1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
// SPDX-License-Identifier: GPL-2.0-or-later
/*
This file is part of Warzone 2100.
Copyright (C) 2025 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "tcp_address_resolver.h"
#include "lib/netplay/tcp/netsocket.h"
#include "lib/netplay/tcp/tcp_connection_address.h"
#include <memory>
namespace tcp
{
TCPAddressResolver::TCPAddressResolver()
{
SOCKETinit();
}
TCPAddressResolver::~TCPAddressResolver()
{
SOCKETshutdown();
}
net::result<std::unique_ptr<IConnectionAddress>> TCPAddressResolver::resolveHost(const char* host, uint16_t port) const
{
auto resolved = tcp::resolveHost(host, port);
if (!resolved.has_value())
{
return tl::make_unexpected(resolved.error());
}
return std::make_unique<TCPConnectionAddress>(resolved.value());
}
} // namespace tcp
|