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/*
This file is part of Warzone 2100.
Copyright (C) 2024 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include <chrono>
#include <memory>
#include <string>
#include <system_error>
#include <vector>
#include <stddef.h>
#include <stdint.h>
#include <atomic>
#include <mutex>
#include "lib/framework/types.h" // bring in `ssize_t` for MSVC
#include "lib/netplay/net_result.h"
#include "lib/netplay/compression_adapter.h"
#include <nonstd/optional.hpp>
using nonstd::optional;
using nonstd::nullopt;
class IDescriptorSet;
class PendingWritesManager;
class WzCompressionProvider;
class WzConnectionProvider;
/// <summary>
/// Basic abstraction over client connection sockets.
///
/// These are capable of reading (`readAll` and `readNoInt`) and
/// writing data (via `writeAll()` + `flush()` combination).
///
/// The internal implementation may also implement advanced compression mechanisms
/// on top of these connections by providing non-trivial `enableCompression()` overload.
///
/// In this case, `writeAll()` should somehow accumulate the data into a write queue,
/// compressing the outcoming data on-the-fly; and `flush()` should empty the write queue
/// and actually post a message to the transmission queue, which, in turn, will be emptied
/// by the internal connection interface in a timely manner, when there are enough messages
/// to be sent over the network.
/// </summary>
class IClientConnection
{
public:
/// <summary>
/// Read exactly `size` bytes into `buf` buffer.
/// Supports setting a timeout value in milliseconds.
///
/// This function won't be interrupted by signals(EINTR) and will only
/// return when <em>exactly</em> @c size bytes have been received.
/// I.e. this function blocks until all data has been received or a timeout occurred.
/// </summary>
/// <param name="buf">Destination buffer to read the data into.</param>
/// <param name="size">The size of data to be read in bytes.</param>
/// <param name="timeout">Timeout value in milliseconds.</param>
/// <returns>On success, returns the number of bytes read;
/// On failure, returns an `std::error_code` (having `GenericSystemErrorCategory` error category)
/// describing the actual error.</returns>
net::result<ssize_t> readAll(void* buf, size_t size, unsigned timeout);
/// <summary>
/// Reads at most `max_size` bytes into `buf` buffer.
/// Raw count of bytes (after compression) is returned in `rawByteCount`.
/// </summary>
/// <param name="buf">Destination buffer to read the data into.</param>
/// <param name="max_size">The maximum number of bytes to read from the client socket.</param>
/// <param name="rawByteCount">Output parameter: Raw count of bytes (after compression).</param>
/// <returns>On success, returns the number of bytes read;
/// On failure, returns an `std::error_code` (having `GenericSystemErrorCategory` error category)
/// describing the actual error.</returns>
net::result<ssize_t> readNoInt(void* buf, size_t max_size, size_t* rawByteCount);
/// <summary>
/// Nonblocking write of `size` bytes to the socket. The data will be written to a
/// separate write queue in asynchronous manner, possibly by a separate thread.
/// Raw count of bytes (after compression) will be returned in `rawByteCount`, which
/// will often be 0 until the socket is flushed.
///
/// The reason for this method to be async is that in some cases we want
/// client connections to have compression mechanism enabled. This naturally
/// introduces the 2-phase write process, which involves a write queue (accumulating
/// the data for compression on-the-fly) and a submission (transmission)
/// queue (for transmitting of compressed and assembled messages),
/// which is managed by the network backend implementation.
/// </summary>
/// <param name="buf">Source buffer to read the data from.</param>
/// <param name="size">The number of bytes to write to the socket.</param>
/// <param name="rawByteCount">Output parameter: raw count of bytes (after compression) written.</param>
/// <returns>The total number of bytes written.</returns>
net::result<ssize_t> writeAll(const void* buf, size_t size, size_t* rawByteCount);
/// <summary>
/// Low-level implementation method to send raw data (stored in `data`)
/// via the underlying transport.
/// </summary>
/// <param name="data">The data to send over the network.</param>
/// <returns>Either the number of bytes sent or `std::error_code` describing the error.</returns>
virtual net::result<ssize_t> sendImpl(const std::vector<uint8_t>& data) = 0;
/// <summary>
/// Low-level implementation method to receive the data into `dst` (up to `maxSize` bytes)
/// via the underlying transport.
/// </summary>
/// <param name="dst">Destination buffer to receive the data from the network.</param>
/// <param name="maxSize">Maximum byte limit for the underlying `recv` implementation.</param>
/// <returns>Either the number of bytes received or `std::error_code` describing the error.</returns>
virtual net::result<ssize_t> recvImpl(char* dst, size_t maxSize) = 0;
/// <summary>
/// Set the "read ready" state on the underlying socket, which is used to indicate whether
/// the socket has some data to be ready without blocking. Usually used in conjunction
/// with polling, e.g.: `checkConnectionsReadable` will set this flag for all affected connections
/// if they are ready to read anything right away.
/// </summary>
/// <param name="ready"></param>
virtual void setReadReady(bool ready) = 0;
/// <summary>
/// This method indicates whether the socket has some data ready to be read (i.e.
/// whether the next `readAll/readNoInt` operation will execute without blocking or not).
/// </summary>
virtual bool readReady() const = 0;
/// <summary>
/// Actually sends the data written with `writeAll()`. Only useful with sockets
/// which have compression enabled.
/// Note that flushing too often makes compression less effective.
/// Raw count of bytes (after compression) is returned in `rawByteCount`.
/// </summary>
/// <param name="rawByteCount">Raw count of bytes (after compression) as written
/// to the submission queue by the flush operation.</param>
net::result<void> flush(size_t* rawByteCount);
/// <summary>
/// Enables compression for the current socket.
///
/// This makes all subsequent write operations asynchronous, plus
/// the written data will need to be flushed explicitly at some point.
/// </summary>
void enableCompression();
bool isCompressed() const
{
return isCompressed_;
}
ICompressionAdapter& compressionAdapter()
{
return *compressionAdapter_;
}
const ICompressionAdapter& compressionAdapter() const
{
return *compressionAdapter_;
}
/// <summary>
/// Enables or disables the use of Nagle algorithm for the socket.
///
/// For direct TCP connections this is equivalent to setting `TCP_NODELAY` to the
/// appropriate value (i.e.:
/// `enable == true` <=> `TCP_NODELAY == false`;
/// `enable == false` <=> `TCP_NODELAY == true`).
/// </summary>
virtual void useNagleAlgorithm(bool enable) = 0;
/// <summary>
/// Returns textual representation of the socket's connection address.
/// </summary>
virtual std::string textAddress() const = 0;
virtual bool isValid() const = 0;
/// <summary>
/// Test whether the given connection is active (internal socket has the valid and open connection).
/// </summary>
/// <returns>
/// Empty result when the connection is open, or contains an appropriate `std::error_code`
/// when it's closed or in an error state.
/// </returns>
virtual net::result<void> connectionStatus() const = 0;
/// <summary>
/// Close the connection and dispose of it, i.e. schedules the socket
/// to be closed and destroyed later (after all the pending data has been sent).
///
/// WARNING: do not use the connection object after calling this method!
/// It will eventually be deleted by `PendingWritesManager` after making sure
/// all outstanding data is sent.
/// </summary>
void close();
bool deleteLaterRequested() const
{
return deleteLater_;
}
void requestDeleteLater()
{
deleteLater_ = true;
}
virtual void setConnectedTimeout(std::chrono::milliseconds timeout) = 0;
protected:
// Allow `PendingWritesManager` to access hidden destructor
// since this class ultimately does the final cleanup of
// disposed connections.
friend class PendingWritesManager;
IClientConnection(WzConnectionProvider& connProvider, WzCompressionProvider& compressionProvider, PendingWritesManager& pwm);
// Hide the destructor so that external code cannot accidentally
// `delete` the connection directly and has to use `close()` method
// to dispose of the connection object.
virtual ~IClientConnection() = default;
// Pre-allocated (in ctor) connection list and descriptor sets, which
// only contain `this`.
//
// Used for some operations which may use polling internally
// (like `readAll()` and `connectionStatus()`) to avoid extra
// memory allocations.
const std::vector<IClientConnection*> selfConnList_;
// Connection provider used to create internal descriptor sets.
std::weak_ptr<WzConnectionProvider> connProvider_;
// Compression provider which is used to initialize compression algorithm in `enableCompression()`.
WzCompressionProvider* compressionProvider_ = nullptr;
// Pending writes manager instance, specific to a particular connection provider,
// which is used to schedule all write operations for this connection.
PendingWritesManager* pwm_ = nullptr;
inline optional<std::error_code> writeErrorCode() const
{
if (!writeErrorSet_.load(std::memory_order_relaxed))
{
return nullopt;
}
const std::lock_guard<std::mutex> guard {writeErrorMtx_};
return writeErrorCode_;
}
void setWriteErrorCode(optional<std::error_code> ec);
private:
std::atomic<bool> writeErrorSet_; // set when writeErrorCode_ is set
mutable std::mutex writeErrorMtx_; // protects access to writeErrorCode_
optional<std::error_code> writeErrorCode_;
std::unique_ptr<ICompressionAdapter> compressionAdapter_;
std::unique_ptr<IDescriptorSet> readAllDescriptorSet_;
bool deleteLater_ = false;
bool isCompressed_ = false;
};
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