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/*
* This file is part of Warzone 2100.
* Copyright (C) 2011-2020 Warzone 2100 Project
*
* Warzone 2100 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Warzone 2100 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Warzone 2100; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _LIB_FRAMEWORK_GEOMETRY_H
#define _LIB_FRAMEWORK_GEOMETRY_H
#include "frame.h"
#include "vector.h"
#include <algorithm>
#include <limits>
/**
* Fixed point 3D affine transformation.
*/
class Affine3F
{
/* Compact 4x4 matrix where the 4th row is assumed to be [0 0 0 1]
* since we're representing an affine transformation
*/
int32_t m[3][4];
public:
static const int FRAC_BITS = 12;
static const int INT_BITS = std::numeric_limits<int32_t>::digits - FRAC_BITS;
static const int FP_MULTIPLIER = 1 << FRAC_BITS;
Affine3F()
{
m[0][0] = FP_MULTIPLIER; m[0][1] = 0; m[0][2] = 0; m[0][3] = 0;
m[1][0] = 0; m[1][1] = FP_MULTIPLIER; m[1][2] = 0; m[1][3] = 0;
m[2][0] = 0; m[2][1] = 0; m[2][2] = FP_MULTIPLIER; m[2][3] = 0;
}
Affine3F &RotX(uint16_t);
Affine3F &RotY(uint16_t);
Affine3F &RotZ(uint16_t);
Affine3F &RotZXY(Rotation);
Affine3F &RotInvZXY(Rotation);
Affine3F &RotYXZ(Rotation);
Affine3F &RotInvYXZ(Rotation);
Affine3F &Trans(int32_t, int32_t, int32_t);
Affine3F &Trans(Vector3i);
Affine3F &Scale(int32_t); // Note: parameter assumed to be a scaled integer (scaled by FP_MULTIPLIER)
Affine3F &InvRot();
Vector3i translation() const;
Vector3i operator*(const Vector3i) const;
Affine3F operator*(const Affine3F &) const;
Vector3i InvRot(const Vector3i) const;
};
class WzSize
{
public:
WzSize(int width, int height)
: _width(width), _height(height)
{ }
WzSize()
: _width(0), _height(0)
{ }
int height(void) const { return _height; }
int width(void) const { return _width; }
// Returns true if either of the width and height is less than or equal to 0; otherwise returns false.
bool isEmpty() const
{
return _width <= 0 || _height <= 0;
}
void setHeight(int height) { _height = height; }
void setWidth(int width) { _width = width; }
private:
int _width;
int _height;
};
class WzRect
{
public:
WzRect(const glm::ivec2 &topLeft, const glm::ivec2 &bottomRight)
: _topLeft(topLeft), _bottomRight(bottomRight)
{ }
// Constructs a rectangle with (x, y) as its top-left corner and the given width and height.
WzRect(int x, int y, int width, int height)
: WzRect(glm::ivec2(x, y), glm::ivec2(x + width, y + height))
{ }
WzRect()
: WzRect(0, 0, 0, 0)
{ }
bool contains(const glm::ivec2& point) const
{
return !(point.x < _topLeft.x) && (point.x < _bottomRight.x) &&
!(point.y < _topLeft.y) && (point.y < _bottomRight.y);
}
bool contains(int x, int y) const { return contains(glm::ivec2(x, y)); }
bool contains(const WzRect& other) const
{
return contains(other._topLeft) && contains(other._bottomRight.x - 1, other._bottomRight.y - 1);
}
int width(void) const
{
return _bottomRight.x - _topLeft.x;
}
int height(void) const
{
return _bottomRight.y - _topLeft.y;
}
// Returns the x-coordinate of the rectangle's left edge. Equivalent to x().
int left(void) const
{
return _topLeft.x;
}
// Returns the y-coordinate of the rectangle's top edge. Equivalent to y().
int top(void) const
{
return _topLeft.y;
}
// Returns the y-coordinate of the rectangle's bottom edge.
int bottom(void) const
{
return _bottomRight.y;
}
// Returns the x-coordinate of the rectangle's right edge.
int right(void) const
{
return _bottomRight.x;
}
// Returns the x-coordinate of the rectangle's left edge. Equivalent to left().
int x(void) const { return left(); }
// Returns the y-coordinate of the rectangle's top edge. Equivalent to top().
int y(void) const { return top(); }
WzRect& setHeight(int height) { _bottomRight.y = y() + height; return *this; }
WzRect& setWidth(int width) { _bottomRight.x = x() + width; return *this; }
void setX(int x) { _topLeft.x = x; }
void setY(int y) { _topLeft.y = y; }
WzRect& translateBy(int x, int y)
{
_topLeft.x += x;
_topLeft.y += y;
_bottomRight.x += x;
_bottomRight.y += y;
return *this;
}
bool intersects(const WzRect& other) const
{
return (left() < other.right())
&& (right() > other.left())
&& (top() < other.bottom())
&& (bottom() > other.top());
}
WzRect intersectionWith(const WzRect &other) const
{
return {
{std::max(_topLeft.x, other._topLeft.x), std::max(_topLeft.y, other._topLeft.y)},
{std::min(_bottomRight.x, other._bottomRight.x), std::min(_bottomRight.y, other._bottomRight.y)}
};
}
WzRect minimumBoundingRect(const WzRect &other) const
{
return {
{std::min(_topLeft.x, other._topLeft.x), std::min(_topLeft.y, other._topLeft.y)},
{std::max(_bottomRight.x, other._bottomRight.x), std::max(_bottomRight.y, other._bottomRight.y)}
};
}
inline bool operator== (const WzRect &rhs) const
{
return (_topLeft == rhs._topLeft &&
_bottomRight == rhs._bottomRight);
}
private:
glm::ivec2 _topLeft;
glm::ivec2 _bottomRight;
};
class WzClippingRectF
{
public:
WzClippingRectF(float x, float y, float width, float height)
: _topLeft(x, y)
, _width(width)
, _height(height)
{ }
public:
// Returns the x-coordinate of the rectangle's left edge. Equivalent to left().
float x() const { return _topLeft.x; }
// Returns the y-coordinate of the rectangle's top edge. Equivalent to top().
float y() const { return _topLeft.y; }
float width() const { return _width; }
float height() const { return _height; }
private:
glm::vec2 _topLeft;
float _width;
float _height;
};
#endif // _LIB_FRAMEWORK_GEOMETRY_H
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