pResult, -1, &utf8Buffer[0], utf8Len, NULL, NULL)) <= 0 )
	{
		// Encoding conversion error
		DWORD dwError = GetLastError();
		debug(LOG_ERROR, "Could not not convert string to UTF-8; WideCharToMultiByte[2] failed with error %lu\n", dwError);
		return std::string();
	}
	return std::string(utf8Buffer.data(), utf8Len - 1);
#else
	// call the normal bindtextdomain function
	const char * pResult = bindtextdomain(domainname, dirname);
	if (!pResult)
	{
		return std::string();
	}
	return std::string(pResult);
#endif
}

static bool checkSupportsLANGUAGEenvVarOverride()
{
#if defined(_LIBINTL_H) && defined(LIBINTL_VERSION)
	// Only known to be supported by GNU Gettext runtime (libintl) behavior
	// GNU Gettext permits overriding with the "LANGUAGE" environment variable to specify the language for messages
	// As long as the current locale does not equal the "plain" C locale (i.e. just "C")

	debug(LOG_WZ, "Checking for support of LANGUAGE env var override");

# if defined(WZ_OS_WIN)
	// NOTE: Not currently supported on Windows because we take advantage of GNU Gettext's gl_locale_name fall-back to GetThreadLocale()
	//		 But if we call setlocale and set values, it won't fall-back.
	return false;

# else // !defined(WZ_OS_WIN)

	optional<std::string> prevLocale;
	const char *actualLocale = setlocale(LC_MESSAGES, NULL);
	if (actualLocale != NULL)
	{
		prevLocale = actualLocale;
	}

	// Try to set "default" locale
	actualLocale = setlocale(LC_MESSAGES, "");
	if (actualLocale == NULL)
	{
		// Failed
		return false;
	}

	// Can only use LANGUAGE override if the locale is *not* plain "C"
	bool result = !(strcmp(actualLocale, "C") == 0);

	if (prevLocale.has_value())
	{
		// reset back to prev locale before test
		setlocale(LC_MESSAGES, prevLocale.value().c_str());
	}

	debug(LOG_WZ, "Supports LANGUAGE env var override: %s", (result) ? "YES" : "no");
	return result;
# endif // defined(WZ_OS_WIN)
#else
	debug(LOG_WZ, "No support for LANGUAGE env var override (not GNU gettext?)");
	return false;
#endif // defined(_LIBINTL_H) && defined(LIBINTL_VERSION)
}

#if defined(__EMSCRIPTEN__)
static std::string getEmscriptenDefaultLanguage()
{
	auto pEnvLang = getenv("LANG");
	if (pEnvLang)
	{
		std::string defaultLanguage = pEnvLang;
		// Remove any .UTF-8 suffix
		if (strEndsWith(defaultLanguage, ".UTF-8"))
		{
			defaultLanguage = defaultLanguage.substr(0, defaultLanguage.size() - 6);
		}
		// Find matching closest language (if present)
		for (unsigned i = 0; i < ARRAY_SIZE(map); i++)
		{
			if (strcmp(defaultLanguage.c_str(), map[i].language) == 0)
			{
				return map[i].language;
			}
		}
		for (unsigned i = 0; i < ARRAY_SIZE(map); i++)
		{
			if (strcmp(defaultLanguage.c_str(), map[i].localeFilename) == 0)
			{
				return map[i].language;
			}
		}
		for (unsigned i = 0; i < ARRAY_SIZE(map); i++)
		{
			if (strcmp(defaultLanguage.c_str(), map[i].localeFallback) == 0)
			{
				return map[i].language;
			}
		}
	}
	return "";
}
#endif

static bool wzBindAllWZTextDomains(const char* resourcePath)
{
	// Bind the "main" message catalog ("warzone2100")
	auto textdomainDirectory = wzBindTextDomain(PACKAGE, resourcePath);
	(void)bind_textdomain_codeset(PACKAGE, "UTF-8");
	if (textdomainDirectory.empty())
	{
		// Failed to bind main message catalog - treat as critical failure
		return false;
	}

	// Bind the guide topics message catalog
	textdomainDirectory = wzBindTextDomain(PACKAGE "_guide", resourcePath);
	(void)bind_textdomain_codeset(PACKAGE "_guide", "UTF-8");
	if (textdomainDirectory.empty())
	{
		// Non-fatal failure
		debug(LOG_INFO, "initI18n: Failed to bind guide message catalog");
	}

	return true;
}

void initI18n()
{
	bool boundAtLeastMainTextDomain = false;
	std::string defaultLanguage = ""; // "" is system default (in most cases)

#if defined(__EMSCRIPTEN__)
	defaultLanguage = getEmscriptenDefaultLanguage();
#endif

#if defined(_LIBINTL_H) && defined(LIBINTL_VERSION)
	int wz_libintl_maj = LIBINTL_VERSION >> 16;
	int wz_libintl_min = (LIBINTL_VERSION >> 8) & 0xFF;
	int wz_libintl_rev = LIBINTL_VERSION & 0xFF;
	debug(LOG_WZ, "libintl version: %d.%d.%d", wz_libintl_maj, wz_libintl_min, wz_libintl_rev);
#endif

#ifdef WZ_OS_MAC
	{
		char resourcePath[PATH_MAX];
		CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
		if (CFURLGetFileSystemRepresentation(resourceURL, true, (UInt8 *) resourcePath, PATH_MAX))
		{
			sstrcat(resourcePath, "/locale");
			boundAtLeastMainTextDomain = wzBindAllWZTextDomains(resourcePath);
		}
		else
		{
			debug(LOG_ERROR, "Could not change to resources directory.");
		}

		if (resourceURL != NULL)
		{
			CFRelease(resourceURL);
		}

		debug(LOG_INFO, "resourcePath is %s", resourcePath);
	}
#else
# ifdef WZ_LOCALEDIR
	// New locale-dir setup (CMake)
	#ifndef WZ_LOCALEDIR_ISABSOLUTE
	// Treat WZ_LOCALEDIR as a relative path - append to the install PREFIX
	const std::string prefixDir = getWZInstallPrefix();
	debug(LOG_WZ, "Install prefix: %s", prefixDir.c_str());
	const std::string dirSeparator(PHYSFS_getDirSeparator());
	std::string localeDir = prefixDir + dirSeparator + WZ_LOCALEDIR;
	boundAtLeastMainTextDomain = wzBindAllWZTextDomains(localeDir.c_str());
	#else
	// Treat WZ_LOCALEDIR as an absolute path, and use directly
	boundAtLeastMainTextDomain = wzBindAllWZTextDomains(WZ_LOCALEDIR);
	#endif
# else
	// Old locale-dir setup (autotools)
	boundAtLeastMainTextDomain = wzBindAllWZTextDomains(LOCALEDIR);
# endif
#endif // ifdef WZ_OS_MAC
	if (!boundAtLeastMainTextDomain)
	{
		debug(LOG_ERROR, "initI18n: bindtextdomain failed!");
	}

	// Set default text domain
	(void)textdomain(PACKAGE);
	debug(LOG_WZ, "textdomain: %s", PACKAGE);

	// Should come *after* bindTextDomain
	canUseLANGUAGEEnvVar = checkSupportsLANGUAGEenvVarOverride();

	if (!setLanguage(defaultLanguage.c_str())) // set to system default
	{
		// no system default?
		debug(LOG_ERROR, "initI18n: No system language found");
	}
}

// convert macro __DATE__ to ISO 8601 format
const char *getCompileDate()
{
	if (compileDate.empty())
	{
		std::istringstream date(__DATE__);
		std::string monthName;
		int day = 0, month = 0, year = 0;
		date >> monthName >> day >> year;

		std::string monthNames[] = {
						"Jan", "Feb", "Mar", "Apr",
						"May", "Jun", "Jul", "Aug",
						"Sep", "Oct", "Nov", "Dec"
		                           };
		for (int i = 0; i < 12; i++)
		{
			if (monthNames[i] == monthName)
			{
				month = i + 1;
				break;
			}
		}
		compileDate = astringf("%04d-%02d-%02d", year, month, day);
	}
	return compileDate.c_str();
}