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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2020 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file netsocket.cpp
*
* Basic raw socket handling code.
*/
#include "lib/framework/frame.h"
#include "lib/framework/wzapp.h"
#include "netsocket.h"
#include "lib/netplay/error_categories.h"
#include "lib/netplay/client_connection.h"
#include "lib/netplay/descriptor_set.h"
#include <vector>
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wshorten-64-to-32" // FIXME!!
#endif
#if defined(WZ_OS_UNIX)
# include <netinet/tcp.h> // For TCP_NODELAY
#elif defined(WZ_OS_WIN)
// Already included Winsock2.h which defines TCP_NODELAY
#endif
namespace tcp
{
enum
{
SOCK_CONNECTION,
SOCK_IPV4_LISTEN = SOCK_CONNECTION,
SOCK_IPV6_LISTEN,
SOCK_COUNT,
};
struct Socket
{
/* Multiple socket handles only for listening sockets. This allows us
* to listen on multiple protocols and address families (e.g. IPv4 and
* IPv6).
*
* All non-listening sockets will only use the first socket handle.
*/
SOCKET fd[SOCK_COUNT] = {INVALID_SOCKET, INVALID_SOCKET};
bool ready = false;
char textAddress[40] = {};
};
SOCKET getRawSocketFd(const Socket& sock)
{
return sock.fd[SOCK_CONNECTION];
}
bool isValidSocket(const Socket& sock)
{
return sock.fd[SOCK_CONNECTION] != INVALID_SOCKET;
}
bool socketReadReady(const Socket& sock)
{
return sock.ready;
}
void socketSetReadReady(Socket& sock, bool ready)
{
sock.ready = ready;
}
} // namespace tcp
namespace tcp
{
static int addressToText(const struct sockaddr *addr, char *buf, size_t size)
{
auto handleIpv4 = [&](uint32_t addr) {
uint32_t val = ntohl(addr);
return snprintf(buf, size, "%u.%u.%u.%u", (val>>24)&0xFF, (val>>16)&0xFF, (val>>8)&0xFF, val&0xFF);
};
switch (addr->sa_family)
{
case AF_INET:
{
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-align"
#endif
return handleIpv4((reinterpret_cast<const sockaddr_in *>(addr))->sin_addr.s_addr);
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic pop
#endif
}
case AF_INET6:
{
// Check to see if this is really a IPv6 address
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-align"
#endif
const struct sockaddr_in6 *mappedIP = reinterpret_cast<const sockaddr_in6 *>(addr);
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic pop
#endif
if (IN6_IS_ADDR_V4MAPPED(&mappedIP->sin6_addr))
{
// looks like it is ::ffff:(...) so lets set up a IPv4 socket address structure
// slightly overkill for our needs, but it shows exactly what needs to be done.
// At this time, we only care about the address, nothing else.
struct sockaddr_in addr4;
memcpy(&addr4.sin_addr.s_addr, mappedIP->sin6_addr.s6_addr + 12, sizeof(addr4.sin_addr.s_addr));
return handleIpv4(addr4.sin_addr.s_addr);
}
else
{
static_assert(sizeof(in6_addr::s6_addr) == 16, "Standard expects in6_addr structure that contains member s6_addr[16], a 16-element array of uint8_t");
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-align"
#endif
const uint8_t *address_u8 = &((reinterpret_cast<const sockaddr_in6 *>(addr))->sin6_addr.s6_addr[0]);
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic pop
#endif
uint16_t address[8] = {0};
memcpy(&address, address_u8, sizeof(uint8_t) * 16);
return snprintf(buf, size,
"%hx:%hx:%hx:%hx:%hx:%hx:%hx:%hx",
ntohs(address[0]),
ntohs(address[1]),
ntohs(address[2]),
ntohs(address[3]),
ntohs(address[4]),
ntohs(address[5]),
ntohs(address[6]),
ntohs(address[7]));
}
}
default:
ASSERT(!"Unknown address family", "Got non IPv4 or IPv6 address!");
return -1;
}
}
static const char *strSockError(int error)
{
#if defined(WZ_OS_WIN)
switch (error)
{
case 0: return "No error";
case WSAEINTR: return "Interrupted system call";
case WSAEBADF: return "Bad file number";
case WSAEACCES: return "Permission denied";
case WSAEFAULT: return "Bad address";
case WSAEINVAL: return "Invalid argument";
case WSAEMFILE: return "Too many open sockets";
case WSAEWOULDBLOCK: return "Operation would block";
case WSAEINPROGRESS: return "Operation now in progress";
case WSAEALREADY: return "Operation already in progress";
case WSAENOTSOCK: return "Socket operation on non-socket";
case WSAEDESTADDRREQ: return "Destination address required";
case WSAEMSGSIZE: return "Message too long";
case WSAEPROTOTYPE: return "Protocol wrong type for socket";
case WSAENOPROTOOPT: return "Bad protocol option";
case WSAEPROTONOSUPPORT: return "Protocol not supported";
case WSAESOCKTNOSUPPORT: return "Socket type not supported";
case WSAEOPNOTSUPP: return "Operation not supported on socket";
case WSAEPFNOSUPPORT: return "Protocol family not supported";
case WSAEAFNOSUPPORT: return "Address family not supported";
case WSAEADDRINUSE: return "Address already in use";
case WSAEADDRNOTAVAIL: return "Can't assign requested address";
case WSAENETDOWN: return "Network is down";
case WSAENETUNREACH: return "Network is unreachable";
case WSAENETRESET: return "Net connection reset";
case WSAECONNABORTED: return "Software caused connection abort";
case WSAECONNRESET: return "Connection reset by peer";
case WSAENOBUFS: return "No buffer space available";
case WSAEISCONN: return "Socket is already connected";
case WSAENOTCONN: return "Socket is not connected";
case WSAESHUTDOWN: return "Can't send after socket shutdown";
case WSAETOOMANYREFS: return "Too many references, can't splice";
case WSAETIMEDOUT: return "Connection timed out";
case WSAECONNREFUSED: return "Connection refused";
case WSAELOOP: return "Too many levels of symbolic links";
case WSAENAMETOOLONG: return "File name too long";
case WSAEHOSTDOWN: return "Host is down";
case WSAEHOSTUNREACH: return "No route to host";
case WSAENOTEMPTY: return "Directory not empty";
case WSAEPROCLIM: return "Too many processes";
case WSAEUSERS: return "Too many users";
case WSAEDQUOT: return "Disc quota exceeded";
case WSAESTALE: return "Stale NFS file handle";
case WSAEREMOTE: return "Too many levels of remote in path";
case WSASYSNOTREADY: return "Network system is unavailable";
case WSAVERNOTSUPPORTED: return "Winsock version out of range";
case WSANOTINITIALISED: return "WSAStartup not yet called";
case WSAEDISCON: return "Graceful shutdown in progress";
case WSAHOST_NOT_FOUND: return "Host not found";
case WSANO_DATA: return "No host data of that type was found";
default: return "Unknown error";
}
#elif defined(WZ_OS_UNIX)
return strerror(error);
#endif
}
bool socketSetTCPNoDelay(Socket& sock, bool nodelay)
{
#if defined(TCP_NODELAY)
int value = (nodelay) ? 1 : 0;
int result = setsockopt(sock.fd[SOCK_CONNECTION], IPPROTO_TCP, TCP_NODELAY, (char *) &value, sizeof(int));
debug(LOG_NET, "Setting TCP_NODELAY on socket: %s", (result != SOCKET_ERROR) ? "success" : "failure");
return result != SOCKET_ERROR;
#else
debug(LOG_NET, "Unable to set TCP_NODELAY on socket - unsupported");
return false;
#endif
}
#if !defined(SOCK_CLOEXEC)
static bool setSocketInheritable(SOCKET fd, bool inheritable)
{
#if defined(WZ_OS_UNIX)
int sockopts = fcntl(fd, F_SETFD);
if (sockopts == SOCKET_ERROR)
{
debug(LOG_NET, "Failed to retrieve current socket options: %s", strSockError(getSockErr()));
return false;
}
// Set or clear FD_CLOEXEC flag
if (inheritable)
{
sockopts &= ~FD_CLOEXEC;
}
else
{
sockopts |= FD_CLOEXEC;
}
if (fcntl(fd, F_SETFD, sockopts) == SOCKET_ERROR)
{
debug(LOG_NET, "Failed to set socket %sinheritable: %s", (inheritable ? "" : "non-"), strSockError(getSockErr()));
return false;
}
#elif defined(WZ_OS_WIN)
DWORD dwFlags = (inheritable) ? HANDLE_FLAG_INHERIT : 0;
if (::SetHandleInformation((HANDLE)fd, HANDLE_FLAG_INHERIT, dwFlags) == 0)
{
DWORD dwErr = GetLastError();
debug(LOG_NET, "Failed to set socket %sinheritable: %s", (inheritable ? "" : "non-"), std::to_string(dwErr).c_str());
return false;
}
#endif
debug(LOG_NET, "Socket is set to %sinheritable.", (inheritable ? "" : "non-"));
return true;
}
#endif // !defined(SOCK_CLOEXEC)
static bool setSocketBlocking(const SOCKET fd, bool blocking)
{
#if defined(WZ_OS_UNIX)
int sockopts = fcntl(fd, F_GETFL);
if (sockopts == SOCKET_ERROR)
{
debug(LOG_NET, "Failed to retrieve current socket options: %s", strSockError(getSockErr()));
return false;
}
// Set or clear O_NONBLOCK flag
if (blocking)
{
sockopts &= ~O_NONBLOCK;
}
else
{
sockopts |= O_NONBLOCK;
}
if (fcntl(fd, F_SETFL, sockopts) == SOCKET_ERROR)
#elif defined(WZ_OS_WIN)
unsigned long nonblocking = !blocking;
if (ioctlsocket(fd, FIONBIO, &nonblocking) == SOCKET_ERROR)
#endif
{
debug(LOG_NET, "Failed to set socket %sblocking: %s", (blocking ? "" : "non-"), strSockError(getSockErr()));
return false;
}
debug(LOG_NET, "Socket is set to %sblocking.", (blocking ? "" : "non-"));
return true;
}
static void socketBlockSIGPIPE(const SOCKET fd, bool block_sigpipe)
{
#if defined(SO_NOSIGPIPE)
const int no_sigpipe = block_sigpipe ? 1 : 0;
if (setsockopt(fd, SOL_SOCKET, SO_NOSIGPIPE, &no_sigpipe, sizeof(no_sigpipe)) == SOCKET_ERROR)
{
debug(LOG_INFO, "Failed to set SO_NOSIGPIPE on socket, SIGPIPE might be raised when connections gets broken. Error: %s", strSockError(getSockErr()));
}
// this is only for unix, windows don't have SIGPIPE
debug(LOG_NET, "Socket fd %x sets SIGPIPE to %sblocked.", fd, (block_sigpipe ? "" : "non-"));
#else
// Prevent warnings
(void)fd;
(void)block_sigpipe;
#endif
}
void socketCloseNow(Socket *sock)
{
for (unsigned i = 0; i < ARRAY_SIZE(sock->fd); ++i)
{
if (sock->fd[i] != INVALID_SOCKET)
{
#if defined(WZ_OS_WIN)
int err = closesocket(sock->fd[i]);
#else
int err = close(sock->fd[i]);
#endif
if (err)
{
debug(LOG_ERROR, "Failed to close socket %p: %s", static_cast<void *>(sock), strSockError(getSockErr()));
}
/* Make sure that dangling pointers to this
* structure don't think they've got their
* hands on a valid socket.
*/
sock->fd[i] = INVALID_SOCKET;
}
}
delete sock;
}
Socket *socketAccept(Socket *sock)
{
unsigned int i;
/* Search for a socket that has a pending connection on it and accept
* the first one.
*/
for (i = 0; i < ARRAY_SIZE(sock->fd); ++i)
{
if (sock->fd[i] != INVALID_SOCKET)
{
struct sockaddr_storage addr;
socklen_t addr_len = sizeof(addr);
Socket *conn;
unsigned int j;
#if defined(SOCK_CLOEXEC)
const SOCKET newConn = accept4(sock->fd[i], (struct sockaddr *)&addr, &addr_len, SOCK_CLOEXEC);
#else
const SOCKET newConn = accept(sock->fd[i], (struct sockaddr *)&addr, &addr_len);
#endif
if (newConn == INVALID_SOCKET)
{
// Ignore the case where no connection is pending
if (getSockErr() != EAGAIN
&& getSockErr() != EWOULDBLOCK)
{
debug(LOG_ERROR, "accept failed for socket %p: %s", static_cast<void *>(sock), strSockError(getSockErr()));
}
continue;
}
conn = new Socket;
if (conn == nullptr)
{
debug(LOG_ERROR, "Out of memory!");
abort();
return nullptr;
}
#if !defined(SOCK_CLOEXEC)
if (!setSocketInheritable(newConn, false))
{
debug(LOG_NET, "Couldn't set socket (%p) inheritable status (false). Ignoring...", static_cast<void *>(conn));
// ignore and continue
}
#endif
debug(LOG_NET, "setting socket (%p) blocking status (false).", static_cast<void *>(conn));
if (!setSocketBlocking(newConn, false))
{
debug(LOG_NET, "Couldn't set socket (%p) blocking status (false). Closing.", static_cast<void *>(conn));
socketCloseNow(conn);
return nullptr;
}
socketBlockSIGPIPE(newConn, true);
// Mark all unused socket handles as invalid
for (j = 0; j < ARRAY_SIZE(conn->fd); ++j)
{
conn->fd[j] = INVALID_SOCKET;
}
conn->fd[SOCK_CONNECTION] = newConn;
sock->ready = false;
addressToText((const struct sockaddr *)&addr, conn->textAddress, sizeof(conn->textAddress));
debug(LOG_NET, "Incoming connection from [%s]:/*%%d*/ (FIXME: gives strict-aliasing error)", conn->textAddress/*, (unsigned int)ntohs(((const struct sockaddr_in*)&addr)->sin_port)*/);
debug(LOG_NET, "Using socket %p", static_cast<void *>(conn));
return conn;
}
}
return nullptr;
}
net::result<Socket*> socketOpen(const SocketAddress *addr, unsigned timeout)
{
unsigned int i;
int ret;
Socket *const conn = new Socket;
ASSERT(addr != nullptr, "NULL Socket provided");
addressToText(addr->ai_addr, conn->textAddress, sizeof(conn->textAddress));
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-align"
#endif
debug(LOG_NET, "Connecting to [%s]:%d", conn->textAddress, (int)ntohs((reinterpret_cast<const sockaddr_in *>(addr->ai_addr))->sin_port));
#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
# pragma GCC diagnostic pop
#endif
// Mark all unused socket handles as invalid
for (i = 0; i < ARRAY_SIZE(conn->fd); ++i)
{
conn->fd[i] = INVALID_SOCKET;
}
int socket_type = addr->ai_socktype;
#if defined(SOCK_CLOEXEC)
socket_type |= SOCK_CLOEXEC;
#endif
conn->fd[SOCK_CONNECTION] = socket(addr->ai_family, socket_type, addr->ai_protocol);
if (conn->fd[SOCK_CONNECTION] == INVALID_SOCKET)
{
const auto sockErr = getSockErr();
debug(LOG_ERROR, "Failed to create a socket (%p): %s", static_cast<void *>(conn), strSockError(sockErr));
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(sockErr));
}
#if !defined(SOCK_CLOEXEC)
if (!setSocketInheritable(conn->fd[SOCK_CONNECTION], false))
{
debug(LOG_NET, "Couldn't set socket (%p) inheritable status (false). Ignoring...", static_cast<void *>(conn));
// ignore and continue
}
#endif
debug(LOG_NET, "setting socket (%p) blocking status (false).", static_cast<void *>(conn));
if (!setSocketBlocking(conn->fd[SOCK_CONNECTION], false))
{
const auto sockErr = getSockErr();
debug(LOG_NET, "Couldn't set socket (%p) blocking status (false). Closing.", static_cast<void *>(conn));
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(sockErr));
}
socketBlockSIGPIPE(conn->fd[SOCK_CONNECTION], true);
ret = connect(conn->fd[SOCK_CONNECTION], addr->ai_addr, addr->ai_addrlen);
if (ret == SOCKET_ERROR)
{
fd_set conReady;
#if defined(WZ_OS_WIN)
fd_set conFailed;
#endif
if ((getSockErr() != EINPROGRESS
&& getSockErr() != EAGAIN
&& getSockErr() != EWOULDBLOCK)
#if defined(WZ_OS_UNIX)
|| conn->fd[SOCK_CONNECTION] >= FD_SETSIZE
#endif
|| timeout == 0)
{
const auto sockErr = getSockErr();
debug(LOG_NET, "Failed to start connecting: %s, using socket %p", strSockError(sockErr), static_cast<void *>(conn));
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(sockErr));
}
do
{
struct timeval tv = {(int)(timeout / 1000), (int)(timeout % 1000) * 1000}; // Cast to int to avoid narrowing needed for C++11.
FD_ZERO(&conReady);
FD_SET(conn->fd[SOCK_CONNECTION], &conReady);
#if defined(WZ_OS_WIN)
FD_ZERO(&conFailed);
FD_SET(conn->fd[SOCK_CONNECTION], &conFailed);
#endif
#if defined(WZ_OS_WIN)
ret = select(conn->fd[SOCK_CONNECTION] + 1, NULL, &conReady, &conFailed, &tv);
#else
ret = select(conn->fd[SOCK_CONNECTION] + 1, nullptr, &conReady, nullptr, &tv);
#endif
}
while (ret == SOCKET_ERROR && getSockErr() == EINTR);
if (ret == SOCKET_ERROR)
{
const auto sockErr = getSockErr();
debug(LOG_NET, "Failed to wait for connection: %s, socket %p. Closing.", strSockError(sockErr), static_cast<void *>(conn));
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(sockErr));
}
if (ret == 0)
{
const auto sockErr = ETIMEDOUT;
debug(LOG_NET, "Timed out while waiting for connection to be established: %s, using socket %p. Closing.", strSockError(sockErr), static_cast<void *>(conn));
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(sockErr));
}
#if defined(WZ_OS_WIN)
ASSERT(FD_ISSET(conn->fd[SOCK_CONNECTION], &conReady) || FD_ISSET(conn->fd[SOCK_CONNECTION], &conFailed), "\"sock\" is the only file descriptor in set, it should be the one that is set.");
#else
ASSERT(FD_ISSET(conn->fd[SOCK_CONNECTION], &conReady), "\"sock\" is the only file descriptor in set, it should be the one that is set.");
#endif
#if defined(WZ_OS_WIN)
if (FD_ISSET(conn->fd[SOCK_CONNECTION], &conFailed))
#elif defined(WZ_OS_UNIX)
if (connect(conn->fd[SOCK_CONNECTION], addr->ai_addr, addr->ai_addrlen) == SOCKET_ERROR
&& getSockErr() != EISCONN)
#endif
{
const auto sockErr = getSockErr();
debug(LOG_NET, "Failed to connect: %s, with socket %p. Closing.", strSockError(sockErr), static_cast<void *>(conn));
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(sockErr));
}
}
return conn;
}
net::result<Socket*> socketListen(unsigned int port)
{
/* Enable the V4 to V6 mapping, but only when available, because it
* isn't available on all platforms.
*/
#if defined(IPV6_V6ONLY)
static const int ipv6_v6only = 0;
#endif
static const int so_reuseaddr = 1;
struct sockaddr_in addr4;
struct sockaddr_in6 addr6;
unsigned int i;
Socket *const conn = new Socket;
// Mark all unused socket handles as invalid
for (i = 0; i < ARRAY_SIZE(conn->fd); ++i)
{
conn->fd[i] = INVALID_SOCKET;
}
strncpy(conn->textAddress, "LISTENING SOCKET", sizeof(conn->textAddress));
// Listen on all local IPv4 and IPv6 addresses for the given port
addr4.sin_family = AF_INET;
addr4.sin_port = htons(port);
addr4.sin_addr.s_addr = INADDR_ANY;
addr6.sin6_family = AF_INET6;
addr6.sin6_port = htons(port);
addr6.sin6_addr = in6addr_any;
addr6.sin6_flowinfo = 0;
addr6.sin6_scope_id = 0;
int socket_type = SOCK_STREAM;
#if defined(SOCK_CLOEXEC)
socket_type |= SOCK_CLOEXEC;
#endif
conn->fd[SOCK_IPV4_LISTEN] = socket(addr4.sin_family, socket_type, 0);
conn->fd[SOCK_IPV6_LISTEN] = socket(addr6.sin6_family, socket_type, 0);
if (conn->fd[SOCK_IPV4_LISTEN] == INVALID_SOCKET
&& conn->fd[SOCK_IPV6_LISTEN] == INVALID_SOCKET)
{
const auto errorCode = getSockErr();
debug(LOG_ERROR, "Failed to create an IPv4 and IPv6 (only supported address families) socket (%p): %s. Closing.", static_cast<void *>(conn), strSockError(errorCode));
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(errorCode));
}
if (conn->fd[SOCK_IPV4_LISTEN] != INVALID_SOCKET)
{
debug(LOG_NET, "Successfully created an IPv4 socket (%p)", static_cast<void *>(conn));
}
if (conn->fd[SOCK_IPV6_LISTEN] != INVALID_SOCKET)
{
debug(LOG_NET, "Successfully created an IPv6 socket (%p)", static_cast<void *>(conn));
}
#if defined(IPV6_V6ONLY)
if (conn->fd[SOCK_IPV6_LISTEN] != INVALID_SOCKET)
{
if (setsockopt(conn->fd[SOCK_IPV6_LISTEN], IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&ipv6_v6only, sizeof(ipv6_v6only)) == SOCKET_ERROR)
{
debug(LOG_INFO, "Failed to set IPv6 socket to perform IPv4 to IPv6 mapping. Falling back to using two sockets. Error: %s", strSockError(getSockErr()));
}
else
{
debug(LOG_NET, "Successfully enabled IPv4 to IPv6 mapping. Cleaning up IPv4 socket.");
#if defined(WZ_OS_WIN)
closesocket(conn->fd[SOCK_IPV4_LISTEN]);
#else
close(conn->fd[SOCK_IPV4_LISTEN]);
#endif
conn->fd[SOCK_IPV4_LISTEN] = INVALID_SOCKET;
}
}
#endif
if (conn->fd[SOCK_IPV4_LISTEN] != INVALID_SOCKET)
{
#if !defined(SOCK_CLOEXEC)
if (!setSocketInheritable(conn->fd[SOCK_IPV4_LISTEN], false))
{
debug(LOG_NET, "Couldn't set socket (%p) inheritable status (false). Ignoring...", static_cast<void *>(conn));
// ignore and continue
}
#endif
if (setsockopt(conn->fd[SOCK_IPV4_LISTEN], SOL_SOCKET, SO_REUSEADDR, (const char *)&so_reuseaddr, sizeof(so_reuseaddr)) == SOCKET_ERROR)
{
debug(LOG_WARNING, "Failed to set SO_REUSEADDR on IPv4 socket. Error: %s", strSockError(getSockErr()));
}
debug(LOG_NET, "setting socket (%p) blocking status (false, IPv4).", static_cast<void *>(conn));
if (bind(conn->fd[SOCK_IPV4_LISTEN], (const struct sockaddr *)&addr4, sizeof(addr4)) == SOCKET_ERROR
|| listen(conn->fd[SOCK_IPV4_LISTEN], 5) == SOCKET_ERROR
|| !setSocketBlocking(conn->fd[SOCK_IPV4_LISTEN], false))
{
debug(LOG_ERROR, "Failed to set up IPv4 socket for listening on port %u: %s", port, strSockError(getSockErr()));
#if defined(WZ_OS_WIN)
closesocket(conn->fd[SOCK_IPV4_LISTEN]);
#else
close(conn->fd[SOCK_IPV4_LISTEN]);
#endif
conn->fd[SOCK_IPV4_LISTEN] = INVALID_SOCKET;
}
}
if (conn->fd[SOCK_IPV6_LISTEN] != INVALID_SOCKET)
{
#if !defined(SOCK_CLOEXEC)
if (!setSocketInheritable(conn->fd[SOCK_IPV6_LISTEN], false))
{
debug(LOG_NET, "Couldn't set socket (%p) inheritable status (false). Ignoring...", static_cast<void *>(conn));
// ignore and continue
}
#endif
if (setsockopt(conn->fd[SOCK_IPV6_LISTEN], SOL_SOCKET, SO_REUSEADDR, (const char *)&so_reuseaddr, sizeof(so_reuseaddr)) == SOCKET_ERROR)
{
debug(LOG_INFO, "Failed to set SO_REUSEADDR on IPv6 socket. Error: %s", strSockError(getSockErr()));
}
debug(LOG_NET, "setting socket (%p) blocking status (false, IPv6).", static_cast<void *>(conn));
if (bind(conn->fd[SOCK_IPV6_LISTEN], (const struct sockaddr *)&addr6, sizeof(addr6)) == SOCKET_ERROR
|| listen(conn->fd[SOCK_IPV6_LISTEN], 5) == SOCKET_ERROR
|| !setSocketBlocking(conn->fd[SOCK_IPV6_LISTEN], false))
{
debug(LOG_ERROR, "Failed to set up IPv6 socket for listening on port %u: %s", port, strSockError(getSockErr()));
#if defined(WZ_OS_WIN)
closesocket(conn->fd[SOCK_IPV6_LISTEN]);
#else
close(conn->fd[SOCK_IPV6_LISTEN]);
#endif
conn->fd[SOCK_IPV6_LISTEN] = INVALID_SOCKET;
}
}
// Check whether we still have at least a single (operating) socket.
if (conn->fd[SOCK_IPV4_LISTEN] == INVALID_SOCKET
&& conn->fd[SOCK_IPV6_LISTEN] == INVALID_SOCKET)
{
const auto errorCode = getSockErr();
debug(LOG_NET, "No IPv4 or IPv6 sockets created.");
socketCloseNow(conn);
return tl::make_unexpected(make_network_error_code(errorCode));
}
return conn;
}
net::result<Socket*> socketOpenAny(const SocketAddress *addr, unsigned timeout)
{
net::result<Socket*> res;
while (addr != nullptr)
{
res = socketOpen(addr, timeout);
if (res)
{
return res;
}
addr = addr->ai_next;
}
return res;
}
bool socketHasIPv4(const Socket& sock)
{
if (sock.fd[SOCK_IPV4_LISTEN] != INVALID_SOCKET)
{
return true;
}
else
{
#if defined(IPV6_V6ONLY)
if (sock.fd[SOCK_IPV6_LISTEN] != INVALID_SOCKET)
{
int ipv6_v6only = 1;
socklen_t len = sizeof(ipv6_v6only);
if (getsockopt(sock.fd[SOCK_IPV6_LISTEN], IPPROTO_IPV6, IPV6_V6ONLY, (char *)&ipv6_v6only, &len) == 0)
{
return ipv6_v6only == 0;
}
}
#endif
return false;
}
}
bool socketHasIPv6(const Socket& sock)
{
return sock.fd[SOCK_IPV6_LISTEN] != INVALID_SOCKET;
}
char const *getSocketTextAddress(const Socket& sock)
{
return sock.textAddress;
}
std::vector<unsigned char> ipv4_AddressString_To_NetBinary(const std::string& ipv4Address)
{
std::vector<unsigned char> binaryForm(sizeof(struct in_addr), 0);
if (inet_pton(AF_INET, ipv4Address.c_str(), binaryForm.data()) <= 0)
{
// inet_pton failed
binaryForm.clear();
}
return binaryForm;
}
#ifndef INET_ADDRSTRLEN
# define INET_ADDRSTRLEN 16
#endif
std::string ipv4_NetBinary_To_AddressString(const std::vector<unsigned char>& ip4NetBinaryForm)
{
if (ip4NetBinaryForm.size() != sizeof(struct in_addr))
{
return "";
}
char buf[INET_ADDRSTRLEN] = {0};
if (inet_ntop(AF_INET, ip4NetBinaryForm.data(), buf, sizeof(buf)) == nullptr)
{
return "";
}
std::string ipv4Address = buf;
return ipv4Address;
}
std::vector<unsigned char> ipv6_AddressString_To_NetBinary(const std::string& ipv6Address)
{
std::vector<unsigned char> binaryForm(sizeof(struct in6_addr), 0);
if (inet_pton(AF_INET6, ipv6Address.c_str(), binaryForm.data()) <= 0)
{
// inet_pton failed
binaryForm.clear();
}
return binaryForm;
}
#ifndef INET6_ADDRSTRLEN
# define INET6_ADDRSTRLEN 46
#endif
std::string ipv6_NetBinary_To_AddressString(const std::vector<unsigned char>& ip6NetBinaryForm)
{
if (ip6NetBinaryForm.size() != sizeof(struct in6_addr))
{
return "";
}
char buf[INET6_ADDRSTRLEN] = {0};
if (inet_ntop(AF_INET6, ip6NetBinaryForm.data(), buf, sizeof(buf)) == nullptr)
{
return "";
}
std::string ipv6Address = buf;
return ipv6Address;
}
net::result<SocketAddress*> resolveHost(const char *host, unsigned int port)
{
struct addrinfo *results;
std::string service;
struct addrinfo hint;
int flags = 0;
hint.ai_family = AF_UNSPEC;
hint.ai_socktype = SOCK_STREAM;
hint.ai_protocol = 0;
#ifdef AI_V4MAPPED
flags |= AI_V4MAPPED;
#endif
#ifdef AI_ADDRCONFIG
flags |= AI_ADDRCONFIG;
#endif
hint.ai_flags = flags;
hint.ai_addrlen = 0;
hint.ai_addr = nullptr;
hint.ai_canonname = nullptr;
hint.ai_next = nullptr;
service = astringf("%u", port);
auto error = getaddrinfo(host, service.c_str(), &hint, &results);
if (error != 0)
{
const auto ec = make_getaddrinfo_error_code(error);
const auto errMsg = ec.message();
debug(LOG_NET, "getaddrinfo failed for %s:%s: %s", host, service.c_str(), errMsg.c_str());
return tl::make_unexpected(ec);
}
return results;
}
// ////////////////////////////////////////////////////////////////////////
// setup stuff
void SOCKETinit()
{
#if defined(WZ_OS_WIN)
static WSADATA stuff;
constexpr WORD ver_required = (2 << 8) + 2; // Winsock 2.2, should always be available
// `WSAStartup`/ `WSACleanup` can be called many times, just need to make sure that
// for each `WSAStartup` there's a matching `WSACleanup` call.
//
// For more details, see: https://learn.microsoft.com/en-us/windows/win32/api/winsock/nf-winsock-wsastartup#remarks
if (WSAStartup(ver_required, &stuff) != 0)
{
debug(LOG_ERROR, "Failed to initialize Winsock: %s", strSockError(getSockErr()));
return;
}
#endif
}
void SOCKETshutdown()
{
#if defined(WZ_OS_WIN)
WSACleanup();
#endif
}
} // namespace tcp
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