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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2020 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_LIB_FRAMEWORK_COCOA_WRAPPER_H__
#define __INCLUDED_LIB_FRAMEWORK_COCOA_WRAPPER_H__
#include "wzglobal.h"
#ifdef WZ_OS_MAC
bool cocoaSelectFileInFinder(const char *filename);
bool cocoaSelectFolderInFinder(const char* path);
bool cocoaOpenURL(const char *url);
bool cocoaOpenUserCrashReportFolder();
bool cocoaGetApplicationSupportDir(char *const tmpstr, size_t const size);
bool cocoaSetFileQuarantineAttribute(const char *path);
bool cocoaTransformToBackgroundApplication();
bool cocoaIsRunningOnMacOSAtLeastVersion(unsigned major, unsigned minor);
#endif // WZ_OS_MAC
#endif // __INCLUDED_LIB_FRAMEWORK_COCOA_WRAPPER_H__
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