File: mac_wrapper.cpp

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/*
 This file is part of Warzone 2100.
 Copyright (C) 2005-2023  Warzone 2100 Project

 Warzone 2100 is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 Warzone 2100 is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with Warzone 2100; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "mac_wrapper.h"

#ifdef WZ_OS_MAC

# include "frame.h"
# include <CoreServices/CoreServices.h>

optional<WzString> wzMacAppBundleGetResourceDirectoryPath()
{
	CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
	if (resourceURL == NULL)
	{
		debug(LOG_ERROR, "Could not get resources directory.");
		return nullopt;
	}
	char resourcePath[PATH_MAX];
	if (!CFURLGetFileSystemRepresentation(resourceURL, true,
										 (UInt8 *) resourcePath,
										 PATH_MAX))
	{
		debug(LOG_ERROR, "Could not get filesystem representation of resources directory.");
		CFRelease(resourceURL);
		return nullopt;
	}

	WzString resourceDataPath(resourcePath);
	CFRelease(resourceURL);
	return resourceDataPath;
}

#endif // WZ_OS_MAC