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/*
This file is part of Warzone 2100.
Copyright (C) 2005-2023 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mac_wrapper.h"
#ifdef WZ_OS_MAC
# include "frame.h"
# include <CoreServices/CoreServices.h>
optional<WzString> wzMacAppBundleGetResourceDirectoryPath()
{
CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (resourceURL == NULL)
{
debug(LOG_ERROR, "Could not get resources directory.");
return nullopt;
}
char resourcePath[PATH_MAX];
if (!CFURLGetFileSystemRepresentation(resourceURL, true,
(UInt8 *) resourcePath,
PATH_MAX))
{
debug(LOG_ERROR, "Could not get filesystem representation of resources directory.");
CFRelease(resourceURL);
return nullopt;
}
WzString resourceDataPath(resourcePath);
CFRelease(resourceURL);
return resourceDataPath;
}
#endif // WZ_OS_MAC
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