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// SPDX-License-Identifier: GPL-2.0-or-later
/*
This file is part of Warzone 2100.
Copyright (C) 2025 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "gns_connection_provider.h"
#include "lib/framework/wzapp.h"
#include "lib/netplay/error_categories.h"
#include "lib/netplay/pending_writes_manager_map.h"
#include "lib/netplay/pending_writes_manager.h"
#include "lib/netplay/port_mapping_manager.h"
#include "lib/netplay/wz_compression_provider.h"
#include "lib/netplay/gns/dummy_descriptor_set.h"
#include "lib/netplay/gns/gns_connection_address.h"
#include "lib/netplay/gns/gns_listen_socket.h"
#include "lib/netplay/gns/gns_client_connection.h"
#include "lib/netplay/gns/gns_connection_poll_group.h"
#include "lib/netplay/tcp/tcp_address_resolver.h"
#include "lib/netplay/tcp/tcp_connection_address.h"
#include <fmt/format.h>
#include <steam/steamnetworkingtypes.h>
#include <steam/isteamnetworkingsockets.h>
#include <steam/steamnetworkingsockets.h>
#include <mutex> // for std::once_flag
namespace gns
{
namespace
{
void setupCommonConnOptions(std::vector<SteamNetworkingConfigValue_t>& opts)
{
constexpr int32_t SEND_BUFFER_SIZE = 1024 * 1024; // 1 MB
constexpr int32_t RECV_BUFFER_SIZE = 2 * 1024 * 1024; // 2 MB
constexpr int32_t SEND_RATE_LIMIT = 10 * 1024 * 1024; // 10 MB/s
// Adjust the default Send/Receive buffer sizes for the client connections.
// Send buffer size defaults to 512 KB and receive buffer size defaults to 1024 KB, which may not
// be enough for some edge cases, so increase them to 1 MB and 2 MB, respectively.
SteamNetworkingConfigValue_t sendBufferSize;
sendBufferSize.SetInt32(k_ESteamNetworkingConfig_SendBufferSize, SEND_BUFFER_SIZE);
opts.emplace_back(std::move(sendBufferSize));
SteamNetworkingConfigValue_t recvBufferSize;
recvBufferSize.SetInt32(k_ESteamNetworkingConfig_RecvBufferSize, RECV_BUFFER_SIZE);
opts.emplace_back(std::move(recvBufferSize));
// Increase the send rate limit for the created connections from the default 256 KB/s to 10 MB/s
// to ensure that we're not artificially rate-limited in any realistic scenario.
SteamNetworkingConfigValue_t sendRateMin;
sendRateMin.SetInt32(k_ESteamNetworkingConfig_SendRateMin, SEND_RATE_LIMIT);
opts.emplace_back(std::move(sendRateMin));
SteamNetworkingConfigValue_t sendRateMax;
sendRateMax.SetInt32(k_ESteamNetworkingConfig_SendRateMax, SEND_RATE_LIMIT);
opts.emplace_back(std::move(sendRateMax));
}
} // anonymous namespace
static std::once_flag gnsInitFlag;
static GNSConnectionProvider* activeServer = nullptr;
void GNSConnectionProvider::initialize()
{
if (initialized_) { return; }
std::call_once(gnsInitFlag, []()
{
SteamDatagramErrMsg errMsg;
if (!GameNetworkingSockets_Init(nullptr, errMsg)) {
throw std::runtime_error(fmt::format("GameNetworkingSockets_Init failure: {}", errMsg));
}
});
networkInterface_ = SteamNetworkingSockets();
if (!networkInterface_)
{
throw std::runtime_error("Failed to initialize GNS network interface");
}
initialized_ = true;
addressResolver_ = std::make_unique<tcp::TCPAddressResolver>();
// FIXME: This doesn't work for some reason (the pointer is not set to the correct value
// in the connection state change callback), although this would be a better alternative to
// having a static `activeServer` variable.
//SteamNetworkingConfigValue_t connUserData;
//connUserData.SetPtr(k_ESteamNetworkingConfig_ConnectionUserData, reinterpret_cast<void*>(this));
//listenSocketOpts_.emplace_back(std::move(connUserData));
{
// Initialize server-side options for listen socket
SteamNetworkingConfigValue_t connStatusCb;
connStatusCb.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, reinterpret_cast<void*>(GNSConnectionProvider::ServerConnectionStateChanged));
listenSocketOpts_.emplace_back(std::move(connStatusCb));
SteamNetworkingConfigValue_t initialTimeoutMs;
// Initial connection timeout is hardcoded to be 15 seconds
initialTimeoutMs.SetInt32(k_ESteamNetworkingConfig_TimeoutInitial, 15000);
listenSocketOpts_.emplace_back(std::move(initialTimeoutMs));
SteamNetworkingConfigValue_t connectedTimeoutMs;
// Connected timeout is hardcoded to be 10 seconds
//
// Fresh connections will emerge into existence waiting in the lobby room, so will
// need a smaller timeout value, compared to the moment when the game transitions to
// the main game loop. In this particular case, the timeout will be increased to 60
// seconds, so that auto lag-kick mechanism will handle timed out connections, instead.
constexpr int32_t CONNECTED_TIMEOUT_MS = 10000;
connectedTimeoutMs.SetInt32(k_ESteamNetworkingConfig_TimeoutConnected, CONNECTED_TIMEOUT_MS);
listenSocketOpts_.emplace_back(std::move(connectedTimeoutMs));
setupCommonConnOptions(listenSocketOpts_);
}
{
// Initialize base client-side options for client connections
SteamNetworkingConfigValue_t connStatusCb;
connStatusCb.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, reinterpret_cast<void*>(GNSConnectionProvider::ClientConnectionStateChanged));
clientConnOpts_.emplace_back(std::move(connStatusCb));
setupCommonConnOptions(clientConnOpts_);
}
activeServer = this;
}
void GNSConnectionProvider::shutdown()
{
if (!initialized_) { return; }
initialized_ = false;
addressResolver_.reset();
activeServer = nullptr;
}
ConnectionProviderType GNSConnectionProvider::type() const noexcept
{
return ConnectionProviderType::GNS_DIRECT;
}
net::result<std::unique_ptr<IConnectionAddress>> GNSConnectionProvider::resolveHost(const char* host, uint16_t port) const
{
ASSERT_OR_RETURN(tl::make_unexpected(make_network_error_code(EINVAL)), addressResolver_ != nullptr, "Address resolver not initialized");
auto resolvedAddr = addressResolver_->resolveHost(host, port);
ASSERT_OR_RETURN(tl::make_unexpected(resolvedAddr.error()), resolvedAddr.has_value(), "Address resolver error");
auto addrStrRes = resolvedAddr.value()->toString();
ASSERT_OR_RETURN(tl::make_unexpected(addrStrRes.error()), addrStrRes.has_value(), "Failed to cast network address to string");
SteamNetworkingIPAddr addr;
addr.Clear();
if (!addr.ParseString(addrStrRes.value().c_str()))
{
return tl::make_unexpected(make_network_error_code(EFAULT)); // bad address
}
return std::make_unique<GNSConnectionAddress>(std::move(addr));
}
net::result<IListenSocket*> GNSConnectionProvider::openListenSocket(uint16_t port)
{
SteamNetworkingIPAddr addr;
addr.Clear();
addr.m_port = port;
HSteamListenSocket h = networkInterface_->CreateListenSocketIP(addr, listenSocketOpts_.size(), listenSocketOpts_.data());
if (h == k_HSteamListenSocket_Invalid)
{
return tl::make_unexpected(make_network_error_code(EBADF)); // bad file descriptor
}
auto gnsListenSock = new GNSListenSocket(*this, WzCompressionProvider::Instance(), PendingWritesManagerMap::instance().get(type()), networkInterface_, h);
activeListenSocket_ = { h, gnsListenSock };
return gnsListenSock;
}
net::result<IClientConnection*> GNSConnectionProvider::openClientConnectionAny(const IConnectionAddress& addr, unsigned timeout)
{
const auto gnsAddr = dynamic_cast<const GNSConnectionAddress*>(&addr);
ASSERT_OR_RETURN(tl::make_unexpected(make_network_error_code(EINVAL)), gnsAddr != nullptr, "Expected to have GNSConnectionAddress instance");
std::vector<SteamNetworkingConfigValue_t> connectOpts = clientConnOpts_;
SteamNetworkingConfigValue_t timeoutInitialConf;
timeoutInitialConf.SetInt32(k_ESteamNetworkingConfig_TimeoutInitial, static_cast<int32_t>(timeout));
connectOpts.emplace_back(std::move(timeoutInitialConf));
// Connected timeout is hardcoded to be 10 seconds
//
// Fresh connections will emerge into existence waiting in the lobby room, so will
// need a smaller timeout value, compared to the moment when the game transitions to
// the main game loop. In this particular case, the timeout will be increased to 60
// seconds, so that auto lag-kick mechanism will handle timed out connections, instead.
SteamNetworkingConfigValue_t timeoutConnectedConf;
constexpr int32_t CONNECTED_TIMEOUT_MS = 10000;
timeoutConnectedConf.SetInt32(k_ESteamNetworkingConfig_TimeoutConnected, CONNECTED_TIMEOUT_MS);
connectOpts.emplace_back(std::move(timeoutConnectedConf));
auto h = networkInterface_->ConnectByIPAddress(gnsAddr->asSteamNetworkingIPAddr(), connectOpts.size(), connectOpts.data());
if (h == k_HSteamNetConnection_Invalid)
{
return tl::make_unexpected(make_network_error_code(EBADF)); // bad file descriptor
}
auto conn = new GNSClientConnection(*this, WzCompressionProvider::Instance(), PendingWritesManagerMap::instance().get(type()), networkInterface_, h);
std::unique_lock lock(activeClientsMtx_);
activeClients_.emplace(h, conn);
return conn;
}
IConnectionPollGroup* GNSConnectionProvider::newConnectionPollGroup()
{
auto gnsGroup = networkInterface_->CreatePollGroup();
ASSERT_OR_RETURN(nullptr, gnsGroup != k_HSteamNetPollGroup_Invalid, "Failed to create poll group");
return new GNSConnectionPollGroup(networkInterface_, gnsGroup);
}
void GNSConnectionProvider::ServerConnectionStateChanged(SteamNetConnectionStatusChangedCallback_t* pInfo)
{
ASSERT_OR_RETURN(, pInfo != nullptr, "Invalid SteamNetConnectionStatusChangedCallback_t pointer");
const SteamNetConnectionInfo_t connInfo = pInfo->m_info;
// FIXME: The current instance of GNSConnectionProvider should really be encoded as a pointer
// in `pInfo->m_info->m_nUserData`, but doesn't work for some reason.
GNSConnectionProvider* connProvider = activeServer; // reinterpret_cast<GNSConnectionProvider*>(connInfo.m_nUserData);
switch (connInfo.m_eState)
{
case k_ESteamNetworkingConnectionState_None:
break;
case k_ESteamNetworkingConnectionState_Connecting:
{
ASSERT(pInfo->m_info.m_hListenSocket == connProvider->activeListenSocket_.first, "Unexpected listen socket handle");
if (connProvider->networkInterface_->AcceptConnection(pInfo->m_hConn) != k_EResultOK)
{
debug(LOG_WARNING, "ServerConnectionStateChanged: Failed to accept connection %u", pInfo->m_hConn);
connProvider->networkInterface_->CloseConnection(pInfo->m_hConn, 0, nullptr, false);
break;
}
std::unique_lock lock(connProvider->activeClientsMtx_);
ASSERT(connProvider->activeClients_.count(pInfo->m_hConn) == 0, "Expected to have a new connection");
// We don't yet have a live `IClientConnection` instance for this connection
connProvider->activeClients_.emplace(pInfo->m_hConn, nullptr);
break;
}
case k_ESteamNetworkingConnectionState_FindingRoute:
break;
case k_ESteamNetworkingConnectionState_Connected:
{
std::unique_lock lock(connProvider->activeClientsMtx_);
ASSERT(connProvider->activeClients_.count(pInfo->m_hConn) != 0, "Expected to be a connection that we are aware of");
ASSERT(pInfo->m_info.m_hListenSocket == connProvider->activeListenSocket_.first, "Unexpected listen socket handle");
connProvider->activeListenSocket_.second->addPendingAcceptedConnection(pInfo->m_hConn);
break;
}
case k_ESteamNetworkingConnectionState_ClosedByPeer:
debug(LOG_ERROR, "Connection closed by peer: %u", pInfo->m_hConn);
connProvider->disposeConnectionImpl(pInfo->m_hConn);
break;
case k_ESteamNetworkingConnectionState_ProblemDetectedLocally:
debug(LOG_ERROR, "Connection closed, problem detected locally: %u", pInfo->m_hConn);
connProvider->disposeConnectionImpl(pInfo->m_hConn);
break;
default:
break;
}
}
void GNSConnectionProvider::ClientConnectionStateChanged(SteamNetConnectionStatusChangedCallback_t* pInfo)
{
ASSERT_OR_RETURN(, pInfo != nullptr, "Invalid SteamNetConnectionStatusChangedCallback_t pointer");
const SteamNetConnectionInfo_t connInfo = pInfo->m_info;
// FIXME: The current instance of GNSConnectionProvider should really be encoded as a pointer
// in `pInfo->m_info->m_nUserData`, but doesn't work for some reason.
GNSConnectionProvider* connProvider = activeServer; // reinterpret_cast<GNSConnectionProvider*>(connInfo.m_nUserData);
switch (connInfo.m_eState)
{
case k_ESteamNetworkingConnectionState_None:
case k_ESteamNetworkingConnectionState_Connecting:
case k_ESteamNetworkingConnectionState_FindingRoute:
case k_ESteamNetworkingConnectionState_Connected:
break;
case k_ESteamNetworkingConnectionState_ClosedByPeer:
debug(LOG_WARNING, "Connection closed by peer: %u", pInfo->m_hConn);
connProvider->disposeConnectionImpl(pInfo->m_hConn);
break;
case k_ESteamNetworkingConnectionState_ProblemDetectedLocally:
debug(LOG_ERROR, "Connection closed, problem detected locally: %u", pInfo->m_hConn);
connProvider->disposeConnectionImpl(pInfo->m_hConn);
break;
default:
break;
}
}
std::unique_ptr<IDescriptorSet> GNSConnectionProvider::newDescriptorSet(PollEventType /*eventType*/)
{
return std::make_unique<DummyDescriptorSet>();
}
void GNSConnectionProvider::processConnectionStateChanges()
{
ASSERT_OR_RETURN(, networkInterface_ != nullptr, "Invalid GNS network interface pointer");
// This will trigger `GNSConnectionProvider::Client/ServerConnectionStateChanged()` for every managed
// connection in a blocking manner! DO NOT do any heavy computations in the callbacks!
networkInterface_->RunCallbacks();
}
PortMappingInternetProtocolMask GNSConnectionProvider::portMappingProtocolTypes() const
{
return static_cast<PortMappingInternetProtocolMask>(PortMappingInternetProtocol::UDP_IPV4) | static_cast<PortMappingInternetProtocolMask>(PortMappingInternetProtocol::UDP_IPV6);
}
void GNSConnectionProvider::registerAcceptedConnection(GNSClientConnection* conn)
{
ASSERT_OR_RETURN(, conn->isValid(), "Invalid GNS client connection handle");
std::unique_lock lock(activeClientsMtx_);
activeClients_[conn->connectionHandle()] = conn;
}
void GNSConnectionProvider::disposeConnection(IClientConnection* conn)
{
auto* gnsConn = dynamic_cast<GNSClientConnection*>(conn);
ASSERT_OR_RETURN(, gnsConn != nullptr, "Expected GNSClientConnection instance");
disposeConnectionImpl(gnsConn->connectionHandle());
}
void GNSConnectionProvider::disposeConnectionImpl(HSteamNetConnection hConn)
{
if (hConn == k_HSteamNetConnection_Invalid)
{
return;
}
std::unique_lock lock(activeClientsMtx_);
const auto connIt = activeClients_.find(hConn);
if (connIt != activeClients_.end())
{
GNSClientConnection* conn = connIt->second;
// Remove this connection handle from active clients list
activeClients_.erase(connIt);
// No more need to hold the lock since the connection is not visible anymore
lock.unlock();
if (conn)
{
// Remove any pending writes for this connection
auto& pwm = PendingWritesManagerMap::instance().get(type());
pwm.clearPendingWrites(conn);
// Attempt to flush any messages, that are waiting in the internal GNS queue for this connection
// and discard any pending messages that weren't yet processed by this connection object
conn->flushPendingMessages();
// Automatically remove this connection from the poll group, if there's any
if (auto* pollGroup = conn->getPollGroup())
{
pollGroup->remove(conn);
}
// This call renders the current connection object invalid!
conn->expireConnectionHandle();
}
}
// Close the internal GNS connection handle
networkInterface_->CloseConnection(hConn, 0, nullptr, true);
}
} // namespace gns
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