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// SPDX-License-Identifier: GPL-2.0-or-later
/*
This file is part of Warzone 2100.
Copyright (C) 2025 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "pending_writes_manager.h"
#include "lib/framework/frame.h" // for ASSERT
#include "lib/netplay/descriptor_set.h"
#include "lib/netplay/client_connection.h"
#include "lib/netplay/wz_connection_provider.h"
#include "lib/netplay/error_categories.h"
#include <system_error>
PendingWritesManager::~PendingWritesManager()
{
deinitialize();
}
void PendingWritesManager::deinitialize()
{
if (thread_ == nullptr)
{
// No-op in case of a repeated `deinitialize()` call
return;
}
wzMutexLock(mtx_);
stopRequested_ = true;
pendingWrites_.clear();
writableSet_.reset();
wzMutexUnlock(mtx_);
wzSemaphorePost(sema_); // Wake up the thread, so it can quit.
wzThreadJoin(thread_);
wzMutexDestroy(mtx_);
wzSemaphoreDestroy(sema_);
thread_ = nullptr;
mtx_ = nullptr;
sema_ = nullptr;
}
void PendingWritesManager::initialize(WzConnectionProvider& connProvider)
{
if (thread_ != nullptr)
{
// No-op in case of a repeated `initialize()` call
return;
}
writableSet_ = connProvider.newDescriptorSet(PollEventType::WRITABLE);
stopRequested_ = false;
mtx_ = wzMutexCreate();
sema_ = wzSemaphoreCreate(0);
thread_ = wzThreadCreate(pendingWritesThreadFunction, reinterpret_cast<void*>(this), "WzPendingWrites");
wzThreadStart(thread_);
}
net::result<int> PendingWritesManager::checkConnectionsWritable(IDescriptorSet& writableSet, std::chrono::milliseconds timeout)
{
if (writableSet.empty())
{
return 0;
}
wzMutexUnlock(mtx_);
const auto pollRes = writableSet.poll(timeout);
wzMutexLock(mtx_);
if (!pollRes.has_value())
{
const auto msg = pollRes.error().message();
debug(LOG_ERROR, "poll failed: %s", msg.c_str());
return pollRes;
}
if (pollRes.value() == 0)
{
debug(LOG_WARNING, "poll timed out after waiting for %u milliseconds", static_cast<unsigned int>(timeout.count()));
return 0;
}
return pollRes.value();
}
void PendingWritesManager::populateWritableSet(IDescriptorSet& writableSet)
{
for (auto it = pendingWrites_.begin(); it != pendingWrites_.end();)
{
const auto& pendingConnWrite = *it;
if (!pendingConnWrite.second.empty())
{
writableSet.add(pendingConnWrite.first);
++it;
}
else
{
ASSERT(false, "Empty buffer for pending socket writes"); // This shouldn't happen!
IClientConnection* conn = pendingConnWrite.first;
it = pendingWrites_.erase(it);
if (conn->deleteLaterRequested())
{
delete conn;
}
}
}
}
void PendingWritesManager::threadImplFunction()
{
wzMutexLock(mtx_);
while (!stopRequested_)
{
static constexpr std::chrono::milliseconds WRITABLE_CHECK_TIMEOUT{ 50 };
// Check if we can write to some connections.
writableSet_->clear();
populateWritableSet(*writableSet_);
ASSERT(!writableSet_->empty() || pendingWrites_.empty(), "writableSet must not be empty if there are pending writes.");
const auto checkWritableRes = checkConnectionsWritable(*writableSet_, WRITABLE_CHECK_TIMEOUT);
if (checkWritableRes.has_value() && checkWritableRes.value() != 0)
{
for (auto connIt = pendingWrites_.begin(); connIt != pendingWrites_.end();)
{
auto currentIt = connIt;
++connIt;
IClientConnection* conn = currentIt->first;
ConnectionWriteQueue& writeQueue = currentIt->second;
ASSERT(!writeQueue.empty(), "writeQueue[sock] must not be empty.");
auto isSetResult = writableSet_->isSet(conn);
if (!isSetResult.has_value())
{
// Poll returned some fatal error state for the connection
switch (isSetResult.error())
{
case IDescriptorSet::ErroredState::InvalidConn:
// Connection is somehow invalid?
debug(LOG_ERROR, "Socket error: PollInvalidConn?");
conn->setWriteErrorCode(make_network_error_code(EBADF));
break;
case IDescriptorSet::ErroredState::Error:
debug(LOG_INFO, "Socket error: PollError");
conn->setWriteErrorCode(make_network_error_code(EBADF));
break;
case IDescriptorSet::ErroredState::HangUp:
debug(LOG_NET, "Socket error: PollHangUp");
conn->setWriteErrorCode(make_network_error_code(ECONNRESET));
break;
}
pendingWrites_.erase(currentIt); // Connection broken, don't try writing to it again.
if (conn->deleteLaterRequested())
{
delete conn;
}
continue;
}
if (!isSetResult.value() || writeQueue.empty())
{
continue; // This connection is not ready for writing, or we don't have anything to write.
}
// Write data.
const auto retSent = conn->sendImpl(writeQueue);
if (retSent.has_value())
{
// Erase as much data as written.
writeQueue.erase(writeQueue.begin(), writeQueue.begin() + retSent.value());
if (writeQueue.empty())
{
pendingWrites_.erase(currentIt); // Nothing left to write, delete from pending list.
if (conn->deleteLaterRequested())
{
delete conn;
}
}
}
else
{
if (retSent.error() == std::errc::interrupted)
{
// Not an actual error, just try to send again later
continue;
}
const auto connStatus = conn->connectionStatus();
if (!conn->isValid() || !connStatus.has_value()) // Check if the connection is still open
{
if (!connStatus.has_value())
{
const auto errMsg = connStatus.error().message();
debug(LOG_NET, "Socket error: %s", errMsg.c_str());
conn->setWriteErrorCode(connStatus.error());
}
else
{
debug(LOG_NET, "Socket error: connection is not valid");
conn->setWriteErrorCode(make_network_error_code(ECONNRESET));
}
pendingWrites_.erase(currentIt); // Connection broken, don't try writing to it again.
if (conn->deleteLaterRequested())
{
delete conn;
}
}
}
}
}
if (pendingWrites_.empty())
{
// Nothing to do, expect to wait.
wzMutexUnlock(mtx_);
wzSemaphoreWait(sema_);
wzMutexLock(mtx_);
}
}
wzMutexUnlock(mtx_);
}
void PendingWritesManager::safeDispose(IClientConnection* conn)
{
executeUnderLock([this, conn]
{
// Need a `const_cast` to make the `unordered_map` work with `const` key type.
if (pendingWrites_.count(const_cast<IClientConnection*>(conn)) != 0)
{
// Wait until the data is written, then delete the socket.
conn->requestDeleteLater();
}
else
{
// Notify the owning connection provider to properly dispose of the connection object.
if (auto connProvider = conn->connProvider_.lock())
{
connProvider->disposeConnection(conn);
}
else
{
ASSERT(false, "IClientConnection::connProvider_ has gone away before safeDispose!");
}
// Delete the socket and destroy the connection right away.
delete conn;
}
});
}
int pendingWritesThreadFunction(void* data)
{
PendingWritesManager* inst = reinterpret_cast<PendingWritesManager*>(data);
inst->threadImplFunction();
// Return value ignored
return 0;
}
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