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// SPDX-License-Identifier: GPL-2.0-or-later
/*
This file is part of Warzone 2100.
Copyright (C) 2025 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "lib/netplay/net_result.h"
#include <memory>
#include <stdint.h>
struct IConnectionAddress;
/// <summary>
/// An abstraction over host resolution algorithm, which is used to resolve
/// hostnames to IP addresses, which are then converted to the `IConnectionAddress`
/// instances, tailored to a specific network backend.
/// </summary>
class IAddressResolver
{
public:
virtual ~IAddressResolver() = default;
virtual net::result<std::unique_ptr<IConnectionAddress>> resolveHost(const char* host, uint16_t port) const = 0;
};
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