File: templates.js

package info (click to toggle)
warzone2100 4.6.3-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 660,320 kB
  • sloc: cpp: 676,209; ansic: 391,201; javascript: 78,238; python: 16,632; php: 4,294; sh: 4,094; makefile: 2,629; lisp: 1,492; cs: 489; xml: 404; perl: 224; ruby: 156; java: 89
file content (398 lines) | stat: -rw-r--r-- 16,877 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398

const tBody = {
    scav: {
        //Human
        human: "B1BaBaPerson01",
        //Scavenger vehicle
        trike: "B4body-sml-trike01",
        buggy: "B3body-sml-buggy01",
        jeep: "B2JeepBody",
        rocketJeep: "B2RKJeepBody",
        rocketBuggy: "B3bodyRKbuggy01",
        bus: "BusBody",
        fireTruck: "FireBody",
    },
    tank: {
        //Light
        viper: "Body1REC",
        bug: "Body4ABT",
        leopard: "Body2SUP",
        retaliation: "Body3MBT",
        //Medium
        cobra: "Body5REC",
        scorpion: "Body8MBT",
        panther: "Body6SUPP",
        retribution: "Body7ABT",
        //Heavy
        python: "Body11ABT",
        mantis: "Body12SUP",
        tiger: "Body9REC",
        vengeance: "Body10MBT",
    },
    cyborg: {
        //Light cyborg
        lightBody: "CyborgLightBody",
        //Nexus light cyborg
        nexusRailBody: "CybNXRail1Jmp",
        nexusScourgeBody: "CybNXMissJmp",
        nexusLaserBody: "CybNXPulseLasJmp",
    }
};
const tProp = {
    scav: {
        //Scavenger Legs
        legs: "BaBaLegs",
        //Scavenger Vehicle
        vehicle: "BaBaProp",
    },
    tank: {
        //Wheels
        wheels: "wheeled01",
        wheels2: "wheeled02",
        wheels3: "wheeled03",
        //HalfTrack
        halfTracks: "HalfTrack",
        halfTracks2: "HalfTrack02",
        halfTracks3: "HalfTrack03",
        //Tracks
        tracks: "tracked01",
        tracks2: "tracked02",
        tracks3: "tracked03",
        //Hover
        hover: "hover01",
        hover2: "hover02",
        hover3: "hover03",
    },
    air: {
        //VTOL
        vtol: "V-Tol",
        vtol2: "V-Tol02",
        vtol3: "V-Tol03",
    },
    cyborg: {
        //Cyborg Legs
        legs: "CyborgLegs",
        legs2: "CyborgLegs02",
        legs3: "CyborgLegs03",
    }
};
const tWeap = {
    scav: {
        //MG
        machinegun: "BabaMG",
        twinMachinegun: "BabaTwinMG",
        heavyMachinegun: "BabaHeavyMG",
        trikeMachinegun: "BabaTrikeMG",
        trikeTwinMachinegun: "BabaTrikeTwinMG",
        trikeHeavyMachinegun: "BabaTrikeHeavyMG",
        buggyMachinegun: "BabaBuggyMG",
        buggyTwinMachinegun: "BabaBuggyTwinMG",
        buggyHeavyMachinegun: "BabaBuggyHeavyMG",
        jeepMachinegun: "BabaJeepMG",
        jeepTwinMachinegun: "BabaJeepTwinMG",
        jeepHeavyMachinegun: "BabaJeepHeavyMG",
        //cannon
        busCannon: "BabaBusCannon",
        //rocket
        miniRocketPod: "BabaRocket",
        //artillery
        miniRocketArray: "BabaRocket8",
    },
    tank: {
        //MG
        machinegun: "MG1Mk1",
        twinMachinegun: "MG2Mk1",
        heavyMachinegun: "MG3Mk1",
        assaultGun: "MG4ROTARYMk1",
        //Flamer
        flamer: "Flame1Mk1",
        inferno: "Flame2",
        //Cannon
        lightCannon: "Cannon1Mk1",
        mediumCannon: "Cannon2A-TMk1",
        heavyCannon: "Cannon375mmMk1",
        hyperVelocityCannon: "Cannon4AUTOMk1",
        assaultCannon: "Cannon5VulcanMk1",
        //Rocket
        miniRocketPod: "Rocket-Pod",
        lancer: "Rocket-LtA-T",
        tankKiller: "Rocket-HvyA-T",
        bunkerBuster: "Rocket-BB",
        //Artillery
        mortar: "Mortar1Mk1",
        bombard: "Mortar2Mk1",
        pepperpot: "Mortar3ROTARYMk1",
        miniRocketArray: "Rocket-MRL",
        rippleRocket: "Rocket-IDF",
        howitzer: "Howitzer105Mk1",
        groundShaker: "Howitzer150Mk1",
        hellstorm: "Howitzer03-Rot",
        angel: "Missile-MdArt",
        archAngel: "Missile-HvyArt",
        heavyPlasmaLauncher: "PlasmaHeavy",
        //Anti-Air
        hurricane: "QuadMg1AAGun",
        cyclone: "AAGun2Mk1",
        whirlwind: "QuadRotAAGun",
        avenger: "Missile-LtSAM",
        vindicator: "Missile-HvySAM",
        //Laser
        flashlight: "Laser3BEAMMk1",
        pulseLaser: "Laser2PULSEMk1",
        //Rail
        needle: "RailGun1Mk1",
        railGun: "RailGun2Mk1",
        gaussCannon: "RailGun3Mk1",
        //Missile
        scourgeMissile: "Missile-A-T",
        //Electronic
        nexusLink: "NEXUSlink",
    },
    cyborg: {
        //MG
        heavyMachinegun: "CyborgChaingun",
        assaultGun: "CyborgRotMG",
        //Flamer
        flamer: "CyborgFlamer01",
        thermite: "CyborgFlamer02",
        //Cannon
        heavyCannon: "CyborgCannon",
        sniperCannon: "CyborgCannon02",
        //Rocket
        lancer: "CyborgRocket",
        tankKiller: "CyborgRocket02",
        //Laser
        flashlight: "Cyb-Wpn-Laser",
        nexusFlashlight: "NX-CyborgPulseLas",
        //Rail
        needle: "Cyb-Wpn-Rail1",
        nexusNeedle: "NX-Cyb-Rail1",
        //Missile
        scourgeMissile: "Cyb-Wpn-Atmiss",
        nexusScourgeMissile: "NX-CyborgMiss",
    },
    air: {
        //MG
        machinegun: "MG1-VTOL",
        twinMachinegun: "MG2-VTOL",
        heavyMachinegun: "MG3-VTOL",
        assaultGun: "MG4ROTARY-VTOL",
        //Cannon
        lightCannon: "Cannon1-VTOL",
        heavyCannon: "Cannon375mm-VTOL",
        hyperVelocityCannon: "Cannon4AUTO-VTOL",
        assaultCannon: "Cannon5Vulcan-VTOL",
        //Rocket
        miniRocketPod: "Rocket-VTOL-Pod",
        lancer: "Rocket-VTOL-LtA-T",
        tankKiller: "Rocket-VTOL-HvyA-T",
        bunkerBuster: "Rocket-VTOL-BB",
        //Bomb
        clusterBomb: "Bomb1-VTOL-LtHE",
        heapBomb: "Bomb2-VTOL-HvHE",
        phosphorBomb: "Bomb3-VTOL-LtINC",
        thermiteBomb: "Bomb4-VTOL-HvyINC",
        //Laser
        flashlight: "Laser3BEAM-VTOL",
        pulseLaser: "Laser2PULSE-VTOL",
        //Rail
        needle: "RailGun1-VTOL",
        railGun: "RailGun2-VTOL",
        //Missile
        scourgeMissile: "Missile-VTOL-AT",
    }
};
const tSensor = {
    sensor: "SensorTurret1Mk1",
    counterBattery: "Sys-CBTurret01",
    vtolStrike: "Sys-VstrikeTurret01",
    vtolCounterBattery: "Sys-VTOLCBTurret01",
};
const tRepair = {
    lightRepair: "LightRepair1",
};
const tConstruct = {
    truck: "Spade1Mk1",
};
const tCommand = {
    commander: "CommandBrain01",
};

const cTempl = {
////////////////////////////////////////////////////////////////////////////////

// CAM_1A
bloke: { body: tBody.scav.human, prop: tProp.scav.legs, weap: tWeap.scav.machinegun },
trike: { body: tBody.scav.trike, prop: tProp.scav.vehicle, weap: tWeap.scav.trikeMachinegun },
buggy: { body: tBody.scav.buggy, prop: tProp.scav.vehicle, weap: tWeap.scav.buggyMachinegun },
bjeep: { body: tBody.scav.jeep, prop: tProp.scav.vehicle, weap: tWeap.scav.jeepMachinegun },

// CAM_1B
bloketwin: { body: tBody.scav.human, prop: tProp.scav.legs, weap: tWeap.scav.twinMachinegun },
triketwin: { body: tBody.scav.trike, prop: tProp.scav.vehicle, weap: tWeap.scav.trikeTwinMachinegun },
buggytwin: { body: tBody.scav.buggy, prop: tProp.scav.vehicle, weap: tWeap.scav.buggyTwinMachinegun },
bjeeptwin: { body: tBody.scav.jeep, prop: tProp.scav.vehicle, weap: tWeap.scav.jeepTwinMachinegun },

// SUB_1_1
blokeheavy: { body: tBody.scav.human, prop: tProp.scav.legs, weap: tWeap.scav.heavyMachinegun },
trikeheavy: { body: tBody.scav.trike, prop: tProp.scav.vehicle, weap: tWeap.scav.trikeHeavyMachinegun },
buggyheavy: { body: tBody.scav.buggy, prop: tProp.scav.vehicle, weap: tWeap.scav.buggyHeavyMachinegun },
bjeepheavy: { body: tBody.scav.jeep, prop: tProp.scav.vehicle, weap: tWeap.scav.jeepHeavyMachinegun },

// SUB_1_2

// SUB_1_3
rbjeep8: { body: tBody.scav.rocketJeep, prop: tProp.scav.vehicle, weap: tWeap.scav.miniRocketArray },
rbjeep: { body: tBody.scav.rocketJeep, prop: tProp.scav.vehicle, weap: tWeap.scav.miniRocketPod },
rbuggy: { body: tBody.scav.rocketBuggy, prop: tProp.scav.vehicle, weap: tWeap.scav.miniRocketPod },
nppod: { body: tBody.tank.bug, prop: tProp.tank.wheels, weap: tWeap.tank.miniRocketPod },
npblc: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.lightCannon },
nphmg: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.heavyMachinegun },
npsmc: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.mediumCannon },
buscan: { body: tBody.scav.bus, prop: tProp.scav.vehicle, weap: tWeap.scav.busCannon },
firecan: { body: tBody.scav.fireTruck, prop: tProp.scav.vehicle, weap: tWeap.scav.busCannon },

// CAM_1C
npsens: { body: tBody.tank.bug, prop: tProp.tank.wheels, weap: tSensor.sensor },
npslc: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.lightCannon },
npmor: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.mortar },
npsmct: { body: tBody.tank.scorpion, prop: tProp.tank.tracks, weap: tWeap.tank.mediumCannon },

// CAM_1CA
npmrl: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.miniRocketArray },
npmmct: { body: tBody.tank.mantis, prop: tProp.tank.tracks, weap: tWeap.tank.mediumCannon },
npsbb: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.bunkerBuster },
npltat: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.lancer },

// SUB_1_4A
npmorb: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.bombard },

// CAM_1_5
nphmgt: { body: tBody.tank.scorpion, prop: tProp.tank.tracks, weap: tWeap.tank.heavyMachinegun },
npcybc: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.heavyCannon },
npcybf: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.flamer },
npcybm: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.heavyMachinegun },

// CAM_1AC
nphct: { body: tBody.tank.mantis, prop: tProp.tank.tracks, weap: tWeap.tank.heavyCannon },
npmsens: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tSensor.sensor },

// SUB_1_7

// CAM_1_D
npcybr: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.lancer },
nphmgh: { body: tBody.tank.scorpion, prop: tProp.tank.hover, weap: tWeap.tank.heavyMachinegun },
npltath: { body: tBody.tank.scorpion, prop: tProp.tank.hover, weap: tWeap.tank.lancer },
nphch: { body: tBody.tank.mantis, prop: tProp.tank.hover, weap: tWeap.tank.heavyCannon },
nphbb: { body: tBody.tank.mantis, prop: tProp.tank.hover, weap: tWeap.tank.bunkerBuster },

// CAM_2_A
commgt: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.heavyMachinegun },
comsens: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tSensor.sensor },
cohct: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.heavyCannon },
commc: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.mediumCannon },
commrl: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.miniRocketArray },
commrp: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.miniRocketPod },
comorb: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.bombard },
colcbv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.clusterBomb },
colpbv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.phosphorBomb },
colatv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.lancer },
prhct: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.heavyCannon },
prltat: { body: tBody.tank.cobra, prop: tProp.tank.tracks, weap: tWeap.tank.lancer },
prrept: { body: tBody.tank.cobra, prop: tProp.tank.tracks, weap: tRepair.lightRepair },

// SUB_2_1

// CAM_2_B
comatt: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.lancer },
comit: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.inferno },
cocybth: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.thermite },

// SUB_2_2
comtath: { body: tBody.tank.panther, prop: tProp.tank.hover, weap: tWeap.tank.lancer },
comtathh: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.lancer },
cohhch: { body: tBody.tank.tiger, prop: tProp.tank.hover, weap: tWeap.tank.heavyCannon },

// CAM_2_C
comhcv: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.heavyCannon },
commorv: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.heapBomb },
colagv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.assaultGun },
comhpv: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.hyperVelocityCannon },
cohbbt: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.bunkerBuster },

// SUB_2_5
cocybag: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.assaultGun },
cocybsn: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.sniperCannon },
cocybtk: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.tankKiller },
comhltat: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.tankKiller },
cohhvch: { body: tBody.tank.tiger, prop: tProp.tank.hover, weap: tWeap.tank.hyperVelocityCannon },
comagh: { body: tBody.tank.panther, prop: tProp.tank.hover, weap: tWeap.tank.assaultGun },
comhvcv: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.hyperVelocityCannon },

// SUB_2_D
commorvt: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.thermiteBomb },
cohhpv: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.hyperVelocityCannon },
comagt: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.assaultGun },
colhvat: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.tankKiller },

// SUB_2_6
cohact: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.assaultCannon },
comrotm: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.pepperpot },
comsensh: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tSensor.sensor },

// SUB_2_7
comrotmh: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.pepperpot },
comltath: { body: tBody.tank.panther, prop: tProp.tank.hover, weap: tWeap.tank.tankKiller },
comacv: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.assaultCannon },
cohach: { body: tBody.tank.tiger, prop: tProp.tank.hover, weap: tWeap.tank.assaultCannon },

// SUB_2_8
comhvat: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.tankKiller },

// CAM_2_END
cowwt: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.whirlwind },

// CAM_3_A
nxmscouh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.scourgeMissile },
nxcyrail: { body: tBody.cyborg.nexusRailBody, prop: tProp.cyborg.legs2, weap: tWeap.cyborg.nexusNeedle },
nxcyscou: { body: tBody.cyborg.nexusScourgeBody, prop: tProp.cyborg.legs2, weap: tWeap.cyborg.nexusScourgeMissile },
nxlneedv: { body: tBody.tank.retaliation, prop: tProp.air.vtol2, weap: tWeap.air.needle },
nxlscouv: { body: tBody.tank.retaliation, prop: tProp.air.vtol2, weap: tWeap.air.scourgeMissile },
nxmtherv: { body: tBody.tank.retribution, prop: tProp.air.vtol2, weap: tWeap.air.thermiteBomb },
prhasgnt: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.assaultGun },
prhhpvt: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.hyperVelocityCannon },
prhaawwt: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.whirlwind },
prtruck: { body: tBody.tank.cobra, prop: tProp.tank.tracks, weap: tConstruct.truck },

// SUB_3_1
nxcylas: { body: tBody.cyborg.nexusLaserBody, prop: tProp.cyborg.legs2, weap: tWeap.cyborg.nexusFlashlight },
nxmrailh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.railGun },

// CAM_3_B
nxmlinkh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.nexusLink },
nxmsamh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.vindicator },
nxmheapv: { body: tBody.tank.retribution, prop: tProp.air.vtol2, weap: tWeap.air.heapBomb },

// SUB_3_2
nxlflash: { body: tBody.tank.retaliation, prop: tProp.tank.hover2, weap: tWeap.tank.flashlight },

// CAM_3_A_B
nxmsens: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tSensor.sensor },
nxmangel: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.angel },

// CAM_3_C

// CAM_3_A_D_1
nxmpulseh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.pulseLaser },

// CAM_3_A_D_2
nxhgauss: { body: tBody.tank.vengeance, prop: tProp.tank.hover2, weap: tWeap.tank.gaussCannon },
nxlpulsev: { body: tBody.tank.retaliation, prop: tProp.air.vtol2, weap: tWeap.air.pulseLaser },

// SUB_3_4
nxllinkh: { body: tBody.tank.retaliation, prop: tProp.tank.hover2, weap: tWeap.tank.nexusLink },
nxmpulsev: { body: tBody.tank.retribution, prop: tProp.air.vtol2, weap: tWeap.air.pulseLaser },


////////////////////////////////////////////////////////////////////////////////
};